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QGraphicsView::paintEvent crashes

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  • J Offline
    J Offline
    Jan-Willem
    wrote on last edited by
    #4

    Yes, but does setupDiagram() check if the Diagram item is indeed deleted?

    ModelTechM 1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #5

      Hi,

      QGraphicsObject being a QObject, you should rather call deleteLater on it. That way the event loop handle its deletion.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      1
      • J Jan-Willem

        Yes, but does setupDiagram() check if the Diagram item is indeed deleted?

        ModelTechM Offline
        ModelTechM Offline
        ModelTech
        wrote on last edited by
        #6

        @Jan-Willem
        No, how can I do that?

        @SGaist
        Using deleteLater does not make the crash disappear...

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        0
        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #7

          Where are you calling that code from ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • ModelTechM Offline
            ModelTechM Offline
            ModelTech
            wrote on last edited by ModelTech
            #8

            The code I gave is called from the QWidget that contains the QGraphicsScene Scene, which has this QGraphicsObject Diagram as item. I have a destructor of the Widget that deletes Diagram, but perhaps that is not needed as it is a QObject?

            Edit: removing my destructor does not change a thing wrt the crashes...

            What are typical situations to use deleteLater instead of delete?

            kshegunovK 1 Reply Last reply
            0
            • ModelTechM ModelTech

              The code I gave is called from the QWidget that contains the QGraphicsScene Scene, which has this QGraphicsObject Diagram as item. I have a destructor of the Widget that deletes Diagram, but perhaps that is not needed as it is a QObject?

              Edit: removing my destructor does not change a thing wrt the crashes...

              What are typical situations to use deleteLater instead of delete?

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #9

              @ModelTech said in QGraphicsView::paintEvent crashes:

              What are typical situations to use deleteLater instead of delete?

              In almost all situations it's preferred when dealing with QObject instances.

              On certain occasions, my complete application crashes on Linux and the trace given in the debugger does not show any of my code but only Qt code and the last human readable message is on QGraphicsView::paintEvent, see below.

              Eh, your stack trace is full of holes, sadly. Are you sure you're getting it from a debug build of your application?

              Read and abide by the Qt Code of Conduct

              ModelTechM 1 Reply Last reply
              1
              • kshegunovK kshegunov

                @ModelTech said in QGraphicsView::paintEvent crashes:

                What are typical situations to use deleteLater instead of delete?

                In almost all situations it's preferred when dealing with QObject instances.

                On certain occasions, my complete application crashes on Linux and the trace given in the debugger does not show any of my code but only Qt code and the last human readable message is on QGraphicsView::paintEvent, see below.

                Eh, your stack trace is full of holes, sadly. Are you sure you're getting it from a debug build of your application?

                ModelTechM Offline
                ModelTechM Offline
                ModelTech
                wrote on last edited by
                #10

                @kshegunov
                Thanks for the clarification on the deleteLater, I will change my code accordingly.

                The holes are indeed what I get from the debugger, showing assembly code when inspecting...

                kshegunovK 1 Reply Last reply
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                • ModelTechM ModelTech

                  @kshegunov
                  Thanks for the clarification on the deleteLater, I will change my code accordingly.

                  The holes are indeed what I get from the debugger, showing assembly code when inspecting...

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #11

                  @ModelTech said in QGraphicsView::paintEvent crashes:

                  The holes are indeed what I get from the debugger, showing assembly code when inspecting...

                  Which just strengthens my suspicion you're debugging a release build, could you please check that?

                  Read and abide by the Qt Code of Conduct

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                  • ModelTechM Offline
                    ModelTechM Offline
                    ModelTech
                    wrote on last edited by ModelTech
                    #12

                    I am using a debug build, but I have investigated changing it to a release build, just to see the difference in error message. Conclusion: there is no difference...

                    The fact that changing the build type was effective is seen from a difference in one warning that I get during compilation for the release build that I do not get for a debug build (it is about a variable that may be uninitialized, which in this case cannot occur in practice).

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #13

                      Why can it not occur in practice ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      ModelTechM 1 Reply Last reply
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                      • SGaistS SGaist

                        Why can it not occur in practice ?

                        ModelTechM Offline
                        ModelTechM Offline
                        ModelTech
                        wrote on last edited by ModelTech
                        #14

                        @SGaist Well, the considered code looks currently like this (where the warning is on variable Label). Perhaps I should change the third if into an else to avoid the warning. Anyway, changing this does not solve the crashing problem (I tried) as it is in a totally different/unrelated part of my code.

                        if (Specification->isCSDFActor() || Specification->isDetector()) {
                            QLabel *Label;
                            if (Specification->isCSDFActor())
                                Label = new QLabel(tr("<strong>Phases</strong>"), this);
                            if (Specification->isDetector())
                                Label = new QLabel(tr("<strong>SubScenarios</strong>"), this);
                            QVBoxLayout *SubScenarioLayout = new QVBoxLayout;
                            SubScenarioLayout->addWidget(Label);
                        }
                        
                        kshegunovK 1 Reply Last reply
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                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by SGaist
                          #15

                          With the code at hand then indeed, it should not happen.

                          To be on the clean and safe side, I'd rather write QLabel *Label = Q_NULLPTR; or QLabel *Label = nullptr;

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          • ModelTechM ModelTech

                            @SGaist Well, the considered code looks currently like this (where the warning is on variable Label). Perhaps I should change the third if into an else to avoid the warning. Anyway, changing this does not solve the crashing problem (I tried) as it is in a totally different/unrelated part of my code.

                            if (Specification->isCSDFActor() || Specification->isDetector()) {
                                QLabel *Label;
                                if (Specification->isCSDFActor())
                                    Label = new QLabel(tr("<strong>Phases</strong>"), this);
                                if (Specification->isDetector())
                                    Label = new QLabel(tr("<strong>SubScenarios</strong>"), this);
                                QVBoxLayout *SubScenarioLayout = new QVBoxLayout;
                                SubScenarioLayout->addWidget(Label);
                            }
                            
                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #16

                            I realized that it may be system calls that are made in those stack holes. The most often crash I've encountered in the event loops is when an object is passed to Qt and it's subsequently deleted while events intended for it are still pending. I think you should check that this doesn't happen here..

                            Read and abide by the Qt Code of Conduct

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                            • ModelTechM Offline
                              ModelTechM Offline
                              ModelTech
                              wrote on last edited by
                              #17

                              Ok, that sounds like a scenario that could be the case here. Is there an easy way to check whether events are pending for an object? Is there a way to clear the buffer holding events for an object that I could perhaps call before using delete/deleteLater?

                              1 Reply Last reply
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