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Program closes too soon

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  • D Offline
    D Offline
    DocDJ
    wrote on last edited by kshegunov
    #3

    Thanks for the superfast reply. Here's the whole program (stripped down to simplest form that fails).

    #include <QtGui>
    #include "djdialog1.h" // note: no "ui_" prefix here
    #include <sstream>
    #include <string>	
    
    int int1, int2, answer;
    djdialog1::djdialog1(QWidget *parent)
        : QDialog(parent)
    	{
    	    setupUi(this); // initialize my form
    	    connect(int1box, SIGNAL(textChanged(const QString &)),
    	        this, SLOT(on_int1box_textChanged()));
    	    connect(int2box, SIGNAL(textChanged(const QString &)),
    	        this, SLOT(on_int1box_textChanged()));
    	  
    	    connect(GoButton, SIGNAL(clicked()), this, SLOT(accept()));
    	}
    void djdialog1::on_GoButton_clicked()
    	{ 
    	    QString qreply;
    	    qreply=QString::number(answer);
    	    answerbox->append(qreply);
    	}
    void djdialog1::on_int1box_textChanged(const QString &arg)
    	{bool ok;
    	int1 = arg.toInt(&ok,10);
    	}
    void djdialog1::on_int2box_textChanged(const QString &arg)
    	{bool ok;
    	int2 = arg.toInt(&ok,10);}
    
    jsulmJ 1 Reply Last reply
    0
    • sneubertS Offline
      sneubertS Offline
      sneubert
      wrote on last edited by
      #4

      at least in the code you posted answer is not initalized and where do you get the pointer to answerbox? shouldn´t this be something like ui->answerbox?

      D 1 Reply Last reply
      1
      • D DocDJ

        Thanks for the superfast reply. Here's the whole program (stripped down to simplest form that fails).

        #include <QtGui>
        #include "djdialog1.h" // note: no "ui_" prefix here
        #include <sstream>
        #include <string>	
        
        int int1, int2, answer;
        djdialog1::djdialog1(QWidget *parent)
            : QDialog(parent)
        	{
        	    setupUi(this); // initialize my form
        	    connect(int1box, SIGNAL(textChanged(const QString &)),
        	        this, SLOT(on_int1box_textChanged()));
        	    connect(int2box, SIGNAL(textChanged(const QString &)),
        	        this, SLOT(on_int1box_textChanged()));
        	  
        	    connect(GoButton, SIGNAL(clicked()), this, SLOT(accept()));
        	}
        void djdialog1::on_GoButton_clicked()
        	{ 
        	    QString qreply;
        	    qreply=QString::number(answer);
        	    answerbox->append(qreply);
        	}
        void djdialog1::on_int1box_textChanged(const QString &arg)
        	{bool ok;
        	int1 = arg.toInt(&ok,10);
        	}
        void djdialog1::on_int2box_textChanged(const QString &arg)
        	{bool ok;
        	int2 = arg.toInt(&ok,10);}
        
        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #5

        @DocDJ To add to @sneubert : did you try to debug? This is the easiest way to find out where the app is crashing.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        1
        • sneubertS sneubert

          at least in the code you posted answer is not initalized and where do you get the pointer to answerbox? shouldn´t this be something like ui->answerbox?

          D Offline
          D Offline
          DocDJ
          wrote on last edited by
          #6

          @sneubert Since it compiled without errors or warnings, I wasn't aware it needed a ui->, but I will try it. Thanks for the tip.

          mrjjM 1 Reply Last reply
          0
          • D DocDJ

            @sneubert Since it compiled without errors or warnings, I wasn't aware it needed a ui->, but I will try it. Thanks for the tip.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #7

            @DocDJ

            Hi , you do not need UI but!

            if you just have
            QTextEdit *int1box; in djdialog1.h, you need to allocate a real objects before use. This is just a definition of a pointer.

            // somewhere else
            int1box = new QTextEdit (this);

            You use use Designer then all Widgets u place on a form is available via
            UI->the_name

            Please notice those are only valid after
            setupUi(this);

            D 2 Replies Last reply
            1
            • mrjjM mrjj

              @DocDJ

              Hi , you do not need UI but!

              if you just have
              QTextEdit *int1box; in djdialog1.h, you need to allocate a real objects before use. This is just a definition of a pointer.

              // somewhere else
              int1box = new QTextEdit (this);

              You use use Designer then all Widgets u place on a form is available via
              UI->the_name

              Please notice those are only valid after
              setupUi(this);

              D Offline
              D Offline
              DocDJ
              wrote on last edited by
              #8

              @jsulm said in program closes too soon:

              @DocDJ To add to @sneubert : did you try to debug? This is the easiest way to find out where the app is crashing.

              Not sure how to proceed with debugging this one, as it gives no clue as to a cause. I assumed that creating the int1box, etc in Designer would create the objects in my header file for my c++ code to use.

              jsulmJ 2 Replies Last reply
              0
              • D DocDJ

                @jsulm said in program closes too soon:

                @DocDJ To add to @sneubert : did you try to debug? This is the easiest way to find out where the app is crashing.

                Not sure how to proceed with debugging this one, as it gives no clue as to a cause. I assumed that creating the int1box, etc in Designer would create the objects in my header file for my c++ code to use.

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #9

                @DocDJ You said it crashes when your "go" method is called, then put a break point there and debug...

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • D DocDJ

                  @jsulm said in program closes too soon:

                  @DocDJ To add to @sneubert : did you try to debug? This is the easiest way to find out where the app is crashing.

                  Not sure how to proceed with debugging this one, as it gives no clue as to a cause. I assumed that creating the int1box, etc in Designer would create the objects in my header file for my c++ code to use.

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by jsulm
                  #10

                  @DocDJ If you used designer then you should access your UI objects via ui-> , but you don't.
                  If you use designer then you do not add any object pointers to your classes by yourself - this is done for you.
                  Instances are created when you call setupUi() and then you can access them via ui->objName.

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @DocDJ

                    Hi , you do not need UI but!

                    if you just have
                    QTextEdit *int1box; in djdialog1.h, you need to allocate a real objects before use. This is just a definition of a pointer.

                    // somewhere else
                    int1box = new QTextEdit (this);

                    You use use Designer then all Widgets u place on a form is available via
                    UI->the_name

                    Please notice those are only valid after
                    setupUi(this);

                    D Offline
                    D Offline
                    DocDJ
                    wrote on last edited by
                    #11

                    @mrjj said in program closes too soon:

                    @DocDJ

                    Hi , you do not need UI but!

                    if you just have
                    QTextEdit *int1box; in djdialog1.h, you need to allocate a real objects before use. This is just a definition of a pointer.

                    // somewhere else
                    int1box = new QTextEdit (this);

                    You use use Designer then all Widgets u place on a form is available via
                    UI->the_name

                    Please notice those are only valid after
                    setupUi(this);

                    In "setupui, this line: answerbox = new QTextEdit(djdialog1); creates the object. Adding Ui-> in front of answerbox causes an error.

                    1 Reply Last reply
                    0
                    • D Offline
                      D Offline
                      DocDJ
                      wrote on last edited by kshegunov
                      #12

                      It would appear that setupUi is not being called. Here is my main.cpp:

                      #include <QApplication>
                      // following 2 lines are initially here to build the "project"
                      //#include <QDialog>
                      //#include "ui_djdialog1.h"
                      // following line replaces the above 2 lines
                      #include "djdialog1.h"
                      
                      int main(int argc, char *argv[])
                      {
                          QApplication app(argc, argv);
                          /** original code before 1st qmake-qt4 my.pro
                          Ui::djdialog1 ui;  // define an object named "ui" as being a djdialog1 
                          QDialog *mydialog = new QDialog;
                          ui.setupUi(mydialog);
                          */
                          // following line is new (after initial make)
                          djdialog1 *mydialog = new djdialog1;
                      	mydialog->show();
                          return app.exec();
                      }
                      

                      I got this from a Qt tutorial.

                      [Added code tags ~kshegunov]

                      kshegunovK 1 Reply Last reply
                      0
                      • mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #13

                        Hi
                        It seems you did already call it the normal place ?
                        djdialog1::djdialog1(QWidget *parent)
                        : QDialog(parent)
                        {
                        setupUi(this); // initialize my form <<<<<<<<<<<<<<<<<<<

                        In the ctor.
                        Outside and in main is very unusual :)

                        D 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          Hi
                          It seems you did already call it the normal place ?
                          djdialog1::djdialog1(QWidget *parent)
                          : QDialog(parent)
                          {
                          setupUi(this); // initialize my form <<<<<<<<<<<<<<<<<<<

                          In the ctor.
                          Outside and in main is very unusual :)

                          D Offline
                          D Offline
                          DocDJ
                          wrote on last edited by
                          #14

                          @mrjj The call to setupUi in main was commented-out, so it doesn't happen twice. Maybe I need to do it in main, instead of the dialog. I will have read about how to set a breakpoint in Qt4.

                          mrjjM jsulmJ 2 Replies Last reply
                          0
                          • D DocDJ

                            @mrjj The call to setupUi in main was commented-out, so it doesn't happen twice. Maybe I need to do it in main, instead of the dialog. I will have read about how to set a breakpoint in Qt4.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #15

                            @DocDJ
                            Well you can create the default desktop widget application (File -> New Project )
                            and see if that includes the setupUi in mainwindow constructor.

                            1 Reply Last reply
                            0
                            • D DocDJ

                              @mrjj The call to setupUi in main was commented-out, so it doesn't happen twice. Maybe I need to do it in main, instead of the dialog. I will have read about how to set a breakpoint in Qt4.

                              jsulmJ Offline
                              jsulmJ Offline
                              jsulm
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              @DocDJ Sorry, but this is just completely wrong:

                              Ui::djdialog1 ui; // define an object named "ui" as being a djdialog1
                              QDialog *mydialog = new QDialog;
                              ui.setupUi(mydialog);
                              

                              You call setupUi() in the window/dialog you create. That means djdialog1 calls it in its constructor (what you're already doing). main is not the correct place to call setupUI. You really should learn Qt basics first, what you are doing now is just guessing and is wrong.
                              You can create a default widgets project edit the main window, add a dialog and check the generated code.

                              https://forum.qt.io/topic/113070/qt-code-of-conduct

                              kshegunovK 1 Reply Last reply
                              0
                              • jsulmJ jsulm

                                @DocDJ Sorry, but this is just completely wrong:

                                Ui::djdialog1 ui; // define an object named "ui" as being a djdialog1
                                QDialog *mydialog = new QDialog;
                                ui.setupUi(mydialog);
                                

                                You call setupUi() in the window/dialog you create. That means djdialog1 calls it in its constructor (what you're already doing). main is not the correct place to call setupUI. You really should learn Qt basics first, what you are doing now is just guessing and is wrong.
                                You can create a default widgets project edit the main window, add a dialog and check the generated code.

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by kshegunov
                                #17

                                @jsulm said in program closes too soon:

                                Sorry, but this is just completely wrong:

                                Actually it's correct. I often initialize the widgets through forms without deriving. The most typical example being:

                                QMainWindow window;
                                Ui::MyMainWindowForm ui;
                                ui.setupUi(&window);
                                
                                window.show;
                                

                                Notice that the initialized widget is a generic one (as with his code).

                                PS. And by the way this is commented out.

                                Kind regards.

                                Read and abide by the Qt Code of Conduct

                                jsulmJ 1 Reply Last reply
                                0
                                • D DocDJ

                                  It would appear that setupUi is not being called. Here is my main.cpp:

                                  #include <QApplication>
                                  // following 2 lines are initially here to build the "project"
                                  //#include <QDialog>
                                  //#include "ui_djdialog1.h"
                                  // following line replaces the above 2 lines
                                  #include "djdialog1.h"
                                  
                                  int main(int argc, char *argv[])
                                  {
                                      QApplication app(argc, argv);
                                      /** original code before 1st qmake-qt4 my.pro
                                      Ui::djdialog1 ui;  // define an object named "ui" as being a djdialog1 
                                      QDialog *mydialog = new QDialog;
                                      ui.setupUi(mydialog);
                                      */
                                      // following line is new (after initial make)
                                      djdialog1 *mydialog = new djdialog1;
                                  	mydialog->show();
                                      return app.exec();
                                  }
                                  

                                  I got this from a Qt tutorial.

                                  [Added code tags ~kshegunov]

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by
                                  #18

                                  @DocDJ
                                  Please use the triple backtick to get the code formatted, so people don't get confused and you don't lose any symbols due to forum markup.

                                  Read and abide by the Qt Code of Conduct

                                  1 Reply Last reply
                                  0
                                  • kshegunovK kshegunov

                                    @jsulm said in program closes too soon:

                                    Sorry, but this is just completely wrong:

                                    Actually it's correct. I often initialize the widgets through forms without deriving. The most typical example being:

                                    QMainWindow window;
                                    Ui::MyMainWindowForm ui;
                                    ui.setupUi(&window);
                                    
                                    window.show;
                                    

                                    Notice that the initialized widget is a generic one (as with his code).

                                    PS. And by the way this is commented out.

                                    Kind regards.

                                    jsulmJ Offline
                                    jsulmJ Offline
                                    jsulm
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #19

                                    @kshegunov You're right - it is not wrong, but it is not how it is usually done (at least what I saw so far).
                                    Isn't setupUi() called in the constructor already?

                                    djdialog1::djdialog1(QWidget *parent)
                                        : QDialog(parent)
                                    	{
                                    	    setupUi(this); // initialize my form
                                    

                                    @DocDJ "Adding Ui-> in front of answerbox causes an error." - it is ui-> not Ui->

                                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • jsulmJ jsulm

                                      @kshegunov You're right - it is not wrong, but it is not how it is usually done (at least what I saw so far).
                                      Isn't setupUi() called in the constructor already?

                                      djdialog1::djdialog1(QWidget *parent)
                                          : QDialog(parent)
                                      	{
                                      	    setupUi(this); // initialize my form
                                      

                                      @DocDJ "Adding Ui-> in front of answerbox causes an error." - it is ui-> not Ui->

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by kshegunov
                                      #20

                                      @jsulm said in program closes too soon:

                                      but it is not how it is usually done

                                      True, I'm only remarking it's a valid approach. I actually don't advise its usage for beginners.

                                      Isn't setupUi() called in the constructor already?

                                      No, because the object in question is of type QDialog. There's duplication of names - the same name is used for the form and the custom dialog, so I think this is where the confusion stems from.

                                      @DocDJ
                                      Please provide the header file for your class as well. I have a strong suspicion you're deriving both from the dialog and the ui form.

                                      Read and abide by the Qt Code of Conduct

                                      1 Reply Last reply
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