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QGraphicsView::paintEvent crashes

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  • J Jan-Willem

    From the docs:

    void QGraphicsScene::removeItem(QGraphicsItem *item)
    Removes the item item and all its children from the scene. The ownership of item is passed on to the caller (i.e., QGraphicsScene will no longer delete item when destroyed).

    Could it be that while the item is removed from the scene while it is not deleted?

    ModelTechM Offline
    ModelTechM Offline
    ModelTech
    wrote on last edited by
    #3

    The way I understand the documentation is that I have to delete the removed item myself, which is what I do in the second line.

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    • J Offline
      J Offline
      Jan-Willem
      wrote on last edited by
      #4

      Yes, but does setupDiagram() check if the Diagram item is indeed deleted?

      ModelTechM 1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #5

        Hi,

        QGraphicsObject being a QObject, you should rather call deleteLater on it. That way the event loop handle its deletion.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • J Jan-Willem

          Yes, but does setupDiagram() check if the Diagram item is indeed deleted?

          ModelTechM Offline
          ModelTechM Offline
          ModelTech
          wrote on last edited by
          #6

          @Jan-Willem
          No, how can I do that?

          @SGaist
          Using deleteLater does not make the crash disappear...

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          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #7

            Where are you calling that code from ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • ModelTechM Offline
              ModelTechM Offline
              ModelTech
              wrote on last edited by ModelTech
              #8

              The code I gave is called from the QWidget that contains the QGraphicsScene Scene, which has this QGraphicsObject Diagram as item. I have a destructor of the Widget that deletes Diagram, but perhaps that is not needed as it is a QObject?

              Edit: removing my destructor does not change a thing wrt the crashes...

              What are typical situations to use deleteLater instead of delete?

              kshegunovK 1 Reply Last reply
              0
              • ModelTechM ModelTech

                The code I gave is called from the QWidget that contains the QGraphicsScene Scene, which has this QGraphicsObject Diagram as item. I have a destructor of the Widget that deletes Diagram, but perhaps that is not needed as it is a QObject?

                Edit: removing my destructor does not change a thing wrt the crashes...

                What are typical situations to use deleteLater instead of delete?

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #9

                @ModelTech said in QGraphicsView::paintEvent crashes:

                What are typical situations to use deleteLater instead of delete?

                In almost all situations it's preferred when dealing with QObject instances.

                On certain occasions, my complete application crashes on Linux and the trace given in the debugger does not show any of my code but only Qt code and the last human readable message is on QGraphicsView::paintEvent, see below.

                Eh, your stack trace is full of holes, sadly. Are you sure you're getting it from a debug build of your application?

                Read and abide by the Qt Code of Conduct

                ModelTechM 1 Reply Last reply
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                • kshegunovK kshegunov

                  @ModelTech said in QGraphicsView::paintEvent crashes:

                  What are typical situations to use deleteLater instead of delete?

                  In almost all situations it's preferred when dealing with QObject instances.

                  On certain occasions, my complete application crashes on Linux and the trace given in the debugger does not show any of my code but only Qt code and the last human readable message is on QGraphicsView::paintEvent, see below.

                  Eh, your stack trace is full of holes, sadly. Are you sure you're getting it from a debug build of your application?

                  ModelTechM Offline
                  ModelTechM Offline
                  ModelTech
                  wrote on last edited by
                  #10

                  @kshegunov
                  Thanks for the clarification on the deleteLater, I will change my code accordingly.

                  The holes are indeed what I get from the debugger, showing assembly code when inspecting...

                  kshegunovK 1 Reply Last reply
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                  • ModelTechM ModelTech

                    @kshegunov
                    Thanks for the clarification on the deleteLater, I will change my code accordingly.

                    The holes are indeed what I get from the debugger, showing assembly code when inspecting...

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #11

                    @ModelTech said in QGraphicsView::paintEvent crashes:

                    The holes are indeed what I get from the debugger, showing assembly code when inspecting...

                    Which just strengthens my suspicion you're debugging a release build, could you please check that?

                    Read and abide by the Qt Code of Conduct

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                    • ModelTechM Offline
                      ModelTechM Offline
                      ModelTech
                      wrote on last edited by ModelTech
                      #12

                      I am using a debug build, but I have investigated changing it to a release build, just to see the difference in error message. Conclusion: there is no difference...

                      The fact that changing the build type was effective is seen from a difference in one warning that I get during compilation for the release build that I do not get for a debug build (it is about a variable that may be uninitialized, which in this case cannot occur in practice).

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #13

                        Why can it not occur in practice ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        ModelTechM 1 Reply Last reply
                        0
                        • SGaistS SGaist

                          Why can it not occur in practice ?

                          ModelTechM Offline
                          ModelTechM Offline
                          ModelTech
                          wrote on last edited by ModelTech
                          #14

                          @SGaist Well, the considered code looks currently like this (where the warning is on variable Label). Perhaps I should change the third if into an else to avoid the warning. Anyway, changing this does not solve the crashing problem (I tried) as it is in a totally different/unrelated part of my code.

                          if (Specification->isCSDFActor() || Specification->isDetector()) {
                              QLabel *Label;
                              if (Specification->isCSDFActor())
                                  Label = new QLabel(tr("<strong>Phases</strong>"), this);
                              if (Specification->isDetector())
                                  Label = new QLabel(tr("<strong>SubScenarios</strong>"), this);
                              QVBoxLayout *SubScenarioLayout = new QVBoxLayout;
                              SubScenarioLayout->addWidget(Label);
                          }
                          
                          kshegunovK 1 Reply Last reply
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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by SGaist
                            #15

                            With the code at hand then indeed, it should not happen.

                            To be on the clean and safe side, I'd rather write QLabel *Label = Q_NULLPTR; or QLabel *Label = nullptr;

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                            • ModelTechM ModelTech

                              @SGaist Well, the considered code looks currently like this (where the warning is on variable Label). Perhaps I should change the third if into an else to avoid the warning. Anyway, changing this does not solve the crashing problem (I tried) as it is in a totally different/unrelated part of my code.

                              if (Specification->isCSDFActor() || Specification->isDetector()) {
                                  QLabel *Label;
                                  if (Specification->isCSDFActor())
                                      Label = new QLabel(tr("<strong>Phases</strong>"), this);
                                  if (Specification->isDetector())
                                      Label = new QLabel(tr("<strong>SubScenarios</strong>"), this);
                                  QVBoxLayout *SubScenarioLayout = new QVBoxLayout;
                                  SubScenarioLayout->addWidget(Label);
                              }
                              
                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by
                              #16

                              I realized that it may be system calls that are made in those stack holes. The most often crash I've encountered in the event loops is when an object is passed to Qt and it's subsequently deleted while events intended for it are still pending. I think you should check that this doesn't happen here..

                              Read and abide by the Qt Code of Conduct

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                              • ModelTechM Offline
                                ModelTechM Offline
                                ModelTech
                                wrote on last edited by
                                #17

                                Ok, that sounds like a scenario that could be the case here. Is there an easy way to check whether events are pending for an object? Is there a way to clear the buffer holding events for an object that I could perhaps call before using delete/deleteLater?

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