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Sending OpenCV images continuously from C++ to Qml

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  • YunusY Yunus

    Hi all, I am stuck in a subject and I need help. I have a while loop in C++ part and it is taking frames from the camera continuously using OpenCV library and at the same time my qml UI is also working. Both are working in different threads so there is no problem up to now.

    I want to send my OpenCV images to Qml part continuously. I can convert OpenCV images to QImage. For example, I can send QString to qml easily using emit function. Is there a simple way like this for images. I looked at several examples but I couldnt find an efficient one. Here is the examples which I tried:

    Here
    and here

    sierdzioS Offline
    sierdzioS Offline
    sierdzio
    Moderators
    wrote on last edited by sierdzio
    #2

    @yunus said in Sending OpenCV images continuously from C++ to Qml:

    I looked at several examples but I couldnt find an efficient one

    So even the image provider was too slow?

    Try subclassing QQuickItem then, and paint the image directly there as a texture, it should be faster. An example of this (warning: very old code! But should work) https://github.com/sierdzio/closecombatfree/blob/master/src/qmlBase/ccfqmlbasemap.cpp. Once you register the item you can use it in QML as if it was a built-in component.

    Alternatively, there is also QNanoPainter.

    (Z(:^

    1 Reply Last reply
    2
    • YunusY Offline
      YunusY Offline
      Yunus
      wrote on last edited by Yunus
      #3

      @sierdzio said in Sending OpenCV images continuously from C++ to Qml:
      @sierdzio Thanks for ur reply. I couldnt even try image provider. I can send image to qml but not continuously. I am new on Qt and I need a simple example to do that.

      1 Reply Last reply
      0
      • sierdzioS Offline
        sierdzioS Offline
        sierdzio
        Moderators
        wrote on last edited by
        #4

        Look at the documentation, then. It contains several examples https://doc.qt.io/qt-5/qquickimageprovider.html

        (Z(:^

        YunusY 1 Reply Last reply
        3
        • GrecKoG Offline
          GrecKoG Offline
          GrecKo
          Qt Champions 2018
          wrote on last edited by
          #5

          You should implement an object capable of adding frames on a QAbstractVideoSurface, here is a quick explanation on how to do it : https://forum.qt.io/post/474269 (ignore the QScreen::grabWindow part). The non trivial part is converting your frames to QVideoFrame.

          You could then use this object as a source of a QML VideoOutput.

          1 Reply Last reply
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          • sierdzioS sierdzio

            Look at the documentation, then. It contains several examples https://doc.qt.io/qt-5/qquickimageprovider.html

            YunusY Offline
            YunusY Offline
            Yunus
            wrote on last edited by Yunus
            #6

            @sierdzio Okey I tried to use ImageProvider example in here. Okey I can send my image but how can i update images when I changed the QImage in cpp part. Here is my files:

            LiveImageProvider.cpp

            // LiveImageProvider.cpp
            #include "liveimageprovider.h"
            #include <QDebug>
            /**
            * @brief Image provider that is used to handle the live image stream in the QML viewer.
             */
            LiveImageProvider::LiveImageProvider() : QQuickImageProvider(QQuickImageProvider::Image)
            {
                this->no_image = QImage(":/images/no_image.png");
                this->blockSignals(false);
            }
            
            
            QImage LiveImageProvider::requestImage(const QString &id, QSize *size, const QSize &requestedSize)
            {
                QImage result = this->image;
            
                if(result.isNull()) {
                    result = this->no_image;
                }
            
                if(size) {
                    *size = result.size();
                }
            
                if(requestedSize.width() > 0 && requestedSize.height() > 0) {
                    result = result.scaled(requestedSize.width(), requestedSize.height(), Qt::KeepAspectRatio);
                }
            
                return result;
            }
            
            void LiveImageProvider::updateImage(const QImage &image)
            {
                if(this->image != image) {
                    this->image = image;
                    emit imageChanged();
                }
            }
            

            LiveImageProvider.h

            // LiveImageProvider.h
            #ifndef LIVEIMAGEPROVIDER_H
            #define LIVEIMAGEPROVIDER_H
            
            #include <QImage>
            #include <QQuickImageProvider>
            
            class LiveImageProvider : public QObject, public QQuickImageProvider
            {
                Q_OBJECT
            public:
                LiveImageProvider();
            
                QImage requestImage(const QString &id, QSize *size, const QSize &requestedSize) override;
            
            public slots:
                void updateImage(const QImage &image);
                int ulan();
            
            signals:
                void imageChanged();
            
            private:
                QImage image;
                QImage no_image;
            };
            
            #endif // LIVEIMAGEPROVIDER_H
            

            main.qml

            import QtQuick 2.9
            import QtQuick.Window 2.2
            import QtQuick.Controls 1.0
            
            
            Window {
                visible: true
                width: 1200
                height: 900
                title: qsTr("Hello World")
                Image {
                  id: liveImage
                  property bool counter: false
                
                  asynchronous: true
                  source: "image://live/image"
                  anchors.fill: parent
                  fillMode: Image.PreserveAspectFit
                  cache: false
                
                
                  function reload() {
                    counter = !counter
                    source = "image://live/image?id=" + counter
                  }
                  }
            }
            
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            0
            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #7

              Hi,

              Out of curiosity, do you do any processing with OpenCV ?
              If not, what about using QtMultimedia and the Camera type ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              YunusY 1 Reply Last reply
              2
              • sierdzioS Offline
                sierdzioS Offline
                sierdzio
                Moderators
                wrote on last edited by
                #8

                Hm indeed, looks like the image provider API does not contain any useful API to update the view continuously. You could hack around it with the solution you linked (https://forum.qt.io/topic/38978/solved-send-qimage-from-c-to-qml-via-qquickimageprovider-or-using-a-signal/4), which requests a new image periodically using a timer. But probably a better solution is to prepare a video surface like @GrecKo suggests, or to reimplement QQuickItem. Sorry for leading you down a suboptimal path!

                (Z(:^

                YunusY 1 Reply Last reply
                3
                • SGaistS SGaist

                  Hi,

                  Out of curiosity, do you do any processing with OpenCV ?
                  If not, what about using QtMultimedia and the Camera type ?

                  YunusY Offline
                  YunusY Offline
                  Yunus
                  wrote on last edited by Yunus
                  #9

                  @sgaist Yeah, I m doing lots of task in Opencv and I need to send opencv images to qml continuously. I used this example. But I can only send images triggering with qml buttons. I want to send the images continuously like video.

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                  0
                  • sierdzioS sierdzio

                    Hm indeed, looks like the image provider API does not contain any useful API to update the view continuously. You could hack around it with the solution you linked (https://forum.qt.io/topic/38978/solved-send-qimage-from-c-to-qml-via-qquickimageprovider-or-using-a-signal/4), which requests a new image periodically using a timer. But probably a better solution is to prepare a video surface like @GrecKo suggests, or to reimplement QQuickItem. Sorry for leading you down a suboptimal path!

                    YunusY Offline
                    YunusY Offline
                    Yunus
                    wrote on last edited by
                    #10

                    @sierdzio Thanks for ur help. I will try the example using timer I hope it works :(

                    J.HilkJ 1 Reply Last reply
                    0
                    • YunusY Yunus

                      @sierdzio Thanks for ur help. I will try the example using timer I hope it works :(

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #11

                      @yunus

                      You can also take a look at one of my projects:
                      https://github.com/DeiVadder/Sindepile-Challenge-QML

                      I used that one to experiment with the QImageProvoder class and I update the ui each time a new image is available, not based on a timer.

                      If you don't really care about performance, you could also simply force an update each time possible, by reacting to the frameSwapped signal


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      YunusY 1 Reply Last reply
                      0
                      • J.HilkJ J.Hilk

                        @yunus

                        You can also take a look at one of my projects:
                        https://github.com/DeiVadder/Sindepile-Challenge-QML

                        I used that one to experiment with the QImageProvoder class and I update the ui each time a new image is available, not based on a timer.

                        If you don't really care about performance, you could also simply force an update each time possible, by reacting to the frameSwapped signal

                        YunusY Offline
                        YunusY Offline
                        Yunus
                        wrote on last edited by
                        #12

                        @j-hilk @sierdzio Thank you so much. I am very glad to both. I think I fixed my problem. I solved using Imageprovider and QTimer using example here. And also @J-Hilk project is working well. I ll use one of these. Thank you Qt Forum, I am very happy to be able to fix this problem

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                        1
                        • GrecKoG Offline
                          GrecKoG Offline
                          GrecKo
                          Qt Champions 2018
                          wrote on last edited by
                          #13

                          QQuickImageProvider is not the correct solution to display videos. Implementing a source for a VideoOutput is the sanest thing to do.
                          If we are advising convoluted ways to display a video, I'd like to propose writing a QAbstractTableModel containing each pixel value in its cells, and display that with a TableView and 1x1 Rectangle delegates.

                          YunusY J.HilkJ 2 Replies Last reply
                          2
                          • GrecKoG GrecKo

                            QQuickImageProvider is not the correct solution to display videos. Implementing a source for a VideoOutput is the sanest thing to do.
                            If we are advising convoluted ways to display a video, I'd like to propose writing a QAbstractTableModel containing each pixel value in its cells, and display that with a TableView and 1x1 Rectangle delegates.

                            YunusY Offline
                            YunusY Offline
                            Yunus
                            wrote on last edited by
                            #14

                            @grecko I also want the right way but I am new on Qt. Do you have an example to advise me about your method

                            1 Reply Last reply
                            0
                            • GrecKoG GrecKo

                              QQuickImageProvider is not the correct solution to display videos. Implementing a source for a VideoOutput is the sanest thing to do.
                              If we are advising convoluted ways to display a video, I'd like to propose writing a QAbstractTableModel containing each pixel value in its cells, and display that with a TableView and 1x1 Rectangle delegates.

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by
                              #15

                              @grecko awesome idea, may I suggest an add-on .

                              Will need some work on the model, but I suggest only updating every other row, for a 90's era interlacing effect!
                              šŸ˜‰


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              1
                              • GrecKoG Offline
                                GrecKoG Offline
                                GrecKo
                                Qt Champions 2018
                                wrote on last edited by
                                #16

                                @Yunus Here's a post where I explain it textually : https://forum.qt.io/post/474269

                                Here is some sample code I wrote some time ago : https://gist.github.com/oKcerG/a5b59c7583c85ff03bdec238eed8bcd8

                                The import part is the videoSurface setter which starts the videoSurface, and then I periodically present a frame on it.

                                Make sure to chose a correct QVideoSurfaceFormat, and don't do like I did for generating a QVideoFrame ( QPixmap -> QImage -> QImage in the correct format -> QVideoFrame), that's way too much conversions, but I did that only as a quick proof of concept.

                                There must be a more direct way to convert cv::Mat to QVideoFrame, there might even be a copyless solution but that's not my domain of expertise.

                                1 Reply Last reply
                                2
                                • YunusY Offline
                                  YunusY Offline
                                  Yunus
                                  wrote on last edited by
                                  #17

                                  Thank you I ll try

                                  1 Reply Last reply
                                  0
                                  • M Offline
                                    M Offline
                                    Muhammet Ali Asan
                                    wrote on last edited by
                                    #18

                                    As far as I understand you want to read video from camera, process frames using OpenCV then display output in QML. This solution you used is not good. It uses timer with a second interval and each timeout event will send image to QML.
                                    2 Disadvantages :

                                    • You are hardcoding your processing speed to 1 fps. Even camera provides more frames you are reading only 1 frame. To catch everything your timer ticks should be more frequent than your video reader.

                                    • In a low power system or with a camera with low fps there will be synchronization problems.

                                    You should use QAbstractVideoFilter . There is a good example in the page. Basically it allows you to process image while it is being sent to VideoOutput by Camera in Qml. And it will be definitely more easier and efficient than your solution.

                                    1 Reply Last reply
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