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Can't write in a dialog

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  • H hjohn

    I have one classA with its GUI form , another class ClassB with its own GUI form and when I try to send text from ClassA to ClassB's GUI , I'm getting this message.

    I had QHBoxLayout , which was holding a QTextEdit and a QPushButton.
    So when I click that button , text from that QTextEdit should be written.

    QIODevice::write (QTextEdit, "SendtextEdit"): ReadOnly device //'SendtextEdit' is the name of QTextEdit

    so out of nowhere I came with the solution of removing the QHBoxLayout and after that Idea....I've got another error message

    QIODevice::write (QWidget, "qt_scrollarea_hcontainer"): ReadOnly device

    so whats happening here ?

    jsulmJ Online
    jsulmJ Online
    jsulm
    Lifetime Qt Champion
    wrote on last edited by jsulm
    #2

    @hjohn QIODevice::write?! Can you please show the code? It is really unclear what you're doing. To exchange data between different UI classes you should either use signals/slots or public methods.
    " text from that QTextEdit should be written" - written to where? Into a file?

    H 1 Reply Last reply
    4
    • jsulmJ jsulm

      @hjohn QIODevice::write?! Can you please show the code? It is really unclear what you're doing. To exchange data between different UI classes you should either use signals/slots or public methods.
      " text from that QTextEdit should be written" - written to where? Into a file?

      H Offline
      H Offline
      hjohn
      wrote on last edited by hjohn
      #3

      @jsulm
      I am trying to build a client server chat
      server is all set, But now in client ...I have three classes
      1. class clientMainForm : public QDialog
      2.class clientWidget : public QWidget
      3.class myDelegate : public QStyledItemDelegate

      no 1. creates QTcpSocket and all its connections with signals and slots. It has main GUI which handles the client , meaning the main gui of the current client.
      no 2. Its a widget (GUI form ) for the clients that are connected , other than the current client.
      no3. is Delegate class in which
      QWidgetcreateEditor(QWidget parent, const QStyleOptionViewItem &option, const QModelIndex &index) const;
      method has been implemented to create clientWidget as an editor. Delegate class is called in clientMainForm .

      0_1530340654316_widget_form.jpg

      thats clientWidget 's gui. which gets open in clientMainForm's GUI. when we click on OK button , that message should go to the other client through server ...thats the main task here.
      I have used signals and slots to make all the connections and the all are working fine but when it comes for QTcpSocket::write(message.tostdstring().c_str()); it displays the message mentioned at the beginning of the thread.

      So in conclusion , the question is , How can we make this editor which was created by using QStyledItemDelegate ,work like any other GUI ?

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #4

        @hjohn said in Can't write in a dialog:

        QIODevice::write (QTextEdit, "SendtextEdit"):

        That looks really odd.
        do you mean
        write (QTextEdit->text());

        please show the actual real code.

        H 1 Reply Last reply
        4
        • mrjjM mrjj

          @hjohn said in Can't write in a dialog:

          QIODevice::write (QTextEdit, "SendtextEdit"):

          That looks really odd.
          do you mean
          write (QTextEdit->text());

          please show the actual real code.

          H Offline
          H Offline
          hjohn
          wrote on last edited by hjohn
          #5

          @mrjj thank you very much for responding
          1. class clientMainForm : public QDialog

          void clientMainForm ::clientListArrived(QString ID)
          {
               myDelegate *delegate=new myDelegate (ID);
               clientWidget *form=new clientWidget ();
               ui->listView->setItemDelegate(delegate);
               QStandardItem*item=new QStandardItem;
               QStandardItemModel *model=new QStandardItemModel;
               model->setItem(count,item);
               const QModelIndex index=model->index(count,0,QModelIndex());
               count++;
               ui->listView->openPersistentEditor(index);
             }
          void clientMainForm ::sendMessage(QString message)
          {
             
              if(!message.isEmpty()){
                  if(m_clientSocket->write(message.tostdString().c_str())){
                      ui->senderTxt->clear();
                      ui->senderTxt->setFocus();
                  }
             }
          }
          

          2.class clientWidget : public QWidget // ui of this class , you'll find in previous post

          void clientWidget ::on_pushButton_clicked()
          {
              QString message=":"+ui->SendtextEdit->toPlainText().trimmed();
              emit privateMessage(message);            //this signal is connected to the clientMainForm ::sendMessage(QString message) slot.
             ui->textEdit->append(message);       
          }
          

          3.class myDelegate : public QStyledItemDelegate

          QWidget*myDelegate ::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const{
              clientWidget *editor=new clientWidget (parent);
              return editor;
          }
          

          whenever a new client arrives , QStrign ID is given to that client and after that void clientMainForm ::clientListArrived(QString ID ) is called.

          jsulmJ 2 Replies Last reply
          0
          • H hjohn

            @mrjj thank you very much for responding
            1. class clientMainForm : public QDialog

            void clientMainForm ::clientListArrived(QString ID)
            {
                 myDelegate *delegate=new myDelegate (ID);
                 clientWidget *form=new clientWidget ();
                 ui->listView->setItemDelegate(delegate);
                 QStandardItem*item=new QStandardItem;
                 QStandardItemModel *model=new QStandardItemModel;
                 model->setItem(count,item);
                 const QModelIndex index=model->index(count,0,QModelIndex());
                 count++;
                 ui->listView->openPersistentEditor(index);
               }
            void clientMainForm ::sendMessage(QString message)
            {
               
                if(!message.isEmpty()){
                    if(m_clientSocket->write(message.tostdString().c_str())){
                        ui->senderTxt->clear();
                        ui->senderTxt->setFocus();
                    }
               }
            }
            

            2.class clientWidget : public QWidget // ui of this class , you'll find in previous post

            void clientWidget ::on_pushButton_clicked()
            {
                QString message=":"+ui->SendtextEdit->toPlainText().trimmed();
                emit privateMessage(message);            //this signal is connected to the clientMainForm ::sendMessage(QString message) slot.
               ui->textEdit->append(message);       
            }
            

            3.class myDelegate : public QStyledItemDelegate

            QWidget*myDelegate ::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const{
                clientWidget *editor=new clientWidget (parent);
                return editor;
            }
            

            whenever a new client arrives , QStrign ID is given to that client and after that void clientMainForm ::clientListArrived(QString ID ) is called.

            jsulmJ Online
            jsulmJ Online
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #6
            This post is deleted!
            1 Reply Last reply
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            • H hjohn

              @mrjj thank you very much for responding
              1. class clientMainForm : public QDialog

              void clientMainForm ::clientListArrived(QString ID)
              {
                   myDelegate *delegate=new myDelegate (ID);
                   clientWidget *form=new clientWidget ();
                   ui->listView->setItemDelegate(delegate);
                   QStandardItem*item=new QStandardItem;
                   QStandardItemModel *model=new QStandardItemModel;
                   model->setItem(count,item);
                   const QModelIndex index=model->index(count,0,QModelIndex());
                   count++;
                   ui->listView->openPersistentEditor(index);
                 }
              void clientMainForm ::sendMessage(QString message)
              {
                 
                  if(!message.isEmpty()){
                      if(m_clientSocket->write(message.tostdString().c_str())){
                          ui->senderTxt->clear();
                          ui->senderTxt->setFocus();
                      }
                 }
              }
              

              2.class clientWidget : public QWidget // ui of this class , you'll find in previous post

              void clientWidget ::on_pushButton_clicked()
              {
                  QString message=":"+ui->SendtextEdit->toPlainText().trimmed();
                  emit privateMessage(message);            //this signal is connected to the clientMainForm ::sendMessage(QString message) slot.
                 ui->textEdit->append(message);       
              }
              

              3.class myDelegate : public QStyledItemDelegate

              QWidget*myDelegate ::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const{
                  clientWidget *editor=new clientWidget (parent);
                  return editor;
              }
              

              whenever a new client arrives , QStrign ID is given to that client and after that void clientMainForm ::clientListArrived(QString ID ) is called.

              jsulmJ Online
              jsulmJ Online
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #7

              @hjohn It's not clear where m_clientSocket is created/comming from and where it is actually connected.

              H 1 Reply Last reply
              0
              • jsulmJ jsulm

                @hjohn It's not clear where m_clientSocket is created/comming from and where it is actually connected.

                H Offline
                H Offline
                hjohn
                wrote on last edited by hjohn
                #8

                @jsulm its in class clientMainForm : public QDialog
                As I have mentioned earlier , everything about QTcpSocket is done in clientMainForm class using signals and slots.
                in clientMainForm.h,

                public:
                 QTcpSocket *m_clientSocket;
                

                clientMainForm.cpp

                void clientMainForm::on_btnConnect_clicked()
                {
                    m_clientSocket=new QTcpSocket(this);
                    m_clientSocket->connectToHost(ui->IPText->toPlainText(),qint16(ui->PortTxt->toPlainText().toInt()));
                    if(m_clientSocket->waitForConnected(1000)){
                       qDebug()<<"Client Connected";
                     }
                   connect(m_clientSocket,SIGNAL(readyRead()),this,SLOT(ReceiveData()));
                   connect(m_clientSocket,SIGNAL(disconnected()),this,SLOT(connectionLost()));
                
                }
                
                jsulmJ 1 Reply Last reply
                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #9

                  Hi,

                  Are you trying to implement something like Qt's network chat example ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                  H 1 Reply Last reply
                  0
                  • SGaistS SGaist

                    Hi,

                    Are you trying to implement something like Qt's network chat example ?

                    H Offline
                    H Offline
                    hjohn
                    wrote on last edited by
                    #10

                    @SGaist not exactly the same
                    What I'm trying here is , I have a QListView in which , by using QWidget createEditor();* multiple creators(the image iploaded in earlier post) are created . I want to send the text written in that editor to server.

                    1 Reply Last reply
                    0
                    • H hjohn

                      @jsulm its in class clientMainForm : public QDialog
                      As I have mentioned earlier , everything about QTcpSocket is done in clientMainForm class using signals and slots.
                      in clientMainForm.h,

                      public:
                       QTcpSocket *m_clientSocket;
                      

                      clientMainForm.cpp

                      void clientMainForm::on_btnConnect_clicked()
                      {
                          m_clientSocket=new QTcpSocket(this);
                          m_clientSocket->connectToHost(ui->IPText->toPlainText(),qint16(ui->PortTxt->toPlainText().toInt()));
                          if(m_clientSocket->waitForConnected(1000)){
                             qDebug()<<"Client Connected";
                           }
                         connect(m_clientSocket,SIGNAL(readyRead()),this,SLOT(ReceiveData()));
                         connect(m_clientSocket,SIGNAL(disconnected()),this,SLOT(connectionLost()));
                      
                      }
                      
                      jsulmJ Online
                      jsulmJ Online
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      @hjohn Did you make sure that your m_clientSocket is actually connected?

                      H 1 Reply Last reply
                      0
                      • jsulmJ jsulm

                        @hjohn Did you make sure that your m_clientSocket is actually connected?

                        H Offline
                        H Offline
                        hjohn
                        wrote on last edited by
                        #12

                        @jsulm Yes, It's connected and working properly.
                        The problem arises when I try to send message from the editor.

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #13

                          So you want to have several "chat windows" in your QListView that all send to the same server ?

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          H 1 Reply Last reply
                          0
                          • SGaistS SGaist

                            So you want to have several "chat windows" in your QListView that all send to the same server ?

                            H Offline
                            H Offline
                            hjohn
                            wrote on last edited by
                            #14

                            @SGaist Yes.
                            I have a QListView and QWidgetcreateEditor()* has put those chat windows in that ListView.

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #15

                              And each of these chat window would handle its socket itself ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              H 1 Reply Last reply
                              0
                              • SGaistS SGaist

                                And each of these chat window would handle its socket itself ?

                                H Offline
                                H Offline
                                hjohn
                                wrote on last edited by
                                #16

                                @SGaist yes probably
                                the widget should recognize the socket .

                                1 Reply Last reply
                                0
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #17

                                  Then it looks like the Fortune Client example might be a better base.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
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