Unsolved OSG integration with QT...Trouble linking libraries.
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@SGaist I went an added all the plugins in the order the CMakelist does it and it didnt fix any errors. The problems seem. THe remaining errors have to do with
osg::Matrixd
osg::MatrixfosgVolume::Volume
osgVolume::Layer
osg::Group
osg::BoundingSphereImplI was able to eliminate another error by simply linking the libraries before certain statements in the .pro file but im still at 6 errors
I had 2 additional errors previously at
osg::Sphere
osg::Vec3f
but I was able to get this remove by simply moving my LIBS statement higher up in the .pro.
What i dont understand is that even though im using a .pri file and including in every subproject, unless i directly add the libraries to the .pro file more errors persist -
Check the order of the libraries you are linking, when building with static libraries it is important.
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I have. The order is identical to the CMakeList.
What im noticing though is that depending on where i call the LIBS i get more LNK2019 errors.What is the ideal way to import Libraries on a high level thus that the subproject inherit them.
I have included the OSG libs in every subproject and in my .pri file that I am currently adding to every project.
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isnt a .pri file just an extension of a .pro ?
my first statement in every .pro file is including the .pri which then has the dependecies and includepaths/depedentpath and libs set up.
But I get less LNK2019 errors when i directly go and add the LIBS to the .pro in every subproject.If what im saying is unclear. Ill try another explanation.
in my 5 subprojects i copy pasted the OSG LIBS in the right order. Which minimized my LNK2019 errors. At the same time I include a .pri file that calls OSG LIBS anyway. With that set up I received 6 LNK2019 errors.
IF i remove the LIBS call in every .pro, and just call it in my .pri file. I receive 26 Lnk2019 errors -
No, a .pri file follows exactly the same patterns as a .pro file. The difference is purely that .pri files are meant to be included in other .pro/.pri files while .pro files represent the project itself.
However, if you have other
LIBS
statement in your .pro files then you should include your .pri file after that. The point where you include your .pri files depend on what you are doing in that .pri file. e.g. if you modify theTARGET
variable then you should include that .pri file after you have setupTARGET
in your .pro file. -
my .pro files follow the following format
include .pri
target <project name>
template = lib
Config += staticlib
DEFINES += <name>sources
headers
my .pri file looks like this
QT += core gui opengl widgets
LIBS -L<path to osg> -l<lib>
...
-l<last osg lib>includepaths
dependentpathsThen i use the following code to set my dependencies as my main is in a subproject and i want to link the other lib subprojects to the app. the following code below seems to work just fine.
TARGET_DIRECTORY_NAME = 0 #The target directory name (just the project folder name)
TARGET_PATH = 0 #The path to the project directory from the root folder
LIB_PATH = 0 #The path to the LIB[The MACRO]
The "dep" variable that is used in these two for loops will hold the paramaters from the DEPENDENCY_PROJECT.
From the example above this would hold projectX and projectY (a litteral string)
Now this function will loop through all the parameters
[Setup the Dependencies]
for(dep, DEPENDENCY_PROJECT) {
TARGET_NAME = $${dep} # The name of the depending target
message($${TARGET}.depends = $${TARGET_NAME})
$${TARGET}.depends += $${TARGET_NAME}
}[setup the actual library dependencies]
for(dep, DEPENDENCY_PROJECT) {
TARGET_NAME = $${dep} # The name of the depending target
TARGET_PATH = $${PWD} # The path to the depending target source
LIB_PATH = $${OUT_PWD}/../$${TARGET_NAME} # The path to the depending compiled target
#message(Depending target "$${TARGET_NAME}" source path: $${TARGET_PATH})
#message(Depending target "$${TARGET_NAME}" compiled path: $${LIB_PATH})# Adds the wanted lib to the linker win32:CONFIG(release, debug|release): LIBS += -L$${LIB_PATH}/release/ -l$${TARGET_NAME} else:win32:CONFIG(debug, debug|release): LIBS += -L$${LIB_PATH}/debug/ -l$${TARGET_NAME} #message(Depending lib to linker "$$LIBS") # Adds the wanted lib to the project. INCLUDEPATH += $${TARGET_PATH} #message(INCLUDEPATH: $${INCLUDEPATH}) # Adds a dependpath to the project # This forces a rebuild if the headers change DEPENDPATH += $${TARGET_PATH} #message(DEPENDPATH: $${DEPENDPATH}) #Pre target PRE_TARGETDEPS += $${PWD}/$${dep} message(PRE_TARGETDEPS: $${PRE_TARGETDEPS})
}
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Do you mean you use the subdirs template ?
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I use that on my Top level.
the lay out is somewhat like this.pro<subdir template>
-.pro<lib template>
-.pro<lib template>
-.pro<lib template>
-.pro<app where main resides><links to the other 4 subprojects as dependent libs
-.pro<lib template> -
The myFiles class is part of your application ?
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@SGaist Yes. It is one of the libraries I am building. The errors dont all occur in myFile.
they occur in side other libraries im building as well. In each it seems to be a different osg function. -
One thing you could do since both cmake and qmake create a Makefile is to compare the differences in linking in both generated Makefile's and see where things may go wrong.
That being said I highly recommend using cmake. Qt has full cmake support. It can be a bit confusing at first, but cmake is the most powerful and awesome build creation system I've used in my career. I bet if you use it you'll find it just as good as I do and drop using qmake. ;)
When I get contracts to work on systems that don't use cmake I get bummed now. Especially since my favorite IDE these days (Clion from jetbrains) only really works with cmake.
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@ambershark The reason i chose qmake is to avoid reading opengles with CMake. I had multiple errors with CMake and problems when trying to run stuff like find_pagkages(OPENGLES)
As much as i Like Cmake it doesnt seem good for android -
@mBiz I've never worked with opengles so no comment on cmake in regards to that. :) I've definitely switched build systems when one is too nightmarish to work with on someone else's project.
I have successfully used cmake on a few android projects though. I find it is quite good at android. Android after all is just linux and that is my primary development environment so I usually need very few modifications to make my linux cmake work properly with android. Usually it just comes down to toolchain settings and finding android packages (like you referenced above).
Anyway didn't mean to detract for your real issue with my cmake stuff, just wanted to mention that since it seemed like you were converting away from cmake to qmake, which to me is the wrong direction. ;)
I've had similar problems to yours and having a working Makefile (i.e. the one from cmake) means you can find the differences in the qmake version that isn't linking properly. I'd just start comparing those (assuming you know make fairly well, otherwise they can be hard to read/understand).
The other thing I'd do is find which library the missing symbol is in and find out if you include that library and if your syntax for the include is correct. Another thing that has caught me up before is linking a library that wasn't built for the platform I'm targeting. I.e. linking an x86/amd64 .so file to an ARM platform (android). There will be no errors but the link will not include those symbols. That one is probably the one that gets me the most.
Assuming a posix os you could try using the
file
command on your libraries to make sure they are in the proper format. You could also usenm
andar
to see what symbols are in each lib/object file to make sure they are being built properly.My guess based is you are linking to libraries for the wrong platform. Something easy to do when your build machine is not the same architecture as your deployment target.
Oh and one final note, make sure that the linking isn't picking up libraries installed at a system level rather than the ones you've built for android. This can happen a lot especially with Qt and other libs that are used in a development environment and for a Linux system. So you may think you are linking against your Qt-5.7 built for android but in reality the linker is finding the Qt-5.2 that is installed in /usr/lib64.
Hope those tips help, good luck! :)
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@ambershark Im mostly trying to find the most effective way to port this chunk of code i have. It works in Cmake just fine. I have been able to import all the libraries fine for android but Opengl has been an absolute pain. QT ports open gl easily