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Geometry wrong on iOS device

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  • _eph_ Offline
    _eph_ Offline
    _eph
    wrote on last edited by _eph
    #4

    Yes, so if I just create simple qml - using your example:

    #import <QQuickView>
    #include <QtPlugin>
    Q_IMPORT_PLUGIN(QtQuick2Plugin)
    #endif
    
    int main(int argc, char *argv[])
    {
        QGuiApplication app(argc, argv);
        
        QQuickView *view = new QQuickView;
        view->setSource(QUrl::fromLocalFile("/tmp/simple.qml"));
        view->showFullScreen();
        
        return app.exec();
    }
    

    and the QML:

    import QtQuick 2.0
    
    Rectangle {
        id: page
        width: 300; height: 200
        color: "yellow"
    
        Text {
            id: helloText
            text: "Hello world!"
            y: 30
            anchors.horizontalCenter: page.horizontalCenter
            font.pointSize: 24; font.bold: true
        }
    }
    

    This is the result:
    0_1552871529629_Simulator Screen Shot - iPhone XR - 2019-03-18 at 13.06.58.png

    K J.HilkJ 2 Replies Last reply
    0
    • _eph_ _eph

      Yes, so if I just create simple qml - using your example:

      #import <QQuickView>
      #include <QtPlugin>
      Q_IMPORT_PLUGIN(QtQuick2Plugin)
      #endif
      
      int main(int argc, char *argv[])
      {
          QGuiApplication app(argc, argv);
          
          QQuickView *view = new QQuickView;
          view->setSource(QUrl::fromLocalFile("/tmp/simple.qml"));
          view->showFullScreen();
          
          return app.exec();
      }
      

      and the QML:

      import QtQuick 2.0
      
      Rectangle {
          id: page
          width: 300; height: 200
          color: "yellow"
      
          Text {
              id: helloText
              text: "Hello world!"
              y: 30
              anchors.horizontalCenter: page.horizontalCenter
              font.pointSize: 24; font.bold: true
          }
      }
      

      This is the result:
      0_1552871529629_Simulator Screen Shot - iPhone XR - 2019-03-18 at 13.06.58.png

      K Offline
      K Offline
      KoneTaH
      wrote on last edited by
      #5

      @_eph Try to call viewer->setResizeMode(QQuickView::SizeRootObjectToView) before calling showFullScreen().

      1 Reply Last reply
      0
      • _eph_ Offline
        _eph_ Offline
        _eph
        wrote on last edited by _eph
        #6

        @KoneTaH said in Geometry wrong on iOS device:

        viewer->setResizeMode(QQuickView::SizeRootObjectToView)

        The yellow now fills the whole white box and the text is centered but it's still contained to the same window as before.

        K 1 Reply Last reply
        0
        • _eph_ _eph

          @KoneTaH said in Geometry wrong on iOS device:

          viewer->setResizeMode(QQuickView::SizeRootObjectToView)

          The yellow now fills the whole white box and the text is centered but it's still contained to the same window as before.

          K Offline
          K Offline
          KoneTaH
          wrote on last edited by KoneTaH
          #7

          @_eph This one works for me:

          main.cpp:

          #include <QGuiApplication>
          #include <QQuickView>
          
          int main(int argc, char *argv[])
          {
              QGuiApplication app(argc, argv);
          
              QQuickView *view = new QQuickView(QUrl(QStringLiteral("qrc:/main.qml")));
          
              view->showFullScreen();
          
              return app.exec();
          }
          

          main.qml:

          import QtQuick 2.0
          
          Rectangle {
              anchors.fill: parent
              color: "red"
          
              Rectangle {
                  width: 100
                  height: 100
                  color: "yellow"
                  anchors.centerIn: parent
              }
          }
          

          Qt 5.12.1.

          1 Reply Last reply
          0
          • _eph_ Offline
            _eph_ Offline
            _eph
            wrote on last edited by
            #8

            Are you using qmake/qtcreator?

            Looks the same for me:
            0_1552871341318_Simulator Screen Shot - iPhone XR - 2019-03-18 at 14.07.03.png

            K 1 Reply Last reply
            0
            • _eph_ _eph

              Are you using qmake/qtcreator?

              Looks the same for me:
              0_1552871341318_Simulator Screen Shot - iPhone XR - 2019-03-18 at 14.07.03.png

              K Offline
              K Offline
              KoneTaH
              wrote on last edited by KoneTaH
              #9

              @_eph Yes, it's a qmake project ("Qt Quick Application - Empty" template with changes in main.cpp and main.qml), I build it using both Qt Creator and XCode, and see no difference - it work as expected.

              1 Reply Last reply
              0
              • _eph_ Offline
                _eph_ Offline
                _eph
                wrote on last edited by
                #10

                Yeah, there must be something qmake does which makes the difference...

                K 1 Reply Last reply
                0
                • _eph_ _eph

                  Yeah, there must be something qmake does which makes the difference...

                  K Offline
                  K Offline
                  KoneTaH
                  wrote on last edited by
                  #11

                  @_eph Here is an example of Qt cmake QML project for iOS with QQuickView:

                  https://github.com/forexample/qt-ios-examples/tree/master/qml-custom-property-types

                  In main.cpp it imports some plugin called "QIOSIntegrationPlugin". May be you should import it too?

                  _eph_ 1 Reply Last reply
                  0
                  • K KoneTaH

                    @_eph Here is an example of Qt cmake QML project for iOS with QQuickView:

                    https://github.com/forexample/qt-ios-examples/tree/master/qml-custom-property-types

                    In main.cpp it imports some plugin called "QIOSIntegrationPlugin". May be you should import it too?

                    _eph_ Offline
                    _eph_ Offline
                    _eph
                    wrote on last edited by
                    #12

                    @KoneTaH Tried but no difference :(

                    K 1 Reply Last reply
                    0
                    • _eph_ _eph

                      @KoneTaH Tried but no difference :(

                      K Offline
                      K Offline
                      KoneTaH
                      wrote on last edited by KoneTaH
                      #13

                      @_eph Please note that main() in iOS case is called qtmn(). It's not the real main() and it will be called from this plugin after some initial setup (as I think).

                      _eph_ 1 Reply Last reply
                      0
                      • K KoneTaH

                        @_eph Please note that main() in iOS case is called qtmn(). It's not the real main() and it will be called from this plugin after some initial setup (as I think).

                        _eph_ Offline
                        _eph_ Offline
                        _eph
                        wrote on last edited by
                        #14

                        @KoneTaH Yeah, that doesn't work (it's looking for undefined _main).

                        Btw. I needed to force load the ios plugin and use _qt_main_wrapper for the app to work at all.

                        1 Reply Last reply
                        0
                        • _eph_ _eph

                          Yes, so if I just create simple qml - using your example:

                          #import <QQuickView>
                          #include <QtPlugin>
                          Q_IMPORT_PLUGIN(QtQuick2Plugin)
                          #endif
                          
                          int main(int argc, char *argv[])
                          {
                              QGuiApplication app(argc, argv);
                              
                              QQuickView *view = new QQuickView;
                              view->setSource(QUrl::fromLocalFile("/tmp/simple.qml"));
                              view->showFullScreen();
                              
                              return app.exec();
                          }
                          

                          and the QML:

                          import QtQuick 2.0
                          
                          Rectangle {
                              id: page
                              width: 300; height: 200
                              color: "yellow"
                          
                              Text {
                                  id: helloText
                                  text: "Hello world!"
                                  y: 30
                                  anchors.horizontalCenter: page.horizontalCenter
                                  font.pointSize: 24; font.bold: true
                              }
                          }
                          

                          This is the result:
                          0_1552871529629_Simulator Screen Shot - iPhone XR - 2019-03-18 at 13.06.58.png

                          J.HilkJ Online
                          J.HilkJ Online
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #15

                          @_eph
                          I would suggest using a proper Windowas the root item instead of a rectangle or something like that
                          https://doc.qt.io/qt-5/qml-qtquick-window-window.html

                          and do not set a width or height for the root item. it should scale automatically - except for "safe zones"


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          _eph_ 1 Reply Last reply
                          0
                          • Shrinidhi UpadhyayaS Offline
                            Shrinidhi UpadhyayaS Offline
                            Shrinidhi Upadhyaya
                            wrote on last edited by
                            #16

                            Hi @_eph , you need to have proper splash screen, otherwise your app comes like this, so every Iphone has a different size for the splash screen, so you need to prepare a splash screen with respect to the device you are deploying on and after that you need to include it in a file called info.plist, same is the case with app icons also.

                            For more info you can have a look into this: -[https://doc.qt.io/qt-5/ios-platform-notes.html]

                            For info on the sizes you can have a look at this:- [https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/launch-screen/]

                            I guess once you have proper splash screen,the app will cover the complete Iphone screen.

                            Shrinidhi Upadhyaya.
                            Upvote the answer(s) that helped you to solve the issue.

                            _eph_ 2 Replies Last reply
                            0
                            • J.HilkJ J.Hilk

                              @_eph
                              I would suggest using a proper Windowas the root item instead of a rectangle or something like that
                              https://doc.qt.io/qt-5/qml-qtquick-window-window.html

                              and do not set a width or height for the root item. it should scale automatically - except for "safe zones"

                              _eph_ Offline
                              _eph_ Offline
                              _eph
                              wrote on last edited by
                              #17

                              @J.Hilk Makes no difference the QML is always contained in the same window/rectangle you see on the first screenshot.

                              1 Reply Last reply
                              0
                              • Shrinidhi UpadhyayaS Shrinidhi Upadhyaya

                                Hi @_eph , you need to have proper splash screen, otherwise your app comes like this, so every Iphone has a different size for the splash screen, so you need to prepare a splash screen with respect to the device you are deploying on and after that you need to include it in a file called info.plist, same is the case with app icons also.

                                For more info you can have a look into this: -[https://doc.qt.io/qt-5/ios-platform-notes.html]

                                For info on the sizes you can have a look at this:- [https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/launch-screen/]

                                I guess once you have proper splash screen,the app will cover the complete Iphone screen.

                                _eph_ Offline
                                _eph_ Offline
                                _eph
                                wrote on last edited by
                                #18

                                @Shrinidhi-Upadhyaya Hm, I don't really see connection between the launch image (splascreen) and the actual app since you don't need that kind of thing when you use Qt Creator and qmake but I will try it anyway. Thanks

                                K 1 Reply Last reply
                                0
                                • _eph_ _eph

                                  @Shrinidhi-Upadhyaya Hm, I don't really see connection between the launch image (splascreen) and the actual app since you don't need that kind of thing when you use Qt Creator and qmake but I will try it anyway. Thanks

                                  K Offline
                                  K Offline
                                  KoneTaH
                                  wrote on last edited by
                                  #19

                                  @_eph Do you have some minimal CMake project with this issue somewhere in public? Usually I don't use CMake, but I can take a look (as well as others, I think).

                                  _eph_ 1 Reply Last reply
                                  0
                                  • Shrinidhi UpadhyayaS Shrinidhi Upadhyaya

                                    Hi @_eph , you need to have proper splash screen, otherwise your app comes like this, so every Iphone has a different size for the splash screen, so you need to prepare a splash screen with respect to the device you are deploying on and after that you need to include it in a file called info.plist, same is the case with app icons also.

                                    For more info you can have a look into this: -[https://doc.qt.io/qt-5/ios-platform-notes.html]

                                    For info on the sizes you can have a look at this:- [https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/launch-screen/]

                                    I guess once you have proper splash screen,the app will cover the complete Iphone screen.

                                    _eph_ Offline
                                    _eph_ Offline
                                    _eph
                                    wrote on last edited by
                                    #20

                                    @Shrinidhi-Upadhyaya OMG, you are the man! It really helped, I can't believe it lol. Adding a dummy launch storyboard made it go fullscreen... Unbelievable

                                    1 Reply Last reply
                                    0
                                    • K KoneTaH

                                      @_eph Do you have some minimal CMake project with this issue somewhere in public? Usually I don't use CMake, but I can take a look (as well as others, I think).

                                      _eph_ Offline
                                      _eph_ Offline
                                      _eph
                                      wrote on last edited by
                                      #21

                                      @KoneTaH I don't unfortunately - it's a very complex project with lots of subprojects and libraries. I could probably share the toolchain file but looks like I might have figured it out thanks to @Shrinidhi-Upadhyaya

                                      1 Reply Last reply
                                      0
                                      • Shrinidhi UpadhyayaS Offline
                                        Shrinidhi UpadhyayaS Offline
                                        Shrinidhi Upadhyaya
                                        wrote on last edited by
                                        #22

                                        Cooool!!, you are always welcome @_eph , can you mark [SOLVED] to the thread title.

                                        Shrinidhi Upadhyaya.
                                        Upvote the answer(s) that helped you to solve the issue.

                                        1 Reply Last reply
                                        0

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