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QWidget with QopenGLwidget

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi,

    What exactly do you want to do ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    H 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi,

      What exactly do you want to do ?

      H Offline
      H Offline
      hjohn
      wrote on last edited by
      #3

      @SGaist I have created one line in QopenGlWidget. one point of this line is fixed and at another point there is a widget.
      now,When I drag that widget the line should not be seperated from widget(this problem I am facing here).
      So,I want to bind that widget with that line point.

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        Can you show how you are doing that ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        H 1 Reply Last reply
        0
        • SGaistS SGaist

          Can you show how you are doing that ?

          H Offline
          H Offline
          hjohn
          wrote on last edited by
          #5

          @SGaist

          Not completed yet,

          #include "openglclass.h"
          
          
          openGlClass::openGlClass(QWidget *parent):QOpenGLWidget(parent)
          {
              count=0;
              W= new QWidget(this);
              W->setStyleSheet("background-color : rgb(0,170,127);");
          
             W->setFixedSize(50,40);
          
             QPoint pl= W->geometry().bottomLeft();
             QPoint pr= W->geometry().bottomRight();
              qDebug()<<"point : "<<pr << pl;
              W->show();
          }
          
          void openGlClass::initializeGL()
          {
           qDebug()<<"Initialize"<<count   ;
           //initializeOpenGLFunctions();
          
           glClearColor(0.7,0.7,0.7,1);
           glEnable(GL_LIGHTING);
          }
          void openGlClass::paintGL()
          {
              qDebug()<<"paint"<<count;
              glClear(GL_COLOR_BUFFER_BIT);
              glBegin(GL_LINES);
                   glColor3f(1,0,0);
                glVertex2f(0.1f, 0.7f);
                glVertex2f(-0.9f, 0.1f);
               glEnd();
          
          }
          
          void openGlClass::resizeGL(int w, int h)
          {
              qDebug()<<"Resize"<<count;
          
          }
          
          void openGlClass::mousePressEvent(QMouseEvent *event)
          {
          
          }
          
          
          
          
          

          O/p:
          0_1532409871207_Untitled.png

          The Green Box is simple widget and line I have Render in OpenGl,not i want to Bind both so that when i Drag that box the line Should also adjust with that.

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          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #6

            @hjohn said in QWidget with QopenGLwidget:

            QPoint pl= W->geometry().bottomLeft();
            QPoint pr= W->geometry().bottomRight();

            These should be class variables. ( live in .h)
            and u do
            pl= W->geometry().bottomLeft();
            pr= W->geometry().bottomRight();
            and also updates them when you move the widget
            and then use them in the
            void openGlClass::paintGL()
            for the line drawings.

            H 1 Reply Last reply
            2
            • mrjjM mrjj

              @hjohn said in QWidget with QopenGLwidget:

              QPoint pl= W->geometry().bottomLeft();
              QPoint pr= W->geometry().bottomRight();

              These should be class variables. ( live in .h)
              and u do
              pl= W->geometry().bottomLeft();
              pr= W->geometry().bottomRight();
              and also updates them when you move the widget
              and then use them in the
              void openGlClass::paintGL()
              for the line drawings.

              H Offline
              H Offline
              hjohn
              wrote on last edited by hjohn
              #7

              @mrjj But Problem is that, Qwidget coordinate system and openGL coordinate system are different.
              In Qwidget,the Origin(0,0) is on top left corner whereas In QOpenglwidget origin(0,0) is centered.
              So,when in Widget if we set Geometry as a

              W->setGeometry(0,0,50,40);
              

              and in line

                glBegin(GL_LINE);
                        glVertex2f(0.0f, 0.0f);
                        glVertex2f(0.5f, 0.5f);
                        glEnd();
              

              Both are rendered in Diffetnt place.
              the Geometry position of widget is set based on Qpoint.
              In openGl is based on Veretex. I have manually scale the values.But how to set it dynamically.Any idea?

              mrjjM 1 Reply Last reply
              0
              • H hjohn

                @mrjj But Problem is that, Qwidget coordinate system and openGL coordinate system are different.
                In Qwidget,the Origin(0,0) is on top left corner whereas In QOpenglwidget origin(0,0) is centered.
                So,when in Widget if we set Geometry as a

                W->setGeometry(0,0,50,40);
                

                and in line

                  glBegin(GL_LINE);
                          glVertex2f(0.0f, 0.0f);
                          glVertex2f(0.5f, 0.5f);
                          glEnd();
                

                Both are rendered in Diffetnt place.
                the Geometry position of widget is set based on Qpoint.
                In openGl is based on Veretex. I have manually scale the values.But how to set it dynamically.Any idea?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #8

                @hjohn

                yep they live in completely different world.

                You have to make a function that maps between Widget x,y to openGl
                or find a better way to archive what u want.

                Normally one would paint the widget to a texture and show on a plane
                inside the openGl or similar ways. I also think u can paint with QPainter.

                Do you really need the lines to be opengl?

                H 1 Reply Last reply
                0
                • mrjjM mrjj

                  @hjohn

                  yep they live in completely different world.

                  You have to make a function that maps between Widget x,y to openGl
                  or find a better way to archive what u want.

                  Normally one would paint the widget to a texture and show on a plane
                  inside the openGl or similar ways. I also think u can paint with QPainter.

                  Do you really need the lines to be opengl?

                  H Offline
                  H Offline
                  hjohn
                  wrote on last edited by hjohn
                  #9

                  @mrjj said in QWidget with QopenGLwidget:

                  Normally one would paint the widget to a texture and show on a plane

                  If I paint Widget then there is no chance to add something or modify the values display on widget,and I want some data to be displayed on that widget.
                  Yes,I need that Line to be OpenGl

                  @mrjj said in QWidget with QopenGLwidget:

                  You have to make a function that maps between Widget x,y to openGl

                  Do You have any Idea,the way to map coordinates.

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                  • H Offline
                    H Offline
                    hjohn
                    wrote on last edited by
                    #10

                    How Can I find coordinates of openGLwidget when mouse press.

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                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      Hi
                      Sorry. i have no good idea how to convert in any easy way.

                      By mouse Coordinates you mean in Widgets coordinates or as
                      actual openGl coordinates?

                      H 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi
                        Sorry. i have no good idea how to convert in any easy way.

                        By mouse Coordinates you mean in Widgets coordinates or as
                        actual openGl coordinates?

                        H Offline
                        H Offline
                        hjohn
                        wrote on last edited by hjohn
                        #12

                        @mrjj said in QWidget with QopenGLwidget:

                        By mouse Coordinates you mean in Widgets coordinates or as
                        actual openGl coordinates?

                        Actual OpenGl coordinates.

                        1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #13

                          @hjohn
                          I do not think openGLwidget directly offer that.
                          I tried to google for it but just too much deprecated fixed pipeline
                          openGl so im not sure how you would do it.

                          This would be very easy to do with QPainter but i guess you want
                          openGl for a reason ?

                          H 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @hjohn
                            I do not think openGLwidget directly offer that.
                            I tried to google for it but just too much deprecated fixed pipeline
                            openGl so im not sure how you would do it.

                            This would be very easy to do with QPainter but i guess you want
                            openGl for a reason ?

                            H Offline
                            H Offline
                            hjohn
                            wrote on last edited by
                            #14

                            @mrjj yeah..
                            No worry.. If I come up with any solution,I will mention here. Thanks for guiding me..

                            1 Reply Last reply
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