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Serializing a widget

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  • E EL-jos

    ahhhhh yes you're right, so I can store the message in a database at the server level then as soon as the concerned client is connected the server will be able to restore the message then send it to the client, thank you very much.

    then a second unresolved problem so far;
    here I have a scrollArea which first contains many widgets of different type, so I want to delete either empty all these widgets and left the scrollArea blank so without element,
    how do I do that?

    JKSHJ Offline
    JKSHJ Offline
    JKSH
    Moderators
    wrote on last edited by
    #23

    @EL-jos said in Serializing a widget:

    here I have a scrollArea which first contains many widgets of different type, so I want to delete either empty all these widgets and left the scrollArea blank so without element,
    how do I do that?

    Have a read through http://doc.qt.io/qt-5/qscrollarea.html . Do you see anything that might do what you want?

    Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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    • E Offline
      E Offline
      EL-jos
      wrote on last edited by
      #24

      I just read and reread the Qt documentation for the QScrollArea class or even its mother classes but I can't find the solution to my problem because there is not a function that allows to remove all widgets contained in a scrollAreea

      mrjjM 1 Reply Last reply
      0
      • E EL-jos

        I just read and reread the Qt documentation for the QScrollArea class or even its mother classes but I can't find the solution to my problem because there is not a function that allows to remove all widgets contained in a scrollAreea

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #25

        @EL-jos
        Hi
        Are the widgets not in a layout ?
        You can clear layout with

        void clearLayout(QLayout *layout)
            QLayoutItem *item;
            while((item = layout->takeAt(0))) {
                if (item->layout()) {
                    clearLayout(item->layout());
                    delete item->layout();
                }
                if (item->widget()) {
                    delete item->widget();
                }
                delete item;
            }
        }
        
        1 Reply Last reply
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        • E Offline
          E Offline
          EL-jos
          wrote on last edited by
          #26

          Thank you for your code.
          theoretically it works but not in practice according to my example, here is a little project I created to test your code:

          [7_1535474695539_fenetre1.cpp](Uploading 100%) [6_1535474695538_fenetre1.h](Uploading 100%) [5_1535474695538_fenetresecond.cpp](Uploading 100%) [4_1535474695537_fenetresecond.h](Uploading 100%) [3_1535474695537_fenetresecond.ui](Uploading 100%) [2_1535474695537_main.cpp](Uploading 100%) [1_1535474695535_Oc.pro](Uploading 100%) [0_1535474695483_Oc.pro.user](Uploading 100%)

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          • E Offline
            E Offline
            EL-jos
            wrote on last edited by
            #27

            sorry I can't send my project on topic, send me your E-mail address so I can send it to you by E-mail

            mrjjM 1 Reply Last reply
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            • E EL-jos

              sorry I can't send my project on topic, send me your E-mail address so I can send it to you by E-mail

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #28

              @EL-jos
              Sorry i dont have email i use for Qt forum.
              You can use dropbox or google drive.
              Are you sure u give it the correct layout ?
              Im sure code works so maybe its other layout u clear that u think.
              also use the debugger to see what happens.

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              • E Offline
                E Offline
                EL-jos
                wrote on last edited by
                #29

                Yes thank you sorry it was a small mistake on my part and there it works correctly, here is the code:

                void Controleur::on_pushButton_clicked()
                {
                    QLayoutItem *item;
                
                    int nb = 3;
                    int a = 0;
                    qDebug() << nb;
                
                    while(ui->scrollAreaWidgetContents->layout()->count() > 0){
                
                    for(int i = 0; i < ui->scrollAreaWidgetContents->layout()->count(); ++i){
                
                        item = ui->scrollAreaWidgetContents->layout()->takeAt(i);
                        if(item->layout()){
                
                            qDebug("It's a layout");
                            delete item->layout();
                        }
                
                        if(item->widget()){
                
                            qDebug("It's a widget");
                            delete item->widget();
                        }
                
                        delete item;
                    }
                
                    qDebug() << "suppression N°" << a;
                    ++a;
                    }
                }
                
                mrjjM 1 Reply Last reply
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                • E EL-jos

                  Yes thank you sorry it was a small mistake on my part and there it works correctly, here is the code:

                  void Controleur::on_pushButton_clicked()
                  {
                      QLayoutItem *item;
                  
                      int nb = 3;
                      int a = 0;
                      qDebug() << nb;
                  
                      while(ui->scrollAreaWidgetContents->layout()->count() > 0){
                  
                      for(int i = 0; i < ui->scrollAreaWidgetContents->layout()->count(); ++i){
                  
                          item = ui->scrollAreaWidgetContents->layout()->takeAt(i);
                          if(item->layout()){
                  
                              qDebug("It's a layout");
                              delete item->layout();
                          }
                  
                          if(item->widget()){
                  
                              qDebug("It's a widget");
                              delete item->widget();
                          }
                  
                          delete item;
                      }
                  
                      qDebug() << "suppression N°" << a;
                      ++a;
                      }
                  }
                  
                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #30

                  @EL-jos
                  Hi
                  Ok super.
                  You also want to remove any layout it has ?
                  Normally one wish to keep layout and only remove widgets.

                  1 Reply Last reply
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                  • E Offline
                    E Offline
                    EL-jos
                    wrote on last edited by EL-jos
                    #31

                    Hi,
                    I'm sorry I'm not here;
                    Yes, I just wanted to remove the widgets, not the layout.

                    I take this opportunity to ask a question I don't understand.
                    here is the server and client code:

                    • Server
                         QTcpServer *serveur = new QTcpServer(this);
                        iserveur->listen(QHostAddress::Any, 50885);
                    
                    • client
                    QTcpSocket *socket  = new QTcpSocket(this); 
                    socket->abort();
                        socket->connectToHost("127.0.0.1", 50885);
                    

                    so we understand that my server accepts any type of address, such as: Local IP, Internal IP and Internet IP.
                    but strangely as soon as I execute my code, the server accepts that the local IP: 127.0.0.1 and the internal IP: 192.168.X.X, as far as the internet IP is concerned this does not pass and there is a message telling me time is out.

                    do you know how I can connect to the server via Internet IP?

                    JKSHJ 1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #32

                      Check your network and firewall settings.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • E Offline
                        E Offline
                        EL-jos
                        wrote on last edited by
                        #33

                        so since I'm on windows 10 how should my firewall be?

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #34

                          Please do your homework.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          1
                          • E EL-jos

                            Hi,
                            I'm sorry I'm not here;
                            Yes, I just wanted to remove the widgets, not the layout.

                            I take this opportunity to ask a question I don't understand.
                            here is the server and client code:

                            • Server
                                 QTcpServer *serveur = new QTcpServer(this);
                                iserveur->listen(QHostAddress::Any, 50885);
                            
                            • client
                            QTcpSocket *socket  = new QTcpSocket(this); 
                            socket->abort();
                                socket->connectToHost("127.0.0.1", 50885);
                            

                            so we understand that my server accepts any type of address, such as: Local IP, Internal IP and Internet IP.
                            but strangely as soon as I execute my code, the server accepts that the local IP: 127.0.0.1 and the internal IP: 192.168.X.X, as far as the internet IP is concerned this does not pass and there is a message telling me time is out.

                            do you know how I can connect to the server via Internet IP?

                            JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote on last edited by
                            #35

                            @EL-jos said in Serializing a widget:

                            the server accepts that the local IP: 127.0.0.1 and the internal IP: 192.168.X.X, as far as the internet IP is concerned this does not pass and there is a message telling me time is out.

                            That's because:

                            • When your client tries to connect to a local/internal IP address, the connection stays within the same PC.
                            • When your client tries to connect to an "Internet IP" address, the connection reaches your server's Router. You must tell your Router to forward the connection to your Server PC.

                            If you want to create an application that communicates over the Internet, you must first understand the topic of Port Forwarding (e.g. https://en.wikipedia.org/wiki/Port_forwarding ). And like @SGaist said, you must configure your Server's firewall to accept the connection.

                            Note: Port Forwarding and Firewall configuration are topics outside the scope of Qt. Please do your homework and research these topics online.

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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                            • E Offline
                              E Offline
                              EL-jos
                              wrote on last edited by
                              #36

                              Yes you are right but except I just allowed my application to communicate through the windows firewall (public and private) but the client still can't connect to the server via ip/internet.

                              Please help me.

                              here is my example code:

                              
                              Controleur::Controleur(QWidget *parent) :
                                  QDialog(parent)
                              {
                                  setupUi(this);
                              
                                  serveur = new QTcpServer(this);
                                  QObject::connect(serveur,SIGNAL(newConnection()),this,SLOT(on_newConnection()));
                              
                                  client = new QTcpSocket(this);
                                  QObject::connect(client,SIGNAL(connected()),this,SLOT(on_connected()));
                                  QObject::connect(client,SIGNAL(stateChanged(QAbstractSocket::SocketState socketState)),this,SLOT(on_stateChanged(QAbstractSocket::SocketState socketState)));
                                  QObject::connect(client,SIGNAL(error(QAbstractSocket::SocketError socketError)),this,SLOT(on_error(QAbstractSocket::SocketError socketError)));
                              }
                              
                              
                              void Controleur::on_newConnection(){
                              
                                  qDebug("New connection");
                              }
                              
                              void Controleur::on_pushButton_clicked()
                              {
                                  // dem. serveur
                              
                                  serveur->listen(QHostAddress::AnyIPv4,40885);
                              
                                  if(serveur->isListening())
                                      qDebug("The server is ready for listening");
                                  if(!serveur->isListening())
                                      qDebug("The server is not listening");
                              
                              }
                              
                              void Controleur::on_pushButton_2_clicked()
                              {
                                  // con. client
                              
                                  client->abort();
                                  client->connectToHost("196.92.6.87",50885);
                                  qDebug("Attempt to connect to the server...");
                              
                              }
                              
                              
                              JKSHJ 1 Reply Last reply
                              0
                              • E EL-jos

                                Yes you are right but except I just allowed my application to communicate through the windows firewall (public and private) but the client still can't connect to the server via ip/internet.

                                Please help me.

                                here is my example code:

                                
                                Controleur::Controleur(QWidget *parent) :
                                    QDialog(parent)
                                {
                                    setupUi(this);
                                
                                    serveur = new QTcpServer(this);
                                    QObject::connect(serveur,SIGNAL(newConnection()),this,SLOT(on_newConnection()));
                                
                                    client = new QTcpSocket(this);
                                    QObject::connect(client,SIGNAL(connected()),this,SLOT(on_connected()));
                                    QObject::connect(client,SIGNAL(stateChanged(QAbstractSocket::SocketState socketState)),this,SLOT(on_stateChanged(QAbstractSocket::SocketState socketState)));
                                    QObject::connect(client,SIGNAL(error(QAbstractSocket::SocketError socketError)),this,SLOT(on_error(QAbstractSocket::SocketError socketError)));
                                }
                                
                                
                                void Controleur::on_newConnection(){
                                
                                    qDebug("New connection");
                                }
                                
                                void Controleur::on_pushButton_clicked()
                                {
                                    // dem. serveur
                                
                                    serveur->listen(QHostAddress::AnyIPv4,40885);
                                
                                    if(serveur->isListening())
                                        qDebug("The server is ready for listening");
                                    if(!serveur->isListening())
                                        qDebug("The server is not listening");
                                
                                }
                                
                                void Controleur::on_pushButton_2_clicked()
                                {
                                    // con. client
                                
                                    client->abort();
                                    client->connectToHost("196.92.6.87",50885);
                                    qDebug("Attempt to connect to the server...");
                                
                                }
                                
                                
                                JKSHJ Offline
                                JKSHJ Offline
                                JKSH
                                Moderators
                                wrote on last edited by JKSH
                                #37

                                @EL-jos said in Serializing a widget:

                                I just allowed my application to communicate through the windows firewall (public and private) but the client still can't connect to the server via ip/internet.

                                Read my previous post again about Routers and Port Forwarding. The problem is not in your code.

                                Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                                1 Reply Last reply
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