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Controlling a 3d model

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  • ? A Former User

    @hareeshqt Here, i packed everything into one archive: https://drive.google.com/file/d/0B2D1UtsPfTx-b0ZuNTA0LW9aVE0/view?usp=sharing

    hareeshqtH Offline
    hareeshqtH Offline
    hareeshqt
    wrote on last edited by
    #31

    @Wieland thanks for the effort and Sorry for asking but as Im new to this concept I can't understand this but I just wanted to know exactly what should I do with that obj.qrc...

    ? 1 Reply Last reply
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    • hareeshqtH hareeshqt

      @Wieland thanks for the effort and Sorry for asking but as Im new to this concept I can't understand this but I just wanted to know exactly what should I do with that obj.qrc...

      ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #32

      It says:

      warning: Failure to find: ..\exampleresources\obj.qrc

      In other words: The file obj.qrc could not be found in the directory ../examplesources . So you need to put it in there. Just look at the archive i've shared with you. It has all the files needed in the right places.

      hareeshqtH 1 Reply Last reply
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      • ? A Former User

        It says:

        warning: Failure to find: ..\exampleresources\obj.qrc

        In other words: The file obj.qrc could not be found in the directory ../examplesources . So you need to put it in there. Just look at the archive i've shared with you. It has all the files needed in the right places.

        hareeshqtH Offline
        hareeshqtH Offline
        hareeshqt
        wrote on last edited by
        #33

        @Wieland OK thank you...and if we need to import my 3dmodel from blender(.stl), should we definitely do it with the help of OpenGL or can we do it directly..?

        ? 1 Reply Last reply
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        • hareeshqtH hareeshqt

          @Wieland OK thank you...and if we need to import my 3dmodel from blender(.stl), should we definitely do it with the help of OpenGL or can we do it directly..?

          ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #34

          @hareeshqt I don't understand what you mean.

          hareeshqtH 1 Reply Last reply
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          • ? A Former User

            @hareeshqt I don't understand what you mean.

            hareeshqtH Offline
            hareeshqtH Offline
            hareeshqt
            wrote on last edited by
            #35

            @Wieland My friend is modelling a robotic arm in blender so that will be in .stl format so to import that to the application that Im creating now in Qt(like in the kinematics video) should I do it with openGL or is there any other method.....

            ? 1 Reply Last reply
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            • hareeshqtH hareeshqt

              @Wieland My friend is modelling a robotic arm in blender so that will be in .stl format so to import that to the application that Im creating now in Qt(like in the kinematics video) should I do it with openGL or is there any other method.....

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by A Former User
              #36

              @hareeshqt In the archive i've shared with you, the example loads the geometry from the file exampleresources/assets/obj/trefoil.obj. The code needed to load the geometry boils down to:

                  Mesh {
                      id: mesh
                      source: "assets/obj/trefoil.obj"
                  }
              

              I don't think it can get any simpler.

              hareeshqtH 1 Reply Last reply
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              • ? A Former User

                @hareeshqt In the archive i've shared with you, the example loads the geometry from the file exampleresources/assets/obj/trefoil.obj. The code needed to load the geometry boils down to:

                    Mesh {
                        id: mesh
                        source: "assets/obj/trefoil.obj"
                    }
                

                I don't think it can get any simpler.

                hareeshqtH Offline
                hareeshqtH Offline
                hareeshqt
                wrote on last edited by
                #37

                @Wieland Ok but for that should I need to change that .stl to .obj file....

                ? 1 Reply Last reply
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                • hareeshqtH hareeshqt

                  @Wieland Ok but for that should I need to change that .stl to .obj file....

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #38

                  @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

                  hareeshqtH 2 Replies Last reply
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                  • ? A Former User

                    @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

                    hareeshqtH Offline
                    hareeshqtH Offline
                    hareeshqt
                    wrote on last edited by
                    #39

                    @Wieland OK then i'll try that and let you know.....

                    1 Reply Last reply
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                    • ? A Former User

                      @hareeshqt I think it will work with stl too. If not, I'm pretty sure Blender can export to obj too.

                      hareeshqtH Offline
                      hareeshqtH Offline
                      hareeshqt
                      wrote on last edited by
                      #40

                      @Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....

                      ? 1 Reply Last reply
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                      • hareeshqtH hareeshqt

                        @Wieland Hi, in the wireframe example after running it, it's showing only a blank window and its saying qrc:/main.qml: File not found....but in the resources I have added main.qml file so what would be the error....

                        ? Offline
                        ? Offline
                        A Former User
                        wrote on last edited by
                        #41

                        @hareeshqt Don't know, works for me.

                        hareeshqtH 1 Reply Last reply
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                        • ? A Former User

                          @hareeshqt Don't know, works for me.

                          hareeshqtH Offline
                          hareeshqtH Offline
                          hareeshqt
                          wrote on last edited by
                          #42

                          @Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?

                          ? 1 Reply Last reply
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                          • hareeshqtH hareeshqt

                            @Wieland ok previously you said about that .geom bug but even in the updated files sent by you has that .geom file but I haven't added that b'coz in the GLSL we have only vertex shader and fragment shader so which shader should we take to get that .geom file or can we leave that?

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #43

                            @hareeshqt said:

                            but I haven't added that

                            You can not simply remove files from the example because then it won't work anymore.

                            so which shader should we take to get that .geom file or can we leave that?

                            That .geom file is a shader. You need all of them otherwise the example won't work.

                            ? hareeshqtH 2 Replies Last reply
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                            • ? A Former User

                              @hareeshqt said:

                              but I haven't added that

                              You can not simply remove files from the example because then it won't work anymore.

                              so which shader should we take to get that .geom file or can we leave that?

                              That .geom file is a shader. You need all of them otherwise the example won't work.

                              ? Offline
                              ? Offline
                              A Former User
                              wrote on last edited by
                              #44

                              BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.

                              hareeshqtH 1 Reply Last reply
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                              • ? A Former User

                                @hareeshqt said:

                                but I haven't added that

                                You can not simply remove files from the example because then it won't work anymore.

                                so which shader should we take to get that .geom file or can we leave that?

                                That .geom file is a shader. You need all of them otherwise the example won't work.

                                hareeshqtH Offline
                                hareeshqtH Offline
                                hareeshqt
                                wrote on last edited by
                                #45

                                @Wieland Ok thank you...

                                1 Reply Last reply
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                                • ? A Former User

                                  @hareeshqt said:

                                  can we visualize the application for the controls and the 3D model in the same window?

                                  You mean like this: kinematics demo?

                                  hareeshqtH Offline
                                  hareeshqtH Offline
                                  hareeshqt
                                  wrote on last edited by
                                  #46

                                  @Wieland HI, the 3d model from blender is ready and now Iam starting to build the application like in the kinematics example and is the Qt Quick controls application suitable for this also....?

                                  1 Reply Last reply
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                                  • ? A Former User

                                    BTW: Loading STL files doesn't work but exporting from STL to OBJ in blender and then importing the OBJ works, just tested it.

                                    hareeshqtH Offline
                                    hareeshqtH Offline
                                    hareeshqt
                                    wrote on last edited by
                                    #47

                                    @Wieland Hi, actually Iam a master student in chemnitz university of technology and the task Iam doing now is my internship task so my lecturer advised me not use the qml file as it would be a very difficult task to complete so is there any other way to create the application with robotic arm and buttons without using qml?

                                    1 Reply Last reply
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