mac deployment problem of 3d project
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Hi all, I found a problem when I deploy my project which load and display a 3d obj. The program works fine in Qt Creator Run, but when I use macdeployqt on the bundle and run the bundle, the obj doesn't display.
My project is in Here
BTW, in Windows, the windeployqt has same problem but when I copy Qt53DAnimation.dll into the executable path, it works fine.
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Hi all, I found a problem when I deploy my project which load and display a 3d obj. The program works fine in Qt Creator Run, but when I use macdeployqt on the bundle and run the bundle, the obj doesn't display.
My project is in Here
BTW, in Windows, the windeployqt has same problem but when I copy Qt53DAnimation.dll into the executable path, it works fine.
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Hi,
Which version of Qt are you using ?
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There is no need for duplicated postings. Moderators can shift it in case your post is more suitable in another category.
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I did a quick check with 5.9.2 and the
Qt53DAnimation
framework was deployed. -
@SGaist As I check the deployed bundle,
Qt53DAnimation
framework is deployed but the problem still. The way used in Windows doesn't work on MacOS. May be there are some other frameworks missed in mac deployment asQt53DAnimation.dll
missed in windows deployment. -
What exactly is missing in your app bundle ?
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So there are indeed plugins missing.
One thing you can do is to clone the
qttools
module and buildmacdeployqt
from the 5.10 branch where the deployment has been fixed. -
So there are indeed plugins missing.
One thing you can do is to clone the
qttools
module and buildmacdeployqt
from the 5.10 branch where the deployment has been fixed. -
Can you check also with the 5.10 version of windeployqt ? From a quick look at the sources, it should be already working.
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Can you check also with the 5.10 version of windeployqt ? From a quick look at the sources, it should be already working.
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Ok, I was focused on the plugin issue. There's a patch in progress to fix that.