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qt does not try to find a 3rd party lib even though its location is specified

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qmakestracelinux
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  • A asanka424

    @ohuohuo Yes. I didn't know that happened. Are you one Mac, I think in mac you have to include your framework. I will check and let you know. (don't have a Mac right now)

    ohuohuoO Offline
    ohuohuoO Offline
    ohuohuo
    wrote on last edited by
    #9

    @asanka424 No, i'm using ubuntu12.04, 32bit

    1 Reply Last reply
    0
    • A Offline
      A Offline
      asanka424
      wrote on last edited by
      #10

      Can you post compile error you get?

      ohuohuoO 1 Reply Last reply
      0
      • A asanka424

        Can you post compile error you get?

        ohuohuoO Offline
        ohuohuoO Offline
        ohuohuo
        wrote on last edited by
        #11

        @asanka424 well, there's no compile error... I guess it's a runtime problem

        1 Reply Last reply
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        • K KeithS

          @ohuohuo

          Take a look at the Makefile that qmake creates. Is the missing shared lib in it? If not, then there is something wrong with your .pro file.

          Also check the date modified of the Makefile in case for some reason it's not getting updated.

          ohuohuoO Offline
          ohuohuoO Offline
          ohuohuo
          wrote on last edited by ohuohuo
          #12

          @KeithS Thanks. I checked out the makefile, it seems nothing wrong. Any ideas?
          CC = gcc
          CXX = g++
          DEFINES = -DQT_WEBKIT -DQT_OPENGL_LIB -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED
          CFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
          CXXFLAGS = -pipe -g -Wall -W -D_REENTRANT $(DEFINES)
          INCPATH = -I/usr/share/qt4/mkspecs/linux-g++ -I../RemoteClient -I/usr/include/qt4/QtCore -I/usr/include/qt4/QtGui -I/usr/include/qt4/QtOpenGL -I/usr/include/qt4 -I../RemoteClient/include -I../RemoteClient/Configuration/Public -I../RemoteClient/lib -I../RemoteClient -I/usr/X11R6/include -I. -I. -I../RemoteClient -I.
          LINK = g++
          LFLAGS =
          LIBS = $(SUBLIBS) -L/usr/lib/i386-linux-gnu -L/usr/X11R6/lib -L./lib/ -Wl,-rpath=./lib/,-rpath=./ -lhcnetsdk -lPlayCtrl -lMPCtrl -lQtOpenGL -lQtGui -lQtCore -lGL -lpthread
          AR = ar cqs
          RANLIB =
          QMAKE = /usr/bin/qmake-qt4
          TAR = tar -cf
          COMPRESS = gzip -9f
          COPY = cp -f
          SED = sed
          COPY_FILE = $(COPY)
          COPY_DIR = $(COPY) -r
          STRIP = strip
          INSTALL_FILE = install -m 644 -p
          INSTALL_DIR = $(COPY_DIR)
          INSTALL_PROGRAM = install -m 755 -p
          DEL_FILE = rm -f
          SYMLINK = ln -f -s
          DEL_DIR = rmdir
          MOVE = mv -f
          CHK_DIR_EXISTS= test -d
          MKDIR = mkdir -p

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          • K kenchan

            Don't you need something like
            LIBS += -Lpathtomylib
            to pass library paths to the linker?

            ohuohuoO Offline
            ohuohuoO Offline
            ohuohuo
            wrote on last edited by
            #13

            @kenchan I changed it to
            unix{
            LIBS += -L./lib/ -Wl,-rpath=./lib/,-rpath=./ -lhcnetsdk -lPlayCtrl -lMPCtrl
            }
            still cannot find it. any ideas?

            1 Reply Last reply
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            • K Offline
              K Offline
              kenchan
              wrote on last edited by kenchan
              #14

              not really... on MAC OS X I generally put my -LIBS += -Lsomepath and my LIBS += -lsomelib on separate lines. That is just to make it easier to change though.
              I do find that the link order is important for some libraries on UNIX boxes (like Mac OS X).
              Are you using a Mac or something else?
              I might be useful to see what you get in the compile output window.

              ohuohuoO 1 Reply Last reply
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              • K kenchan

                not really... on MAC OS X I generally put my -LIBS += -Lsomepath and my LIBS += -lsomelib on separate lines. That is just to make it easier to change though.
                I do find that the link order is important for some libraries on UNIX boxes (like Mac OS X).
                Are you using a Mac or something else?
                I might be useful to see what you get in the compile output window.

                ohuohuoO Offline
                ohuohuoO Offline
                ohuohuo
                wrote on last edited by ohuohuo
                #15

                @kenchan no, it's on Ubuntu12.04 32bit. The compile output is:

                23:39:32: Running build steps for project RemoteClient...
                23:39:32: Configuration unchanged, skipping qmake step.
                23:39:32: Starting: "/usr/bin/make" -w
                make: Entering directory /home/.../QtWorkspace/RemoteClient-build-desktop-Qt_4_8_1_in_PATH__System__Debug' make: Nothing to be done for first'.
                make: Leaving directory `/home/.../QtWorkspace/RemoteClient-build-desktop-Qt_4_8_1_in_PATH__System__Debug'
                23:39:32: The process "/usr/bin/make" exited normally.

                1 Reply Last reply
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                • K Offline
                  K Offline
                  kenchan
                  wrote on last edited by
                  #16

                  hmm not very useful since you are not rebuilding...
                  now what does it look like when you do this...
                  clean
                  run qmake
                  build or rebuild just to be sure :-)

                  ohuohuoO 2 Replies Last reply
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                  • K kenchan

                    hmm not very useful since you are not rebuilding...
                    now what does it look like when you do this...
                    clean
                    run qmake
                    build or rebuild just to be sure :-)

                    ohuohuoO Offline
                    ohuohuoO Offline
                    ohuohuo
                    wrote on last edited by ohuohuo
                    #17

                    @kenchan yeah, I rebuilt that , but it's large file which part you think would be most interesting?
                    output of just ran qmake:
                    00:01:05: Running build steps for project RemoteClient...
                    00:01:05: Starting: "/usr/bin/qmake-qt4" /home/.../QtWorkspace/RemoteClient/RemoteClient.pro -r -spec linux-g++ CONFIG+=debug CONFIG+=declarative_debug
                    00:01:05: The process "/usr/bin/qmake-qt4" exited normally.

                    K 1 Reply Last reply
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                    • K kenchan

                      hmm not very useful since you are not rebuilding...
                      now what does it look like when you do this...
                      clean
                      run qmake
                      build or rebuild just to be sure :-)

                      ohuohuoO Offline
                      ohuohuoO Offline
                      ohuohuo
                      wrote on last edited by
                      #18

                      @kenchan I looked at the output of ldd, it seems that this program does not depend on libMPCtrl.so and libPlayCtrl.so files. And after I changed to unix{
                      LIBS += -L./lib/ -Wl,-rpath=./lib/,-rpath=./ -lhcnetsdk -lPlayCtrl -lMPCtrl
                      }, I can neither find libMPCtrl.so nor libPlayCtrl.so.

                      K 1 Reply Last reply
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                      • ohuohuoO ohuohuo

                        @kenchan yeah, I rebuilt that , but it's large file which part you think would be most interesting?
                        output of just ran qmake:
                        00:01:05: Running build steps for project RemoteClient...
                        00:01:05: Starting: "/usr/bin/qmake-qt4" /home/.../QtWorkspace/RemoteClient/RemoteClient.pro -r -spec linux-g++ CONFIG+=debug CONFIG+=declarative_debug
                        00:01:05: The process "/usr/bin/qmake-qt4" exited normally.

                        K Offline
                        K Offline
                        kenchan
                        wrote on last edited by
                        #19

                        @ohuohuo good point, i guess you mean it is a large project with many source files?
                        OK how about cutting a bit that shows the last couple of compiled modules and then the linker stuff up to the end, or is that still too much?

                        1 Reply Last reply
                        0
                        • K Offline
                          K Offline
                          kenchan
                          wrote on last edited by
                          #20

                          so if you don't link to them it will not run, is that the problem?

                          ohuohuoO 1 Reply Last reply
                          0
                          • ohuohuoO ohuohuo

                            @kenchan I looked at the output of ldd, it seems that this program does not depend on libMPCtrl.so and libPlayCtrl.so files. And after I changed to unix{
                            LIBS += -L./lib/ -Wl,-rpath=./lib/,-rpath=./ -lhcnetsdk -lPlayCtrl -lMPCtrl
                            }, I can neither find libMPCtrl.so nor libPlayCtrl.so.

                            K Offline
                            K Offline
                            KeithS
                            wrote on last edited by
                            #21

                            @ohuohuo

                            "it seems that this program does not depend on libMPCtrl.so and libPlayCtrl.so files"

                            So maybe I'm missing something, but from what you have said it seems your app does not depend on the shared libraries hence that's why it doesn't try and load them? What exactly is the error message you are getting when you try and run the app?

                            btw I think your LIBS line in the .pro file is not quite right:

                            unix{
                            LIBS += -L./lib/ -Wl,-rpath=./lib/,-rpath=./ -lhcnetsdk -lPlayCtrl -lMPCtrl
                            }

                            The rpath stuff does not belong here, it should be in QMAKE_LFLAGS e.g I have:

                            QMAKE_LFLAGS += -rdynamic
                            QMAKE_LFLAGS += '-Wl,-rpath,'$$ORIGIN/../lib',-z,origin'
                            QMAKE_LFLAGS_RPATH=

                            which makes the executable look in <executable_dir>../lib for the shared libs to be loaded at runtime. Then for 3rd party libs I use:

                            LIBS += -L<path_to_lib> -l<lib_name>

                            You don't need a trailing '/' after the -L path.

                            ohuohuoO 1 Reply Last reply
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                            • A Offline
                              A Offline
                              asanka424
                              wrote on last edited by
                              #22

                              If you don't get any compile errors or runtime errors and your only concern is those .so files are not being read while your program is in run, my guess is that your program is not using those library functions at all

                              ohuohuoO 1 Reply Last reply
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                              • A asanka424

                                If you don't get any compile errors or runtime errors and your only concern is those .so files are not being read while your program is in run, my guess is that your program is not using those library functions at all

                                ohuohuoO Offline
                                ohuohuoO Offline
                                ohuohuo
                                wrote on last edited by
                                #23

                                @asanka424 exactly, so the question is how can I load these libs, I must use functions in them

                                1 Reply Last reply
                                0
                                • A Offline
                                  A Offline
                                  asanka424
                                  wrote on last edited by
                                  #24

                                  In your code do you call functions from that library?

                                  ohuohuoO 1 Reply Last reply
                                  0
                                  • A asanka424

                                    In your code do you call functions from that library?

                                    ohuohuoO Offline
                                    ohuohuoO Offline
                                    ohuohuo
                                    wrote on last edited by
                                    #25

                                    @asanka424 yeah, and when I call it, the SDK will show me an error "Fail to load Player SDK"

                                    1 Reply Last reply
                                    0
                                    • A Offline
                                      A Offline
                                      asanka424
                                      wrote on last edited by
                                      #26

                                      so when you start your executable it runs but when it reaches that particular call it will show an error? If that is the case, my guess is that your library needs some pluggins and it doesn't find those (or that) pluggin(s).

                                      I didn't look at the library. Is it related to playing video? If so it probably relying on some codecs. (Just a guess)

                                      ohuohuoO 1 Reply Last reply
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                                      • A asanka424

                                        so when you start your executable it runs but when it reaches that particular call it will show an error? If that is the case, my guess is that your library needs some pluggins and it doesn't find those (or that) pluggin(s).

                                        I didn't look at the library. Is it related to playing video? If so it probably relying on some codecs. (Just a guess)

                                        ohuohuoO Offline
                                        ohuohuoO Offline
                                        ohuohuo
                                        wrote on last edited by
                                        #27

                                        @asanka424 you know what, I have an example program, which provided by vender, it works fine! no any plugins, no other things, same libs. And I checked out its pro. file, they have same functionalities. while mine just doesn't work...

                                        A 1 Reply Last reply
                                        0
                                        • ohuohuoO ohuohuo

                                          @asanka424 you know what, I have an example program, which provided by vender, it works fine! no any plugins, no other things, same libs. And I checked out its pro. file, they have same functionalities. while mine just doesn't work...

                                          A Offline
                                          A Offline
                                          asanka424
                                          wrote on last edited by
                                          #28

                                          @ohuohuo Ok so this for me to understand your setup.

                                          You have a code from a vendor you can build and run without any problem

                                          When you code the same functionality in your code it compiles and runs but gives you errors while its running?

                                          Am I correct?

                                          ohuohuoO 1 Reply Last reply
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