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QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...

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  • SGaistS SGaist

    Hi,

    Why is your slot getting a copy of Data while the other method uses a const reference ?

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    opengpu
    wrote on last edited by
    #8

    @SGaist i have to pass-by-value when multi-threads, right?any better way?

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by SGaist
      #9

      @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

      @SGaist i have to pass-by-value when multi-threads, right?any better way?

      That formulation is way too generic. With Qt signals and slots, the internal mechanism does a copy before sending the data to the other thread.

      Also, I didn't wrote about your callback, I wrote about the slotUpdate slot.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • SGaistS SGaist

        @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

        @SGaist i have to pass-by-value when multi-threads, right?any better way?

        That formulation is way too generic. With Qt signals and slots, the internal mechanism does a copy before sending the data to the other thread.

        Also, I didn't wrote about your callback, I wrote about the slotUpdate slot.

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        opengpu
        wrote on last edited by
        #10

        @SGaist
        bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(Data, data));
        public slots:
        void slotUpdate(Data data)

        pass-by-value should write like the above, right? if so, i donot know why it called twice the: Data::Data(const Data& other)

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #11

          The first copy comes from the fact that you are using a queued connection which means that the data passed to it must be copied.

          Then your slotUpdate method pass data by value which means that it is a copy again. Hence the two copies.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • SGaistS SGaist

            The first copy comes from the fact that you are using a queued connection which means that the data passed to it must be copied.

            Then your slotUpdate method pass data by value which means that it is a copy again. Hence the two copies.

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            opengpu
            wrote on last edited by
            #12

            @SGaist can i make it just 1-time copy?
            bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(Data, data));
            public slots:
            void slotUpdate(const Data& data)//is this ok???

            jsulmJ 1 Reply Last reply
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            • O opengpu

              @SGaist can i make it just 1-time copy?
              bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(Data, data));
              public slots:
              void slotUpdate(const Data& data)//is this ok???

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #13

              @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

              void slotUpdate(const Data& data)//is this ok???

              Yes it is and this is what @SGaist already suggested...

              https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • jsulmJ jsulm

                @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                void slotUpdate(const Data& data)//is this ok???

                Yes it is and this is what @SGaist already suggested...

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                opengpu
                wrote on last edited by
                #14

                @jsulm cool ! so i can always pass-by-ref in Slot, whether it's in one-thread or two-thread?
                is there anything should be careful when signal and slot are not in the same thread, and the param is not basic type but custom Stuct/Class?

                jsulmJ J.HilkJ 2 Replies Last reply
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                • O opengpu

                  @jsulm cool ! so i can always pass-by-ref in Slot, whether it's in one-thread or two-thread?
                  is there anything should be careful when signal and slot are not in the same thread, and the param is not basic type but custom Stuct/Class?

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #15

                  @opengpu As long as a copy is passed between the threads you do not have to worry. But be careful if your structs contain pointers to other data, or if you're passing pointers!

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • O Offline
                    O Offline
                    opengpu
                    wrote on last edited by
                    #16

                    class DataWidget : public QWidget
                    {
                    Q_OBJECT
                    public slots:
                    void slotUpdate(const Data& data)//changed to ref
                    {
                    update(data);
                    }

                    However, i found these 2 style, by Data or const Data&, they both work, and call Data::Data(const Data& other) 1 time.
                    bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(Data, data));//why this works while the slot is const Data&
                    bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(const Data&, data));

                    jsulmJ 1 Reply Last reply
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                    • O Offline
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                      opengpu
                      wrote on last edited by opengpu
                      #17

                      another question, i found:
                      //Q_DECLARE_METATYPE(Data);//i can delete this line, and only with qRegisterMetaType that will still work...

                      //int id = qRegisterMetaType<Data>("Data");
                      //qRegisterMetaType<Data>("Data");//which should i use, as i pass const Data& in slotUpdate...
                      qRegisterMetaType<Data>("const Data&");//which should i use, as i pass const Data& in slotUpdate...
                      
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                      • O opengpu

                        class DataWidget : public QWidget
                        {
                        Q_OBJECT
                        public slots:
                        void slotUpdate(const Data& data)//changed to ref
                        {
                        update(data);
                        }

                        However, i found these 2 style, by Data or const Data&, they both work, and call Data::Data(const Data& other) 1 time.
                        bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(Data, data));//why this works while the slot is const Data&
                        bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(const Data&, data));

                        jsulmJ Offline
                        jsulmJ Offline
                        jsulm
                        Lifetime Qt Champion
                        wrote on last edited by
                        #18

                        @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                        why this works while the slot is const

                        Why should it not? data will be const in the called slot. It doesn't matter whether it is const or not in the caller.

                        There is no need to register "const Data&". If Data is registered everything else (const, &, *, ...) is simply an "attribute" for an already known type. It is like with the compiler: if the compiler knows what Data is it knows what const Data& is.

                        https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • O opengpu

                          @jsulm cool ! so i can always pass-by-ref in Slot, whether it's in one-thread or two-thread?
                          is there anything should be careful when signal and slot are not in the same thread, and the param is not basic type but custom Stuct/Class?

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #19

                          @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                          so i can always pass-by-ref in Slot, whether it's in one-thread or two-thread

                          be careful that you do not explicitly define the connection as a DirectConnection. I'm not 100% sure, but I think then it will be passed by reference even across threads.


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

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                          • J.HilkJ J.Hilk

                            @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                            so i can always pass-by-ref in Slot, whether it's in one-thread or two-thread

                            be careful that you do not explicitly define the connection as a DirectConnection. I'm not 100% sure, but I think then it will be passed by reference even across threads.

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                            opengpu
                            wrote on last edited by
                            #20

                            @J.Hilk said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                            e careful that

                            actually even i use "const Data&" as slot's param, it's still safe while signal and slot are in different slots.
                            Data::Data(const Data& other) is called 1 time in invokeMethod
                            bool b = QMetaObject::invokeMethod(g_pMainWin ->GetDataWidget(), "slotUpdate", Qt::QueuedConnection, Q_ARG(const Data&, data));

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                            • jsulmJ jsulm

                              @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                              why this works while the slot is const

                              Why should it not? data will be const in the called slot. It doesn't matter whether it is const or not in the caller.

                              There is no need to register "const Data&". If Data is registered everything else (const, &, *, ...) is simply an "attribute" for an already known type. It is like with the compiler: if the compiler knows what Data is it knows what const Data& is.

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                              opengpu
                              wrote on last edited by
                              #21

                              @jsulm "const Data&", i think normally it's not safe to pass-by-reference across threads, right?

                              VRoninV jsulmJ 2 Replies Last reply
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                              • O opengpu

                                @jsulm "const Data&", i think normally it's not safe to pass-by-reference across threads, right?

                                VRoninV Offline
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                                VRonin
                                wrote on last edited by VRonin
                                #22

                                @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                                i think normally it's not safe to pass-by-reference across threads, right?

                                Depends who you ask. The chair of the C++ standard committee is of the opinion that as STL uses const as implying thread safety* the entire language should conform to that convention. In that case using cons& as argument is safe even across threads. On the other hand it's a jungle out there and it's very easy to break that convention so I would not bet my life on thread safety of const references

                                *source: https://herbsutter.com/2013/01/01/video-you-dont-know-const-and-mutable/

                                "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                                ~Napoleon Bonaparte

                                On a crusade to banish setIndexWidget() from the holy land of Qt

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                                • O opengpu

                                  @jsulm "const Data&", i think normally it's not safe to pass-by-reference across threads, right?

                                  jsulmJ Offline
                                  jsulmJ Offline
                                  jsulm
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #23

                                  @opengpu said in QMetaObject::invokeMethod pass custom-type called Twice custom-type's copy constructor...:

                                  it's not safe to pass-by-reference across threads, right?

                                  @SGaist already explained in this thread that the parameter is copied when using queued connection between threads, so it IS safe...

                                  https://forum.qt.io/topic/113070/qt-code-of-conduct

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