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OSG integration with QT...Trouble linking libraries.

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  • SGaistS SGaist

    Which plugins are you referring to ?

    M Offline
    M Offline
    mBiz
    wrote on last edited by
    #14

    @SGaist 0_1478558672144_upload-789a9b9f-9e5e-4bde-9100-687d3b1c5483

    0_1478558684171_upload-8adf3c55-f061-4cb5-a7cd-4ed82e2916e8

    First is the page of lib folder
    2nd is the plugins.

    Fixing the order of the libraries got rid of the remaining LNK2001 errors i had.
    Now all I have left is 7 LNK2019 errors similar to the original post

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    • SGaistS SGaist

      Which plugins are you referring to ?

      M Offline
      M Offline
      mBiz
      wrote on last edited by
      #15

      @SGaist i thought i attached the images but i hadnt seen they arent visible. I will link them first hting in the morning. I appreciate the input greatly.
      Thank you

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      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #16

        The upload feature is currently broken so you have to use an image sharing site in between.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • SGaistS SGaist

          The upload feature is currently broken so you have to use an image sharing site in between.

          M Offline
          M Offline
          mBiz
          wrote on last edited by
          #17

          @SGaist [url=https://postimg.org/image/a2npfn1en/][img]https://s3.postimg.org/a2npfn1en/osglib.png[/img][/url]

          [url=https://postimg.org/image/w341w9k2n/][img]https://s3.postimg.org/w341w9k2n/plugins.png[/img][/url]

          [url=https://postimage.org/]image hosting over 5mb[/url]
          there are more plugins but the ones I use are
          osgdb_osg
          osgdb_serializers_osg
          osgdb_ply
          osgdb_3ds
          osgdb_stl
          osgdb_obj)
          osgdb_bmp
          osgdb_bvh
          osgdb_cfg
          osgdb_dxf
          osgdb_glsl
          osgdb_tga
          osgdb_png
          osgdb_jpeg
          osgdb_tiff
          osgdb_gif
          osgdb_freetype

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          • SGaistS SGaist

            The upload feature is currently broken so you have to use an image sharing site in between.

            M Offline
            M Offline
            mBiz
            wrote on last edited by
            #18

            @SGaist https://postimg.org/image/gqmzyjptp/
            https://postimg.org/image/9op2ccm7x/

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #19

              Can you compare the link line you have between your cmake project and your qmake project ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • SGaistS SGaist

                Can you compare the link line you have between your cmake project and your qmake project ?

                M Offline
                M Offline
                mBiz
                wrote on last edited by
                #20

                @SGaist I went an added all the plugins in the order the CMakelist does it and it didnt fix any errors. The problems seem. THe remaining errors have to do with
                osg::Matrixd
                osg::Matrixf

                osgVolume::Volume
                osgVolume::Layer
                osg::Group
                osg::BoundingSphereImpl

                I was able to eliminate another error by simply linking the libraries before certain statements in the .pro file but im still at 6 errors

                I had 2 additional errors previously at
                osg::Sphere
                osg::Vec3f
                but I was able to get this remove by simply moving my LIBS statement higher up in the .pro.
                What i dont understand is that even though im using a .pri file and including in every subproject, unless i directly add the libraries to the .pro file more errors persist

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #21

                  Check the order of the libraries you are linking, when building with static libraries it is important.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • M Offline
                    M Offline
                    mBiz
                    wrote on last edited by
                    #22

                    I have. The order is identical to the CMakeList.
                    What im noticing though is that depending on where i call the LIBS i get more LNK2019 errors.

                    What is the ideal way to import Libraries on a high level thus that the subproject inherit them.

                    I have included the OSG libs in every subproject and in my .pri file that I am currently adding to every project.

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                    • M Offline
                      M Offline
                      mBiz
                      wrote on last edited by
                      #23

                      isnt a .pri file just an extension of a .pro ?
                      my first statement in every .pro file is including the .pri which then has the dependecies and includepaths/depedentpath and libs set up.
                      But I get less LNK2019 errors when i directly go and add the LIBS to the .pro in every subproject.

                      If what im saying is unclear. Ill try another explanation.
                      in my 5 subprojects i copy pasted the OSG LIBS in the right order. Which minimized my LNK2019 errors. At the same time I include a .pri file that calls OSG LIBS anyway. With that set up I received 6 LNK2019 errors.
                      IF i remove the LIBS call in every .pro, and just call it in my .pri file. I receive 26 Lnk2019 errors

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #24

                        No, a .pri file follows exactly the same patterns as a .pro file. The difference is purely that .pri files are meant to be included in other .pro/.pri files while .pro files represent the project itself.

                        However, if you have other LIBS statement in your .pro files then you should include your .pri file after that. The point where you include your .pri files depend on what you are doing in that .pri file. e.g. if you modify the TARGET variable then you should include that .pri file after you have setup TARGET in your .pro file.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • M Offline
                          M Offline
                          mBiz
                          wrote on last edited by
                          #25

                          my .pro files follow the following format

                          include .pri

                          target <project name>
                          template = lib
                          Config += staticlib
                          DEFINES += <name>

                          sources

                          headers

                          my .pri file looks like this

                          QT += core gui opengl widgets
                          LIBS -L<path to osg> -l<lib>
                          ...
                          -l<last osg lib>

                          includepaths
                          dependentpaths

                          Then i use the following code to set my dependencies as my main is in a subproject and i want to link the other lib subprojects to the app. the following code below seems to work just fine.
                          TARGET_DIRECTORY_NAME = 0 #The target directory name (just the project folder name)
                          TARGET_PATH = 0 #The path to the project directory from the root folder
                          LIB_PATH = 0 #The path to the LIB

                          [The MACRO]

                          The "dep" variable that is used in these two for loops will hold the paramaters from the DEPENDENCY_PROJECT.

                          From the example above this would hold projectX and projectY (a litteral string)

                          Now this function will loop through all the parameters

                          [Setup the Dependencies]

                          for(dep, DEPENDENCY_PROJECT) {
                          TARGET_NAME = $${dep} # The name of the depending target
                          message($${TARGET}.depends = $${TARGET_NAME})
                          $${TARGET}.depends += $${TARGET_NAME}
                          }

                          [setup the actual library dependencies]

                          for(dep, DEPENDENCY_PROJECT) {
                          TARGET_NAME = $${dep} # The name of the depending target
                          TARGET_PATH = $${PWD} # The path to the depending target source
                          LIB_PATH = $${OUT_PWD}/../$${TARGET_NAME} # The path to the depending compiled target
                          #message(Depending target "$${TARGET_NAME}" source path: $${TARGET_PATH})
                          #message(Depending target "$${TARGET_NAME}" compiled path: $${LIB_PATH})

                          # Adds the wanted lib to the linker
                          win32:CONFIG(release, debug|release): LIBS += -L$${LIB_PATH}/release/ -l$${TARGET_NAME}
                          else:win32:CONFIG(debug, debug|release): LIBS += -L$${LIB_PATH}/debug/ -l$${TARGET_NAME}
                          #message(Depending lib to linker "$$LIBS")
                          
                          # Adds the wanted lib to the project.
                          INCLUDEPATH += $${TARGET_PATH}
                          #message(INCLUDEPATH: $${INCLUDEPATH})
                          
                          # Adds a dependpath to the project
                          # This forces a rebuild if the headers change
                          DEPENDPATH += $${TARGET_PATH}
                          #message(DEPENDPATH: $${DEPENDPATH})
                          
                          #Pre target
                          PRE_TARGETDEPS += $${PWD}/$${dep}
                          message(PRE_TARGETDEPS: $${PRE_TARGETDEPS})
                          

                          }

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #26

                            Do you mean you use the subdirs template ?

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                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • M Offline
                              M Offline
                              mBiz
                              wrote on last edited by
                              #27

                              I use that on my Top level.
                              the lay out is somewhat like this

                              .pro<subdir template>
                              -.pro<lib template>
                              -.pro<lib template>
                              -.pro<lib template>
                              -.pro<app where main resides><links to the other 4 subprojects as dependent libs
                              -.pro<lib template>

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                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #28

                                The myFiles class is part of your application ?

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                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                • SGaistS SGaist

                                  The myFiles class is part of your application ?

                                  M Offline
                                  M Offline
                                  mBiz
                                  wrote on last edited by
                                  #29

                                  @SGaist Yes. It is one of the libraries I am building. The errors dont all occur in myFile.
                                  they occur in side other libraries im building as well. In each it seems to be a different osg function.

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                                  • A Offline
                                    A Offline
                                    ambershark
                                    wrote on last edited by
                                    #30

                                    One thing you could do since both cmake and qmake create a Makefile is to compare the differences in linking in both generated Makefile's and see where things may go wrong.

                                    That being said I highly recommend using cmake. Qt has full cmake support. It can be a bit confusing at first, but cmake is the most powerful and awesome build creation system I've used in my career. I bet if you use it you'll find it just as good as I do and drop using qmake. ;)

                                    When I get contracts to work on systems that don't use cmake I get bummed now. Especially since my favorite IDE these days (Clion from jetbrains) only really works with cmake.

                                    My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                                    M 1 Reply Last reply
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                                    • A ambershark

                                      One thing you could do since both cmake and qmake create a Makefile is to compare the differences in linking in both generated Makefile's and see where things may go wrong.

                                      That being said I highly recommend using cmake. Qt has full cmake support. It can be a bit confusing at first, but cmake is the most powerful and awesome build creation system I've used in my career. I bet if you use it you'll find it just as good as I do and drop using qmake. ;)

                                      When I get contracts to work on systems that don't use cmake I get bummed now. Especially since my favorite IDE these days (Clion from jetbrains) only really works with cmake.

                                      M Offline
                                      M Offline
                                      mBiz
                                      wrote on last edited by
                                      #31

                                      @ambershark The reason i chose qmake is to avoid reading opengles with CMake. I had multiple errors with CMake and problems when trying to run stuff like find_pagkages(OPENGLES)
                                      As much as i Like Cmake it doesnt seem good for android

                                      A 1 Reply Last reply
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                                      • M mBiz

                                        @ambershark The reason i chose qmake is to avoid reading opengles with CMake. I had multiple errors with CMake and problems when trying to run stuff like find_pagkages(OPENGLES)
                                        As much as i Like Cmake it doesnt seem good for android

                                        A Offline
                                        A Offline
                                        ambershark
                                        wrote on last edited by
                                        #32

                                        @mBiz I've never worked with opengles so no comment on cmake in regards to that. :) I've definitely switched build systems when one is too nightmarish to work with on someone else's project.

                                        I have successfully used cmake on a few android projects though. I find it is quite good at android. Android after all is just linux and that is my primary development environment so I usually need very few modifications to make my linux cmake work properly with android. Usually it just comes down to toolchain settings and finding android packages (like you referenced above).

                                        Anyway didn't mean to detract for your real issue with my cmake stuff, just wanted to mention that since it seemed like you were converting away from cmake to qmake, which to me is the wrong direction. ;)

                                        I've had similar problems to yours and having a working Makefile (i.e. the one from cmake) means you can find the differences in the qmake version that isn't linking properly. I'd just start comparing those (assuming you know make fairly well, otherwise they can be hard to read/understand).

                                        The other thing I'd do is find which library the missing symbol is in and find out if you include that library and if your syntax for the include is correct. Another thing that has caught me up before is linking a library that wasn't built for the platform I'm targeting. I.e. linking an x86/amd64 .so file to an ARM platform (android). There will be no errors but the link will not include those symbols. That one is probably the one that gets me the most.

                                        Assuming a posix os you could try using the file command on your libraries to make sure they are in the proper format. You could also use nm and ar to see what symbols are in each lib/object file to make sure they are being built properly.

                                        My guess based is you are linking to libraries for the wrong platform. Something easy to do when your build machine is not the same architecture as your deployment target.

                                        Oh and one final note, make sure that the linking isn't picking up libraries installed at a system level rather than the ones you've built for android. This can happen a lot especially with Qt and other libs that are used in a development environment and for a Linux system. So you may think you are linking against your Qt-5.7 built for android but in reality the linker is finding the Qt-5.2 that is installed in /usr/lib64.

                                        Hope those tips help, good luck! :)

                                        My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                                        M 1 Reply Last reply
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                                        • A ambershark

                                          @mBiz I've never worked with opengles so no comment on cmake in regards to that. :) I've definitely switched build systems when one is too nightmarish to work with on someone else's project.

                                          I have successfully used cmake on a few android projects though. I find it is quite good at android. Android after all is just linux and that is my primary development environment so I usually need very few modifications to make my linux cmake work properly with android. Usually it just comes down to toolchain settings and finding android packages (like you referenced above).

                                          Anyway didn't mean to detract for your real issue with my cmake stuff, just wanted to mention that since it seemed like you were converting away from cmake to qmake, which to me is the wrong direction. ;)

                                          I've had similar problems to yours and having a working Makefile (i.e. the one from cmake) means you can find the differences in the qmake version that isn't linking properly. I'd just start comparing those (assuming you know make fairly well, otherwise they can be hard to read/understand).

                                          The other thing I'd do is find which library the missing symbol is in and find out if you include that library and if your syntax for the include is correct. Another thing that has caught me up before is linking a library that wasn't built for the platform I'm targeting. I.e. linking an x86/amd64 .so file to an ARM platform (android). There will be no errors but the link will not include those symbols. That one is probably the one that gets me the most.

                                          Assuming a posix os you could try using the file command on your libraries to make sure they are in the proper format. You could also use nm and ar to see what symbols are in each lib/object file to make sure they are being built properly.

                                          My guess based is you are linking to libraries for the wrong platform. Something easy to do when your build machine is not the same architecture as your deployment target.

                                          Oh and one final note, make sure that the linking isn't picking up libraries installed at a system level rather than the ones you've built for android. This can happen a lot especially with Qt and other libs that are used in a development environment and for a Linux system. So you may think you are linking against your Qt-5.7 built for android but in reality the linker is finding the Qt-5.2 that is installed in /usr/lib64.

                                          Hope those tips help, good luck! :)

                                          M Offline
                                          M Offline
                                          mBiz
                                          wrote on last edited by
                                          #33

                                          @ambershark Im mostly trying to find the most effective way to port this chunk of code i have. It works in Cmake just fine. I have been able to import all the libraries fine for android but Opengl has been an absolute pain. QT ports open gl easily

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