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Streaming Video Out

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  • B Bouriquo

    Hi All,

    Thanks you for your reply.

    @SGaist yes i know it's not a part of qmultimedia. But if you prefer, I developed several applications, one to take a stream and replay the same stream with QUdpSocket, another one to play a video with QMediaPlayer and another to Play a video and add a Pixmap overlay.

    But now, i want to mixed them and obtain a replay of the input stream to the output stream with a pixmap overlay added. And i don't know how I can get the data to stream from the QGraphicsScene ( video + pixmap ).

    @raf924 Yes Stream a video I found it, but like as said before, i want to modifiy the frame before send to the network with a pixmap overlay.

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #5

    @Bouriquo Oh ok. hmm well With The QVideoSource class you can get QVideoFrames of which you can get the bytes then maybe from those you can make it a pixmap then add your overlay ( i have no idea how to do that) then send that through the socket and convert it back to a qvideoframe which you can display on a Qvideosurface. I don't know how to do all that though or if it can be done at all, but where there's a will there's a way right? Anyway this might help : http://doc.qt.io/qt-5/videooverview.html

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    • B Offline
      B Offline
      Bouriquo
      wrote on last edited by
      #6

      @raf924 Ok thanks, i will continue to search :)

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      • mrdebugM Offline
        mrdebugM Offline
        mrdebug
        wrote on last edited by
        #7

        It's very easy but hard too.
        I have a Qt video surveillance application. I'm using OpenCV to grab images from cameras, FFMpeg to store video and a own http server Qt based to broadcast the video using h264 or mjpeg.
        If you want to use broadcast (one server to more clients) I suggest to use udp.
        If you want to send more than one stream I suggest you to use an own protocol similar to avi format (little package with header and data).

        Need programmers to hire?
        www.labcsp.com
        www.denisgottardello.it
        GMT+1
        Skype: mrdebug

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        • B Offline
          B Offline
          Bouriquo
          wrote on last edited by
          #8

          I tried to get QVideoFrame from QAbstractVideoSurface. But I can't get the QVideoFrame buffer to send it to my UdpSocket. I just used QVideoFrame.bits(), but it's seems is empty.

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          • B Bouriquo

            I tried to get QVideoFrame from QAbstractVideoSurface. But I can't get the QVideoFrame buffer to send it to my UdpSocket. I just used QVideoFrame.bits(), but it's seems is empty.

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by
            #9

            @Bouriquo How did you go about getting it? Did you subclass QAbstractVideoSurface like in the link i gave you?

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            • B Offline
              B Offline
              Bouriquo
              wrote on last edited by
              #10

              @raf924 Yes I was already find this class.

              #include "myvideosurface.h"

              MyVideoSurface::MyVideoSurface()
              {
              writer = new QUdpSocket();
              }

              QListQVideoFrame::PixelFormat MyVideoSurface::supportedPixelFormats( QAbstractVideoBuffer::HandleType handleType) const
              {
              Q_UNUSED(handleType);

              // Return the formats you will support
              return QList<QVideoFrame::PixelFormat>() << QVideoFrame::Format_RGB565;
              

              }

              bool MyVideoSurface::present(const QVideoFrame &frame)
              {
              Q_UNUSED(frame);

              //statusLabel->setText(tr("Now broadcasting datagram %1").arg(messageNo));
              QVideoFrame *clone = new QVideoFrame(frame);
              clone->map(QAbstractVideoBuffer::ReadOnly);
              qDebug() << clone->isMapped();
              //frame.map(QAbstractVideoBuffer::ReadOnly);
              QByteArray *datagram = new QByteArray((char*)(clone->bits()),clone->mappedBytes());
              //QByteArray datagram = "Broadcast message ";
              //qDebug() << "Write bytes1 : " << frame.mappedBytes() << frame.mapMode();
              //qDebug() << "Write bytes2 : " << clone->mappedBytes() << clone->mapMode();
              qDebug() << clone->bits();
              writer->writeDatagram(datagram->data(), datagram->size(),QHostAddress::Broadcast, 45454);
              //writer->writeDatagram((char*)clone->bits(),clone->mappedBytes(),QHostAddress::Broadcast, 45454);
              clone->unmap();
              return true;
              

              }

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Out of curiosity, why not use something that's designed for that task ? GStreamer allows to do everything you need: get the camera stream, add overlay, stream using standard protocol and if you use QtGStreamer you also have a widget or QtQuick element to visualize that.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • B Offline
                  B Offline
                  Bouriquo
                  wrote on last edited by Bouriquo
                  #12

                  Yes I know. But I just would like to try by myself :D.

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                  • B Offline
                    B Offline
                    Bouriquo
                    wrote on last edited by
                    #13
                    This post is deleted!
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                    • P Offline
                      P Offline
                      Pietrko
                      wrote on last edited by Pietrko
                      #14

                      Is using GStreamer still recommended solution for streaming out through network?
                      EDIT: relevant -> recommended

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        Why wouldn't it be ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • SGaistS SGaist

                          Why wouldn't it be ?

                          P Offline
                          P Offline
                          Pietrko
                          wrote on last edited by Pietrko
                          #16

                          @SGaist said in Streaming Video Out:

                          Why wouldn't it be ?

                          My mistake, made post most precise.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #17

                            What exactly do you want to do ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • P Offline
                              P Offline
                              Pietrko
                              wrote on last edited by Pietrko
                              #18

                              I need a simple way to send frames from camera over network, while at the same time providing real-time 30FPS camera preview in QML widget.
                              Simple - means as little coding as possible.
                              The way I'm trying to do it now is to derive C++ class from QObject with "mediaObject" property expose it as a source for VideoOutput in QML.
                              The C++ class would catch the frames and save them into buffer (and sent over network).

                              Unfortunately its impossible (afaik) using just QML, beacuse imageCapture object inside Camera does not allow to save frame into buffers (only into files).

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #19

                                Then QtGStreamer is likely what you want.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • P Offline
                                  P Offline
                                  Pietrko
                                  wrote on last edited by
                                  #20

                                  But, would it work if I would create a class with Q_PROPERTY mediaObject - that hold QCamera instance?
                                  And pass this class to QML videoOutput ?

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                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #21

                                    QCamera is a class to get video stream or images from a camera. The QML VideoOutput type is designed to render video onscreen.

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                    • A Offline
                                      A Offline
                                      alpat
                                      Banned
                                      wrote on last edited by
                                      #22
                                      This post is deleted!
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