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Controlling a 3d model

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  • ? A Former User

    @hareeshqt I don't understand what you mean.

    hareeshqtH Offline
    hareeshqtH Offline
    hareeshqt
    wrote on last edited by
    #35

    @Wieland My friend is modelling a robotic arm in blender so that will be in .stl format so to import that to the application that Im creating now in Qt(like in the kinematics video) should I do it with openGL or is there any other method.....

    ? 1 Reply Last reply
    0
    • hareeshqtH hareeshqt

      @Wieland My friend is modelling a robotic arm in blender so that will be in .stl format so to import that to the application that Im creating now in Qt(like in the kinematics video) should I do it with openGL or is there any other method.....

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by A Former User
      #36

      @hareeshqt In the archive i've shared with you, the example loads the geometry from the file exampleresources/assets/obj/trefoil.obj. The code needed to load the geometry boils down to:

          Mesh {
              id: mesh
              source: "assets/obj/trefoil.obj"
          }
      

      I don't think it can get any simpler.

      hareeshqtH 1 Reply Last reply
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      • ? A Former User

        @hareeshqt In the archive i've shared with you, the example loads the geometry from the file exampleresources/assets/obj/trefoil.obj. The code needed to load the geometry boils down to:

            Mesh {
                id: mesh
                source: "assets/obj/trefoil.obj"
            }
        

        I don't think it can get any simpler.

        hareeshqtH Offline
        hareeshqtH Offline
        hareeshqt
        wrote on last edited by
        #37

        @Wieland Ok but for that should I need to change that .stl to .obj file....

        ? 1 Reply Last reply
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        • hareeshqtH hareeshqt

          @Wieland Ok but for that should I need to change that .stl to .obj file....

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #38

          @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

          hareeshqtH 2 Replies Last reply
          0
          • ? A Former User

            @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

            hareeshqtH Offline
            hareeshqtH Offline
            hareeshqt
            wrote on last edited by
            #39

            @Wieland OK then i'll try that and let you know.....

            1 Reply Last reply
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            • ? A Former User

              @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

              hareeshqtH Offline
              hareeshqtH Offline
              hareeshqt
              wrote on last edited by
              #40

              @Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....

              ? 1 Reply Last reply
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              • hareeshqtH hareeshqt

                @Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....

                ? Offline
                ? Offline
                A Former User
                wrote on last edited by
                #41

                @hareeshqt Don't know, works for me.

                hareeshqtH 1 Reply Last reply
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                • ? A Former User

                  @hareeshqt Don't know, works for me.

                  hareeshqtH Offline
                  hareeshqtH Offline
                  hareeshqt
                  wrote on last edited by
                  #42

                  @Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?

                  ? 1 Reply Last reply
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                  • hareeshqtH hareeshqt

                    @Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?

                    ? Offline
                    ? Offline
                    A Former User
                    wrote on last edited by
                    #43

                    @hareeshqt said:

                    but I haven't added that

                    You can not simply remove files from the example because then it won't work anymore.

                    so which shader should we take to get that .geom file or can we leave that?

                    That .geom file is a shader. You need all of them otherwise the example won't work.

                    ? hareeshqtH 2 Replies Last reply
                    0
                    • ? A Former User

                      @hareeshqt said:

                      but I haven't added that

                      You can not simply remove files from the example because then it won't work anymore.

                      so which shader should we take to get that .geom file or can we leave that?

                      That .geom file is a shader. You need all of them otherwise the example won't work.

                      ? Offline
                      ? Offline
                      A Former User
                      wrote on last edited by
                      #44

                      BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.

                      hareeshqtH 1 Reply Last reply
                      0
                      • ? A Former User

                        @hareeshqt said:

                        but I haven't added that

                        You can not simply remove files from the example because then it won't work anymore.

                        so which shader should we take to get that .geom file or can we leave that?

                        That .geom file is a shader. You need all of them otherwise the example won't work.

                        hareeshqtH Offline
                        hareeshqtH Offline
                        hareeshqt
                        wrote on last edited by
                        #45

                        @Wieland Ok thank you...

                        1 Reply Last reply
                        0
                        • ? A Former User

                          @hareeshqt said:

                          can we visualize the application for the controls and the 3D model in the same window?

                          You mean like this: kinematics demo?

                          hareeshqtH Offline
                          hareeshqtH Offline
                          hareeshqt
                          wrote on last edited by
                          #46

                          @Wieland HI, the 3d model from blender is ready and now Iam starting to build the application like in the kinematics example and is the Qt Quick controls application suitable for this also....?

                          1 Reply Last reply
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                          • ? A Former User

                            BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.

                            hareeshqtH Offline
                            hareeshqtH Offline
                            hareeshqt
                            wrote on last edited by
                            #47

                            @Wieland Hi, actually Iam a master student in chemnitz university of technology and the task Iam doing now is my internship task so my lecturer advised me not use the qml file as it would be a very difficult task to complete so is there any other way to create the application with robotic arm and buttons without using qml?

                            1 Reply Last reply
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