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Update scene

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updatesceneqgraphicsview
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  • mrjjM mrjj

    @mandruk1331
    But what u want to swap them?
    Is it not enough to just swap the colors?

    QPointF Pos1;
    Pos1=rectan[0]->pos();
    QPointF Pos2;
    Pos2=rectan[1]->pos();
    rectan[0]->setPos(pos2);
    rectan[1]->setPos(pos1);

    mandruk1331M Offline
    mandruk1331M Offline
    mandruk1331
    wrote on last edited by
    #9

    @mrjj No luck, it does not change the position

    Mandruk1331

    mrjjM 1 Reply Last reply
    0
    • mandruk1331M mandruk1331

      @mrjj No luck, it does not change the position

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #10

      @mandruk1331

      Ok.
      So what happened?
      if you do
      rectan[0]->setPos(0,0);

      Does it move then?

      mandruk1331M 1 Reply Last reply
      0
      • mrjjM mrjj

        @mandruk1331

        Ok.
        So what happened?
        if you do
        rectan[0]->setPos(0,0);

        Does it move then?

        mandruk1331M Offline
        mandruk1331M Offline
        mandruk1331
        wrote on last edited by
        #11

        @mrjj No, at the moment I'm trying to make smth like an Update func

        void MainWindow::Shot(){

        QGraphicsRectItem *Pos1;
        

        Pos1=rectan[0];
        QGraphicsRectItem *Pos2;
        Pos2=rectan[1];
        scene->removeItem(rectan.at(0));
        scene->removeItem(rectan.at(1));

        rectan.at(0) = Pos2;
        rectan.at(1) = Pos1;
        scene->addItem(rectan.at(0));
        scene->addItem(rectan.at(1));
        }

        Mandruk1331

        1 Reply Last reply
        0
        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #12

          Hi
          at returns const.
          This looks strange to me
          rectan.at(0) = Pos2;
          maybe
          rectan[0] = Pos2

          Also this will just swap the position in your list.
          It will NOT change on screen.

          You need to use pos() and SetPos
          Not just swap in you array. You swap pointers.
          You should swap QPointF using pos and setPos;

          mandruk1331M 1 Reply Last reply
          0
          • mrjjM mrjj

            Hi
            at returns const.
            This looks strange to me
            rectan.at(0) = Pos2;
            maybe
            rectan[0] = Pos2

            Also this will just swap the position in your list.
            It will NOT change on screen.

            You need to use pos() and SetPos
            Not just swap in you array. You swap pointers.
            You should swap QPointF using pos and setPos;

            mandruk1331M Offline
            mandruk1331M Offline
            mandruk1331
            wrote on last edited by
            #13

            @mrjj I thought it will repaint the rects, because first I delete them and then I want to repaint them with new options

            Mandruk1331

            mrjjM 1 Reply Last reply
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            • mandruk1331M mandruk1331

              @mrjj I thought it will repaint the rects, because first I delete them and then I want to repaint them with new options

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #14

              @mandruk1331

              Yes I guess it will repaint them on scene.
              But it matters not for scene if you swap your own array.
              The items still have same location as before as you do not setPos
              (from code shown)

              mandruk1331M 1 Reply Last reply
              0
              • mrjjM mrjj

                @mandruk1331

                Yes I guess it will repaint them on scene.
                But it matters not for scene if you swap your own array.
                The items still have same location as before as you do not setPos
                (from code shown)

                mandruk1331M Offline
                mandruk1331M Offline
                mandruk1331
                wrote on last edited by
                #15

                @mrjj and another one, I have a loop inside of a loop and when the second one finishes its iteration it won't singleshot on another iteration of the first loop

                for (int =0;i<10;i++){
                //and when i is 1 the second loop won't singleshot again
                for(int j=0;j<9;j++){
                SingleShot
                }
                }

                Mandruk1331

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #16

                  well
                  Normally it works as many times as u set it up but hard to guess at with
                  only "SingleShot".

                  mandruk1331M 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    well
                    Normally it works as many times as u set it up but hard to guess at with
                    only "SingleShot".

                    mandruk1331M Offline
                    mandruk1331M Offline
                    mandruk1331
                    wrote on last edited by
                    #17

                    @mrjj Why this code does not add the item, I don't understand, I remove it and then I want to re-add it with new options
                    void MainWindow::Shot(){
                    QGraphicsRectItem *t = new QGraphicsRectItem(rectan.at(0));

                    scene->removeItem(rectan.at(1));

                    rectan[1] = t;
                    scene->addItem(rectan[1]);
                    }

                    Mandruk1331

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #18

                      @mandruk1331 said:

                      Why do yo u give rectan.at(0) to constructor ?
                      new QGraphicsRectItem(rectan.at(0));

                      Try
                      scene->addItem( new QGraphicsRectItem );
                      and tell if that not add a new item?

                      mandruk1331M 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @mandruk1331 said:

                        Why do yo u give rectan.at(0) to constructor ?
                        new QGraphicsRectItem(rectan.at(0));

                        Try
                        scene->addItem( new QGraphicsRectItem );
                        and tell if that not add a new item?

                        mandruk1331M Offline
                        mandruk1331M Offline
                        mandruk1331
                        wrote on last edited by mandruk1331
                        #19

                        @mrjj Ok, I managed to swap positions of the rectangles, but they swap not always, at first execution they swap on the other they don't, what could be the problem??

                        void MainWindow::Shot(){
                        QPointF Pos1;
                        QPointF Pos2;
                        Pos1 = rectan.at(5)->pos();
                        Pos2 = rectan.at(6)->pos();

                        rectan.at(6)->setBrush(Qt::blue);
                        rectan.at(5)->setBrush(Qt::green);
                        // rectan.at(5)->setBrush(Qt::blue);
                        rectan.at(6)->setPos(Pos1.rx()-30,Pos1.ry());
                        rectan.at(5)->setPos(Pos2.rx()+30,Pos2.ry());

                        }
                        Solved it)

                        Mandruk1331

                        1 Reply Last reply
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                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #20

                          hi
                          put qDebug() << "in shot:"
                          in the
                          MainWindow::Shot()
                          to make sure its actually called mutiple times.

                          mandruk1331M 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            hi
                            put qDebug() << "in shot:"
                            in the
                            MainWindow::Shot()
                            to make sure its actually called mutiple times.

                            mandruk1331M Offline
                            mandruk1331M Offline
                            mandruk1331
                            wrote on last edited by
                            #21

                            @mrjj Pos2 = rectan.at(6)->scenePos(); - this one return (0,0), why? I tried pos() too

                            Mandruk1331

                            1 Reply Last reply
                            0
                            • mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #22

                              if pos() returns 0,0 , it must mean the items is actually at 0,0.

                              mandruk1331M 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                if pos() returns 0,0 , it must mean the items is actually at 0,0.

                                mandruk1331M Offline
                                mandruk1331M Offline
                                mandruk1331
                                wrote on last edited by
                                #23

                                @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                                Mandruk1331

                                mrjjM 1 Reply Last reply
                                0
                                • mandruk1331M mandruk1331

                                  @mrjj and the other ones return 0,0. The object are unique they are all parents and have no child, I want to get the positions of each object so I could move them

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #24

                                  @mandruk1331
                                  Something is not right.
                                  Unless they are all really drawn at 0,0 then pos() should return the
                                  actual position.
                                  Did you new a QGraphicsRectItem and inserted directly in the list?

                                  mandruk1331M 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @mandruk1331
                                    Something is not right.
                                    Unless they are all really drawn at 0,0 then pos() should return the
                                    actual position.
                                    Did you new a QGraphicsRectItem and inserted directly in the list?

                                    mandruk1331M Offline
                                    mandruk1331M Offline
                                    mandruk1331
                                    wrote on last edited by
                                    #25

                                    @mrjj yes, and in the constructor I have set theirs poistions

                                    Mandruk1331

                                    mrjjM 1 Reply Last reply
                                    0
                                    • mandruk1331M mandruk1331

                                      @mrjj yes, and in the constructor I have set theirs poistions

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #26

                                      Ok, then they should still have the pos, unless you swapped with a
                                      item having 0,0.

                                      1 Reply Last reply
                                      0
                                      • mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #27

                                        Can I ask how any values (rects) you try to visualize?

                                        mandruk1331M 1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          Can I ask how any values (rects) you try to visualize?

                                          mandruk1331M Offline
                                          mandruk1331M Offline
                                          mandruk1331
                                          wrote on last edited by
                                          #28

                                          @mrjj 10

                                          Mandruk1331

                                          mrjjM 1 Reply Last reply
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