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can not call function of different class

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  • JonBJ JonB

    @JadeN001
    OK, so you do get the qDebug() in on_pushButton_send_clicked() but not the first one even in send_MsgToServer(), right?

    J Offline
    J Offline
    JadeN001
    wrote on last edited by
    #8

    @JonB yeah. because send_MsgToServer() is getting called.

    JonBJ 1 Reply Last reply
    0
    • J JadeN001

      @JonB yeah. because send_MsgToServer() is getting called.

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by
      #9

      @JadeN001
      Do you have access to and know how to use a debugger, because that's what I would use?

      1 Reply Last reply
      1
      • J Offline
        J Offline
        JadeN001
        wrote on last edited by
        #10

        @koahnig @JonB I Don't have that much idea about debugger. Is there any alternative solution ?

        jsulmJ JonBJ 2 Replies Last reply
        0
        • J JadeN001

          @koahnig @JonB I Don't have that much idea about debugger. Is there any alternative solution ?

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #11

          @JadeN001 You should really learn to use a debugger. A debugger is one of the most important tools a programmer should use :-)

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          4
          • J JadeN001

            @koahnig @JonB I Don't have that much idea about debugger. Is there any alternative solution ?

            JonBJ Offline
            JonBJ Offline
            JonB
            wrote on last edited by JonB
            #12

            @JadeN001
            As @jsulm has just said, learning to use a debugger will in the long-run be the best time you spent! Just do it soon.

            In the meantime, in on_pushButton_send_clicked() just before you try to call mw->send_MsgToServer(send); I'd put in some more qDebug() statements which show some of the properties of your connection object via mw->.... You're looking to just verify that mw is indeed still pointing at some valid connection, just in case.....

            J 1 Reply Last reply
            4
            • JonBJ JonB

              @JadeN001
              As @jsulm has just said, learning to use a debugger will in the long-run be the best time you spent! Just do it soon.

              In the meantime, in on_pushButton_send_clicked() just before you try to call mw->send_MsgToServer(send); I'd put in some more qDebug() statements which show some of the properties of your connection object via mw->.... You're looking to just verify that mw is indeed still pointing at some valid connection, just in case.....

              J Offline
              J Offline
              JadeN001
              wrote on last edited by
              #13

              @JonB @jsulm yeah I really appreciate your suggestion. I will start.
              I have checked Value of object "mw" by qDebug(). and It returns proper object value.
              something like this :

              object :  connection(0x201c0350, name="connection")
              

              I thought that might be the issue is ,the object was not being generated properly.But i was wrong.

              JonBJ 1 Reply Last reply
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              • J JadeN001

                @JonB @jsulm yeah I really appreciate your suggestion. I will start.
                I have checked Value of object "mw" by qDebug(). and It returns proper object value.
                something like this :

                object :  connection(0x201c0350, name="connection")
                

                I thought that might be the issue is ,the object was not being generated properly.But i was wrong.

                JonBJ Offline
                JonBJ Offline
                JonB
                wrote on last edited by JonB
                #14

                @JadeN001
                Assuming it really is as you say, and you really have rebuilt your code etc., and you are compiling for/viewing debug, and it's not crashing, it's going to be pretty hard to answer how the line mw->send_MsgToServer(send) could simply "not get executed", without a debugger....

                One last thing I can think of, just in case. Your first line in send_MsgToServer() is:

                qDebug()<<"in sendmsgserver"<<m_pclientsocket;

                Just in case there's some problem serializing m_pclientsocket, temporarily change it to plain:

                qDebug()<<"in sendmsgserver"

                (I don't think there actually will have been an issue because I think you're only trying to print out the pointer here, but it's worth a try...)

                J 1 Reply Last reply
                0
                • JonBJ JonB

                  @JadeN001
                  Assuming it really is as you say, and you really have rebuilt your code etc., and you are compiling for/viewing debug, and it's not crashing, it's going to be pretty hard to answer how the line mw->send_MsgToServer(send) could simply "not get executed", without a debugger....

                  One last thing I can think of, just in case. Your first line in send_MsgToServer() is:

                  qDebug()<<"in sendmsgserver"<<m_pclientsocket;

                  Just in case there's some problem serializing m_pclientsocket, temporarily change it to plain:

                  qDebug()<<"in sendmsgserver"

                  (I don't think there actually will have been an issue because I think you're only trying to print out the pointer here, but it's worth a try...)

                  J Offline
                  J Offline
                  JadeN001
                  wrote on last edited by
                  #15

                  @JonB yeah u r right. Here is problem in m_pClientsocket. Thank you for direct me. now, I am trying to solve socket problem

                  1 Reply Last reply
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                  • J Offline
                    J Offline
                    JadeN001
                    wrote on last edited by JadeN001
                    #16

                    I have define m_pClientsocket in constructor of class
                    but it failed to access in send_MsgToServer().
                    because ,If I define in constuctor then when formclient class define the object on connection class

                    FormClient::FormClient(QString name, QWidget *parent) :
                        QWidget(parent),
                        ui(new Ui::FormClient)
                    {
                        ui->setupUi(this);
                        delegate=new mydelegate(this);
                        mw=new connection(this);
                     
                    }
                    

                    At that time value of socket is getting changed.
                    So the changes it bu moving the

                        m_pclientsocket= new QTcpSocket(this);
                    
                    

                    in to another main function.

                     void connection::on_pushButton_connect_clicked()
                    {
                        m_pclientsocket= new QTcpSocket(this);
                    
                        ui->textEdit_Sendname->clear();
                       m_pclientsocket->connectToHost(ui->textEdit_IP->toPlainText(),quint16(ui->textEdit_Port->toPlainText().toInt()));
                       if(m_pclientsocket->waitForConnected(1000)){
                       qDebug()<<"connected"<<m_pclientsocket;
                       ui->label_connection->setText("Connected to Server");
                       }
                    }
                    

                    send_MsgToServer() can not access it . where i am wrong.? what could be solution?

                    1 Reply Last reply
                    0
                    • J Offline
                      J Offline
                      JadeN001
                      wrote on last edited by JadeN001
                      #17

                      In send_MsgToServer(). the ans of

                      void connection::send_MsgToServer(QString msg)
                      { 
                      qDebug()<<"in sendmsgserver"<<m_pclientsocket;
                          m_pclientsocket->write(msg.toStdString().c_str());
                          qDebug()<<"message sended "<<msg;
                      }
                      
                      in sendmsgserver QApplication(0x22fe28)
                      QIODevice::write (QApplication): device not open
                      

                      what it is indicating? How can be value of socket be like QApplication.

                      1 Reply Last reply
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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #18

                        Hi,

                        Why are you creating a new QTcpSocket each time you call on_pushButton_connect_clicked ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        aha_1980A J 2 Replies Last reply
                        1
                        • SGaistS SGaist

                          Hi,

                          Why are you creating a new QTcpSocket each time you call on_pushButton_connect_clicked ?

                          aha_1980A Offline
                          aha_1980A Offline
                          aha_1980
                          Lifetime Qt Champion
                          wrote on last edited by
                          #19

                          And why are you using waitForConnected?

                          this cannot work. use signals&slots!

                          regards

                          Qt has to stay free or it will die.

                          J 1 Reply Last reply
                          1
                          • SGaistS SGaist

                            Hi,

                            Why are you creating a new QTcpSocket each time you call on_pushButton_connect_clicked ?

                            J Offline
                            J Offline
                            JadeN001
                            wrote on last edited by
                            #20

                            @SGaist because the Problem i am facing :
                            if I called new QTcpSocket from constructor,then

                            FormClient::FormClient(QString name, QWidget *parent) :
                                QWidget(parent),
                                ui(new Ui::FormClient)
                            {
                                ui->setupUi(this);
                                delegate=new mydelegate(this);
                                mw=new connection(this);
                             
                            }
                            

                            this class create QTcpSocket evety time when mw=new connection(this); called.
                            because of that the void connection::send_MsgToServer(QString msg)
                            get different value of QTcpsocket.

                            1 Reply Last reply
                            0
                            • aha_1980A aha_1980

                              And why are you using waitForConnected?

                              this cannot work. use signals&slots!

                              regards

                              J Offline
                              J Offline
                              JadeN001
                              wrote on last edited by
                              #21

                              @aha_1980 yeah i will correct it.but my problem is still there.

                              1 Reply Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #22

                                Currently, with the code you provided, it seems you already have an architectural problem.

                                Can you describe what you are exactly trying to build ?

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                J 1 Reply Last reply
                                1
                                • SGaistS SGaist

                                  Currently, with the code you provided, it seems you already have an architectural problem.

                                  Can you describe what you are exactly trying to build ?

                                  J Offline
                                  J Offline
                                  JadeN001
                                  wrote on last edited by
                                  #23

                                  @SGaist I am creating one QTableview on clientside.when ever client connected,one editor for chatting will create in that tableview.

                                  0_1530341586271_ju.png

                                  If want to send message to John from this editor.but when i send message from particular editor the value of QtcpSocket i am getting is somthing like this "

                                  in sendmsgserver QApplication(0x22fe28)
                                  QIODevice::write (QApplication): device not open
                                  

                                  connection.cpp is class where socket is created.
                                  formclient.cpp is class of widgets of chatting.

                                  1 Reply Last reply
                                  0
                                  • J Offline
                                    J Offline
                                    JadeN001
                                    wrote on last edited by JadeN001
                                    #24

                                    Can anyone suggest me , have I worked in a proper way or not?

                                    1 Reply Last reply
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