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mac deployment problem of 3d project

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  • SGaistS SGaist

    Hi,

    Which version of Qt are you using ?

    D Offline
    D Offline
    dxsooo
    wrote on last edited by
    #5

    @SGaist 5.9.1, I think this version is new enough

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      I did a quick check with 5.9.2 and the Qt53DAnimation framework was deployed.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • SGaistS SGaist

        I did a quick check with 5.9.2 and the Qt53DAnimation framework was deployed.

        D Offline
        D Offline
        dxsooo
        wrote on last edited by
        #7

        @SGaist As I check the deployed bundle, Qt53DAnimation framework is deployed but the problem still. The way used in Windows doesn't work on MacOS. May be there are some other frameworks missed in mac deployment as Qt53DAnimation.dll missed in windows deployment.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #8

          What exactly is missing in your app bundle ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • SGaistS SGaist

            What exactly is missing in your app bundle ?

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            D Offline
            dxsooo
            wrote on last edited by
            #9

            @SGaist That is what I want to find. The program doesn't crash thus I don't get any clue. I had tried otool to the bundle but nothing was strange

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #10

              So there are indeed plugins missing.

              One thing you can do is to clone the qttools module and build macdeployqt from the 5.10 branch where the deployment has been fixed.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • SGaistS SGaist

                So there are indeed plugins missing.

                One thing you can do is to clone the qttools module and build macdeployqt from the 5.10 branch where the deployment has been fixed.

                D Offline
                D Offline
                dxsooo
                wrote on last edited by
                #11

                @SGaist I have tried and it works. Thanks a lot. BTW, the similar problem in windepolyqt should be fixed too.

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #12

                  Can you check also with the 5.10 version of windeployqt ? From a quick look at the sources, it should be already working.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • SGaistS SGaist

                    Can you check also with the 5.10 version of windeployqt ? From a quick look at the sources, it should be already working.

                    D Offline
                    D Offline
                    dxsooo
                    wrote on last edited by
                    #13

                    @SGaist En, I checked and it still missed Qt53DAnimation.dll in the executable path

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #14

                      Ok, I was focused on the plugin issue. There's a patch in progress to fix that.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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