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Controlling a 3d model

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  • hareeshqtH hareeshqt

    @Wieland Ok but for that should I need to change that .stl to .obj file....

    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #38

    @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

    hareeshqtH 2 Replies Last reply
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    • ? A Former User

      @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

      hareeshqtH Offline
      hareeshqtH Offline
      hareeshqt
      wrote on last edited by
      #39

      @Wieland OK then i'll try that and let you know.....

      1 Reply Last reply
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      • ? A Former User

        @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

        hareeshqtH Offline
        hareeshqtH Offline
        hareeshqt
        wrote on last edited by
        #40

        @Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....

        ? 1 Reply Last reply
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        • hareeshqtH hareeshqt

          @Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #41

          @hareeshqt Don't know, works for me.

          hareeshqtH 1 Reply Last reply
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          • ? A Former User

            @hareeshqt Don't know, works for me.

            hareeshqtH Offline
            hareeshqtH Offline
            hareeshqt
            wrote on last edited by
            #42

            @Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?

            ? 1 Reply Last reply
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            • hareeshqtH hareeshqt

              @Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #43

              @hareeshqt said:

              but I haven't added that

              You can not simply remove files from the example because then it won't work anymore.

              so which shader should we take to get that .geom file or can we leave that?

              That .geom file is a shader. You need all of them otherwise the example won't work.

              ? hareeshqtH 2 Replies Last reply
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              • ? A Former User

                @hareeshqt said:

                but I haven't added that

                You can not simply remove files from the example because then it won't work anymore.

                so which shader should we take to get that .geom file or can we leave that?

                That .geom file is a shader. You need all of them otherwise the example won't work.

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #44

                BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.

                hareeshqtH 1 Reply Last reply
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                • ? A Former User

                  @hareeshqt said:

                  but I haven't added that

                  You can not simply remove files from the example because then it won't work anymore.

                  so which shader should we take to get that .geom file or can we leave that?

                  That .geom file is a shader. You need all of them otherwise the example won't work.

                  hareeshqtH Offline
                  hareeshqtH Offline
                  hareeshqt
                  wrote on last edited by
                  #45

                  @Wieland Ok thank you...

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                  • ? A Former User

                    @hareeshqt said:

                    can we visualize the application for the controls and the 3D model in the same window?

                    You mean like this: kinematics demo?

                    hareeshqtH Offline
                    hareeshqtH Offline
                    hareeshqt
                    wrote on last edited by
                    #46

                    @Wieland HI, the 3d model from blender is ready and now Iam starting to build the application like in the kinematics example and is the Qt Quick controls application suitable for this also....?

                    1 Reply Last reply
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                    • ? A Former User

                      BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.

                      hareeshqtH Offline
                      hareeshqtH Offline
                      hareeshqt
                      wrote on last edited by
                      #47

                      @Wieland Hi, actually Iam a master student in chemnitz university of technology and the task Iam doing now is my internship task so my lecturer advised me not use the qml file as it would be a very difficult task to complete so is there any other way to create the application with robotic arm and buttons without using qml?

                      1 Reply Last reply
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