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  4. How to draw and change the region (semi-transparent) on top of a QLabel or QImage?

How to draw and change the region (semi-transparent) on top of a QLabel or QImage?

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  • M Offline
    M Offline
    Mikeeeeee
    wrote on last edited by Mikeeeeee
    #21

    But is it possible to set QLabel 2 QImages (one with image, the second transparent) and draw on transparent QImages?

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    • Christian EhrlicherC Offline
      Christian EhrlicherC Offline
      Christian Ehrlicher
      Lifetime Qt Champion
      wrote on last edited by
      #22

      No, you have to write it on your own by reimplementing the paintEvent()

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      • M Offline
        M Offline
        Mikeeeeee
        wrote on last edited by
        #23

        I made this class Please tell me how to set the method set2Images()?

        #ifndef QLABEL2IMAGES_H
        #define QLABEL2IMAGES_H
        #include "QLabel"
        
        
        class QLabel2Images : public QLabel 
        {
        public:
            QLabel2Images();
            ~QLabel2Images();
            void set2Images(QImage &downImage, QImage &yopImage);
        };
        
        #endif // QLABEL2IMAGES_H
        
        
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        • Christian EhrlicherC Offline
          Christian EhrlicherC Offline
          Christian Ehrlicher
          Lifetime Qt Champion
          wrote on last edited by
          #24

          @Mikeeeeee said in How to draw and change the region (semi-transparent) on top of a QLabel or QImage?:

          how to set the method

          Don't understand what you mean with this sentence - how to call this function? How to implement the function - since you're writing the function you should know it by your own.

          Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
          Visit the Qt Academy at https://academy.qt.io/catalog

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          • M Offline
            M Offline
            Mikeeeeee
            wrote on last edited by
            #25

            I don't know how to implement it. Need one figure to place from below, the second figure(transparent) to place from above.

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            • Christian EhrlicherC Offline
              Christian EhrlicherC Offline
              Christian Ehrlicher
              Lifetime Qt Champion
              wrote on last edited by
              #26

              When the second image is (mostly) transparent then simply paint the first and then the second.

              Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
              Visit the Qt Academy at https://academy.qt.io/catalog

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              • M Offline
                M Offline
                Mikeeeeee
                wrote on last edited by
                #27

                The first is easy to add by setImage(), but how to add the second?

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                • Christian EhrlicherC Offline
                  Christian EhrlicherC Offline
                  Christian Ehrlicher
                  Lifetime Qt Champion
                  wrote on last edited by
                  #28

                  @Mikeeeeee said in How to draw and change the region (semi-transparent) on top of a QLabel or QImage?:

                  The first is easy to add by setImage(), but how to add the second?

                  No, you have to write it on your own by reimplementing the paintEvent()
                  When the second image is (mostly) transparent then simply paint the first and then the second.

                  Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                  Visit the Qt Academy at https://academy.qt.io/catalog

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                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #29

                    Hi
                    Well you already had most of the code in the first version

                     virtual void paintEvent(QPaintEvent* e) {
                        QLabel::paintEvent(e); // paint the base image
                        
                        QPainter p(this);    
                        p.drawQImage(0, 0, OtherQImage); // draw the other image
                      }
                    };
                    

                    so your void set2Images(QImage &downImage, QImage &yopImage);
                    so set one image to the normal setPixmap for label and store the other one (the overlay) in a new variable
                    which you then use to draw it. ( like OtherQImage)

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #30

                      Hi,

                      An alternative would be to compose the two images before setting the result on the QLabel.

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                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      mrjjM 1 Reply Last reply
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                      • SGaistS SGaist

                        Hi,

                        An alternative would be to compose the two images before setting the result on the QLabel.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #31

                        @SGaist
                        That's actually a better idea as the base image will be scaled with a factor
                        so combining them first would
                        make the zooming easier to handle.

                          QImage base; // set to some file/size
                          QImage overlay;  // set to some file/size
                          QPainter paint(&base);
                          paint.drawImage(0,0,overlay);
                          ui->label->setPixmap(QPixmap::fromImage(base));
                        
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                        • M Offline
                          M Offline
                          Mikeeeeee
                          wrote on last edited by
                          #32

                          Many thanks. That's how it works:

                              QImage mapImage(":/Images/Images/mapMain.png");
                              myImageViewer->setImage(mapImage);    
                              QImage base(":/Images/Images/mapMain.png"); // set to some file/size
                              QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
                              QPainter paint(&base);
                              paint.drawImage(0,0,overlay);
                              myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
                              ui->verticalLayout->addWidget(myImageViewer);
                          
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