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My first QML app's problem on macOS High Sierra

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  • tomyT Offline
    tomyT Offline
    tomy
    wrote on last edited by tomy
    #4

    Hi @Shrinidhi-Upadhyaya,
    Warning: No device set.
    And I like to use that kit for devices running iOS, namely iPhones.

    One more thing, I may not like to attach my iPhone to it, instead, just build the QML project and transfer the .ipa files to my phone afterwards. It's what I do for QML apps .apk files.

    @J-Hilk, Hi. :) I like your welcome. :)
    Yes, your guess is meaningful, as before.

    a simple build (cmd + b) open the build folder and double click on the Xcode project file.

    Will you explain it more please? I think I should start from Terminal and using the cd commands go to the project file. And then?

    J.HilkJ 1 Reply Last reply
    0
    • tomyT tomy

      Hi @Shrinidhi-Upadhyaya,
      Warning: No device set.
      And I like to use that kit for devices running iOS, namely iPhones.

      One more thing, I may not like to attach my iPhone to it, instead, just build the QML project and transfer the .ipa files to my phone afterwards. It's what I do for QML apps .apk files.

      @J-Hilk, Hi. :) I like your welcome. :)
      Yes, your guess is meaningful, as before.

      a simple build (cmd + b) open the build folder and double click on the Xcode project file.

      Will you explain it more please? I think I should start from Terminal and using the cd commands go to the project file. And then?

      J.HilkJ Offline
      J.HilkJ Offline
      J.Hilk
      Moderators
      wrote on last edited by
      #5

      @tomy said in My first QML app's problem on macOS High Sierra:

      Will you explain it more please? I think I should start from Terminal and using the cd commands go to the project file. And then?

      0_1552468249406_6df7d689-efb2-4182-a1b0-708abd5ad62e-image.png
      the shortcut is cmd + b, (windows key on a non apple keyboard)

      right click on your *pro file. select show in finder

      0_1552468400526_fb2e2f58-e5fc-4f42-a837-d969d6bb1f62-image.png

      go one folder upwards (keyboard shortcut cmd+ arrow up) to find the standard build folder of your application

      Double click on the Xcode project
      0_1552468571321_37f61807-ffc1-409e-ae07-23711ef23896-image.png


      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


      Q: What's that?
      A: It's blue light.
      Q: What does it do?
      A: It turns blue.

      tomyT 1 Reply Last reply
      1
      • J.HilkJ J.Hilk

        @tomy said in My first QML app's problem on macOS High Sierra:

        Will you explain it more please? I think I should start from Terminal and using the cd commands go to the project file. And then?

        0_1552468249406_6df7d689-efb2-4182-a1b0-708abd5ad62e-image.png
        the shortcut is cmd + b, (windows key on a non apple keyboard)

        right click on your *pro file. select show in finder

        0_1552468400526_fb2e2f58-e5fc-4f42-a837-d969d6bb1f62-image.png

        go one folder upwards (keyboard shortcut cmd+ arrow up) to find the standard build folder of your application

        Double click on the Xcode project
        0_1552468571321_37f61807-ffc1-409e-ae07-23711ef23896-image.png

        tomyT Offline
        tomyT Offline
        tomy
        wrote on last edited by
        #6

        @J.Hilk

        I built the project, using the hammer and it showed this issue:
        Xcodebuild Failed.

        And here is the output of double clicking on the Xcode project:

        0_1552469317146_Screen Shot 2019-03-13 at 2.24.29 AM.png

        J.HilkJ 1 Reply Last reply
        0
        • tomyT tomy

          @J.Hilk

          I built the project, using the hammer and it showed this issue:
          Xcodebuild Failed.

          And here is the output of double clicking on the Xcode project:

          0_1552469317146_Screen Shot 2019-03-13 at 2.24.29 AM.png

          J.HilkJ Offline
          J.HilkJ Offline
          J.Hilk
          Moderators
          wrote on last edited by J.Hilk
          #7

          @tomy alright, click on the "iPhoneXR" button. in the dropdown menu scroll up to the top and select your (connected) device

          some kind of wizard should appear and guide you through the setup.


          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


          Q: What's that?
          A: It's blue light.
          Q: What does it do?
          A: It turns blue.

          tomyT 1 Reply Last reply
          1
          • J.HilkJ J.Hilk

            @tomy alright, click on the "iPhoneXR" button. in the dropdown menu scroll up to the top and select your (connected) device

            some kind of wizard should appear and guide you through the setup.

            tomyT Offline
            tomyT Offline
            tomy
            wrote on last edited by
            #8

            @J.Hilk
            I hadn't connected the iPhone to the macOS but when I clicked on the iPhoneXR connected my iPhone to the PC using a its USB cable and then selected iPhone 5s. Yet, no wizard has emerged!

            Should I have previously connected my iPhone to Qt Creator?

            J.HilkJ 1 Reply Last reply
            0
            • tomyT tomy

              @J.Hilk
              I hadn't connected the iPhone to the macOS but when I clicked on the iPhoneXR connected my iPhone to the PC using a its USB cable and then selected iPhone 5s. Yet, no wizard has emerged!

              Should I have previously connected my iPhone to Qt Creator?

              J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #9

              @tomy the 5s you selected is most likely the simulator (all those in the list are simulators) the top most is always the physically connected device. If no device is connected, the top most is a "noDevice" option


              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              tomyT 1 Reply Last reply
              1
              • J.HilkJ J.Hilk

                @tomy the 5s you selected is most likely the simulator (all those in the list are simulators) the top most is always the physically connected device. If no device is connected, the top most is a "noDevice" option

                tomyT Offline
                tomyT Offline
                tomy
                wrote on last edited by tomy
                #10

                @J-Hilk
                Yes, your'e right.
                Although the phone is connected it shows:

                0_1552471185708_Screen Shot 2019-03-13 at 2.58.07 AM.png

                How to connect it properly? Do I need any certificate from Apple?

                J.HilkJ 1 Reply Last reply
                0
                • tomyT tomy

                  @J-Hilk
                  Yes, your'e right.
                  Although the phone is connected it shows:

                  0_1552471185708_Screen Shot 2019-03-13 at 2.58.07 AM.png

                  How to connect it properly? Do I need any certificate from Apple?

                  J.HilkJ Offline
                  J.HilkJ Offline
                  J.Hilk
                  Moderators
                  wrote on last edited by
                  #11

                  @tomy usually that happens automatically,
                  you connect your iPhone,
                  the phone asks to you trust this Mac(if it's first time connected)
                  you tell the phone that you trust it
                  -> You have than access to it

                  Maybe it's not properly propercated through the VM ? Do you see the iPhone in iTunes ?


                  Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                  Q: What's that?
                  A: It's blue light.
                  Q: What does it do?
                  A: It turns blue.

                  tomyT 1 Reply Last reply
                  0
                  • Shrinidhi UpadhyayaS Offline
                    Shrinidhi UpadhyayaS Offline
                    Shrinidhi Upadhyaya
                    wrote on last edited by
                    #12

                    Hi @tomy , have you configured development team in Xcode? can you show me the build settings for your Qt5.12.1 ios kit?

                    Shrinidhi Upadhyaya.
                    Upvote the answer(s) that helped you to solve the issue.

                    tomyT 1 Reply Last reply
                    1
                    • J.HilkJ J.Hilk

                      @tomy usually that happens automatically,
                      you connect your iPhone,
                      the phone asks to you trust this Mac(if it's first time connected)
                      you tell the phone that you trust it
                      -> You have than access to it

                      Maybe it's not properly propercated through the VM ? Do you see the iPhone in iTunes ?

                      tomyT Offline
                      tomyT Offline
                      tomy
                      wrote on last edited by
                      #13

                      @J.Hilk s

                      Do you see the iPhone in iTunes ?

                      I don't see it. It's charging through mac but probably not connected to it properly. It's the first time I use mac and may have made a mistake when the message has come up for the first connect.

                      1 Reply Last reply
                      0
                      • Shrinidhi UpadhyayaS Shrinidhi Upadhyaya

                        Hi @tomy , have you configured development team in Xcode? can you show me the build settings for your Qt5.12.1 ios kit?

                        tomyT Offline
                        tomyT Offline
                        tomy
                        wrote on last edited by tomy
                        #14

                        @Shrinidhi-Upadhyaya

                        have you configured development team in Xcode?

                        No.

                        can you show me the build settings for your Qt5.12.1 ios kit?

                        Here it is:

                        0_1552472227651_Screen Shot 2019-03-13 at 3.14.41 AM.png

                        1 Reply Last reply
                        0
                        • Shrinidhi UpadhyayaS Offline
                          Shrinidhi UpadhyayaS Offline
                          Shrinidhi Upadhyaya
                          wrote on last edited by
                          #15

                          Hi @tomy , okay then you need to configure your xcode with your apple developer account and once you do that you will get an option to select the Development team(that will be your mail-id),now you can see its default(Under IOS Settings).

                          Have a look in the IOS settings, there is warning there at the last, its telling the same thing.

                          Once you do this, i guess it will build,i guess @J-Hilk has already helped you to configure the Device using Xcode.

                          Shrinidhi Upadhyaya.
                          Upvote the answer(s) that helped you to solve the issue.

                          tomyT 1 Reply Last reply
                          0
                          • Shrinidhi UpadhyayaS Shrinidhi Upadhyaya

                            Hi @tomy , okay then you need to configure your xcode with your apple developer account and once you do that you will get an option to select the Development team(that will be your mail-id),now you can see its default(Under IOS Settings).

                            Have a look in the IOS settings, there is warning there at the last, its telling the same thing.

                            Once you do this, i guess it will build,i guess @J-Hilk has already helped you to configure the Device using Xcode.

                            tomyT Offline
                            tomyT Offline
                            tomy
                            wrote on last edited by
                            #16

                            @Shrinidhi-Upadhyaya Hi,

                            If configuring Xcode is what which has to be done through double clicking on the .xcodeproj in the project's folder and choosing the connected iPhone by the "iPhoneXR" button and following the wizard's steps, I can't do that now because my iPhone is not shown there.
                            I think I firstly must solve this problem. Probably I mistakenly have tapped on intrust instead of trust and now I need to retrieve it.
                            When it's solved I go for the above steps to configure Xcode.

                            1 Reply Last reply
                            0
                            • Shrinidhi UpadhyayaS Offline
                              Shrinidhi UpadhyayaS Offline
                              Shrinidhi Upadhyaya
                              wrote on last edited by
                              #17

                              Hi @tomy , okay do one thing connect your phone, you will see your device name on the list where now you are getting "No Device" and if your device is untrusted it will be something like For example:-
                              Tom's Iphone(Untrusted) and if it comes like this you need to reset the settings.

                              If you want to reset your settings then in your Iphone:- Settings->General->Reset->Reset Location & Privacy, do this.
                              NOTE:- Just check once whether its the right method to reset to be on safe side.

                              Shrinidhi Upadhyaya.
                              Upvote the answer(s) that helped you to solve the issue.

                              tomyT 1 Reply Last reply
                              2
                              • Shrinidhi UpadhyayaS Shrinidhi Upadhyaya

                                Hi @tomy , okay do one thing connect your phone, you will see your device name on the list where now you are getting "No Device" and if your device is untrusted it will be something like For example:-
                                Tom's Iphone(Untrusted) and if it comes like this you need to reset the settings.

                                If you want to reset your settings then in your Iphone:- Settings->General->Reset->Reset Location & Privacy, do this.
                                NOTE:- Just check once whether its the right method to reset to be on safe side.

                                tomyT Offline
                                tomyT Offline
                                tomy
                                wrote on last edited by
                                #18

                                @Shrinidhi-Upadhyaya Hi,

                                I only says: No device is connected.

                                I think my phone is not connected to the macOS X. It's still being charged through the connected cable maybe to the host machine (Windows) not macOS.

                                I suppose I need to find a way to connect my iPhone to the macOS virtual machine which is on VMware workstation player.

                                1 Reply Last reply
                                0
                                • tomyT Offline
                                  tomyT Offline
                                  tomy
                                  wrote on last edited by tomy
                                  #19

                                  What I did are these:

                                  1- Enrolled my Apple ID in the developer.apple.com. I needed to set the two factor authentication. My hell country Iran, (managed by the US/UK) is banned so I called one of my relatives' number in Europe. Then it was done.

                                  2- Using Xcode -> Preferences -> Accounts I signed my account. Used a "Personal Team"

                                  3- The phone is also connected to iTunes and Xcode also now recognizes it.

                                  Now there's one error:

                                  0_1552486762219_Screen Shot 2019-03-13 at 5.48.24 PM.png

                                  In the Projects also:

                                  0_1552498556239_Screen Shot 2019-03-13 at 8.55.59 PM.png

                                  I think if we solve that no provisioning profile found for the selected team, the job is done and I can build the app by the iOS kit.

                                  Any idea on how to solve that last problem please?

                                  1 Reply Last reply
                                  0
                                  • tomyT Offline
                                    tomyT Offline
                                    tomy
                                    wrote on last edited by tomy
                                    #20

                                    Apparently there's not a solution to solve this problem and most probably the reason is that the developer Apple account is free. (If it's a paid one, there will be no issue I suppose)

                                    Now isn't there any other way to build my QML projects using the iOS kit on macOS X and without Xcode?
                                    I mean, is Xcode mandatory?

                                    1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #21

                                      Hi,

                                      Yes, Xcode is mandatory. You have to set it up once to get your iOS development going.

                                      As for the signing stuff see QTBUG-38782

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      tomyT 1 Reply Last reply
                                      1
                                      • SGaistS SGaist

                                        Hi,

                                        Yes, Xcode is mandatory. You have to set it up once to get your iOS development going.

                                        As for the signing stuff see QTBUG-38782

                                        tomyT Offline
                                        tomyT Offline
                                        tomy
                                        wrote on last edited by
                                        #22

                                        @SGaist

                                        As for the signing stuff see QTBUG-38782

                                        Do you mean that it's possible that we now using QMAKE_DEVELOPMENT_TEAM and QMAKE_PROVISIONING_PROFILE on macOS X Terminal solve the issue with the development team and provisioning profile? I'm not sure.

                                        1 Reply Last reply
                                        0
                                        • tomyT Offline
                                          tomyT Offline
                                          tomy
                                          wrote on last edited by
                                          #23

                                          The signing errors are vanished now:

                                          0_1552574520311_1.png

                                          I also built the following easiest project and it was run successfully without any errors unlike the prior times:

                                          0_1552574584350_2.png

                                          My first question is, where in the project's directory is the test_1.ipa file for which this QML project has been built by the iOS kit, please?

                                          The second question, why can't I still run the project using the iOS kit:

                                          0_1552574805753_3.png

                                          In the developer menu of my iPhone, I don't see any on/off, but I think it's enabled.

                                          1 Reply Last reply
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