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Text is not updated in qwidget.

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  • K Offline
    K Offline
    kumararajas
    wrote on last edited by
    #22
    This post is deleted!
    1 Reply Last reply
    0
    • K kumararajas

      @sootoo23 Both, setText functions does not get called at all. Hence, text is not displayed.

      And I don't know why 'blocksignals' function is used here.

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #23

      @kumararajas said in Text is not updated in qwidget.:

      And I don't know why 'blocksignals' function is used here.

      Wow, I didn't notice at all!

      @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

      Menu_Timer->blockSignals(true); // WHY?
      

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      S 2 Replies Last reply
      4
      • jsulmJ jsulm

        @kumararajas said in Text is not updated in qwidget.:

        And I don't know why 'blocksignals' function is used here.

        Wow, I didn't notice at all!

        @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

        Menu_Timer->blockSignals(true); // WHY?
        
        S Offline
        S Offline
        sootoo23
        wrote on last edited by sootoo23
        #24

        @jsulm @kumararajas
        The main problem is not a block signal.
        The Timer is already blocked from use.

        Timer has nothing to do with the problem.

        The code that I uploaded is the code that removed the infinite loop (timer).

        Mainwindow.cpp -> menuQwidget->show();
        menuQwidget.cpp -> Dialog_Keypad->exec();

        ------------DialogKeypad.cpp------------
        my problem... not updated >>>>> LB_SetVal->setText(SetValue);

        1 Reply Last reply
        0
        • jsulmJ jsulm

          @kumararajas said in Text is not updated in qwidget.:

          And I don't know why 'blocksignals' function is used here.

          Wow, I didn't notice at all!

          @sootoo23 Why do you block the timer signals? This way you cannot expect the signals to be emitted and the slots called!

          Menu_Timer->blockSignals(true); // WHY?
          
          S Offline
          S Offline
          sootoo23
          wrote on last edited by sootoo23
          #25

          @jsulm @kumararajas
          ------------mainwindow.cpp------------
          MainWindow::MainWindow(QWidget *parent) :
          QMainWindow(parent),
          ui(new Ui::MainWindow)
          {
          ...
          ...
          #if (0)
          //Removed endless loop timer
          Hometimer = new QTimer(this);
          connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
          Hometimer->start(1000);
          #endif
          }
          void MainWindow::HomeInfo_Update()
          {
          ...
          ...
          ui->lb_HomeClk->setText(QString(TimeBuf));
          ...
          }

          ------------menuQwidget.cpp------------
          wnd_menu::wnd_menu(QWidget *parent) :
          QWidget(parent),
          ui(new Ui::wnd_menu)
          {
          ...
          ...
          #if (0)
          //Removed endless loop timer
          Menu_Timer = new QTimer;
          connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
          Menu_Timer->start(1000);
          Menu_Timer->blockSignals(true);
          #endif
          }

          void wnd_menu::MenuInfo_Update()
          {
          ...
          ...
          ui->lb_MenuClk->setText(QString(TimeBuf));
          ...
          ...
          }

          ------------DialogKeypad.cpp------------
          Dialog_Keypad::Dialog_Keypad(QWidget *parent) :
          QDialog(parent),
          ui(new Ui::Dialog_Keypad)
          {
          ui->setupUi(this);

          QString img_path = "/images/Keypad.jpg";
          QImage img(img_path);    
          QPixmap buf = QPixmap::fromImage(img);    
          QGraphicsScene* MenuScene = new QGraphicsScene;
          
          ui->KeypadFrame->setScene(MenuScene);
          MenuScene->addPixmap(buf);
          
          //text color setting
          QPalette* palette = new QPalette();
          palette->setColor(QPalette::WindowText,Qt::yellow);
          ui->lb_SettingValue->setPalette(*palette);	
          
          
          connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
          
          KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
          KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
          KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
          KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
          KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
          KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
          KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
          KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
          KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
          KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
          KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
          
          connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
          

          }

          void Dialog_Keypad::SetKeypadData(int val)
          {
          char keypadBuf[30] = {0,};
          QLabel* LB_SetVal;

          if(CurKeypadType == KEYPAD_NORMAL)
          	LB_SetVal = ui->lb_SettingValue;
          else if(CurKeypadType == KEYPAD_NETWORK)
          	LB_SetVal = ui->lb_NetSetVal;
          else if(CurKeypadType == KEYPAD_PASSWORD)
          	LB_SetVal = ui->lb_PWSetVal;
          else 
          	LB_SetVal = ui->lb_SettingValue;
          
          if(CurKeypadType == KEYPAD_PASSWORD)
          {
          	if(LB_SetVal->text().size() > 3)
          	{
          		printf("[%s] Password Length Over. :%s \n", __FUNCTION__, QByteArray(LB_SetVal->text().toLocal8Bit()).data());
          		return;
          	}
          	
          	SetValue = SetValue + QString::number(val);
          	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(), "*");
          	LB_SetVal->setText(QString(keypadBuf));
          	return;
          }
          else if(CurKeypadType == KEYPAD_NETWORK)
          {
          	if(LB_SetVal->text().size() > 14)
          	{
          		printf("[%s] Network Setting Str Length Over.\n", __FUNCTION__);
          		return;
          	}
          	
          	if(val == 100) //dot.
          		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
          	else if((LB_SetVal->text().size() == 3)
          			|| (LB_SetVal->text().size() == 7)
          			|| (LB_SetVal->text().size() == 11))
          		sprintf((char *)keypadBuf, "%s.%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
          	else
          		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
          }
          else
          {		
          	if(val == 100) //dot.
          		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
          	else
          		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
          }
          
          SetValue = QString(keypadBuf);
           My Problem >> LB_SetVal->setText(SetValue);
          
          //qApp->processEvents();
          //qApp->sendPostedEvents();
          //qApp->processEvents(QEventLoop::ExcludeUserInput);
          //LB_SetVal->repaint();
          //LB_SetVal->parentWidget()->repaint();
          //LB_SetVal->update();
          //LB_SetVal->parentWidget()->update();
          
          printf("[%s] %s\n", __FUNCTION__, keypadBuf);
          

          }

          J.HilkJ 1 Reply Last reply
          0
          • S sootoo23

            @jsulm @kumararajas
            ------------mainwindow.cpp------------
            MainWindow::MainWindow(QWidget *parent) :
            QMainWindow(parent),
            ui(new Ui::MainWindow)
            {
            ...
            ...
            #if (0)
            //Removed endless loop timer
            Hometimer = new QTimer(this);
            connect(Hometimer, SIGNAL(timeout()),this,SLOT(HomeInfo_Update()));
            Hometimer->start(1000);
            #endif
            }
            void MainWindow::HomeInfo_Update()
            {
            ...
            ...
            ui->lb_HomeClk->setText(QString(TimeBuf));
            ...
            }

            ------------menuQwidget.cpp------------
            wnd_menu::wnd_menu(QWidget *parent) :
            QWidget(parent),
            ui(new Ui::wnd_menu)
            {
            ...
            ...
            #if (0)
            //Removed endless loop timer
            Menu_Timer = new QTimer;
            connect(Menu_Timer, SIGNAL (timeout()), this, SLOT(MenuInfo_Update()));
            Menu_Timer->start(1000);
            Menu_Timer->blockSignals(true);
            #endif
            }

            void wnd_menu::MenuInfo_Update()
            {
            ...
            ...
            ui->lb_MenuClk->setText(QString(TimeBuf));
            ...
            ...
            }

            ------------DialogKeypad.cpp------------
            Dialog_Keypad::Dialog_Keypad(QWidget *parent) :
            QDialog(parent),
            ui(new Ui::Dialog_Keypad)
            {
            ui->setupUi(this);

            QString img_path = "/images/Keypad.jpg";
            QImage img(img_path);    
            QPixmap buf = QPixmap::fromImage(img);    
            QGraphicsScene* MenuScene = new QGraphicsScene;
            
            ui->KeypadFrame->setScene(MenuScene);
            MenuScene->addPixmap(buf);
            
            //text color setting
            QPalette* palette = new QPalette();
            palette->setColor(QPalette::WindowText,Qt::yellow);
            ui->lb_SettingValue->setPalette(*palette);	
            
            
            connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            
            KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
            KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
            KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
            KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
            KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
            KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
            KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
            KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
            KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
            KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
            KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
            
            connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
            

            }

            void Dialog_Keypad::SetKeypadData(int val)
            {
            char keypadBuf[30] = {0,};
            QLabel* LB_SetVal;

            if(CurKeypadType == KEYPAD_NORMAL)
            	LB_SetVal = ui->lb_SettingValue;
            else if(CurKeypadType == KEYPAD_NETWORK)
            	LB_SetVal = ui->lb_NetSetVal;
            else if(CurKeypadType == KEYPAD_PASSWORD)
            	LB_SetVal = ui->lb_PWSetVal;
            else 
            	LB_SetVal = ui->lb_SettingValue;
            
            if(CurKeypadType == KEYPAD_PASSWORD)
            {
            	if(LB_SetVal->text().size() > 3)
            	{
            		printf("[%s] Password Length Over. :%s \n", __FUNCTION__, QByteArray(LB_SetVal->text().toLocal8Bit()).data());
            		return;
            	}
            	
            	SetValue = SetValue + QString::number(val);
            	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(), "*");
            	LB_SetVal->setText(QString(keypadBuf));
            	return;
            }
            else if(CurKeypadType == KEYPAD_NETWORK)
            {
            	if(LB_SetVal->text().size() > 14)
            	{
            		printf("[%s] Network Setting Str Length Over.\n", __FUNCTION__);
            		return;
            	}
            	
            	if(val == 100) //dot.
            		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
            	else if((LB_SetVal->text().size() == 3)
            			|| (LB_SetVal->text().size() == 7)
            			|| (LB_SetVal->text().size() == 11))
            		sprintf((char *)keypadBuf, "%s.%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
            	else
            		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
            }
            else
            {		
            	if(val == 100) //dot.
            		sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
            	else
            		sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
            }
            
            SetValue = QString(keypadBuf);
             My Problem >> LB_SetVal->setText(SetValue);
            
            //qApp->processEvents();
            //qApp->sendPostedEvents();
            //qApp->processEvents(QEventLoop::ExcludeUserInput);
            //LB_SetVal->repaint();
            //LB_SetVal->parentWidget()->repaint();
            //LB_SetVal->update();
            //LB_SetVal->parentWidget()->update();
            
            printf("[%s] %s\n", __FUNCTION__, keypadBuf);
            

            }

            J.HilkJ Online
            J.HilkJ Online
            J.Hilk
            Moderators
            wrote on last edited by
            #26

            @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.

            Since I'm assuming your running Qt 5.X try it with lambdas

            replace

            connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
            
            KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
            KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
            KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
            KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
            KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
            KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
            KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
            KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
            KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
            KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
            KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
            
            connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
            

            with

            connect(ui->Keypad_Num0, QPusButton::clicked, this, [=]{SetKeypadData(0);});
            connect(ui->Keypad_Num1, QPusButton::clicked, this, [=]{SetKeypadData(1);});
            connect(ui->Keypad_Num2, QPusButton::clicked, this, [=]{SetKeypadData(2);});
            connect(ui->Keypad_Num3, QPusButton::clicked, this, [=]{SetKeypadData(3);});
            connect(ui->Keypad_Num4, QPusButton::clicked, this, [=]{SetKeypadData(4);});
            connect(ui->Keypad_Num5, QPusButton::clicked, this, [=]{SetKeypadData(5);});
            connect(ui->Keypad_Num6, QPusButton::clicked, this, [=]{SetKeypadData(6);});
            connect(ui->Keypad_Num7, QPusButton::clicked, this, [=]{SetKeypadData(7);});
            connect(ui->Keypad_Num8, QPusButton::clicked, this, [=]{SetKeypadData(8);});
            connect(ui->Keypad_Num9, QPusButton::clicked, this, [=]{SetKeypadData(9);});
            connect(ui->Keypad_Dot,  QPusButton::clicked, this, [=]{SetKeypadData(100);});
            

            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


            Q: What's that?
            A: It's blue light.
            Q: What does it do?
            A: It turns blue.

            S 1 Reply Last reply
            0
            • J.HilkJ J.Hilk

              @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.

              Since I'm assuming your running Qt 5.X try it with lambdas

              replace

              connect(ui->Keypad_Num0, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num1, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num2, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num3, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num4, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num5, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num6, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num7, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num8, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Num9, SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              connect(ui->Keypad_Dot,  SIGNAL(clicked()), &KeyPadMapper, SLOT(map()));
              
              KeyPadMapper.setMapping(ui->Keypad_Num0, 0);
              KeyPadMapper.setMapping(ui->Keypad_Num1, 1);
              KeyPadMapper.setMapping(ui->Keypad_Num2, 2);
              KeyPadMapper.setMapping(ui->Keypad_Num3, 3);
              KeyPadMapper.setMapping(ui->Keypad_Num4, 4);
              KeyPadMapper.setMapping(ui->Keypad_Num5, 5);
              KeyPadMapper.setMapping(ui->Keypad_Num6, 6);
              KeyPadMapper.setMapping(ui->Keypad_Num7, 7);
              KeyPadMapper.setMapping(ui->Keypad_Num8, 8);
              KeyPadMapper.setMapping(ui->Keypad_Num9, 9);
              KeyPadMapper.setMapping(ui->Keypad_Dot, 100);
              
              connect(&KeyPadMapper, SIGNAL(mapped(int)), this, SLOT(SetKeypadData(int)));
              

              with

              connect(ui->Keypad_Num0, QPusButton::clicked, this, [=]{SetKeypadData(0);});
              connect(ui->Keypad_Num1, QPusButton::clicked, this, [=]{SetKeypadData(1);});
              connect(ui->Keypad_Num2, QPusButton::clicked, this, [=]{SetKeypadData(2);});
              connect(ui->Keypad_Num3, QPusButton::clicked, this, [=]{SetKeypadData(3);});
              connect(ui->Keypad_Num4, QPusButton::clicked, this, [=]{SetKeypadData(4);});
              connect(ui->Keypad_Num5, QPusButton::clicked, this, [=]{SetKeypadData(5);});
              connect(ui->Keypad_Num6, QPusButton::clicked, this, [=]{SetKeypadData(6);});
              connect(ui->Keypad_Num7, QPusButton::clicked, this, [=]{SetKeypadData(7);});
              connect(ui->Keypad_Num8, QPusButton::clicked, this, [=]{SetKeypadData(8);});
              connect(ui->Keypad_Num9, QPusButton::clicked, this, [=]{SetKeypadData(9);});
              connect(ui->Keypad_Dot,  QPusButton::clicked, this, [=]{SetKeypadData(100);});
              
              S Offline
              S Offline
              sootoo23
              wrote on last edited by
              #27

              @J.Hilk said in Text is not updated in qwidget.:

              @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.
              Since I'm assuming your running Qt 5.X try it with lambdas
              replace

              mapping is not wrong.
              The function connected is called well and the output from the function is coming out well.

              J.HilkJ 1 Reply Last reply
              0
              • S sootoo23

                @J.Hilk said in Text is not updated in qwidget.:

                @sootoo23 Maybe you're doing the mapping wrong? I don't use it often, once in years I believe. So I'm not sure.
                Since I'm assuming your running Qt 5.X try it with lambdas
                replace

                mapping is not wrong.
                The function connected is called well and the output from the function is coming out well.

                J.HilkJ Online
                J.HilkJ Online
                J.Hilk
                Moderators
                wrote on last edited by
                #28

                @sootoo23 you're going through a loot of loops to create your QString,
                are you sure that QString(keypadBuf) returns a valid QString? and not an empty one for example?

                as a side not this one, for example could be reduced

                {		
                   if(val == 100) //dot.
                   	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                   else
                   	sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                }
                SetValue = QString(keypadBuf);
                LB_SetVal->setText(SetValue);
                
                //to
                QString str = LB_SetVal->text() + val == 100 ? "." : QString::number(val);
                
                LB_SetVal->setText(str);
                

                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                Q: What's that?
                A: It's blue light.
                Q: What does it do?
                A: It turns blue.

                S 1 Reply Last reply
                0
                • J.HilkJ J.Hilk

                  @sootoo23 you're going through a loot of loops to create your QString,
                  are you sure that QString(keypadBuf) returns a valid QString? and not an empty one for example?

                  as a side not this one, for example could be reduced

                  {		
                     if(val == 100) //dot.
                     	sprintf((char *)keypadBuf, "%s%s", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),".");
                     else
                     	sprintf((char *)keypadBuf, "%s%d", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),val);
                  }
                  SetValue = QString(keypadBuf);
                  LB_SetVal->setText(SetValue);
                  
                  //to
                  QString str = LB_SetVal->text() + val == 100 ? "." : QString::number(val);
                  
                  LB_SetVal->setText(str);
                  
                  S Offline
                  S Offline
                  sootoo23
                  wrote on last edited by
                  #29

                  @J.Hilk
                  The value is always good.
                  The problem is that settext can not be updated even if you put any value.

                  J.HilkJ 1 Reply Last reply
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                  • S sootoo23

                    @J.Hilk
                    The value is always good.
                    The problem is that settext can not be updated even if you put any value.

                    J.HilkJ Online
                    J.HilkJ Online
                    J.Hilk
                    Moderators
                    wrote on last edited by
                    #30

                    @sootoo23 said in Text is not updated in qwidget.:

                    @J.Hilk
                    The value is always good.
                    The problem is that settext can not be updated even if you put any value.

                    I'm sorry, but the problem is with 99.9% certainty not the setText function I would say 1 of 4 things is the case:

                    • LB_SetVal is invalid or wrong. Doubtful because you say you calculate the correct value
                    • SetValue = QString(keypadBuf); returns an invalid or incorrect string. You can test this by setting a breakpoint and debuging, or printing SetValue to the console. e.g qDebug() << SetValue;
                    • You're blocking the event loop and your ui doesnt get updated
                    • Maybe you have set bool QObject::blockSignals(bool block) to true somewhere that is messing things up

                    also, what Qt-Version and compiler is this btw?


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                    • J.HilkJ J.Hilk

                      @sootoo23 said in Text is not updated in qwidget.:

                      @J.Hilk
                      The value is always good.
                      The problem is that settext can not be updated even if you put any value.

                      I'm sorry, but the problem is with 99.9% certainty not the setText function I would say 1 of 4 things is the case:

                      • LB_SetVal is invalid or wrong. Doubtful because you say you calculate the correct value
                      • SetValue = QString(keypadBuf); returns an invalid or incorrect string. You can test this by setting a breakpoint and debuging, or printing SetValue to the console. e.g qDebug() << SetValue;
                      • You're blocking the event loop and your ui doesnt get updated
                      • Maybe you have set bool QObject::blockSignals(bool block) to true somewhere that is messing things up

                      also, what Qt-Version and compiler is this btw?

                      S Offline
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                      sootoo23
                      wrote on last edited by
                      #31

                      @J.Hilk

                      I found something strange.
                       After changing the data to "Settext", execute hide () on the QWidget and show () again.
                       I confirmed that it was updated.

                      1. LB_SetVal is always good.
                        -> printf("LB_SetVal: %s, KeypadBuf: %s \n", QByteArray(LB_SetVal->text().toLocal8Bit()).data(),keypadBuf);
                      2. I removed all blockSignals.
                        -> The QWidget in problem has no Timer and no BlockSignal.
                      1 Reply Last reply
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