QTimer::singleShot()'s syntax
-
we cannot ask QTimer::singleShot() to call checkSimulationResults() directly since it expects a file name
You can with Qt5 and this is the root of your problem.
checkSimulationResults
always uses thefirst()
result but there's nothing assuring you every results isfirst()
at least once.- delete
callCheckSimulationResults
completely - Replace
QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
withQTimer::singleShot(0, this, std::bind(&SimulationExperimentViewWidget::checkSimulationResults,this,pFileName,SimulationExperimentViewSimulationWidget::None));
- delete
-
@mrjj: I am more than happy to accept that there may be something else that is "wrong" in my code. However, all I did in my code was replace one syntax with another. I didn't change anything else, just the call to the single shot, as mentioned in my original message. Yet, the behaviour I am getting is clearly different (and definitely reproducible). So, why?
@VRonin: thanks, I have just given it a try and I can indeed confirm that it works, but I am getting the same behaviour than I am getting when using the new signal/slot syntax. In other words, I am not getting the same behaviour that I am getting using the old syntax. So, it doesn't seem to be the root of my problem.
-
Hi,
I have recently updated the code of my project to use the new signal/slot syntax, and did this for my calls to QTimer::singleShot().
Thus, I replaced something like:
QTimer::singleShot(0, this, SLOT(callCheckSimulationResults()));
with:
QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
Now, the problem with the new syntax is that I have found that my
callCheckSimulationResults()
method doesn't get called as often as it does using the old syntax. So, are the two syntaxes different or are they supposed to be exactly the same?...For a bit of context, you may want to check a GitHub issue that I created for my project. As for the code where that single shot is done, you can find it here.
Thanks in advance for any help/suggestion,
Alan
@agarny said in QTimer::singleShot()'s syntax:
Now, the problem with the new syntax is that I have found that my
callCheckSimulationResults()
method doesn't get called as often as it does using the old syntax.What do you mean by "doesn't get called as often"? How often are you firing single-shot timers?
Place a
qDebug()
call just before each call toQTimer::singleShot()
and run your code to see if that reveals any clues. Do this using both the new and old syntaxes. -
@JKSH: I mean that, using the old syntax, my slot might get called 100 times while, using the new syntax, it might only get called 80 times. FWIW, I use that single slot mechanism to output simulation data that is being generated on the fly. In other words, my slot checks whether new simulation data is available and, if so, plots it.
Using the old syntax, everything gets plotted:
while using the new syntax, only some of my simulation data gets plotted:
Just look at the blue traces at the top. The beginning of those traces is plotted, but the end of them is not always plotted, and that is a direct consequence of the new syntax.
Regarding your suggestion, it's not that simple since the frequency of those calls to
QTimer::singleShot()
depends on how busy my computer is when running a simulation. All I can say is that using the old syntax, all my traces are full while, using the new syntax, some of them are full some not. -
@JKSH: I mean that, using the old syntax, my slot might get called 100 times while, using the new syntax, it might only get called 80 times. FWIW, I use that single slot mechanism to output simulation data that is being generated on the fly. In other words, my slot checks whether new simulation data is available and, if so, plots it.
Using the old syntax, everything gets plotted:
while using the new syntax, only some of my simulation data gets plotted:
Just look at the blue traces at the top. The beginning of those traces is plotted, but the end of them is not always plotted, and that is a direct consequence of the new syntax.
Regarding your suggestion, it's not that simple since the frequency of those calls to
QTimer::singleShot()
depends on how busy my computer is when running a simulation. All I can say is that using the old syntax, all my traces are full while, using the new syntax, some of them are full some not. -
@JKSH: I mean that, using the old syntax, my slot might get called 100 times while, using the new syntax, it might only get called 80 times. FWIW, I use that single slot mechanism to output simulation data that is being generated on the fly. In other words, my slot checks whether new simulation data is available and, if so, plots it.
Using the old syntax, everything gets plotted:
while using the new syntax, only some of my simulation data gets plotted:
Just look at the blue traces at the top. The beginning of those traces is plotted, but the end of them is not always plotted, and that is a direct consequence of the new syntax.
Regarding your suggestion, it's not that simple since the frequency of those calls to
QTimer::singleShot()
depends on how busy my computer is when running a simulation. All I can say is that using the old syntax, all my traces are full while, using the new syntax, some of them are full some not.@agarny said in QTimer::singleShot()'s syntax:
Just look at the blue traces at the top. The beginning of those traces is plotted, but the end of them is not always plotted, and that is a direct consequence of the new syntax.
Understood. The traces show symptoms of the pathology, but it reveals very little about the mechanism of the pathology.
We expect both syntaxes to perform exactly the same functions. We don't expect them to behave exactly the same under the hood though, because the old syntax involves searching a list of strings to find your slot, whereas the new syntax simply stores a function pointer to your slot. I expect the new syntax to be marginally more efficient so your computer should be marginally less "busy" during the simulation.
Some possible mechanisms I can think of (without reverse-engineering your whole project) are:
- There's a bug in QTimer.
- It sometimes fails to trigger as instructed.
- There's a race condition in your code.
- When you switched to the new syntax, its different behaviour under-the-hood caused the timings of different parts of your program to change relative to each other, which broke an assumption about execution order. Consequently, your code sometimes doesn't initialize a new single-shot timer when it should.
- Perhaps your code no longer gives the file enough time to be finalized before trying to read it again?
Regarding your suggestion, it's not that simple since the frequency of those calls to QTimer::singleShot() depends on how busy my computer is when running a simulation.
Then do your best to make your computer's busy-ness as uniform as possible during different trials -- just close all other programs and run this one only. Like in cell biology, it doesn't matter if each trial isn't exactly the same. As long as their environments are similar enough, they will still let you identify trends/patterns.
It's straightforward to check if mechanism #1 is responsible or not: Add
qDebug("PING");
just before QTimer::singleShot() and addqDebug("\tPONG");
to the top of callCheckSimulationResults().- If the number of PINGs is greater than the number of PONGs, that strongly suggests a bug in QTimer.
- If there are equal numbers of PINGs and PONGs, yet you still see truncated waveforms, then I'd suspect a bug in your code.
- There's a bug in QTimer.
-
@agarny mmh,
have you tried this with QTimer as a class member?
I would imagin that creating a QTimer-object a 100 times per second is a heavy task, and comes with a cost.@J.Hilk: do you mean something like:
static QTimer timer; timer.singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
If so, I have just given it a try, but to no avail (some traces are still incomplete) while, as you would, expect:
static QTimer timer; timer.singleShot(0, this, SLOT(callCheckSimulationResults()));
works fine.
-
@agarny said in QTimer::singleShot()'s syntax:
Just look at the blue traces at the top. The beginning of those traces is plotted, but the end of them is not always plotted, and that is a direct consequence of the new syntax.
Understood. The traces show symptoms of the pathology, but it reveals very little about the mechanism of the pathology.
We expect both syntaxes to perform exactly the same functions. We don't expect them to behave exactly the same under the hood though, because the old syntax involves searching a list of strings to find your slot, whereas the new syntax simply stores a function pointer to your slot. I expect the new syntax to be marginally more efficient so your computer should be marginally less "busy" during the simulation.
Some possible mechanisms I can think of (without reverse-engineering your whole project) are:
- There's a bug in QTimer.
- It sometimes fails to trigger as instructed.
- There's a race condition in your code.
- When you switched to the new syntax, its different behaviour under-the-hood caused the timings of different parts of your program to change relative to each other, which broke an assumption about execution order. Consequently, your code sometimes doesn't initialize a new single-shot timer when it should.
- Perhaps your code no longer gives the file enough time to be finalized before trying to read it again?
Regarding your suggestion, it's not that simple since the frequency of those calls to QTimer::singleShot() depends on how busy my computer is when running a simulation.
Then do your best to make your computer's busy-ness as uniform as possible during different trials -- just close all other programs and run this one only. Like in cell biology, it doesn't matter if each trial isn't exactly the same. As long as their environments are similar enough, they will still let you identify trends/patterns.
It's straightforward to check if mechanism #1 is responsible or not: Add
qDebug("PING");
just before QTimer::singleShot() and addqDebug("\tPONG");
to the top of callCheckSimulationResults().- If the number of PINGs is greater than the number of PONGs, that strongly suggests a bug in QTimer.
- If there are equal numbers of PINGs and PONGs, yet you still see truncated waveforms, then I'd suspect a bug in your code.
@JKSH: the data I am plotting doesn't come from a file, but is computed and then stored in memory. So, all my program does (through that single shot) is check whether new data is available and, if so, plots it.
Regarding your suggestion, it's not that simple since the frequency of those calls to QTimer::singleShot() depends on how busy my computer is when running a simulation.
Then do your best to make your computer's busy-ness as uniform as possible during different trials -- just close all other programs and run this one only. Like in cell biology, it doesn't matter if each trial isn't exactly the same. As long as their environments are similar enough, they will still let you identify trends/patterns.
Actually, I should take that comment back since my computer's CPU load is not that different when trying the old or new syntax.
It's straightforward to check if mechanism #1 is responsible or not: Add
qDebug("PING");
just before QTimer::singleShot() and addqDebug("\tPONG");
to the top of callCheckSimulationResults().- If the number of PINGs is greater than the number of PONGs, that strongly suggests a bug in QTimer.
- If there are equal numbers of PINGs and PONGs, yet you still see truncated waveforms, then I'd suspect a bug in your code.
I just had a quick go at it and the number of PINGs and PONGs is the same whether I use the old or new syntax. So, QTimer::singleShot() works as expected. However, there are more PINGs/PONGs using the old syntax than the new one, and I am not sure why yet...
- There's a bug in QTimer.
-
@J.Hilk: do you mean something like:
static QTimer timer; timer.singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
If so, I have just given it a try, but to no avail (some traces are still incomplete) while, as you would, expect:
static QTimer timer; timer.singleShot(0, this, SLOT(callCheckSimulationResults()));
works fine.
Not quite what I had in mind.
I meant something like this://.h QTimer myTimer;
//.cpp constructor { myTimer.setSingleShot(true); myTimer.setInterval(0); connect(&myTimer, &QTimer::timeout, &SimulationExperimentViewWidget::callCheckSimulationResults); }
and later in your code:
myTimer.start();
edit:
actually, you could also try a connect via MetaObject::invokeMethod, see how that behaves:
#if QT_VERSION >= 0x50a00 QMetaObject::invokeMethod(this, &SimulationExperimentViewWidget::callCheckSimulationResults,Qt::QueuedConnection); #else QMetaObject::invokeMethod(this,"callCheckSimulationResults",Qt::QueuedConnection); #endif
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Not quite what I had in mind.
I meant something like this://.h QTimer myTimer;
//.cpp constructor { myTimer.setSingleShot(true); myTimer.setInterval(0); connect(&myTimer, &QTimer::timeout, &SimulationExperimentViewWidget::callCheckSimulationResults); }
and later in your code:
myTimer.start();
edit:
actually, you could also try a connect via MetaObject::invokeMethod, see how that behaves:
#if QT_VERSION >= 0x50a00 QMetaObject::invokeMethod(this, &SimulationExperimentViewWidget::callCheckSimulationResults,Qt::QueuedConnection); #else QMetaObject::invokeMethod(this,"callCheckSimulationResults",Qt::QueuedConnection); #endif
@J.Hilk: ok, I have given your QTimer as a class member suggestion a go and some traces are incomplete, both using the old or new connect syntax, although it's (still) worse using the new syntax.
Well, I am using Qt 5.9.4, so I am not able to test
QMetaObject::invokeMethod(this, &SimulationExperimentViewWidget::callCheckSimulationResults, Qt::QueuedConnection);
but
QMetaObject::invokeMethod(this, &SimulationExperimentViewWidget::callCheckSimulationResults, Qt::QueuedConnection);
works as expected, but I imagine that it's not surprising. It's the other syntax that would be interesting to check.
-
@JKSH: the data I am plotting doesn't come from a file, but is computed and then stored in memory. So, all my program does (through that single shot) is check whether new data is available and, if so, plots it.
Regarding your suggestion, it's not that simple since the frequency of those calls to QTimer::singleShot() depends on how busy my computer is when running a simulation.
Then do your best to make your computer's busy-ness as uniform as possible during different trials -- just close all other programs and run this one only. Like in cell biology, it doesn't matter if each trial isn't exactly the same. As long as their environments are similar enough, they will still let you identify trends/patterns.
Actually, I should take that comment back since my computer's CPU load is not that different when trying the old or new syntax.
It's straightforward to check if mechanism #1 is responsible or not: Add
qDebug("PING");
just before QTimer::singleShot() and addqDebug("\tPONG");
to the top of callCheckSimulationResults().- If the number of PINGs is greater than the number of PONGs, that strongly suggests a bug in QTimer.
- If there are equal numbers of PINGs and PONGs, yet you still see truncated waveforms, then I'd suspect a bug in your code.
I just had a quick go at it and the number of PINGs and PONGs is the same whether I use the old or new syntax. So, QTimer::singleShot() works as expected. However, there are more PINGs/PONGs using the old syntax than the new one, and I am not sure why yet...
@agarny said in QTimer::singleShot()'s syntax:
I have given your QTimer as a class member suggestion a go and some traces are incomplete, both using the old or new connect syntax, although it's (still) worse using the new syntax.
- Your original code has the most overhead.
- The member-QTimer with old syntax has moderate overhead.
- The member-QTimer with new syntax has the least overhead.
Greater overhead means greater delays in triggering the slot, and greater delays seem to result in greater reliability in your plots. This strongly suggests to me that your code has a race condition.
If this is the case, then simply upgrading to a more powerful computer can give you incomplete traces too, even with your original code with old syntax.
@agarny said in QTimer::singleShot()'s syntax:
I just had a quick go at it and the number of PINGs and PONGs is the same whether I use the old or new syntax. So, QTimer::singleShot() works as expected. However, there are more PINGs/PONGs using the old syntax than the new one, and I am not sure why yet...
With the PING/PONG test in place, did you see any truncated waveforms?
Next, I'd investigate to see why fewer PINGs are being generated. I'm guessing your last if() is not entering the right case, so I'd probe that:
if (simulation->isRunning() || (simulationResultsSize != simulation->results()->size())) { mSimulationCheckResults << pFileName; qDebug() << "PING" << pFileName; QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults); } else if (!simulation->isRunning() && !simulation->isPaused()) { qDebug("\tEND"); mSimulationResultsSizes.remove(pFileName); simulationWidget->resetSimulationProgress(); } else { qDebug("\t???"); }
Other things that might be worth investigating:
- Log the values of
simulationResultsSize
andmSimulationResultsSizes.value(pFileName)
every call. Look for differences in values when you switch syntaxes. - Log the times of every call, using
QTime::currentTime()
orQElapsedTimer::elapsed()
(the latter needs a member object). Look for differences in values when you switch syntaxes.
-
Hi,
I have recently updated the code of my project to use the new signal/slot syntax, and did this for my calls to QTimer::singleShot().
Thus, I replaced something like:
QTimer::singleShot(0, this, SLOT(callCheckSimulationResults()));
with:
QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
Now, the problem with the new syntax is that I have found that my
callCheckSimulationResults()
method doesn't get called as often as it does using the old syntax. So, are the two syntaxes different or are they supposed to be exactly the same?...For a bit of context, you may want to check a GitHub issue that I created for my project. As for the code where that single shot is done, you can find it here.
Thanks in advance for any help/suggestion,
Alan
@agarny said in QTimer::singleShot()'s syntax:
I have recently updated the code of my project to use the new signal/slot syntax, and did this for my calls to QTimer::singleShot().
Just to absolutely clear (although you do seem to know what you are talking about, so this is perhaps obvious to you), given you are making this change:
- You're not doing the change against a different version/compilation of Qt, are you?
- Given that you are "cleaning up" code, there aren't any other changes to your code, are there?
-
@agarny said in QTimer::singleShot()'s syntax:
I have given your QTimer as a class member suggestion a go and some traces are incomplete, both using the old or new connect syntax, although it's (still) worse using the new syntax.
- Your original code has the most overhead.
- The member-QTimer with old syntax has moderate overhead.
- The member-QTimer with new syntax has the least overhead.
Greater overhead means greater delays in triggering the slot, and greater delays seem to result in greater reliability in your plots. This strongly suggests to me that your code has a race condition.
If this is the case, then simply upgrading to a more powerful computer can give you incomplete traces too, even with your original code with old syntax.
@agarny said in QTimer::singleShot()'s syntax:
I just had a quick go at it and the number of PINGs and PONGs is the same whether I use the old or new syntax. So, QTimer::singleShot() works as expected. However, there are more PINGs/PONGs using the old syntax than the new one, and I am not sure why yet...
With the PING/PONG test in place, did you see any truncated waveforms?
Next, I'd investigate to see why fewer PINGs are being generated. I'm guessing your last if() is not entering the right case, so I'd probe that:
if (simulation->isRunning() || (simulationResultsSize != simulation->results()->size())) { mSimulationCheckResults << pFileName; qDebug() << "PING" << pFileName; QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults); } else if (!simulation->isRunning() && !simulation->isPaused()) { qDebug("\tEND"); mSimulationResultsSizes.remove(pFileName); simulationWidget->resetSimulationProgress(); } else { qDebug("\t???"); }
Other things that might be worth investigating:
- Log the values of
simulationResultsSize
andmSimulationResultsSizes.value(pFileName)
every call. Look for differences in values when you switch syntaxes. - Log the times of every call, using
QTime::currentTime()
orQElapsedTimer::elapsed()
(the latter needs a member object). Look for differences in values when you switch syntaxes.
@JKSH said in QTimer::singleShot()'s syntax:
@agarny said in QTimer::singleShot()'s syntax:
I have given your QTimer as a class member suggestion a go and some traces are incomplete, both using the old or new connect syntax, although it's (still) worse using the new syntax.
- Your original code has the most overhead.
- The member-QTimer with old syntax has moderate overhead.
- The member-QTimer with new syntax has the least overhead.
Greater overhead means greater delays in triggering the slot, and greater delays seem to result in greater reliability in your plots. This strongly suggests to me that your code has a race condition.
Yes, I have just done some tests timing the interval with which my single shots are called and the intervals are greater with the old syntax.
If this is the case, then simply upgrading to a more powerful computer can give you incomplete traces too, even with your original code with old syntax.
I am happy to believe that, now that I have got those intervals.
With the PING/PONG test in place, did you see any truncated waveforms?
Yes, I did. In fact, looking at the plots I got, I couldn't tell the difference with or without the PING/PONG test.
-
@agarny said in QTimer::singleShot()'s syntax:
I have recently updated the code of my project to use the new signal/slot syntax, and did this for my calls to QTimer::singleShot().
Just to absolutely clear (although you do seem to know what you are talking about, so this is perhaps obvious to you), given you are making this change:
- You're not doing the change against a different version/compilation of Qt, are you?
- Given that you are "cleaning up" code, there aren't any other changes to your code, are there?
@JonB said in QTimer::singleShot()'s syntax:
@agarny said in QTimer::singleShot()'s syntax:
I have recently updated the code of my project to use the new signal/slot syntax, and did this for my calls to QTimer::singleShot().
Just to absolutely clear (although you do seem to know what you are talking about, so this is perhaps obvious to you), given you are making this change:
- You're not doing the change against a different version/compilation of Qt, are you?
- Given that you are "cleaning up" code, there aren't any other changes to your code, are there?
Indeed, I am using the same version of Qt (5.9.4) with both the old and new syntax. In fact, when it comes to this thread, the only thing I have done to my code is using either:
QTimer::singleShot(0, this, SLOT(callCheckSimulationResults()));
or
QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
The rest of my code is exactly the same.
-
@JonB said in QTimer::singleShot()'s syntax:
@agarny said in QTimer::singleShot()'s syntax:
I have recently updated the code of my project to use the new signal/slot syntax, and did this for my calls to QTimer::singleShot().
Just to absolutely clear (although you do seem to know what you are talking about, so this is perhaps obvious to you), given you are making this change:
- You're not doing the change against a different version/compilation of Qt, are you?
- Given that you are "cleaning up" code, there aren't any other changes to your code, are there?
Indeed, I am using the same version of Qt (5.9.4) with both the old and new syntax. In fact, when it comes to this thread, the only thing I have done to my code is using either:
QTimer::singleShot(0, this, SLOT(callCheckSimulationResults()));
or
QTimer::singleShot(0, this, &SimulationExperimentViewWidget::callCheckSimulationResults);
The rest of my code is exactly the same.
Your threading is all jumbled up, you can't just read and modify fields from objects that are in different threads ... if it works, it's the hand of god, if it doesn't work, it's the hand of god as well ... (and that one comes from an atheist)
To give you a straightforwardly obvious example:
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L95What's guarding
mCurrentPoint
?
I would also imagine you may get a lot of runtime warnings from Qt about objects being created beforeQApplication
(due to singletons) and possibly also warnings about destruction order or destructions from different threads. -
Your threading is all jumbled up, you can't just read and modify fields from objects that are in different threads ... if it works, it's the hand of god, if it doesn't work, it's the hand of god as well ... (and that one comes from an atheist)
To give you a straightforwardly obvious example:
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L95What's guarding
mCurrentPoint
?
I would also imagine you may get a lot of runtime warnings from Qt about objects being created beforeQApplication
(due to singletons) and possibly also warnings about destruction order or destructions from different threads.@kshegunov: yes, I think it's starting to become very clear that I am facing a race condition and that I have been pretty lucky these past few years. Ok, I guess I am going to have to check that very carefully. (In the end, it's a good thing that I decided to use the new syntax... (Positive thinking... :))
-
Your threading is all jumbled up, you can't just read and modify fields from objects that are in different threads ... if it works, it's the hand of god, if it doesn't work, it's the hand of god as well ... (and that one comes from an atheist)
To give you a straightforwardly obvious example:
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L95What's guarding
mCurrentPoint
?
I would also imagine you may get a lot of runtime warnings from Qt about objects being created beforeQApplication
(due to singletons) and possibly also warnings about destruction order or destructions from different threads.@kshegunov: by the way, no, I am not getting any runtime warnings from Qt.
-
@kshegunov: by the way, no, I am not getting any runtime warnings from Qt.
a race condition
More than one, I noticed at least several in that particular file.
by the way, no, I am not getting any runtime warnings from Qt.
I said you may, not that you are going to, as I didn't check the whole source. I spotted a place or two where you use the singleton, so that's usually accompanied by such warnings.
-
a race condition
More than one, I noticed at least several in that particular file.
by the way, no, I am not getting any runtime warnings from Qt.
I said you may, not that you are going to, as I didn't check the whole source. I spotted a place or two where you use the singleton, so that's usually accompanied by such warnings.
@kshegunov said in QTimer::singleShot()'s syntax:
a race condition
More than one, I noticed at least several in that particular file.
Would you mind letting me know (via MP, if you want) those you noticed?
by the way, no, I am not getting any runtime warnings from Qt.
I said you may, not that you are going to, as I didn't check the whole source. I spotted a place or two where you use the singleton, so that's usually accompanied by such warnings.
Yes, I know what you said. I was merely pointing out that, in my particular case, I am not getting runtime warnings.
Otherwise, when it comes to my singletons, I believe they are always used in the main thread. This being said, I am going to double check and also make sure that they are thread safe. So, thanks for the reminder.
-
@kshegunov said in QTimer::singleShot()'s syntax:
a race condition
More than one, I noticed at least several in that particular file.
Would you mind letting me know (via MP, if you want) those you noticed?
by the way, no, I am not getting any runtime warnings from Qt.
I said you may, not that you are going to, as I didn't check the whole source. I spotted a place or two where you use the singleton, so that's usually accompanied by such warnings.
Yes, I know what you said. I was merely pointing out that, in my particular case, I am not getting runtime warnings.
Otherwise, when it comes to my singletons, I believe they are always used in the main thread. This being said, I am going to double check and also make sure that they are thread safe. So, thanks for the reminder.
@agarny said in QTimer::singleShot()'s syntax:
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L207
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L214
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L215
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L217
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L235
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L236
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L237
https://github.com/opencor/opencor/blob/master/src/plugins/support/SimulationSupport/src/simulationworker.cpp#L244And so on ... the list is very, very long.
As far as I could see only the
SimulationWorker
object is moved to a separate thread, so you should focus your efforts there. For one don't pass it objects that are in different threads (e.g.Simulation
class'smSimulation
), as it gets quite alluring to just call methods on them (which is a race condition). Instead, move the setters ofSimulationWorker
as slots and emit signals when any of the private/calculated data has changed. Then you can connect those signals and slots from the outside and Qt will take care of the access serialization for you.