Controlling a 3d model
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@hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.
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@hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.
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@hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.
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@Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....
@hareeshqt Don't know, works for me.
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@hareeshqt Don't know, works for me.
@Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?
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@Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?
@hareeshqt said:
but I haven't added that
You can not simply remove files from the example because then it won't work anymore.
so which shader should we take to get that .geom file or can we leave that?
That .geom file is a shader. You need all of them otherwise the example won't work.
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@hareeshqt said:
but I haven't added that
You can not simply remove files from the example because then it won't work anymore.
so which shader should we take to get that .geom file or can we leave that?
That .geom file is a shader. You need all of them otherwise the example won't work.
BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.
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@hareeshqt said:
but I haven't added that
You can not simply remove files from the example because then it won't work anymore.
so which shader should we take to get that .geom file or can we leave that?
That .geom file is a shader. You need all of them otherwise the example won't work.
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@hareeshqt said:
can we visualize the application for the controls and the 3D model in the same window?
You mean like this: kinematics demo?
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BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.
@Wieland Hi, actually Iam a master student in chemnitz university of technology and the task Iam doing now is my internship task so my lecturer advised me not use the qml file as it would be a very difficult task to complete so is there any other way to create the application with robotic arm and buttons without using qml?