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QWidget with QopenGLwidget

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Can you show how you are doing that ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    H 1 Reply Last reply
    0
    • SGaistS SGaist

      Can you show how you are doing that ?

      H Offline
      H Offline
      hjohn
      wrote on last edited by
      #5

      @SGaist

      Not completed yet,

      #include "openglclass.h"
      
      
      openGlClass::openGlClass(QWidget *parent):QOpenGLWidget(parent)
      {
          count=0;
          W= new QWidget(this);
          W->setStyleSheet("background-color : rgb(0,170,127);");
      
         W->setFixedSize(50,40);
      
         QPoint pl= W->geometry().bottomLeft();
         QPoint pr= W->geometry().bottomRight();
          qDebug()<<"point : "<<pr << pl;
          W->show();
      }
      
      void openGlClass::initializeGL()
      {
       qDebug()<<"Initialize"<<count   ;
       //initializeOpenGLFunctions();
      
       glClearColor(0.7,0.7,0.7,1);
       glEnable(GL_LIGHTING);
      }
      void openGlClass::paintGL()
      {
          qDebug()<<"paint"<<count;
          glClear(GL_COLOR_BUFFER_BIT);
          glBegin(GL_LINES);
               glColor3f(1,0,0);
            glVertex2f(0.1f, 0.7f);
            glVertex2f(-0.9f, 0.1f);
           glEnd();
      
      }
      
      void openGlClass::resizeGL(int w, int h)
      {
          qDebug()<<"Resize"<<count;
      
      }
      
      void openGlClass::mousePressEvent(QMouseEvent *event)
      {
      
      }
      
      
      
      
      

      O/p:
      0_1532409871207_Untitled.png

      The Green Box is simple widget and line I have Render in OpenGl,not i want to Bind both so that when i Drag that box the line Should also adjust with that.

      1 Reply Last reply
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      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #6

        @hjohn said in QWidget with QopenGLwidget:

        QPoint pl= W->geometry().bottomLeft();
        QPoint pr= W->geometry().bottomRight();

        These should be class variables. ( live in .h)
        and u do
        pl= W->geometry().bottomLeft();
        pr= W->geometry().bottomRight();
        and also updates them when you move the widget
        and then use them in the
        void openGlClass::paintGL()
        for the line drawings.

        H 1 Reply Last reply
        2
        • mrjjM mrjj

          @hjohn said in QWidget with QopenGLwidget:

          QPoint pl= W->geometry().bottomLeft();
          QPoint pr= W->geometry().bottomRight();

          These should be class variables. ( live in .h)
          and u do
          pl= W->geometry().bottomLeft();
          pr= W->geometry().bottomRight();
          and also updates them when you move the widget
          and then use them in the
          void openGlClass::paintGL()
          for the line drawings.

          H Offline
          H Offline
          hjohn
          wrote on last edited by hjohn
          #7

          @mrjj But Problem is that, Qwidget coordinate system and openGL coordinate system are different.
          In Qwidget,the Origin(0,0) is on top left corner whereas In QOpenglwidget origin(0,0) is centered.
          So,when in Widget if we set Geometry as a

          W->setGeometry(0,0,50,40);
          

          and in line

            glBegin(GL_LINE);
                    glVertex2f(0.0f, 0.0f);
                    glVertex2f(0.5f, 0.5f);
                    glEnd();
          

          Both are rendered in Diffetnt place.
          the Geometry position of widget is set based on Qpoint.
          In openGl is based on Veretex. I have manually scale the values.But how to set it dynamically.Any idea?

          mrjjM 1 Reply Last reply
          0
          • H hjohn

            @mrjj But Problem is that, Qwidget coordinate system and openGL coordinate system are different.
            In Qwidget,the Origin(0,0) is on top left corner whereas In QOpenglwidget origin(0,0) is centered.
            So,when in Widget if we set Geometry as a

            W->setGeometry(0,0,50,40);
            

            and in line

              glBegin(GL_LINE);
                      glVertex2f(0.0f, 0.0f);
                      glVertex2f(0.5f, 0.5f);
                      glEnd();
            

            Both are rendered in Diffetnt place.
            the Geometry position of widget is set based on Qpoint.
            In openGl is based on Veretex. I have manually scale the values.But how to set it dynamically.Any idea?

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #8

            @hjohn

            yep they live in completely different world.

            You have to make a function that maps between Widget x,y to openGl
            or find a better way to archive what u want.

            Normally one would paint the widget to a texture and show on a plane
            inside the openGl or similar ways. I also think u can paint with QPainter.

            Do you really need the lines to be opengl?

            H 1 Reply Last reply
            0
            • mrjjM mrjj

              @hjohn

              yep they live in completely different world.

              You have to make a function that maps between Widget x,y to openGl
              or find a better way to archive what u want.

              Normally one would paint the widget to a texture and show on a plane
              inside the openGl or similar ways. I also think u can paint with QPainter.

              Do you really need the lines to be opengl?

              H Offline
              H Offline
              hjohn
              wrote on last edited by hjohn
              #9

              @mrjj said in QWidget with QopenGLwidget:

              Normally one would paint the widget to a texture and show on a plane

              If I paint Widget then there is no chance to add something or modify the values display on widget,and I want some data to be displayed on that widget.
              Yes,I need that Line to be OpenGl

              @mrjj said in QWidget with QopenGLwidget:

              You have to make a function that maps between Widget x,y to openGl

              Do You have any Idea,the way to map coordinates.

              1 Reply Last reply
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              • H Offline
                H Offline
                hjohn
                wrote on last edited by
                #10

                How Can I find coordinates of openGLwidget when mouse press.

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  Hi
                  Sorry. i have no good idea how to convert in any easy way.

                  By mouse Coordinates you mean in Widgets coordinates or as
                  actual openGl coordinates?

                  H 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    Hi
                    Sorry. i have no good idea how to convert in any easy way.

                    By mouse Coordinates you mean in Widgets coordinates or as
                    actual openGl coordinates?

                    H Offline
                    H Offline
                    hjohn
                    wrote on last edited by hjohn
                    #12

                    @mrjj said in QWidget with QopenGLwidget:

                    By mouse Coordinates you mean in Widgets coordinates or as
                    actual openGl coordinates?

                    Actual OpenGl coordinates.

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #13

                      @hjohn
                      I do not think openGLwidget directly offer that.
                      I tried to google for it but just too much deprecated fixed pipeline
                      openGl so im not sure how you would do it.

                      This would be very easy to do with QPainter but i guess you want
                      openGl for a reason ?

                      H 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @hjohn
                        I do not think openGLwidget directly offer that.
                        I tried to google for it but just too much deprecated fixed pipeline
                        openGl so im not sure how you would do it.

                        This would be very easy to do with QPainter but i guess you want
                        openGl for a reason ?

                        H Offline
                        H Offline
                        hjohn
                        wrote on last edited by
                        #14

                        @mrjj yeah..
                        No worry.. If I come up with any solution,I will mention here. Thanks for guiding me..

                        1 Reply Last reply
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