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A weird bug? Why is there no spatial depth in my 3D scene?

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  • F Finn

    @kshegunov It did not change what you saw? What you described is exactly what I want. Why is it not working in my case?
    Thank you so much for trying it out!
    Really, what is wrong with my Qt3D ??

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #8

    @Finn said in A Qt3D beginners question: Why is there no depth in my 3D scene?:

    It did not change what you saw?

    Nope, not a bit.

    Really, what is wrong with my Qt3D ??

    Probably nothing. If I had to hazard a guess you had object files left over from another build while testing. Try a full rebuild between the instantiation swaps and I'm sure you'd be convinced there's no problem.

    Read and abide by the Qt Code of Conduct

    F 1 Reply Last reply
    1
    • kshegunovK kshegunov

      @Finn said in A Qt3D beginners question: Why is there no depth in my 3D scene?:

      It did not change what you saw?

      Nope, not a bit.

      Really, what is wrong with my Qt3D ??

      Probably nothing. If I had to hazard a guess you had object files left over from another build while testing. Try a full rebuild between the instantiation swaps and I'm sure you'd be convinced there's no problem.

      F Offline
      F Offline
      Finn
      wrote on last edited by
      #9

      @kshegunov I can really exclude this. I reproduced this very often before I made the efforts to post this. Also now I am reproducing it. Furthermore, if I rotate the orbit view by ~180° around the z-axis manually with the mouse, it still does not change the fact that the lastly instantiated sphere is still in front. Therefore, it is not possible that I am just confusing the sphere positions here. While doing the rotation around the z-axis, the smallGreenSphere changes its size as it should do because it is not in the ViewCenter but, as already said, the spatial depth is wrong. The lastly created QEntity is always in the foreground and the other objects are behind it.
      Of course, I experience this also with the ball-and-stick molecules which I originally want to visualize. This applies also to QCylinders and whatsoever.

      Maybe I found a weird bug here?

      kshegunovK 1 Reply Last reply
      1
      • m.sueM Offline
        m.sueM Offline
        m.sue
        wrote on last edited by
        #10

        Hi,
        I cannot reproduce this problem, either.
        I remember, though, I had similar issues using QPhongAlphaMaterial when I tested Qt3D. For the time being(?), we stay with QOpenGLWindow, as it has no known bugs and most important to us produces no 13% CPU load (in release version) with just two cubes to show.
        -Michael.

        1 Reply Last reply
        0
        • F Finn

          @kshegunov I can really exclude this. I reproduced this very often before I made the efforts to post this. Also now I am reproducing it. Furthermore, if I rotate the orbit view by ~180° around the z-axis manually with the mouse, it still does not change the fact that the lastly instantiated sphere is still in front. Therefore, it is not possible that I am just confusing the sphere positions here. While doing the rotation around the z-axis, the smallGreenSphere changes its size as it should do because it is not in the ViewCenter but, as already said, the spatial depth is wrong. The lastly created QEntity is always in the foreground and the other objects are behind it.
          Of course, I experience this also with the ball-and-stick molecules which I originally want to visualize. This applies also to QCylinders and whatsoever.

          Maybe I found a weird bug here?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by
          #11

          @Finn said in A weird bug? Why is there no spatial depth in my 3D scene?:

          Maybe I found a weird bug here?

          It is possible.You can take a peek here to see if something's known.
          What's your OS and how did you install Qt3D?

          Read and abide by the Qt Code of Conduct

          F 1 Reply Last reply
          0
          • kshegunovK kshegunov

            @Finn said in A weird bug? Why is there no spatial depth in my 3D scene?:

            Maybe I found a weird bug here?

            It is possible.You can take a peek here to see if something's known.
            What's your OS and how did you install Qt3D?

            F Offline
            F Offline
            Finn
            wrote on last edited by Finn
            #12

            @kshegunov My OS is ubuntu 16.04 LTS and I got Qt 5.7 via the qt-unified-x64-2.03-1-online.run executable. In the terminal, I went into my Qt directory
            /home/<username>/Qt/5.7/Src where I just entered

            ./configure
            make
            sudo make install
            

            When wanted to compile a Qt3D example, I got some linking errors saying something about missing Qt3D libraries (which I cannot recall anymore). I could solve this by entering the following which I found in some forum:

            sudo apt-get install libfontconfig1-dev libfreetype6-dev libx11-dev libxext-dev libxfixes-dev libxi-dev libxrender-dev libxcb1-dev libx11-xcb-dev libxcb-glx0-dev libxcb-keysyms1-dev libxcb-image0-dev libxcb-shm0-dev libxcb-icccm4-dev libxcb-sync0-dev libxcb-xfixes0-dev libxcb-shape0-dev libxcb-randr0-dev libxcb-render-util0-dev libxcb-xinerama0-de
            

            Maybe this is the origin of my problems?
            Should I consider reinstalling Qt completely and what would be the cleanest way to do it? Thanks a lot for your help.

            kshegunovK 1 Reply Last reply
            0
            • F Finn

              @kshegunov My OS is ubuntu 16.04 LTS and I got Qt 5.7 via the qt-unified-x64-2.03-1-online.run executable. In the terminal, I went into my Qt directory
              /home/<username>/Qt/5.7/Src where I just entered

              ./configure
              make
              sudo make install
              

              When wanted to compile a Qt3D example, I got some linking errors saying something about missing Qt3D libraries (which I cannot recall anymore). I could solve this by entering the following which I found in some forum:

              sudo apt-get install libfontconfig1-dev libfreetype6-dev libx11-dev libxext-dev libxfixes-dev libxi-dev libxrender-dev libxcb1-dev libx11-xcb-dev libxcb-glx0-dev libxcb-keysyms1-dev libxcb-image0-dev libxcb-shm0-dev libxcb-icccm4-dev libxcb-sync0-dev libxcb-xfixes0-dev libxcb-shape0-dev libxcb-randr0-dev libxcb-render-util0-dev libxcb-xinerama0-de
              

              Maybe this is the origin of my problems?
              Should I consider reinstalling Qt completely and what would be the cleanest way to do it? Thanks a lot for your help.

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #13

              @Finn said in A weird bug? Why is there no spatial depth in my 3D scene?:

              Maybe this is the origin of my problems?

              It's certainly possble.

              sudo make install
              

              Why do that? Your distro already provides a Qt release so my suspicion is there are some files (partially) overwritten. What I suggest is to reinstall you distro's Qt (by means of the package manager), then to configure the Qt you downloaded with a prefix (don't forget to make clean before doing the configure, or even to delete the whole folder and recreate it through the Qt installer), e.g.:

              ./configure -prefix /opt/Qt-5.7
              

              make and then it's safe to make install, because the files will go to /opt/Qt-5.7.
              Then you can configure a kit in creator (assuming this is what you use) that will use this version of Qt (in /opt/Qt-5.7).

              Read and abide by the Qt Code of Conduct

              F 1 Reply Last reply
              1
              • kshegunovK kshegunov

                @Finn said in A weird bug? Why is there no spatial depth in my 3D scene?:

                Maybe this is the origin of my problems?

                It's certainly possble.

                sudo make install
                

                Why do that? Your distro already provides a Qt release so my suspicion is there are some files (partially) overwritten. What I suggest is to reinstall you distro's Qt (by means of the package manager), then to configure the Qt you downloaded with a prefix (don't forget to make clean before doing the configure, or even to delete the whole folder and recreate it through the Qt installer), e.g.:

                ./configure -prefix /opt/Qt-5.7
                

                make and then it's safe to make install, because the files will go to /opt/Qt-5.7.
                Then you can configure a kit in creator (assuming this is what you use) that will use this version of Qt (in /opt/Qt-5.7).

                F Offline
                F Offline
                Finn
                wrote on last edited by
                #14

                @kshegunov No, I completely reinstalled everything to the folder /opt/Qt-5.7 by following your instructions and those in the tutorial (https://wiki.qt.io/Install_Qt_5_on_Ubuntu). Before, I deleted everything but the result is the same. So far I used CLion2016 and now I also tried the QtCreator - still the same outcome.

                I also added some axes (x=red, y=green, z=blue), which are instantiated after the spheres.

                view 1
                view 2

                Other ideas?

                main.cpp

                #include <QGuiApplication>
                #include <Qt3DCore>
                #include <Qt3DRender>
                #include <Qt3DExtras>
                
                Qt3DCore::QEntity* createTestScene() {
                
                  Qt3DCore::QEntity* root = new Qt3DCore::QEntity;
                  Qt3DCore::QEntity* smallGreenSphere = new Qt3DCore::QEntity(root);
                  Qt3DCore::QEntity* bigRedSphere = new Qt3DCore::QEntity(root);
                
                
                  Qt3DExtras::QSphereMesh* bigMesh = new Qt3DExtras::QSphereMesh;
                  bigMesh->setRadius(5);
                  bigMesh->setRings(100);
                  bigMesh->setSlices(20);
                
                  Qt3DExtras::QSphereMesh* smallMesh = new Qt3DExtras::QSphereMesh;
                  smallMesh->setRadius(2);
                  smallMesh->setRings(100);
                  smallMesh->setSlices(20);
                
                  Qt3DExtras::QPhongMaterial* redMaterial = new Qt3DExtras::QPhongMaterial;
                  redMaterial->setSpecular(Qt::white);
                  redMaterial->setShininess(10);
                  redMaterial->setAmbient(Qt::red);
                
                  Qt3DExtras::QPhongMaterial* greenMaterial = new Qt3DExtras::QPhongMaterial;
                  greenMaterial->setSpecular(Qt::white);
                  greenMaterial->setShininess(10);
                  greenMaterial->setAmbient(Qt::green);
                
                
                  Qt3DCore::QTransform* transform =  new Qt3DCore::QTransform;
                  transform->setTranslation(QVector3D(0,0,10));
                
                  bigRedSphere->addComponent(redMaterial);
                  bigRedSphere->addComponent(bigMesh);
                
                  smallGreenSphere->addComponent(greenMaterial);
                  smallGreenSphere->addComponent(smallMesh);
                  smallGreenSphere->addComponent(transform);
                
                  Qt3DCore::QEntity* xaxis = new Qt3DCore::QEntity(root);
                  Qt3DCore::QEntity* yaxis = new Qt3DCore::QEntity(root);
                  Qt3DCore::QEntity* zaxis = new Qt3DCore::QEntity(root);
                
                  Qt3DExtras::QCylinderMesh* cylinderMesh = new Qt3DExtras::QCylinderMesh;
                  cylinderMesh->setRadius(0.2);
                  cylinderMesh->setLength(20);
                  cylinderMesh->setRings(100);
                  cylinderMesh->setSlices(20);
                
                  Qt3DExtras::QPhongMaterial* blueMaterial = new Qt3DExtras::QPhongMaterial;
                  blueMaterial->setSpecular(Qt::white);
                  blueMaterial->setShininess(10);
                  blueMaterial->setAmbient(Qt::blue);
                
                  double pi = 3.14159265359;
                  Qt3DCore::QTransform* xTransform = new Qt3DCore::QTransform();
                  xTransform->setTranslation(QVector3D(10,0,0));
                  xTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0,0,1),90));
                  Qt3DCore::QTransform* yTransform = new Qt3DCore::QTransform();
                  yTransform->setTranslation(QVector3D(0,10,0));
                  Qt3DCore::QTransform* zTransform = new Qt3DCore::QTransform();
                  zTransform->setTranslation(QVector3D(0,0,10));
                  zTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),90));
                
                
                  xaxis->addComponent(cylinderMesh);
                  xaxis->addComponent(redMaterial);
                  xaxis->addComponent(xTransform);
                  yaxis->addComponent(cylinderMesh);
                  yaxis->addComponent(greenMaterial);
                  yaxis->addComponent(yTransform);
                  zaxis->addComponent(cylinderMesh);
                  zaxis->addComponent(blueMaterial);
                  zaxis->addComponent(zTransform);
                
                  return root;
                }
                
                
                int main(int argc, char* argv[]) {
                
                  QGuiApplication app(argc, argv);
                  Qt3DExtras::Qt3DWindow view;
                  Qt3DCore::QEntity* scene = createTestScene();
                
                  // camera
                  Qt3DRender::QCamera *camera = view.camera();
                  camera->lens()->setPerspectiveProjection(45, 16./9., 0.1,1000.);
                  camera->setPosition(QVector3D(45,15,45));
                  camera->setViewCenter(QVector3D(0, 0, 0));
                
                  // manipulator
                  Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
                  manipulator->setLinearSpeed(50);
                  manipulator->setLookSpeed(180);
                  manipulator->setCamera(camera);
                
                  view.setRootEntity(scene);
                
                  view.show();
                
                  return app.exec();
                }
                
                

                CMakeLists.txt

                cmake_minimum_required(VERSION 3.2)
                
                project(QtCreatorTest)
                
                find_package(Qt5 REQUIRED COMPONENTS
                        Core
                        Gui
                        Widgets
                        3DCore
                        3DExtras
                        3DRender
                        3DInput
                        )
                
                add_executable("${PROJECT_NAME}_main" main.cpp)
                
                target_link_libraries("${PROJECT_NAME}_main"
                        Qt5::Core
                        Qt5::Gui
                        Qt5::Widgets
                        Qt5::3DCore
                        Qt5::3DExtras
                        Qt5::3DRender
                        Qt5::3DInput
                        )
                
                
                kshegunovK 1 Reply Last reply
                1
                • F Finn

                  @kshegunov No, I completely reinstalled everything to the folder /opt/Qt-5.7 by following your instructions and those in the tutorial (https://wiki.qt.io/Install_Qt_5_on_Ubuntu). Before, I deleted everything but the result is the same. So far I used CLion2016 and now I also tried the QtCreator - still the same outcome.

                  I also added some axes (x=red, y=green, z=blue), which are instantiated after the spheres.

                  view 1
                  view 2

                  Other ideas?

                  main.cpp

                  #include <QGuiApplication>
                  #include <Qt3DCore>
                  #include <Qt3DRender>
                  #include <Qt3DExtras>
                  
                  Qt3DCore::QEntity* createTestScene() {
                  
                    Qt3DCore::QEntity* root = new Qt3DCore::QEntity;
                    Qt3DCore::QEntity* smallGreenSphere = new Qt3DCore::QEntity(root);
                    Qt3DCore::QEntity* bigRedSphere = new Qt3DCore::QEntity(root);
                  
                  
                    Qt3DExtras::QSphereMesh* bigMesh = new Qt3DExtras::QSphereMesh;
                    bigMesh->setRadius(5);
                    bigMesh->setRings(100);
                    bigMesh->setSlices(20);
                  
                    Qt3DExtras::QSphereMesh* smallMesh = new Qt3DExtras::QSphereMesh;
                    smallMesh->setRadius(2);
                    smallMesh->setRings(100);
                    smallMesh->setSlices(20);
                  
                    Qt3DExtras::QPhongMaterial* redMaterial = new Qt3DExtras::QPhongMaterial;
                    redMaterial->setSpecular(Qt::white);
                    redMaterial->setShininess(10);
                    redMaterial->setAmbient(Qt::red);
                  
                    Qt3DExtras::QPhongMaterial* greenMaterial = new Qt3DExtras::QPhongMaterial;
                    greenMaterial->setSpecular(Qt::white);
                    greenMaterial->setShininess(10);
                    greenMaterial->setAmbient(Qt::green);
                  
                  
                    Qt3DCore::QTransform* transform =  new Qt3DCore::QTransform;
                    transform->setTranslation(QVector3D(0,0,10));
                  
                    bigRedSphere->addComponent(redMaterial);
                    bigRedSphere->addComponent(bigMesh);
                  
                    smallGreenSphere->addComponent(greenMaterial);
                    smallGreenSphere->addComponent(smallMesh);
                    smallGreenSphere->addComponent(transform);
                  
                    Qt3DCore::QEntity* xaxis = new Qt3DCore::QEntity(root);
                    Qt3DCore::QEntity* yaxis = new Qt3DCore::QEntity(root);
                    Qt3DCore::QEntity* zaxis = new Qt3DCore::QEntity(root);
                  
                    Qt3DExtras::QCylinderMesh* cylinderMesh = new Qt3DExtras::QCylinderMesh;
                    cylinderMesh->setRadius(0.2);
                    cylinderMesh->setLength(20);
                    cylinderMesh->setRings(100);
                    cylinderMesh->setSlices(20);
                  
                    Qt3DExtras::QPhongMaterial* blueMaterial = new Qt3DExtras::QPhongMaterial;
                    blueMaterial->setSpecular(Qt::white);
                    blueMaterial->setShininess(10);
                    blueMaterial->setAmbient(Qt::blue);
                  
                    double pi = 3.14159265359;
                    Qt3DCore::QTransform* xTransform = new Qt3DCore::QTransform();
                    xTransform->setTranslation(QVector3D(10,0,0));
                    xTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0,0,1),90));
                    Qt3DCore::QTransform* yTransform = new Qt3DCore::QTransform();
                    yTransform->setTranslation(QVector3D(0,10,0));
                    Qt3DCore::QTransform* zTransform = new Qt3DCore::QTransform();
                    zTransform->setTranslation(QVector3D(0,0,10));
                    zTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1,0,0),90));
                  
                  
                    xaxis->addComponent(cylinderMesh);
                    xaxis->addComponent(redMaterial);
                    xaxis->addComponent(xTransform);
                    yaxis->addComponent(cylinderMesh);
                    yaxis->addComponent(greenMaterial);
                    yaxis->addComponent(yTransform);
                    zaxis->addComponent(cylinderMesh);
                    zaxis->addComponent(blueMaterial);
                    zaxis->addComponent(zTransform);
                  
                    return root;
                  }
                  
                  
                  int main(int argc, char* argv[]) {
                  
                    QGuiApplication app(argc, argv);
                    Qt3DExtras::Qt3DWindow view;
                    Qt3DCore::QEntity* scene = createTestScene();
                  
                    // camera
                    Qt3DRender::QCamera *camera = view.camera();
                    camera->lens()->setPerspectiveProjection(45, 16./9., 0.1,1000.);
                    camera->setPosition(QVector3D(45,15,45));
                    camera->setViewCenter(QVector3D(0, 0, 0));
                  
                    // manipulator
                    Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
                    manipulator->setLinearSpeed(50);
                    manipulator->setLookSpeed(180);
                    manipulator->setCamera(camera);
                  
                    view.setRootEntity(scene);
                  
                    view.show();
                  
                    return app.exec();
                  }
                  
                  

                  CMakeLists.txt

                  cmake_minimum_required(VERSION 3.2)
                  
                  project(QtCreatorTest)
                  
                  find_package(Qt5 REQUIRED COMPONENTS
                          Core
                          Gui
                          Widgets
                          3DCore
                          3DExtras
                          3DRender
                          3DInput
                          )
                  
                  add_executable("${PROJECT_NAME}_main" main.cpp)
                  
                  target_link_libraries("${PROJECT_NAME}_main"
                          Qt5::Core
                          Qt5::Gui
                          Qt5::Widgets
                          Qt5::3DCore
                          Qt5::3DExtras
                          Qt5::3DRender
                          Qt5::3DInput
                          )
                  
                  
                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #15

                  @Finn
                  This is really strange. I ran your code and it works perfectly fine for me (I use qmake with a kit for Qt 5.7 though). Here's what I see:

                  And my project file is absolutely standard:

                  QT       += core gui 3dcore 3drender 3dextras
                  
                  TARGET = balls-test
                  TEMPLATE = app
                  
                  SOURCES += main.cpp
                  

                  [Edit: Fixed broken link]

                  Read and abide by the Qt Code of Conduct

                  F 1 Reply Last reply
                  1
                  • kshegunovK kshegunov

                    @Finn
                    This is really strange. I ran your code and it works perfectly fine for me (I use qmake with a kit for Qt 5.7 though). Here's what I see:

                    And my project file is absolutely standard:

                    QT       += core gui 3dcore 3drender 3dextras
                    
                    TARGET = balls-test
                    TEMPLATE = app
                    
                    SOURCES += main.cpp
                    

                    [Edit: Fixed broken link]

                    F Offline
                    F Offline
                    Finn
                    wrote on last edited by
                    #16

                    @kshegunov I tried using qmake for building but again the same outcome.

                    kshegunovK 1 Reply Last reply
                    0
                    • F Finn

                      @kshegunov I tried using qmake for building but again the same outcome.

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #17

                      Honestly, I'd be surprised if there was a difference between using cmake and qmake. And to be completely frank I don't know what might be the cause of the problem. My current best advice is to either bring the question to the mailing list, where hopefully one of the developers of Qt3D will pick it up (but after you check there's no open bugs on this), or try and wait for some other suggestion from other of our members here.

                      Kind regards.

                      Read and abide by the Qt Code of Conduct

                      F 1 Reply Last reply
                      1
                      • kshegunovK kshegunov

                        Honestly, I'd be surprised if there was a difference between using cmake and qmake. And to be completely frank I don't know what might be the cause of the problem. My current best advice is to either bring the question to the mailing list, where hopefully one of the developers of Qt3D will pick it up (but after you check there's no open bugs on this), or try and wait for some other suggestion from other of our members here.

                        Kind regards.

                        F Offline
                        F Offline
                        Finn
                        wrote on last edited by Finn
                        #18

                        I tried it on my private MacBook Pro with MacOS Sierra 10.12.1 and installed Qt5 via brew install qt5. The result is still the same. What on earth can be the reason that it is working for you guys and not for me? Do I need some other libraries or build options?

                        1 Reply Last reply
                        0
                        • ? Offline
                          ? Offline
                          A Former User
                          wrote on last edited by
                          #19

                          Sorry, as a noobie, I can't offer any insight, but I ran the code, and I'm getting the same as Finn. I'm on Qt 5.7 on Win 10.

                          alt text

                          Could it be CPU or GPU related? I'm on a 6coreAMD machine.

                          F 1 Reply Last reply
                          1
                          • ? A Former User

                            Sorry, as a noobie, I can't offer any insight, but I ran the code, and I'm getting the same as Finn. I'm on Qt 5.7 on Win 10.

                            alt text

                            Could it be CPU or GPU related? I'm on a 6coreAMD machine.

                            F Offline
                            F Offline
                            Finn
                            wrote on last edited by
                            #20

                            @Ian-Bray Thank you for your reply, this was very helpful! I would suggest that someone more experienced than me should report this as a bug.

                            kshegunovK 1 Reply Last reply
                            0
                            • F Finn

                              @Ian-Bray Thank you for your reply, this was very helpful! I would suggest that someone more experienced than me should report this as a bug.

                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by kshegunov
                              #21

                              @Finn said in A weird bug? Why is there no spatial depth in my 3D scene?:

                              this was very helpfu

                              Indeed, it was.

                              I would suggest that someone more experienced than me should report this as a bug.

                              There's nothing to it, you just describe the problem and attach the screenshots and the code from upstairs as a minimal reproducible example (preferably with a simple project file). As for the problem itself it may be helpful if we can squeeze some more information out. I may be running a newer (or older) version of Qt compared to you. Can you both state the full version (with patch number). I'm running Qt 5.7.2 built from git some time ago on a Linux 4.8.11 kernel.

                              Read and abide by the Qt Code of Conduct

                              ? 1 Reply Last reply
                              0
                              • kshegunovK kshegunov

                                @Finn said in A weird bug? Why is there no spatial depth in my 3D scene?:

                                this was very helpfu

                                Indeed, it was.

                                I would suggest that someone more experienced than me should report this as a bug.

                                There's nothing to it, you just describe the problem and attach the screenshots and the code from upstairs as a minimal reproducible example (preferably with a simple project file). As for the problem itself it may be helpful if we can squeeze some more information out. I may be running a newer (or older) version of Qt compared to you. Can you both state the full version (with patch number). I'm running Qt 5.7.2 built from git some time ago on a Linux 4.8.11 kernel.

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #22

                                @kshegunov

                                I'm using qt-opensource-windows-x86-mingw530-5.7.0 on Win 10, if I get a chance I'll try it on Linux later.

                                1 Reply Last reply
                                1
                                • ? Offline
                                  ? Offline
                                  A Former User
                                  wrote on last edited by
                                  #23

                                  Sorry, this isn't going to be helpful. Just to report that both slabs of code crashed on Qt 5.7.1 GCC 64 on latest Mint.
                                  Possibly due to lack of RAM. Not sure.

                                  F 1 Reply Last reply
                                  0
                                  • ? A Former User

                                    Sorry, this isn't going to be helpful. Just to report that both slabs of code crashed on Qt 5.7.1 GCC 64 on latest Mint.
                                    Possibly due to lack of RAM. Not sure.

                                    F Offline
                                    F Offline
                                    Finn
                                    wrote on last edited by
                                    #24

                                    @Ian-Bray With Qt 5.7.1 the example works now perfectly fine for me.

                                    kshegunovK ? 2 Replies Last reply
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                                    • F Finn

                                      @Ian-Bray With Qt 5.7.1 the example works now perfectly fine for me.

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by
                                      #25

                                      Then probably it's a bug that was fixed with the patch version in the meantime. Cheers!

                                      Read and abide by the Qt Code of Conduct

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                                      • F Finn

                                        @Ian-Bray With Qt 5.7.1 the example works now perfectly fine for me.

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                                        A Former User
                                        wrote on last edited by
                                        #26

                                        @Finn Thanks Finn. I'll update later!

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                                        • kshegunovK kshegunov

                                          Then probably it's a bug that was fixed with the patch version in the meantime. Cheers!

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                                          ? Offline
                                          A Former User
                                          wrote on last edited by
                                          #27

                                          @kshegunov Must have been quite a big one. I ran the 3d Materials Example on 5.7.0 two days ago - it was horrible. I updated to 5.7.1 yesterday and ran it again - works perfect now.

                                          kshegunovK 1 Reply Last reply
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