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can not call function of different class

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  • J JadeN001

    @JonB yeah. because send_MsgToServer() is getting called.

    JonBJ Offline
    JonBJ Offline
    JonB
    wrote on last edited by
    #9

    @JadeN001
    Do you have access to and know how to use a debugger, because that's what I would use?

    1 Reply Last reply
    1
    • J Offline
      J Offline
      JadeN001
      wrote on last edited by
      #10

      @koahnig @JonB I Don't have that much idea about debugger. Is there any alternative solution ?

      jsulmJ JonBJ 2 Replies Last reply
      0
      • J JadeN001

        @koahnig @JonB I Don't have that much idea about debugger. Is there any alternative solution ?

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #11

        @JadeN001 You should really learn to use a debugger. A debugger is one of the most important tools a programmer should use :-)

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        4
        • J JadeN001

          @koahnig @JonB I Don't have that much idea about debugger. Is there any alternative solution ?

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by JonB
          #12

          @JadeN001
          As @jsulm has just said, learning to use a debugger will in the long-run be the best time you spent! Just do it soon.

          In the meantime, in on_pushButton_send_clicked() just before you try to call mw->send_MsgToServer(send); I'd put in some more qDebug() statements which show some of the properties of your connection object via mw->.... You're looking to just verify that mw is indeed still pointing at some valid connection, just in case.....

          J 1 Reply Last reply
          4
          • JonBJ JonB

            @JadeN001
            As @jsulm has just said, learning to use a debugger will in the long-run be the best time you spent! Just do it soon.

            In the meantime, in on_pushButton_send_clicked() just before you try to call mw->send_MsgToServer(send); I'd put in some more qDebug() statements which show some of the properties of your connection object via mw->.... You're looking to just verify that mw is indeed still pointing at some valid connection, just in case.....

            J Offline
            J Offline
            JadeN001
            wrote on last edited by
            #13

            @JonB @jsulm yeah I really appreciate your suggestion. I will start.
            I have checked Value of object "mw" by qDebug(). and It returns proper object value.
            something like this :

            object :  connection(0x201c0350, name="connection")
            

            I thought that might be the issue is ,the object was not being generated properly.But i was wrong.

            JonBJ 1 Reply Last reply
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            • J JadeN001

              @JonB @jsulm yeah I really appreciate your suggestion. I will start.
              I have checked Value of object "mw" by qDebug(). and It returns proper object value.
              something like this :

              object :  connection(0x201c0350, name="connection")
              

              I thought that might be the issue is ,the object was not being generated properly.But i was wrong.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by JonB
              #14

              @JadeN001
              Assuming it really is as you say, and you really have rebuilt your code etc., and you are compiling for/viewing debug, and it's not crashing, it's going to be pretty hard to answer how the line mw->send_MsgToServer(send) could simply "not get executed", without a debugger....

              One last thing I can think of, just in case. Your first line in send_MsgToServer() is:

              qDebug()<<"in sendmsgserver"<<m_pclientsocket;

              Just in case there's some problem serializing m_pclientsocket, temporarily change it to plain:

              qDebug()<<"in sendmsgserver"

              (I don't think there actually will have been an issue because I think you're only trying to print out the pointer here, but it's worth a try...)

              J 1 Reply Last reply
              0
              • JonBJ JonB

                @JadeN001
                Assuming it really is as you say, and you really have rebuilt your code etc., and you are compiling for/viewing debug, and it's not crashing, it's going to be pretty hard to answer how the line mw->send_MsgToServer(send) could simply "not get executed", without a debugger....

                One last thing I can think of, just in case. Your first line in send_MsgToServer() is:

                qDebug()<<"in sendmsgserver"<<m_pclientsocket;

                Just in case there's some problem serializing m_pclientsocket, temporarily change it to plain:

                qDebug()<<"in sendmsgserver"

                (I don't think there actually will have been an issue because I think you're only trying to print out the pointer here, but it's worth a try...)

                J Offline
                J Offline
                JadeN001
                wrote on last edited by
                #15

                @JonB yeah u r right. Here is problem in m_pClientsocket. Thank you for direct me. now, I am trying to solve socket problem

                1 Reply Last reply
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                • J Offline
                  J Offline
                  JadeN001
                  wrote on last edited by JadeN001
                  #16

                  I have define m_pClientsocket in constructor of class
                  but it failed to access in send_MsgToServer().
                  because ,If I define in constuctor then when formclient class define the object on connection class

                  FormClient::FormClient(QString name, QWidget *parent) :
                      QWidget(parent),
                      ui(new Ui::FormClient)
                  {
                      ui->setupUi(this);
                      delegate=new mydelegate(this);
                      mw=new connection(this);
                   
                  }
                  

                  At that time value of socket is getting changed.
                  So the changes it bu moving the

                      m_pclientsocket= new QTcpSocket(this);
                  
                  

                  in to another main function.

                   void connection::on_pushButton_connect_clicked()
                  {
                      m_pclientsocket= new QTcpSocket(this);
                  
                      ui->textEdit_Sendname->clear();
                     m_pclientsocket->connectToHost(ui->textEdit_IP->toPlainText(),quint16(ui->textEdit_Port->toPlainText().toInt()));
                     if(m_pclientsocket->waitForConnected(1000)){
                     qDebug()<<"connected"<<m_pclientsocket;
                     ui->label_connection->setText("Connected to Server");
                     }
                  }
                  

                  send_MsgToServer() can not access it . where i am wrong.? what could be solution?

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                  0
                  • J Offline
                    J Offline
                    JadeN001
                    wrote on last edited by JadeN001
                    #17

                    In send_MsgToServer(). the ans of

                    void connection::send_MsgToServer(QString msg)
                    { 
                    qDebug()<<"in sendmsgserver"<<m_pclientsocket;
                        m_pclientsocket->write(msg.toStdString().c_str());
                        qDebug()<<"message sended "<<msg;
                    }
                    
                    in sendmsgserver QApplication(0x22fe28)
                    QIODevice::write (QApplication): device not open
                    

                    what it is indicating? How can be value of socket be like QApplication.

                    1 Reply Last reply
                    1
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      Hi,

                      Why are you creating a new QTcpSocket each time you call on_pushButton_connect_clicked ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      aha_1980A J 2 Replies Last reply
                      1
                      • SGaistS SGaist

                        Hi,

                        Why are you creating a new QTcpSocket each time you call on_pushButton_connect_clicked ?

                        aha_1980A Offline
                        aha_1980A Offline
                        aha_1980
                        Lifetime Qt Champion
                        wrote on last edited by
                        #19

                        And why are you using waitForConnected?

                        this cannot work. use signals&slots!

                        regards

                        Qt has to stay free or it will die.

                        J 1 Reply Last reply
                        1
                        • SGaistS SGaist

                          Hi,

                          Why are you creating a new QTcpSocket each time you call on_pushButton_connect_clicked ?

                          J Offline
                          J Offline
                          JadeN001
                          wrote on last edited by
                          #20

                          @SGaist because the Problem i am facing :
                          if I called new QTcpSocket from constructor,then

                          FormClient::FormClient(QString name, QWidget *parent) :
                              QWidget(parent),
                              ui(new Ui::FormClient)
                          {
                              ui->setupUi(this);
                              delegate=new mydelegate(this);
                              mw=new connection(this);
                           
                          }
                          

                          this class create QTcpSocket evety time when mw=new connection(this); called.
                          because of that the void connection::send_MsgToServer(QString msg)
                          get different value of QTcpsocket.

                          1 Reply Last reply
                          0
                          • aha_1980A aha_1980

                            And why are you using waitForConnected?

                            this cannot work. use signals&slots!

                            regards

                            J Offline
                            J Offline
                            JadeN001
                            wrote on last edited by
                            #21

                            @aha_1980 yeah i will correct it.but my problem is still there.

                            1 Reply Last reply
                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #22

                              Currently, with the code you provided, it seems you already have an architectural problem.

                              Can you describe what you are exactly trying to build ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              J 1 Reply Last reply
                              1
                              • SGaistS SGaist

                                Currently, with the code you provided, it seems you already have an architectural problem.

                                Can you describe what you are exactly trying to build ?

                                J Offline
                                J Offline
                                JadeN001
                                wrote on last edited by
                                #23

                                @SGaist I am creating one QTableview on clientside.when ever client connected,one editor for chatting will create in that tableview.

                                0_1530341586271_ju.png

                                If want to send message to John from this editor.but when i send message from particular editor the value of QtcpSocket i am getting is somthing like this "

                                in sendmsgserver QApplication(0x22fe28)
                                QIODevice::write (QApplication): device not open
                                

                                connection.cpp is class where socket is created.
                                formclient.cpp is class of widgets of chatting.

                                1 Reply Last reply
                                0
                                • J Offline
                                  J Offline
                                  JadeN001
                                  wrote on last edited by JadeN001
                                  #24

                                  Can anyone suggest me , have I worked in a proper way or not?

                                  1 Reply Last reply
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