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Android: This release is not compliant with the Google Play 64-bit requirement. How?

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  • deleted57D deleted57

    However is not very clear to me the procedre to upload multiple apk compiled with different libraries. I guess the documentation is this but I don't understand very well this point:

    Each APK must have a different version code, specified by the android:versionCode attribute.
    

    That's mean if I want to upload an app version in two configuration 32 and 64 bit I have to upload the first apk 32 bit with version code, example, 1 and than upload the same apk but 64 bit with version code 2?

    sierdzioS Offline
    sierdzioS Offline
    sierdzio
    Moderators
    wrote on last edited by
    #11

    @Suppaman said in Android: This release is not compliant with the Google Play 64-bit requirement. How?:

    However is not very clear to me the procedre to upload multiple apk compiled with different libraries. I guess the documentation is this but I don't understand very well this point:

    Each APK must have a different version code, specified by the android:versionCode attribute.
    

    That's mean if I want to upload an app version in two configuration 32 and 64 bit I have to upload the first apk 32 bit with version code, example, 1 and than upload the same apk but 64 bit with version code 2?

    Yes, exactly. This can be done automatically using QMAKE_SUBSTITUTES:

    .pro

    # Increment by 3!
    ITERATION=1
    
    android:contains(QT_ARCH, i386) {
          win32 {
                ITERATION = $$system("set /a $$ITERATION + 1")
            } else:unix {
                ITERATION = $$system("echo $(($$ITERATION + 1))")
            }
        manifest.input = $$PWD/AndroidManifest.xml.in
        manifest.output = $$PWD/i386/AndroidManifest.xml
        QMAKE_SUBSTITUTES += manifest
    
    }
    
    contains(ANDROID_TARGET_ARCH, arm64-v8a) {
        win32 {
            ITERATION = $$system("set /a $$ITERATION + 2")
        } else:unix {
            ITERATION = $$system("echo $(($$ITERATION + 2))")
        }
        manifest.input = $$PWD/AndroidManifest.xml.in
        manifest.output = $$PWD/arm64/AndroidManifest.xml
        QMAKE_SUBSTITUTES += manifest
    }
    
    contains(ANDROID_TARGET_ARCH, armeabi-v7a) {
        manifest.input = $$PWD/AndroidManifest.xml.in
        manifest.output = $$PWD/arm32/AndroidManifest.xml
        QMAKE_SUBSTITUTES += manifest
    }
    
    

    AndroidManifest.xml.in

    android:versionCode='"$${ITERATION}"'
    

    With this you only have to maintain a single AndroidManifest, and all builds will get separate version code. You just have to remember to bump ITERATION by 3 every time you want to upload a new version to Play Store.

    (Z(:^

    J.HilkJ 1 Reply Last reply
    6
    • J Offline
      J Offline
      julien_stalder_vysual
      wrote on last edited by
      #12

      @sierdzio Thanks man, it's working for me. This is a good solution provisionally.

      1 Reply Last reply
      0
      • deleted57D Offline
        deleted57D Offline
        deleted57
        wrote on last edited by
        #13

        Just for avoid mistakes I would like to have a clarification before try a new upload. In case of new version is needed to create a new release in the Android Console web site. Inside this release I upload the 32 version of apk with version number, for example, 1. Than I compile the same apk but with 64 bit libraries and increase the version number to 2. Now this "new" version have to be uploaded in the same new release session of the previous apk or I have to create a new release session specific for the 64 bit version?
        Thank you

        1 Reply Last reply
        0
        • G Offline
          G Offline
          Grisu
          wrote on last edited by
          #14

          Hi,
          I tried like Suppaman has described. I uploaded three versions of the APK to my Alpha Track.
          If I try to "Submit it", I don't know what the english text is. In German it is "ALPHVERSION EINFÜHREN".
          I get the Warning that I have to use "Android App Bundle". This is a Warning I can not Ignore. I can't submit the version to the Playstore.

          0_1560177142611_3c8e3ddd-dd79-433b-823f-7816e81b7f80-image.png

          Hope you can help me

          Sebastian

          jsulmJ 1 Reply Last reply
          0
          • G Grisu

            Hi,
            I tried like Suppaman has described. I uploaded three versions of the APK to my Alpha Track.
            If I try to "Submit it", I don't know what the english text is. In German it is "ALPHVERSION EINFÜHREN".
            I get the Warning that I have to use "Android App Bundle". This is a Warning I can not Ignore. I can't submit the version to the Playstore.

            0_1560177142611_3c8e3ddd-dd79-433b-823f-7816e81b7f80-image.png

            Hope you can help me

            Sebastian

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #15

            @Grisu Did you do what "Warnungen" suggest you to do? What warnings are those?

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            1 Reply Last reply
            0
            • T Offline
              T Offline
              Tuomo Pelkonen
              wrote on last edited by
              #16

              I also followed Suppamans advice when trying to create internal test but was unable to get it to work:

              0_1560442631386_7d90239f-6f3b-4c1b-8932-79ec5dce0874-image.png
              0_1560442667209_ac35bff6-cc25-4019-9df1-e52a3dbcaa1d-image.png

              For the armeabi-v7a I get this warning

              0_1560443090201_4f1634a4-5506-4e42-a8c8-26c551cae056-image.png

              For arm64-v8a i get these

              0_1560443038515_ef451566-d981-4c34-8cfb-1547d96774f3-image.png

              So at least for me this does not seem to work. I have built these packages normally as before, only now adding the 64bit version as suggested. There are OpenSSL libraries bundled in the packages, 32bit version for 32bit apk and 64bit version for 64bit apk, if that matters anything.

              -Tuomo

              M 1 Reply Last reply
              1
              • deleted57D Offline
                deleted57D Offline
                deleted57
                wrote on last edited by
                #17

                Me too have same problems. It would be useful to have a setp by step guide from Qt team regarding how to bypass the Google Play warning without have the new App Bundle Apk. Final timeline date of 1 august is very close and after this date, winthout a solution, it will be impossible to upload new app made with Qt Creator...

                M 1 Reply Last reply
                0
                • S Offline
                  S Offline
                  shob
                  wrote on last edited by
                  #18

                  We set different version code for the armv7, arm64 and x86 apks. We've been able to successfully upload the armv7 and arm64 apks to the same Google Play store item without receiving any warning messages.

                  When we upload the x86 apk also along with the arm apks, we get a warning message for the 64bit requirement. I believe this is because of the missing x86_64 apk which is the 64bit variant for x86.

                  I just noticed that https://bugreports.qt.io/browse/QTBUG-47672 is marked as resolved in Qt5.13.

                  1 Reply Last reply
                  0
                  • sierdzioS sierdzio

                    @Suppaman said in Android: This release is not compliant with the Google Play 64-bit requirement. How?:

                    However is not very clear to me the procedre to upload multiple apk compiled with different libraries. I guess the documentation is this but I don't understand very well this point:

                    Each APK must have a different version code, specified by the android:versionCode attribute.
                    

                    That's mean if I want to upload an app version in two configuration 32 and 64 bit I have to upload the first apk 32 bit with version code, example, 1 and than upload the same apk but 64 bit with version code 2?

                    Yes, exactly. This can be done automatically using QMAKE_SUBSTITUTES:

                    .pro

                    # Increment by 3!
                    ITERATION=1
                    
                    android:contains(QT_ARCH, i386) {
                          win32 {
                                ITERATION = $$system("set /a $$ITERATION + 1")
                            } else:unix {
                                ITERATION = $$system("echo $(($$ITERATION + 1))")
                            }
                        manifest.input = $$PWD/AndroidManifest.xml.in
                        manifest.output = $$PWD/i386/AndroidManifest.xml
                        QMAKE_SUBSTITUTES += manifest
                    
                    }
                    
                    contains(ANDROID_TARGET_ARCH, arm64-v8a) {
                        win32 {
                            ITERATION = $$system("set /a $$ITERATION + 2")
                        } else:unix {
                            ITERATION = $$system("echo $(($$ITERATION + 2))")
                        }
                        manifest.input = $$PWD/AndroidManifest.xml.in
                        manifest.output = $$PWD/arm64/AndroidManifest.xml
                        QMAKE_SUBSTITUTES += manifest
                    }
                    
                    contains(ANDROID_TARGET_ARCH, armeabi-v7a) {
                        manifest.input = $$PWD/AndroidManifest.xml.in
                        manifest.output = $$PWD/arm32/AndroidManifest.xml
                        QMAKE_SUBSTITUTES += manifest
                    }
                    
                    

                    AndroidManifest.xml.in

                    android:versionCode='"$${ITERATION}"'
                    

                    With this you only have to maintain a single AndroidManifest, and all builds will get separate version code. You just have to remember to bump ITERATION by 3 every time you want to upload a new version to Play Store.

                    J.HilkJ Online
                    J.HilkJ Online
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #19

                    hi @sierdzio

                    I'm working on this now, too, release state, finally !!

                    And I wanted to implement your version/build control

                    Question if I may, why do you go the way over QMAKE_SUBSTITUTES instead of using the predefined variable ANDROID_VERSION_CODE ?

                    Is it only to reduce the number of AndroidManifest.xml files down to 1, instead of 1 per build architecture ?


                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                    Q: What's that?
                    A: It's blue light.
                    Q: What does it do?
                    A: It turns blue.

                    sierdzioS 1 Reply Last reply
                    0
                    • J.HilkJ J.Hilk

                      hi @sierdzio

                      I'm working on this now, too, release state, finally !!

                      And I wanted to implement your version/build control

                      Question if I may, why do you go the way over QMAKE_SUBSTITUTES instead of using the predefined variable ANDROID_VERSION_CODE ?

                      Is it only to reduce the number of AndroidManifest.xml files down to 1, instead of 1 per build architecture ?

                      sierdzioS Offline
                      sierdzioS Offline
                      sierdzio
                      Moderators
                      wrote on last edited by
                      #20

                      @J.Hilk said in Android: This release is not compliant with the Google Play 64-bit requirement. How?:

                      hi @sierdzio

                      I'm working on this now, too, release state, finally !!

                      Congrats :-)

                      And I wanted to implement your version/build control

                      Question if I may, why do you go the way over QMAKE_SUBSTITUTES instead of using the predefined variable ANDROID_VERSION_CODE ?

                      Is it only to reduce the number of AndroidManifest.xml files down to 1, instead of 1 per build architecture ?

                      Yes - I used to have separate manifests but it was very tedious to maintain them all.

                      I also use QMAKE_SUBSTITUTES to keep a single version number, application name, the domain etc. - all info needed on all platforms (and also to update version string in doxygen configuration file).

                      But definitely it's not a requirement to use QMAKE_SUBSTITUTES, just a convenience.

                      (Z(:^

                      J.HilkJ 1 Reply Last reply
                      1
                      • sierdzioS sierdzio

                        @J.Hilk said in Android: This release is not compliant with the Google Play 64-bit requirement. How?:

                        hi @sierdzio

                        I'm working on this now, too, release state, finally !!

                        Congrats :-)

                        And I wanted to implement your version/build control

                        Question if I may, why do you go the way over QMAKE_SUBSTITUTES instead of using the predefined variable ANDROID_VERSION_CODE ?

                        Is it only to reduce the number of AndroidManifest.xml files down to 1, instead of 1 per build architecture ?

                        Yes - I used to have separate manifests but it was very tedious to maintain them all.

                        I also use QMAKE_SUBSTITUTES to keep a single version number, application name, the domain etc. - all info needed on all platforms (and also to update version string in doxygen configuration file).

                        But definitely it's not a requirement to use QMAKE_SUBSTITUTES, just a convenience.

                        J.HilkJ Online
                        J.HilkJ Online
                        J.Hilk
                        Moderators
                        wrote on last edited by
                        #21

                        @sierdzio

                        thanks!

                        The only difference between the versions (at this moment at least) is the version code so I'm going with the following:

                        android {
                        
                        #   Android Version code, needs to be uped by 3! Automatic increase for v7a (+1) and v8a(+2). +0 for x86
                            ITERATION=1
                        
                            QT += androidextras
                        
                            SOURCES +=\
                                    cpp/android/androidshareutils.cpp
                        
                            HEADERS +=\
                                    cpp/android/androidshareutils.h
                        
                            ANDROID_VERSION_NAME = $$VERSION
                        
                            ANDROID_PACKAGE_SOURCE_DIR = $$PWD/android
                        
                            DISTFILES += \
                                android/res/drawable-hdpi/icon.png \
                                android/res/drawable-hdpi/splashLandscape.png \
                                android/res/drawable-hdpi/splashPortait.png \
                                ...
                                android/build.gradle \
                                android/gradle/wrapper/gradle-wrapper.jar \
                                android/gradle/wrapper/gradle-wrapper.properties \
                                android/gradlew \
                                android/gradlew.bat \
                                android/AndroidManifest.xml
                        
                            RESOURCES += translations.qrc
                        }
                        
                        contains(ANDROID_TARGET_ARCH, x86) {
                        
                            ANDROID_VERSION_CODE = $$ITERATION
                        }
                        
                        contains(ANDROID_TARGET_ARCH,armeabi-v7a) {
                            win32 {
                                ITERATION = $$system("set /a $$ITERATION + 1")
                            } else:unix {
                                ITERATION = $$system("echo $(($$ITERATION + 1))")
                            }
                        
                            ANDROID_VERSION_CODE = $$ITERATION
                        }
                        
                        contains(ANDROID_TARGET_ARCH, arm64-v8a) {
                            win32 {
                                ITERATION = $$system("set /a $$ITERATION + 2")
                            } else:unix {
                                ITERATION = $$system("echo $(($$ITERATION + 2))")
                            }
                            ANDROID_VERSION_CODE = $$ITERATION
                        }
                        

                        If I later on integrate precompiled libs or something along the line, then @Wiru 's solution may come in handy.
                        https://forum.qt.io/topic/104388/qt-5-12-4-armv7-application-not-working-if-arm64-libs-are-present


                        Also FYI for anyone who comes across this thread, there's now a blog post on the website https://blog.qt.io/blog/2019/06/28/comply-upcoming-requirements-google-play/

                        explaining step by step on how to comply with the play store requirements. Until Qt 5.14 - when the aab support is supposed to be added - goes online.


                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                        Q: What's that?
                        A: It's blue light.
                        Q: What does it do?
                        A: It turns blue.

                        1 Reply Last reply
                        1
                        • G Offline
                          G Offline
                          Galbarad
                          wrote on last edited by
                          #22

                          found useful link with detailed instruction
                          https://blog.qt.io/blog/2019/06/28/comply-upcoming-requirements-google-play/

                          1 Reply Last reply
                          1
                          • T Tuomo Pelkonen

                            I also followed Suppamans advice when trying to create internal test but was unable to get it to work:

                            0_1560442631386_7d90239f-6f3b-4c1b-8932-79ec5dce0874-image.png
                            0_1560442667209_ac35bff6-cc25-4019-9df1-e52a3dbcaa1d-image.png

                            For the armeabi-v7a I get this warning

                            0_1560443090201_4f1634a4-5506-4e42-a8c8-26c551cae056-image.png

                            For arm64-v8a i get these

                            0_1560443038515_ef451566-d981-4c34-8cfb-1547d96774f3-image.png

                            So at least for me this does not seem to work. I have built these packages normally as before, only now adding the 64bit version as suggested. There are OpenSSL libraries bundled in the packages, 32bit version for 32bit apk and 64bit version for 64bit apk, if that matters anything.

                            -Tuomo

                            M Offline
                            M Offline
                            mellon
                            wrote on last edited by
                            #23

                            @Tuomo-Pelkonen
                            I have had the same experience. I created a new app in google console added 32 added 64bit versions following the blog by Eskill Abrahamsen Blomfeldtl. (which is a great help) The warning issue appears when you select the "SAVE" and "REVIEW" buttons which is currently beyond the scope of the Blog.

                            1 Reply Last reply
                            0
                            • deleted57D deleted57

                              Me too have same problems. It would be useful to have a setp by step guide from Qt team regarding how to bypass the Google Play warning without have the new App Bundle Apk. Final timeline date of 1 august is very close and after this date, winthout a solution, it will be impossible to upload new app made with Qt Creator...

                              M Offline
                              M Offline
                              mellon
                              wrote on last edited by
                              #24

                              @Suppaman
                              Hi suppaman, I have not been able to publish a new app or update an existing app that complies with google as of a couple of weeks ago. I would like to update an existing app but google will not allow the process to get past the review stage.

                              1 Reply Last reply
                              0
                              • B Offline
                                B Offline
                                bogong
                                wrote on last edited by
                                #25

                                Just got this message from Google

                                 Hello Google Play Developer,
                                
                                By August 1, 2019, all apps that use native code must provide a 64-bit version in order to publish an update. As of the sending of this email, at least one of your apps* does not yet meet the requirement: 
                                
                                1 Reply Last reply
                                0
                                • A Offline
                                  A Offline
                                  Ahmed_Aniss
                                  Banned
                                  wrote on last edited by
                                  #26
                                  This post is deleted!
                                  1 Reply Last reply
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