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drawing shapes onto QPixmap with QPaintEvent

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  • H hobbyProgrammer

    @mrjj I removed the update and added the repaint, but it still didn't resolve the issue.

    J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by J.Hilk
    #14

    @hobbyProgrammer
    I would suggest calling the base implementation of mousepressevent as well

    void GraphicsView::mousePressEvent(QMouseEvent *event)
    {
       QGraphicsView::mousePressEvent(event);
    
        if(event->button() == Qt::LeftButton)
        {
            QPointF point = mapToScene(event->pos());
            double x = point.x();
            double y = point.y();
            qv_points << QPointF(x,y);
        }
        this->update();
    
    }
    

    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


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    A: It's blue light.
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    A: It turns blue.

    1 Reply Last reply
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    • mrjjM mrjj

      @hobbyProgrammer

      Ok. then i really cant guess.
      Code seems fine and should work.

      H Offline
      H Offline
      hobbyProgrammer
      wrote on last edited by
      #15

      @mrjj It does work when I put another app on the forground such as google chrome and leave the app on the background. When I put the app on the foreground, it updates the coördinates.

      @J-Hilk unfortunately, that does not resolve my issue

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      0
      • H Offline
        H Offline
        hobbyProgrammer
        wrote on last edited by
        #16

        @mrjj is is perhaps better to use drawForeground and drawBackground for this issue, or wouldn't it matter?

        mrjjM 1 Reply Last reply
        0
        • H hobbyProgrammer

          @mrjj is is perhaps better to use drawForeground and drawBackground for this issue, or wouldn't it matter?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #17

          @hobbyProgrammer
          Hi
          well DrawForeground and DrawBackground is often used for Grid feature or
          similar. However, if you pixmap is sort of a background type, it would make sense but i cant promise it works better since i do not see why it would not
          call the paintEvent for the view. Or what it is you are seeing.

          Also since you do not seem to call QGraphicsView normal paint,
          i wonder if you dont use any of QGraphicsView features besides
          just drawing on it ?

          H 1 Reply Last reply
          0
          • mrjjM mrjj

            @hobbyProgrammer
            Hi
            well DrawForeground and DrawBackground is often used for Grid feature or
            similar. However, if you pixmap is sort of a background type, it would make sense but i cant promise it works better since i do not see why it would not
            call the paintEvent for the view. Or what it is you are seeing.

            Also since you do not seem to call QGraphicsView normal paint,
            i wonder if you dont use any of QGraphicsView features besides
            just drawing on it ?

            H Offline
            H Offline
            hobbyProgrammer
            wrote on last edited by
            #18

            @mrjj Hi,

            All the code I used, I posted here so if it's not in this part of the code, it's nowhere in the code.
            I'm going to try to recreate the project step by step, maybe I'll find the mistake.

            mrjjM 1 Reply Last reply
            0
            • H hobbyProgrammer

              @mrjj Hi,

              All the code I used, I posted here so if it's not in this part of the code, it's nowhere in the code.
              I'm going to try to recreate the project step by step, maybe I'll find the mistake.

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #19

              @hobbyProgrammer
              Hi
              Just to be sure i understand the actual task.
              You want to show an image and then draw points by clicking
              on the image. These points should be "live" meaning they should not be combined with image but drawn on top of the image ?

              Is it a requirement that the image can be zoomed and panned around and those points follow the scaling?

              H 1 Reply Last reply
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              • mrjjM mrjj

                @hobbyProgrammer
                Hi
                Just to be sure i understand the actual task.
                You want to show an image and then draw points by clicking
                on the image. These points should be "live" meaning they should not be combined with image but drawn on top of the image ?

                Is it a requirement that the image can be zoomed and panned around and those points follow the scaling?

                H Offline
                H Offline
                hobbyProgrammer
                wrote on last edited by
                #20

                @mrjj yes exactly! but when I zoom in and out I would like there to be a scrollbar so that I can view and edit the entire image and not just the upper part.

                mrjjM 1 Reply Last reply
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                • H hobbyProgrammer

                  @mrjj yes exactly! but when I zoom in and out I would like there to be a scrollbar so that I can view and edit the entire image and not just the upper part.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #21

                  @hobbyProgrammer

                  Well im asking as you use the GraphicsView in a (in my opinion) odd way
                  as you treat it like the QWidget paint.
                  Normally one would use
                  https://doc.qt.io/qt-5/qgraphicspixmapitem.html
                  for the image and and make a custom QGraphicsItem to handle the overlay points
                  and in other ways used the features of the QGraphicsScene/view.

                  Where are you seem to directly draw on the view as a normal Widget.

                  Its not criticism! i just wondered if you needed all of the QGraphicsScene/view stuff as doing with just a QWidget and paint is far more simple if
                  all the other features is not needed.

                  And when you just overwrite paint for view (as the code you shown), then you are not using ANY of the selection/grouping/scaling etc of the Graphics Framework.
                  So i had to ask :)

                  H 1 Reply Last reply
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                  • mrjjM mrjj

                    @hobbyProgrammer

                    Well im asking as you use the GraphicsView in a (in my opinion) odd way
                    as you treat it like the QWidget paint.
                    Normally one would use
                    https://doc.qt.io/qt-5/qgraphicspixmapitem.html
                    for the image and and make a custom QGraphicsItem to handle the overlay points
                    and in other ways used the features of the QGraphicsScene/view.

                    Where are you seem to directly draw on the view as a normal Widget.

                    Its not criticism! i just wondered if you needed all of the QGraphicsScene/view stuff as doing with just a QWidget and paint is far more simple if
                    all the other features is not needed.

                    And when you just overwrite paint for view (as the code you shown), then you are not using ANY of the selection/grouping/scaling etc of the Graphics Framework.
                    So i had to ask :)

                    H Offline
                    H Offline
                    hobbyProgrammer
                    wrote on last edited by
                    #22

                    @mrjj okay, but I still don't get how to use the QGraphicsScene/View now.
                    Do I make the ScrollArea a QGraphicsView and then load the QGraphicsPixmap into the QGraphicsView?

                    I don't really get the structure that is needed for this.

                    mrjjM 1 Reply Last reply
                    0
                    • H hobbyProgrammer

                      @mrjj okay, but I still don't get how to use the QGraphicsScene/View now.
                      Do I make the ScrollArea a QGraphicsView and then load the QGraphicsPixmap into the QGraphicsView?

                      I don't really get the structure that is needed for this.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #23

                      @hobbyProgrammer

                      Hi
                      Normally the one would use QGraphicsPixmapItem
                      and maybe a custom item for the lines/polygon.
                      You would not need a ScrollArea

                      H 1 Reply Last reply
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                      • mrjjM mrjj

                        @hobbyProgrammer

                        Hi
                        Normally the one would use QGraphicsPixmapItem
                        and maybe a custom item for the lines/polygon.
                        You would not need a ScrollArea

                        H Offline
                        H Offline
                        hobbyProgrammer
                        wrote on last edited by
                        #24

                        @mrjj Okay so I tried to make a new graphicsview and this is the code.
                        It doesn't seem to load the pixmap.
                        It's probably a stupid mistake (I make them a lot), since I've wasted way too much time on this.

                        #include "graphicsview.h"
                        
                        GraphicsView::GraphicsView(QWidget *parent)
                            : QGraphicsView(parent)
                        {
                            scene = new QGraphicsScene(this);
                            setScene(scene);
                        }
                        
                        void GraphicsView::open()
                        {
                            filename = QFileDialog::getOpenFileName(this,tr("Open File"), QDir::currentPath(), tr("Image Files(*.png *.jpg *.jpeg)"));
                            qDebug() << filename;
                            QGraphicsPixmapItem *pixmap = scene->addPixmap(QPixmap(filename));
                            update();
                        }
                        
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