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Maximize application on display 2 when existing

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  • F Offline
    F Offline
    filipdns
    wrote on last edited by
    #11

    I'm using stackview main qml is like that:

    import QtQuick 2.9
    import QtQuick.Controls 2.1
    import QtQuick.Window 2.3
    import QtQuick.Controls.Styles 1.1
    import QtQuick.Controls 1.4
    
    ApplicationWindow {
        id: window
        visible: true   // this is mandatory
        visibility: Window.Maximized
        screen: Qt.application.screens[1] || null
    
        StackView {
            id: stackView
            //y:60
            anchors.fill: parent
            initialItem: GardePage {
                header: ToolBar {
                    width: parent.width
                    height: 60
                    style: ToolBarStyle {
                            padding {
                                left: 8
                                right: 8
                                top: 3
                                bottom: 3
                            }
                            background: Rectangle {
                                gradient: Gradient {
                                    GradientStop { position: 0 ; color: "black" }
                                    GradientStop { position: 1 ; color: "green" }
                                }
                            }
                        }
    
                    Label {
                        id: pageTitle
                        text: "KARDEX DU SIA DE L'IGN "
                        textFormat: Text.AutoText
                        fontSizeMode: Text.VerticalFit
                        font.pixelSize: 50
                        color: "lightgrey"
                        anchors.centerIn: parent
                        font.family: "Times New Roman"
                        font.bold: true
                        font.italic: true
    
                    }
                }
            }
        }
    }
    
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    • F Offline
      F Offline
      filipdns
      wrote on last edited by
      #12

      you probably see I'm importing 2 QtQuick.Controls, the 1.4 and the 2.1, It's not an error, don't ask me why but some functions work with one and other with the other, 2.1 don't take all function of the 1.4...

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      • jpnurmiJ Offline
        jpnurmiJ Offline
        jpnurmi
        wrote on last edited by
        #13

        It's fine to import QtQuick.Controls 1.x and QtQuick.Controls 2.x in the same file, but only if you specify namespaces to avoid conflicts. In this particular QML file, you're not actually using QtQuick.Controls 2.x for anything. The ApplicationWindow, StackView, ToolBar, and Label types provided by QtQuick.Controls 2.x are all overridden by the QtQuick.Controls 1.x import that comes later.

        The correct way to mix QQC1 and QQC2:

        import QtQuick.Controls 1.x as C1
        import QtQuick.Controls 2.x as C2
        
        C2.ApplicationWindow {
            // ...
            C1.ToolBar {
                // ...
            }
            // ...
        }
        

        How you call the namespaces is up to you, but as long as at least one of the overlapping imports has a namespace, you avoid a lot of confusion. However, I don't see anything in this file that cannot be done with Qt Quick Controls 2. The changes are minimal:

        import QtQuick 2.9
        import QtQuick.Controls 2.1
        import QtQuick.Window 2.3
        
        ApplicationWindow {
            id: window
            visible: true   // this is mandatory
            visibility: Window.Maximized
            screen: Qt.application.screens[1] || null
        
            StackView {
                id: stackView
                anchors.fill: parent
                initialItem: GardePage {
                    header: ToolBar {
                        width: parent.width
                        height: 60
                        leftPadding: 8
                        rightPadding: 8
                        topPadding: 3
                        bottomPadding: 3
                        background: Rectangle {
                            gradient: Gradient {
                                GradientStop { position: 0 ; color: "black" }
                                GradientStop { position: 1 ; color: "green" }
                            }
                        }
        
                        Label {
                            id: pageTitle
                            text: "KARDEX DU SIA DE L'IGN "
                            textFormat: Text.AutoText
                            fontSizeMode: Text.VerticalFit
                            font.pixelSize: 50
                            color: "lightgrey"
                            anchors.centerIn: parent
                            font.family: "Times New Roman"
                            font.bold: true
                            font.italic: true
                        }
                    }
                }
            }
        }
        
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        • F Offline
          F Offline
          filipdns
          wrote on last edited by
          #14

          Thank you very much.

          Then now, with [1] the application start correctly on screen 2 fine, but with [0] or [2] the application start on screen were my mouse is

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          • jpnurmiJ Offline
            jpnurmiJ Offline
            jpnurmi
            wrote on last edited by
            #15

            This statement:

            screen: Qt.application.screens[1] || null
            

            means that the second screen will be set, or if not available (no such entry in the array == undefined) it assigns null instead to avoid:

            Cannot assign undefined to Screen
            

            It’s an example. Adapt it to your needs.

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            • F Offline
              F Offline
              filipdns
              wrote on last edited by filipdns
              #16

              yes understood but If I want to have 2 qt applications and force 1 in screen 1 and other on screen 2, how do that?
              I try :

              screen: Qt.application.screens[0]

              but it's not working

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              • jpnurmiJ Offline
                jpnurmiJ Offline
                jpnurmi
                wrote on last edited by jpnurmi
                #17

                On which platform? If screen: Qt.application.screens[0] doesn't place the window on the primary screen, you should report a bug at bugreports.qt.io and provide details about the platform. Provide a minimal but complete runnable test case without references to any GardePage and others. Explain what you are doing, what you expect to happen, and what you get instead.

                I don't have access to a suitable environment right now to be able to test, but out of curiosity, does it make any difference if you assign the screen in Component.onCompleted?

                Window {
                    Component.onCompleted: screen = Qt.application.screens[0]
                }
                

                Also, have you inspected, what is the contents of the Qt.application.screens array, actually?

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                • F Offline
                  F Offline
                  filipdns
                  wrote on last edited by
                  #18

                  no difference with

                  Component.onCompleted: screen = Qt.application.screens[0]
                  
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                  • jpnurmiJ Offline
                    jpnurmiJ Offline
                    jpnurmi
                    wrote on last edited by
                    #19

                    What about in C++?

                    #include <QtGui>
                    #include <QtDebug>
                    
                    int main(int argc, char *argv[])
                    {
                        QGuiApplication app(argc, argv);
                    
                        QWindow window;
                        window.resize(100, 100);
                        window.setScreen(app.screens().value(1));
                        window.show();
                    
                        qDebug() << "available:" << app.screens();
                        qDebug() << "primary:" << app.primaryScreen();
                        qDebug() << "window:" << window.screen();
                    
                        return app.exec();
                    }
                    
                    F 1 Reply Last reply
                    0
                    • jpnurmiJ jpnurmi

                      What about in C++?

                      #include <QtGui>
                      #include <QtDebug>
                      
                      int main(int argc, char *argv[])
                      {
                          QGuiApplication app(argc, argv);
                      
                          QWindow window;
                          window.resize(100, 100);
                          window.setScreen(app.screens().value(1));
                          window.show();
                      
                          qDebug() << "available:" << app.screens();
                          qDebug() << "primary:" << app.primaryScreen();
                          qDebug() << "window:" << window.screen();
                      
                          return app.exec();
                      }
                      
                      F Offline
                      F Offline
                      filipdns
                      wrote on last edited by filipdns
                      #20

                      @jpnurmi debug say:
                      available: (QScreen(0x3923528, name="\\.\DISPLAY1"), QScreen(0x39236b0, name="\\.\DISPLAY2"))
                      primary: QScreen(0x3923528, name="\\.\DISPLAY1")
                      window: QScreen(0x3923528, name="\\.\DISPLAY1")

                      or

                      available: (QScreen(0x36b0f30, name="\\.\DISPLAY1"), QScreen(0x36b1160, name="\\.\DISPLAY2"))
                      primary: QScreen(0x36b0f30, name="\\.\DISPLAY1")
                      window: QScreen(0x36b1160, name="\\.\DISPLAY2")

                      following mouse position window: QScreen switch to DISPLAY1 or DISPLAY2
                      changing
                      window.setScreen(app.screens().value(0));
                      to
                      window.setScreen(app.screens().value(1));
                      nothing change

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