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Q_Properties in a Qt program

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  • tomyT Offline
    tomyT Offline
    tomy
    wrote on last edited by tomy
    #20

    OK, thank you.
    What is the role of intersected(rect).isEmpty() in that instruction, please?
    That part seems to check if there even is any widget (area) for painting! It also seemingly compares some two rectangles!

    All the painting happens based on that line in the code.

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    • VRoninV Offline
      VRoninV Offline
      VRonin
      wrote on last edited by VRonin
      #21

      That's exactly what I'm explaining. event->region() is the area that need to be repainted (the one under the notepad in my previous example). If rect (which is 1 image pixel zoomed) is inside that region then repaint it, otherwise just skip it. You can actually remove that if altogether, it's there just to make the paint faster to avoid repainting regions that did not need repainting

      "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
      ~Napoleon Bonaparte

      On a crusade to banish setIndexWidget() from the holy land of Qt

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      • tomyT Offline
        tomyT Offline
        tomy
        wrote on last edited by
        #22

        Thanks.

        That if-condition is for "the whole" painting I think. I removed the condition and it made the parameter event be left uselessly! I can't accept that condition is useful.

        About another if-condition: if(event->buttons() & Qt::LeftButton) in the mouseMoveEvent. Here it has used a bit-wise and (&) while the operator == will work too.

        Both sides are of the sate type (left, right or middle button). Why a bit-wise operator? (&)

        And how could we convince ourselves that, that operator works correctly for that condition, please?

        VRoninV 1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #23

          Hi
          The bitwise & is used as the information is created that way. (using OR)
          If multiple buttons were pressed, using == would fail even the Qt::LeftButton was actually also pressed.
          So when a valued is created by using OR. the only correct way is to use & to check if that bit/bits is set.

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          • tomyT tomy

            Thanks.

            That if-condition is for "the whole" painting I think. I removed the condition and it made the parameter event be left uselessly! I can't accept that condition is useful.

            About another if-condition: if(event->buttons() & Qt::LeftButton) in the mouseMoveEvent. Here it has used a bit-wise and (&) while the operator == will work too.

            Both sides are of the sate type (left, right or middle button). Why a bit-wise operator? (&)

            And how could we convince ourselves that, that operator works correctly for that condition, please?

            VRoninV Offline
            VRoninV Offline
            VRonin
            wrote on last edited by
            #24

            @tomy said in Q_Properties in a Qt program:

            I removed the condition and it made the parameter event be left uselessly!

            It's not uncommon to have useless arguments. There is even a macro Q_UNUSED to suppress warnings regarding useless parameters

            And how could we convince ourselves that, that operator works correctly for that condition, please?

            think of if as "it executes the next block if the argument is not 0. event->buttons() & Qt::LeftButton will return 0 only if the Qt::LeftButton bit is not set

            "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
            ~Napoleon Bonaparte

            On a crusade to banish setIndexWidget() from the holy land of Qt

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            • tomyT Offline
              tomyT Offline
              tomy
              wrote on last edited by
              #25

              Thank you. But I still haven't got it.
              The bitwise operators as their names express work on bits (0 and 1).
              Do you mean that the states event->buttons() and Qt::LeftButton return are actually bits? event->buttons() returns a bit (0 or 1) and Qt::LeftButton also returns a bit (1 or 0). Then that bitwise operator &, operates on the two states and returns the result according to the && rule?

              jsulmJ 1 Reply Last reply
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              • tomyT tomy

                Thank you. But I still haven't got it.
                The bitwise operators as their names express work on bits (0 and 1).
                Do you mean that the states event->buttons() and Qt::LeftButton return are actually bits? event->buttons() returns a bit (0 or 1) and Qt::LeftButton also returns a bit (1 or 0). Then that bitwise operator &, operates on the two states and returns the result according to the && rule?

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by jsulm
                #26

                @tomy Please check the definition of http://doc.qt.io/qt-5/qt.html#MouseButton-enum, LeftButton has a value of 0x00000001
                It is not a bit it is an integer.
                If you do a bitwise & with for example 0x00000011 you will get 0x00000001 which is not 0 and as such true:

                0x00000011 & 0x00000001 = 0x00000001 // true
                0x00000010 & 0x00000001 = 0x00000000 // false
                

                This has nothing to do with Qt - C/C++ basics.

                https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • tomyT Offline
                  tomyT Offline
                  tomy
                  wrote on last edited by
                  #27

                  @jsulm

                  0x00000011 & 0x00000001 = 0x00000001 // true
                  0x00000010 & 0x00000001 = 0x00000000 // false
                  

                  Thanks.

                  What's the criteria to consider it true/false? By the least-valuable bit?
                  I implemented the instructions for all three buttons.

                  Qt::LeftButton 0x00000001
                  Qt::RightButton 0x00000002
                  Qt::MidButton 0x00000004

                  Yes, they are integers and we will have one of those values if its corresponding button is pressed.
                  If we press "any" key (of the mouse) we will have a true value on the left side (event->buttons()). For instance, we press the midbutton. So on the left side we have a value true and on the right we have a value 4:

                  true & 4 = 0x00000100 // true or false
                  

                  Now is it interpreted true or false?

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                  • VRoninV Offline
                    VRoninV Offline
                    VRonin
                    wrote on last edited by VRonin
                    #28

                    Nope, it's not converted to bool. Let's say you pressed both left and right mouse buttons. event->buttons() will return Qt::LeftButton | Qt::RightButton which is 3 as an integer (suppose 32 bits) 00000000000000000000000000000011 in binary. Now you "and" bit by bit with Qt::LeftButton which is 1 as an integer (suppose 32 bits) 00000000000000000000000000000001. The result is 00000000000000000000000000000001 as an integer. now

                    @VRonin said in Q_Properties in a Qt program:

                    think of if as "it executes the next block if the argument is not 0

                    since it's not 0 if executes the block

                    If it's still not clear: https://en.wikipedia.org/wiki/Bitwise_operation

                    "La mort n'est rien, mais vivre vaincu et sans gloire, c'est mourir tous les jours"
                    ~Napoleon Bonaparte

                    On a crusade to banish setIndexWidget() from the holy land of Qt

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                    • tomyT Offline
                      tomyT Offline
                      tomy
                      wrote on last edited by tomy
                      #29

                      I studied the bit-wise AND of that link.

                      Nope, it's not converted to bool.

                      Help says: event->buttons(): Returns the button state when the event was generated. The button state is a combination of Qt::LeftButton, Qt::RightButton, Qt::MidButton using the OR operator.
                      So by 'OR', it means 'plus' (+), not boolean OR!

                      Thanks.

                      JKSHJ 1 Reply Last reply
                      0
                      • tomyT tomy

                        I studied the bit-wise AND of that link.

                        Nope, it's not converted to bool.

                        Help says: event->buttons(): Returns the button state when the event was generated. The button state is a combination of Qt::LeftButton, Qt::RightButton, Qt::MidButton using the OR operator.
                        So by 'OR', it means 'plus' (+), not boolean OR!

                        Thanks.

                        JKSHJ Offline
                        JKSHJ Offline
                        JKSH
                        Moderators
                        wrote on last edited by JKSH
                        #30

                        @tomy said in Q_Properties in a Qt program:

                        So by 'OR', it means 'plus' (+), not boolean OR!

                        It is a bitwise-OR. If you press left and right mouse buttons at the same time, buttons() will return
                        Qt::LeftButton | Qt::RightButton == 0x00000001 | 0x00000002 == 0x00000003.

                        It is not 'plus' (+). Qt::LeftButton | Qt::LeftButton == 0x00000001 | 0x00000001 == 0x00000001

                        @tomy said in Q_Properties in a Qt program:

                        About another if-condition: if(event->buttons() & Qt::LeftButton) in the mouseMoveEvent. Here it has used a bit-wise and (&) while the operator == will work too.

                        Both sides are of the sate type (left, right or middle button). Why a bit-wise operator? (&)

                        No, == can fail if you press two buttons at the same time. As above, if you press the left and right buttons simultaneously, buttons() will return 0x00000003.

                        • 0x00000003 == Qt::LeftButton evaluates to false
                        • 0x00000003 & Qt::LeftButton evaluates to true

                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

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