Signals and slots or whatever
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No, I do not use CccModule anywhere else in the Mainwindow.
I put the connect in the Mainwindow.cpp
MainWindow::MainWindow(int argc, char *argv[], QWidget *parent) : QMainWindow(parent), m_ui(new Ui::MainWindow) { QCoreApplication::setOrganizationName(PIXYMON_COMPANY); QCoreApplication::setApplicationName(PIXYMON_TITLE); qRegisterMetaType<Device>("Device"); m_ui->setupUi(this); setWindowTitle(PIXYMON_TITLE); m_interpreter = NULL; m_flash = NULL; m_pixyConnected = false; m_pixyDFUConnected = false; m_configDialog = NULL; m_fwInstructions = NULL; m_fwMessage = NULL; m_versionIncompatibility = false; m_testCycle = false; m_waiting = WAIT_NONE; parseCommandline(argc, argv); m_settings = new QSettings(QSettings::NativeFormat, QSettings::UserScope, PIXYMON_COMPANY, PIXYMON_TITLE); m_console = new ConsoleWidget(this); m_video = new VideoWidget(this); m_ui->imageLayout->addWidget(m_video); m_ui->imageLayout->addWidget(m_console); // hide console m_showConsole = m_testCycle; m_console->setVisible(m_testCycle); m_ui->actionConsole->setChecked(m_testCycle); m_ui->toolBar->addAction(m_ui->actionPlay_Pause); m_ui->actionDefault_program->setIcon(QIcon(":/icons/icons/home.png")); m_ui->toolBar->addAction(m_ui->actionDefault_program); m_ui->actionRaw_video->setIcon(QIcon(":/icons/icons/raw.png")); m_ui->toolBar->addAction(m_ui->actionRaw_video); m_ui->actionConfigure->setIcon(QIcon(":/icons/icons/config.png")); m_ui->toolBar->addAction(m_ui->actionConfigure); m_ui->menuProgram->setToolTipsVisible(true); m_status = new QLabel; // give the status a little of a left margin m_ui->statusBar->setContentsMargins(6, 0, 0, 0); m_ui->statusBar->addPermanentWidget(m_status, 1); updateButtons(); m_parameters.add("Pixy start command", PT_STRING, "", "The command that is sent to Pixy upon initialization"); // start looking for devices m_connect = new ConnectEvent(this); if (m_connect->getConnected()==NONE) error("No Pixy devices have been detected.\n"); connect(cModule, &CccModule::paletteChanged, this, [=](int index, uint32_t palette)->void{ m_ui->textBrowser->append(QStringLiteral("Palette changed. Index %1, Palette: %2").arg(index).arg(palette)); }); } MainWindow::~MainWindow() { if (m_connect) delete m_connect; DBG("deleting mainWindow"); // we don't delete any of the widgets because the parent deletes it's children upon deletion delete m_settings; }
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@jrod2much said in Signals and slots or whatever:
I put the connect in the Mainwindow.cpp
Ok, this is correct
I do not use CccModule anywhere else in the Mainwindow.
So where are you using that class?
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So here is the entire CccModule.cpp source file:
#include <QPainter> #include <QString> #include <stdio.h> #include "cccmodule.h" #include "interpreter.h" #include "renderer.h" #include "qqueue.h" #include "colorlut.h" #include "calc.h" // declare module MON_MODULE(CccModule); CccModule::CccModule(Interpreter *interpreter) : MonModule(interpreter) { int i; m_crc = 0; m_qvals = new uint32_t[0x8000]; m_numQvals = 0; for (i=0; i<CL_NUM_SIGNATURES; i++) m_palette[i] = Qt::black; } CccModule::~CccModule() { delete [] m_qvals; } bool CccModule::render(uint32_t fourcc, const void *args[]) { if (fourcc==FOURCC('C', 'C', 'B', '1')) { renderCCB1(*(uint8_t *)args[0], *(uint16_t *)args[1], *(uint32_t *)args[2], *(uint32_t *)args[3], (uint8_t *)args[4]); return true; } else if (fourcc==FOURCC('C', 'C', 'B', '2')) { renderCCB2(*(uint8_t *)args[0], *(uint16_t *)args[1], *(uint32_t *)args[2], *(uint32_t *)args[3], (uint16_t *)args[4], *(uint32_t *)args[5], (uint16_t *)args[6]); return true; } else if (fourcc==FOURCC('C','C','Q','F')) { renderCCQF(*(uint8_t *)args[0], *(uint16_t *)args[1], *(uint16_t *)args[2]); return true; } else if (fourcc==FOURCC('C','C','Q','S')) { renderCCQS(*(uint32_t *)args[0], (uint32_t *)args[1]); return true; } return false; } bool CccModule::command(const QStringList &argv) { return false; } uint16_t convert10to8(uint32_t signum) { uint16_t res=0; uint32_t q; q = signum/10000; if (q) { res += q*8*8*8*8; signum -= q*10000; } q = signum/1000; if (q) { res += q*8*8*8; signum -= q*1000; } q = signum/100; if (q) { res += q*8*8; signum -= q*100; } q = signum/10; if (q) { res += q*8; signum -= q*10; } if (signum) res += signum; return res; } void CccModule::paramChange() { CccModule* cModule QString m_paletteOne; int i; QVariant val; char id[128]; uint32_t sigLen; uint8_t *sigData; QByteArray ba; bool setPalette; //Maybe something to do with signatures // check to see if any signatures have changed for (i=0, setPalette=false; i<CL_NUM_SIGNATURES; i++) { sprintf(id, "signature%d", i+1); if (pixyParameterChanged(id, &val)) { ba = val.toByteArray(); Chirp::deserialize((uint8_t *)ba.data(), val.toByteArray().size(), &sigLen, &sigData, END); if (sigLen==sizeof(ColorSignature)) { memcpy(m_signatures+i, sigData, sizeof(ColorSignature)); //m_palette[i] = m_signatures[i].m_rgb; //THIS IS THE CODE YOU HAD ME INSERT if(m_palette[i] != m_signatures[i].m_rgb) { m_palette[i] = m_signatures[i].m_rgb; m_paletteOne = QString::number(m_signatures[i].m_rgb); paletteChanged(i,m_palette[i]); } //I want to send m_palette[i] //to the textBrowser in the Mainwindow QString print = "HINT("; setPalette = true; } } } if (setPalette) m_renderer->setPalette(m_palette); // create label dictionary Parameters ¶ms = m_interpreter->m_pixyParameters.parameters(); QStringList words; uint32_t signum; m_labels.clear(); // go through all parameters and find labels for (i=0; i<params.length(); i++) { if (params[i].id().startsWith("Signature label")) { words = params[i].id().split(QRegExp("\\s+")); if (words.length()<3) // bogus! continue; signum = words[2].toUInt(); m_labels.push_back(QPair<uint16_t, QString>(convert10to8(signum), params[i].value().toString().remove(QRegExp("^\\s+")))); // remove leading whitespace } } } QString CccModule::lookup(uint16_t signum) { int i; for (i=0; i<m_labels.length(); i++) { if (m_labels[i].first==signum) return m_labels[i].second; } return ""; } void CccModule::renderCCQF(uint8_t renderFlags, uint16_t width, uint16_t height) { if (renderFlags&RENDER_FLAG_START) m_numQvals = 0; else m_renderer->renderCCQ1(renderFlags, width, height, m_numQvals, m_qvals); } void CccModule::renderCCQS(uint32_t numVals, uint32_t *vals) { uint32_t i; for (i=0; i<numVals && m_numQvals<0x8000; i++) m_qvals[m_numQvals++] = vals[i]; } int CccModule::renderCCB1(uint8_t renderFlags, uint16_t width, uint16_t height, uint32_t numBlobs, uint8_t *blobs) { float scale = (float)m_renderer->m_video->activeWidth()/width; QImage img(width*scale, height*scale, QImage::Format_ARGB32); if (renderFlags&RENDER_FLAG_BLEND) // if we're blending, we should be transparent img.fill(0x00000000); else img.fill(0xff000000); // otherwise, we're just black numBlobs /= sizeof(BlobC); renderBlobsC(renderFlags&RENDER_FLAG_BLEND, &img, scale, (BlobC *)blobs, numBlobs); m_renderer->emitImage(img, renderFlags, "CCC Blobs"); return 0; } int CccModule::renderCCB2(uint8_t renderFlags, uint16_t width, uint16_t height, uint32_t numBlobs, uint16_t *blobs, uint32_t numCCBlobs, uint16_t *ccBlobs) { float scale = (float)m_renderer->m_video->activeWidth()/width; QImage img(width*scale, height*scale, QImage::Format_ARGB32); if (renderFlags&RENDER_FLAG_BLEND) // if we're blending, we should be transparent img.fill(0x00000000); else img.fill(0xff000000); // otherwise, we're just black numBlobs /= sizeof(BlobA2)/sizeof(uint16_t); numCCBlobs /= sizeof(BlobA2)/sizeof(uint16_t); renderBlobsA(renderFlags&RENDER_FLAG_BLEND, &img, scale, (BlobA2 *)blobs, numBlobs); renderBlobsA(renderFlags&RENDER_FLAG_BLEND, &img, scale, (BlobA2 *)ccBlobs, numCCBlobs); m_renderer->emitImage(img, renderFlags, "CCC Blobs"); return 0; } void CccModule::renderBlobsA(bool blend, QImage *image, float scale, BlobA2 *blobs, uint32_t numBlobs) { QPainter p; QString str, modelStr; uint x, y, w, h, i; p.begin(image); for (i=0; i<numBlobs; i++) { if (blobs[i].m_model==0) continue; x = scale*blobs[i].m_left; y = scale*blobs[i].m_top; w = scale*blobs[i].m_right - x; h = scale*blobs[i].m_bottom - y; //DBG("%d %d %d %d", left, right, top, bottom); if (blend || blobs[i].m_model>CL_NUM_SIGNATURES+1) Renderer::drawRect(&p, QRect(x, y, w, h), QColor(Qt::white), 0x40); else Renderer::drawRect(&p, QRect(x, y, w, h), m_palette[blobs[i].m_model-1], 0xff); // color code if (blobs[i].m_model>CL_NUM_SIGNATURES+1) { if ((str=lookup(blobs[i].m_model))=="") { modelStr = QString::number(blobs[i].m_model, 8); str = "s=" + modelStr + ", " + QChar(0xa6, 0x03) + "=" + "0";//QString::number(blobs[i].m_angle); } else str += QString(", ") + QChar(0xa6, 0x03) + "=" + "0"; //QString::number(blobs[i].m_angle); } else if ((str=lookup(blobs[i].m_model))=="") str = str.sprintf("s=%d", blobs[i].m_model); Renderer::drawText(&p, x+w/2, y+h/2, str); } p.end(); } void CccModule::renderBlobsC(bool blend, QImage *image, float scale, BlobC *blobs, uint32_t numBlobs) { QPainter p; QString str, modelStr; uint x, y, w, h, i; p.begin(image); for (i=0; i<numBlobs; i++) { if (blobs[i].m_model==0) continue; w = scale*blobs[i].m_width; h = scale*blobs[i].m_height; x = scale*blobs[i].m_x-w/2; y = scale*blobs[i].m_y-h/2; //DBG("%d %d %d %d", left, right, top, bottom); if (blend || blobs[i].m_model>CL_NUM_SIGNATURES+1) Renderer::drawRect(&p, QRect(x, y, w, h), QColor(Qt::white), 0x40); else Renderer::drawRect(&p, QRect(x, y, w, h), m_palette[blobs[i].m_model-1], 0xff); // color code if (blobs[i].m_model>CL_NUM_SIGNATURES+1) { if ((str=lookup(blobs[i].m_model))=="") { modelStr = QString::number(blobs[i].m_model, 8); str = "s=" + modelStr + ", " + QChar(0xa6, 0x03) + "=" + QString::number(blobs[i].m_angle); } else str += QString(", ") + QChar(0xa6, 0x03) + "=" + QString::number(blobs[i].m_angle); } else if ((str=lookup(blobs[i].m_model))=="") str = str.sprintf("s=%d", blobs[i].m_model); Renderer::drawText(&p, x+w/2, y+h/2, str); } p.end(); }
If I search the entire project, 'CccModule' only comes up in this file and its header.
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Welcome to my world haha. I don't know how it changes, but it does because I set a printf statement to print it every time the program runs through that section of code and it changes.
Can't we just make it emit the value? I'm not sure I understand anything about the emit function but it sounds like it might work.
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@jrod2much
ok, you'll need to know whereCccModule
is instantiated, for you be able to listen/connect to signals that are emitted.Do you know where that happens? If not and, you 're using QtCreator, you can simply right-click on the constructor and click on
find uses
that will list all places where the an instance of that class is created, even when it's done in aui
file.Than you can use QObject:connect to connect that instance with your textbrowser
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I think I found it:
cccmodule.hclass CccModule : public MonModule { public: CccModule(Interpreter *interpreter); ~CccModule(); //Is this the constructor? virtual bool render(uint32_t fourcc, const void *args[]); virtual bool command(const QStringList &argv); virtual void paramChange();
There are no instantiations in the ui file
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@jrod2much
you should refresh your c++ skillshttps://www.tutorialspoint.com/cplusplus/cpp_constructor_destructor.htm
what you're pointing out is the destructor.
Also, to use QObject::connet your class needs to be a sublass of QObject somewhere. I don't know the context of
MonModule
but make sure that QObject is somere the baseclass in the hirachy.Also you should add the Q_Object macro in the header filke, as you're planning to use signals.
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@J.Hilk Alright, I have added the Q_OBJECT macro to the header. I found the header and source of MonModule if you'd like to take a look.
monmodule.h#define MAX_MONMODULES 0x40 // this should be way more than neeeded.... class MonModule; class Interpreter; class Parameter; class Renderer; typedef MonModule *(*NewMonModuleFunc)(Interpreter *); typedef QList <MonModule *> MonModules; #define MON_MODULE(module) \ MonModule *newFunc ## module(Interpreter *interpreter) {\ return new module(interpreter); } \ MonModuleUtil g_register ## module(newFunc ## module); class MonModule { public: MonModule(Interpreter *interpreter); virtual ~MonModule(); virtual bool render(uint32_t fourcc, const void *args[]); virtual bool command(const QStringList &argv); virtual void paramChange(); protected: bool pixyParameterChanged(const QString &id, QVariant *val=NULL); bool pixymonParameterChanged(const QString &id, QVariant *val=NULL); QVariant pixyParameter(const QString &id); QVariant pixymonParameter(const QString &id); Interpreter *m_interpreter; Renderer *m_renderer; }; struct MonModuleUtil { MonModuleUtil(NewMonModuleFunc func) { m_modules[m_index++] = func; } static void createModules(MonModules *modules, Interpreter *interpreter) { for (uint i=0; i<m_index; i++) modules->push_back((*m_modules[i])(interpreter)); } static void destroyModules(MonModules *modules) { // delete modules in reverse order for (int i=modules->size()-1; i>=0; i--) delete (*modules)[i]; } static NewMonModuleFunc m_modules[MAX_MONMODULES]; static uint m_index; static Interpreter *m_interpreter; }; void cprintf(const char *format, ...);
monmodule.cpp
NewMonModuleFunc MonModuleUtil::m_modules[MAX_MONMODULES]; unsigned int MonModuleUtil::m_index = 0; Interpreter *MonModuleUtil::m_interpreter = NULL; MonModule::MonModule(Interpreter *interpreter) { m_interpreter = interpreter; m_renderer = m_interpreter->m_renderer; MonModuleUtil::m_interpreter = interpreter; } MonModule::~MonModule() { } bool MonModule::render(uint32_t fourcc, const void *args[]) { return false; } bool MonModule::command(const QStringList &argv) { return false; } void MonModule::paramChange() { } bool MonModule::pixyParameterChanged(const QString &id, QVariant *val) { QMutexLocker lock(m_interpreter->m_pixyParameters.mutex()); Parameter *param = m_interpreter->m_pixyParameters.parameter(id); if (param && val) *val = param->value(); if (param && param->dirty()) return true; return false; } bool MonModule::pixymonParameterChanged(const QString &id, QVariant *val) { QMutexLocker lock(m_interpreter->m_pixymonParameters->mutex()); Parameter *param = m_interpreter->m_pixymonParameters->parameter(id); if (param && val) *val = param->value(); if (param && param->dirty()) return true; return false; } QVariant MonModule::pixyParameter(const QString &id) { return m_interpreter->m_pixyParameters.value(id); } QVariant MonModule::pixymonParameter(const QString &id) { return m_interpreter->m_pixymonParameters->value(id); } void cprintf(const char *format, ...) { char buffer[256]; va_list args; va_start(args, format); vsnprintf(buffer, 256, format, args); MonModuleUtil::m_interpreter->cprintf(buffer); va_end(args); }
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@jrod2much said in Signals and slots or whatever:
I set a printf statement to print it every time the program runs through that section of code and it changes.
Ok, baby steps. Can you put a breakpoint in that section of code and post us the stack trace you see when it gets hit?
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@VRonin
So, I have placed many breakpoints in many places and the program does not terminate at all. The value of m_palette[i] only prints to the output once I manually exit the application running.
The good part is that if I make many changes to m_palette[i], then they all print out in list form. The bad part is that for some reason, the break points Arent being triggered. I took the time to read up on breakpoint implementation so I don't think I am doing it wrong, but nothing is triggering the breakpoints. -
@jrod2much said in Signals and slots or whatever:
if I make many changes to m_palette[i]
How are you making that change?
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@VRonin So the application is made to run a camera that detects objects. For instance, you can shoot a live video feed, then create a "signature" by selecting the signature option, the frame freezes, and you can use your mouse to highlight an area on the video feed, lets say a red rubber ball. Then the application stores that data and any time a red rubber ball comes into the live video feed, the application tracks it. The application is capable of storing up to 7 different signatures. Hence the m_palette[i]. If you want to read more on it, the camera is called PixyCam 2 and the application it comes with is called PixyMon.
What I have done here and for the last 2 weeks is tried to take the open source application code that is built on Qt, and add a textBrowser that can display the current signature RGB code. I have found the data variable for the first signature (m_palette[0]). But the application is very complex for a beginner like me and frankly, I thought it would be easier of a task so that I can continue with my project.
So when I 'make changes' I am just setting a new Signature 1 on the application as it runs.
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@VRonin You are going to hate me Ronin. I have searched all over the internet, I am 99% sure that Qt Creator does not have a stack trace. There are a bunch of forums saying I have to add a huge amount of code to the debug library in order to create a stack trace and I don't think I am skilled enough to do this.
Here is the Application Output if that is what you mean by stack trace, but it does not seem helpful:
09:51:55: Starting C:\Users\rodriguez\Desktop\pixy2-master\src\host\build-pixymon-Desktop_Qt_5_2_1_MinGW_32bit-Debug\debug\PixyMon...
ASSERT: "false" in file ..\pixymon\cccmodule.cpp, line 155
QObject::killTimers: timers cannot be stopped from another thread
09:52:01: C:/Users/rodriguez/Desktop/pixy2-master/src/host/build-pixymon-Desktop_Qt_5_2_1_MinGW_32bit-Debug/debug/PixyMon exited with code 3The Q_ASSERT(false); did work. In fact, it worked instantly. It closes the program as soon as the program opens and loads without me pressing anything.
Honestly, I did not think that such a simple thing as printing a value to the UI would be so difficult. I'm baffled. Is there any way around this that you can think of. I tried to make a global variable to carry the data of m_palette[0] to the Mainwindow.cpp but obviously even that is drawing an error…
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@jrod2much said in Signals and slots or whatever:
I am 99% sure that Qt Creator does not have a stack trace.
The one in the red rectangle is the stack trace
@jrod2much said in Signals and slots or whatever:
I did not think that such a simple thing as printing a value to the UI would be so difficult.
It is not. Sorry to be brutal but it's your inexperience with the language and the tools that is making this difficult. The good news is that once you do it once and you understand it, the next time it will be a breeze