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Update scene

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updatesceneqgraphicsview
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  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #16

    well
    Normally it works as many times as u set it up but hard to guess at with
    only "SingleShot".

    mandruk1331M 1 Reply Last reply
    0
    • mrjjM mrjj

      well
      Normally it works as many times as u set it up but hard to guess at with
      only "SingleShot".

      mandruk1331M Offline
      mandruk1331M Offline
      mandruk1331
      wrote on last edited by
      #17

      @mrjj Why this code does not add the item, I don't understand, I remove it and then I want to re-add it with new options
      void MainWindow::Shot(){
      QGraphicsRectItem *t = new QGraphicsRectItem(rectan.at(0));

      scene->removeItem(rectan.at(1));

      rectan[1] = t;
      scene->addItem(rectan[1]);
      }

      Mandruk1331

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #18

        @mandruk1331 said:

        Why do yo u give rectan.at(0) to constructor ?
        new QGraphicsRectItem(rectan.at(0));

        Try
        scene->addItem( new QGraphicsRectItem );
        and tell if that not add a new item?

        mandruk1331M 1 Reply Last reply
        0
        • mrjjM mrjj

          @mandruk1331 said:

          Why do yo u give rectan.at(0) to constructor ?
          new QGraphicsRectItem(rectan.at(0));

          Try
          scene->addItem( new QGraphicsRectItem );
          and tell if that not add a new item?

          mandruk1331M Offline
          mandruk1331M Offline
          mandruk1331
          wrote on last edited by mandruk1331
          #19

          @mrjj Ok, I managed to swap positions of the rectangles, but they swap not always, at first execution they swap on the other they don't, what could be the problem??

          void MainWindow::Shot(){
          QPointF Pos1;
          QPointF Pos2;
          Pos1 = rectan.at(5)->pos();
          Pos2 = rectan.at(6)->pos();

          rectan.at(6)->setBrush(Qt::blue);
          rectan.at(5)->setBrush(Qt::green);
          // rectan.at(5)->setBrush(Qt::blue);
          rectan.at(6)->setPos(Pos1.rx()-30,Pos1.ry());
          rectan.at(5)->setPos(Pos2.rx()+30,Pos2.ry());

          }
          Solved it)

          Mandruk1331

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #20

            hi
            put qDebug() << "in shot:"
            in the
            MainWindow::Shot()
            to make sure its actually called mutiple times.

            mandruk1331M 1 Reply Last reply
            0
            • mrjjM mrjj

              hi
              put qDebug() << "in shot:"
              in the
              MainWindow::Shot()
              to make sure its actually called mutiple times.

              mandruk1331M Offline
              mandruk1331M Offline
              mandruk1331
              wrote on last edited by
              #21

              @mrjj Pos2 = rectan.at(6)->scenePos(); - this one return (0,0), why? I tried pos() too

              Mandruk1331

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #22

                if pos() returns 0,0 , it must mean the items is actually at 0,0.

                mandruk1331M 1 Reply Last reply
                0
                • mrjjM mrjj

                  if pos() returns 0,0 , it must mean the items is actually at 0,0.

                  mandruk1331M Offline
                  mandruk1331M Offline
                  mandruk1331
                  wrote on last edited by
                  #23

                  @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                  Mandruk1331

                  mrjjM 1 Reply Last reply
                  0
                  • mandruk1331M mandruk1331

                    @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #24

                    @mandruk1331
                    Something is not right.
                    Unless they are all really drawn at 0,0 then pos() should return the
                    actual position.
                    Did you new a QGraphicsRectItem and inserted directly in the list?

                    mandruk1331M 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @mandruk1331
                      Something is not right.
                      Unless they are all really drawn at 0,0 then pos() should return the
                      actual position.
                      Did you new a QGraphicsRectItem and inserted directly in the list?

                      mandruk1331M Offline
                      mandruk1331M Offline
                      mandruk1331
                      wrote on last edited by
                      #25

                      @mrjj yes, and in the constructor I have set theirs poistions

                      Mandruk1331

                      mrjjM 1 Reply Last reply
                      0
                      • mandruk1331M mandruk1331

                        @mrjj yes, and in the constructor I have set theirs poistions

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #26

                        Ok, then they should still have the pos, unless you swapped with a
                        item having 0,0.

                        1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #27

                          Can I ask how any values (rects) you try to visualize?

                          mandruk1331M 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            Can I ask how any values (rects) you try to visualize?

                            mandruk1331M Offline
                            mandruk1331M Offline
                            mandruk1331
                            wrote on last edited by
                            #28

                            @mrjj 10

                            Mandruk1331

                            mrjjM 1 Reply Last reply
                            0
                            • mandruk1331M mandruk1331

                              @mrjj 10

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #29

                              @mandruk1331
                              ok.
                              And did you write the sort also?

                              mandruk1331M 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @mandruk1331
                                ok.
                                And did you write the sort also?

                                mandruk1331M Offline
                                mandruk1331M Offline
                                mandruk1331
                                wrote on last edited by
                                #30

                                @mrjj yes
                                for( int i=0;i<random_numbers_.size()-1;i++){
                                for(int j=0;j<random_numbers_.size()-1;j++){

                                       if(random_numbers_[j]>random_numbers_[j+1]){
                                           count++;
                                

                                QTimer::singleShot(1000*count, [=]{ MainWindow::Shot(j);});

                                        }
                                    }
                                }
                                

                                Mandruk1331

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #31

                                  ok.
                                  Don't really look like bubble sort.
                                  :)

                                  mrjjM 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    ok.
                                    Don't really look like bubble sort.
                                    :)

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #32

                                    Hi
                                    I made a half assed bubble sort visualization using
                                    widget painting.

                                    2 things wrong with it.
                                    The actual sort should rather be able to single step but instead
                                    I use a delay function to slow down drawing. (not pretty)
                                    So consider it concept rather than good practice.

                                    That said, its meant for inspiration for your project.

                                    https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                                    mandruk1331M 1 Reply Last reply
                                    1
                                    • mrjjM mrjj

                                      Hi
                                      I made a half assed bubble sort visualization using
                                      widget painting.

                                      2 things wrong with it.
                                      The actual sort should rather be able to single step but instead
                                      I use a delay function to slow down drawing. (not pretty)
                                      So consider it concept rather than good practice.

                                      That said, its meant for inspiration for your project.

                                      https://www.dropbox.com/s/ob3x0uvdtbio942/bsort.zip?dl=0

                                      mandruk1331M Offline
                                      mandruk1331M Offline
                                      mandruk1331
                                      wrote on last edited by
                                      #33

                                      @mrjj Thanks a lot,really:-)

                                      Mandruk1331

                                      1 Reply Last reply
                                      1
                                      • A Offline
                                        A Offline
                                        Asperamanca
                                        wrote on last edited by
                                        #34

                                        I know I'm late to the party, but for what it's worth:

                                        1. There is rarely ever a need to manually update the GraphicsScene. It will automatically update parts whenever you move items (setPos), or change properties of ready-to-use items such as QGraphicsRectItem
                                        2. If you implement your own item and your own paint method, naturally the scene cannot know which properties will affect the paint and which won't. Therefore, you just call update() on the item after you changed any properties that affect the way the item looks
                                        3. If you change the boundingRect(), don't forget to call prepareGeometryChange(), otherwise you will have nasty painting effects
                                        4. Re sorting: qSort, anyone?
                                        1 Reply Last reply
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