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How to draw and change the region (semi-transparent) on top of a QLabel or QImage?

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  • M Mikeeeeee

    I need to like this example.
    0_1560086598467_1.png
    But there's a lot of code. Please help to highlight the desired code.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #14

    @Mikeeeeee
    What you show there seems to be just random paint. ( lots of points )
    The sample you link seems to have some curve code
    but the image you show as an example, its just drawn following the move and it is not a curve or line.

    So you want to make a free painting function?

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    • M Offline
      M Offline
      Mikeeeeee
      wrote on last edited by
      #15

      Yes. Please help to finish this code.

      mrjjM 1 Reply Last reply
      0
      • M Mikeeeeee

        Yes. Please help to finish this code.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #16

        @Mikeeeeee
        well if you still using code from paintWidget

        if(m_nbMousePressed)
        {
        painter.drawPixmap(0, 0, m_nPTargetPixmap);
        painter.drawLine(m_line);
        painter.drawPoint(m_line.p2() ); // paint the single point.
        wasPressed = true;
        }

        p2() is updated from
        void PaintWidget::mouseMoveEvent(QMouseEvent *event)

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        • M Offline
          M Offline
          Mikeeeeee
          wrote on last edited by
          #17

          Did so, still draws a line.

          
          void PaintWidget::paintEvent(QPaintEvent *e)
          {
              static bool wasPressed = false;
              QPainter painter(this);
          
              if(m_nbMousePressed)
              {
                  //painter.drawPixmap(0, 0, m_nPTargetPixmap);
                  //painter.drawLine(m_line);
                  painter.drawPoint(m_line.p2() ); // paint the single point.
                  wasPressed = true;
              }
              else if(wasPressed)
              {
                  QPainter PixmapPainter(&m_nPTargetPixmap);
                  QPen pen(Qt::green);
                  PixmapPainter.setPen(pen);
                  PixmapPainter.drawLine(m_line);
          
                  painter.drawPixmap(0, 0, m_nPTargetPixmap);
                  wasPressed = false;
              }
          }
          

          Maybe you need to change:

          PixmapPainter.drawLine(m_line);
          
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          • M Offline
            M Offline
            Mikeeeeee
            wrote on last edited by
            #18

            Did so, also does not work

            void PaintWidget::paintEvent(QPaintEvent *e)
            {
                static bool wasPressed = false;
                QPainter painter(this);
            
                if(m_nbMousePressed)
                {
                    //painter.drawPixmap(0, 0, m_nPTargetPixmap);
                    //painter.drawLine(m_line);
                    painter.drawPoint(m_line.p2() ); // paint the single point.
                    wasPressed = true;
                }
                else if(wasPressed)
                {
                    QPainter PixmapPainter(&m_nPTargetPixmap);
                    QPen pen(Qt::green);
                    PixmapPainter.setPen(pen);
                    //PixmapPainter.drawLine(m_line);
                    PixmapPainter.drawPoint(m_line.p2());
            
                    painter.drawPixmap(0, 0, m_nPTargetPixmap);
                    wasPressed = false;
                }
            }
            
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            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #19

              ok. you have to debug it then :)

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              • M Offline
                M Offline
                Mikeeeeee
                wrote on last edited by
                #20

                Found the solution here

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                • M Offline
                  M Offline
                  Mikeeeeee
                  wrote on last edited by Mikeeeeee
                  #21

                  But is it possible to set QLabel 2 QImages (one with image, the second transparent) and draw on transparent QImages?

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                  • Christian EhrlicherC Offline
                    Christian EhrlicherC Offline
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on last edited by
                    #22

                    No, you have to write it on your own by reimplementing the paintEvent()

                    Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                    Visit the Qt Academy at https://academy.qt.io/catalog

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                    • M Offline
                      M Offline
                      Mikeeeeee
                      wrote on last edited by
                      #23

                      I made this class Please tell me how to set the method set2Images()?

                      #ifndef QLABEL2IMAGES_H
                      #define QLABEL2IMAGES_H
                      #include "QLabel"
                      
                      
                      class QLabel2Images : public QLabel 
                      {
                      public:
                          QLabel2Images();
                          ~QLabel2Images();
                          void set2Images(QImage &downImage, QImage &yopImage);
                      };
                      
                      #endif // QLABEL2IMAGES_H
                      
                      
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                      • Christian EhrlicherC Offline
                        Christian EhrlicherC Offline
                        Christian Ehrlicher
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        @Mikeeeeee said in How to draw and change the region (semi-transparent) on top of a QLabel or QImage?:

                        how to set the method

                        Don't understand what you mean with this sentence - how to call this function? How to implement the function - since you're writing the function you should know it by your own.

                        Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                        Visit the Qt Academy at https://academy.qt.io/catalog

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                        • M Offline
                          M Offline
                          Mikeeeeee
                          wrote on last edited by
                          #25

                          I don't know how to implement it. Need one figure to place from below, the second figure(transparent) to place from above.

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                          • Christian EhrlicherC Offline
                            Christian EhrlicherC Offline
                            Christian Ehrlicher
                            Lifetime Qt Champion
                            wrote on last edited by
                            #26

                            When the second image is (mostly) transparent then simply paint the first and then the second.

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                            Visit the Qt Academy at https://academy.qt.io/catalog

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                            • M Offline
                              M Offline
                              Mikeeeeee
                              wrote on last edited by
                              #27

                              The first is easy to add by setImage(), but how to add the second?

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                              • Christian EhrlicherC Offline
                                Christian EhrlicherC Offline
                                Christian Ehrlicher
                                Lifetime Qt Champion
                                wrote on last edited by
                                #28

                                @Mikeeeeee said in How to draw and change the region (semi-transparent) on top of a QLabel or QImage?:

                                The first is easy to add by setImage(), but how to add the second?

                                No, you have to write it on your own by reimplementing the paintEvent()
                                When the second image is (mostly) transparent then simply paint the first and then the second.

                                Qt Online Installer direct download: https://download.qt.io/official_releases/online_installers/
                                Visit the Qt Academy at https://academy.qt.io/catalog

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                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #29

                                  Hi
                                  Well you already had most of the code in the first version

                                   virtual void paintEvent(QPaintEvent* e) {
                                      QLabel::paintEvent(e); // paint the base image
                                      
                                      QPainter p(this);    
                                      p.drawQImage(0, 0, OtherQImage); // draw the other image
                                    }
                                  };
                                  

                                  so your void set2Images(QImage &downImage, QImage &yopImage);
                                  so set one image to the normal setPixmap for label and store the other one (the overlay) in a new variable
                                  which you then use to draw it. ( like OtherQImage)

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #30

                                    Hi,

                                    An alternative would be to compose the two images before setting the result on the QLabel.

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                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    mrjjM 1 Reply Last reply
                                    1
                                    • SGaistS SGaist

                                      Hi,

                                      An alternative would be to compose the two images before setting the result on the QLabel.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #31

                                      @SGaist
                                      That's actually a better idea as the base image will be scaled with a factor
                                      so combining them first would
                                      make the zooming easier to handle.

                                        QImage base; // set to some file/size
                                        QImage overlay;  // set to some file/size
                                        QPainter paint(&base);
                                        paint.drawImage(0,0,overlay);
                                        ui->label->setPixmap(QPixmap::fromImage(base));
                                      
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                                      • M Offline
                                        M Offline
                                        Mikeeeeee
                                        wrote on last edited by
                                        #32

                                        Many thanks. That's how it works:

                                            QImage mapImage(":/Images/Images/mapMain.png");
                                            myImageViewer->setImage(mapImage);    
                                            QImage base(":/Images/Images/mapMain.png"); // set to some file/size
                                            QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
                                            QPainter paint(&base);
                                            paint.drawImage(0,0,overlay);
                                            myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
                                            ui->verticalLayout->addWidget(myImageViewer);
                                        
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