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QtQuick and C++ or QML + Javascript ?

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  • M Offline
    M Offline
    Marty
    wrote on last edited by Marty
    #10

    Thanks a lot for the great explanation @jeremy_k !
    You cast some light on several points, really useful

    Now what i understand is when you do something like

          Q_PROPERTY(int pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
    

    then using it in QML

           text: Worker.pixelWidth  // this is calling the getter function
    
           onClicked: Worker.pixelWidth = 1920 // this is calling the setter function
    
    

    Which is not obvious when you start using C++ bindings on QML

    I then use Q_INVOKABLE to trig some functions to do some process or calculations.

    One thing i still don't get : i can't use any C++ signal in QML
    I thought when using NOTIFY keyword in Q_PROPERTY i could then use it in my QML like

          onPixelWidthChanged: // make something
    

    which is not the case

    You can find the updated code here : https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

    thanks a lot

    jeremy_kJ 1 Reply Last reply
    0
    • M Marty

      Thanks a lot for the great explanation @jeremy_k !
      You cast some light on several points, really useful

      Now what i understand is when you do something like

            Q_PROPERTY(int pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
      

      then using it in QML

             text: Worker.pixelWidth  // this is calling the getter function
      
             onClicked: Worker.pixelWidth = 1920 // this is calling the setter function
      
      

      Which is not obvious when you start using C++ bindings on QML

      I then use Q_INVOKABLE to trig some functions to do some process or calculations.

      One thing i still don't get : i can't use any C++ signal in QML
      I thought when using NOTIFY keyword in Q_PROPERTY i could then use it in my QML like

            onPixelWidthChanged: // make something
      

      which is not the case

      You can find the updated code here : https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

      thanks a lot

      jeremy_kJ Offline
      jeremy_kJ Offline
      jeremy_k
      wrote on last edited by
      #11

      It looks like the Worker code is missing an explicit emission of the pixelWidthChanged signal.

      void Worker::setPixelWidth(int value) {
          if (value != _pixelWidth) { // don't report unnecessary changes
             _pixelWidth = value;
             emit pixelWidthChanged(); // this enables: - reevaluation of existing bindings to pixelWidth
                                       //               - onPixelWidthChanged signal handlers
          }
      }
      

      The guard for the value change is useful because it prevents extra work by the QML engine. Each emission of a change signal causes the corresponding READ function to be called, which may lead to needless reevaluation of bindings.

      For properties declared in QML, the engine handles sending signals and filtering no-op writes. In C++, the developer has more control but also more responsibility.

      Asking a question about code? http://eel.is/iso-c++/testcase/

      1 Reply Last reply
      0
      • M Offline
        M Offline
        Marty
        wrote on last edited by
        #12

        I tried to emit the signal within the Worker::setPixelWidth() function

        I tried again following your suggestion but still no luck

        http://postimg.org/image/9z8rtkwin/

        1 Reply Last reply
        0
        • jeremy_kJ Offline
          jeremy_kJ Offline
          jeremy_k
          wrote on last edited by
          #13

          Bit of a topic jump, but if I understand correctly, the current issue is that Creator isn't offering autocompletion for the onPixelWidthChanged signal handler.

          From the screenshot, it looks like the handler is being defined in a TextField, not a Worker. That doesn't work because Creator and the QML engine look for a matching signal from the scope of the object containing the handler. Two easy options for handling a signal from another object are:

          Connections QML type:

          Worker {
              id: worker
          }
          
          TextField {
              id: textfield
          }
          
          Connections {
              target: worker
              onPixelWidthChanged: textfield.text = "signal handled"
          }
          

          Propagate from the source object:

          Worker {
              onPixelWidthChanged: textfield.text = "signal handled"
          }
          
          TextField {
              id: textfield
          }
          

          Asking a question about code? http://eel.is/iso-c++/testcase/

          1 Reply Last reply
          0
          • M Offline
            M Offline
            Marty
            wrote on last edited by
            #14

            Ok. This makes sense... but nope !

            The simple goal here is :

            • i have multiple choices (video format) : radio buttons
            • i have two textfields : one for the width and one for the height of the image in pixels
            • if selected video format is 16/9 : if i change the image width, the height is automatically calculated. I i change the height, the width is calculated.

            All this made me learn a lot about QML but i still miss something.

            I can't even make a textfield display a value according to what is entered in another textfield...

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            • jeremy_kJ Offline
              jeremy_kJ Offline
              jeremy_k
              wrote on last edited by
              #15

              Is the question at this point how to get one text input to depend on another and the reverse (without a binding loop)?

              This demonstrates two text inputs, top and bottom. Type into top, click on bottom, and the text in bottom is changed. There are other mechanisms for deciding when to update the non-selected text input. onEditingFinished happens to make for a simple if imperfect example.

              import QtQuick 2.3
              import QtQuick.Window 2.2
              
              Window {
                  visible: true
              
                  TextInput {
                      id: top
                      width: parent.width
                      height: parent.height / 2 - 1
                      onEditingFinished: bottom.text = "from top: " + text
                  }
                  Rectangle {
                      height: 1
                      width: parent.width
                      anchors.centerIn: parent
                      color: "black"
                  }
                  TextInput {
                      id: bottom
                      width: parent.width
                      height: parent.height / 2 - 1
                      anchors.bottom: parent.bottom
                      onEditingFinished: top.text = "from bottom: " + text
                  }
              }
              

              Asking a question about code? http://eel.is/iso-c++/testcase/

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              0
              • M Offline
                M Offline
                Marty
                wrote on last edited by Marty
                #16

                hello,

                yes this works. It already did that way. But where i can't get it to work is when using c++ bindings

                https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

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                0
                • jeremy_kJ Offline
                  jeremy_kJ Offline
                  jeremy_k
                  wrote on last edited by
                  #17

                  Once the basic mechanisms of type registration and get/set/notify functions for a property are working, Qml versus C++ should not matter.

                  Have you tried producing a smaller example, eliminating everything unrelated to the issue? The process may make the issue obvious to you. It would certainly help me. I'm guessing that your expectation is that this line will result in param.pixelHeight being updated:

                  main.qml line 41: onEditingFinished: param.calcPixelHeight()
                  

                  What I'm missing is an attempt to change the value of param.pixelWidth. Editing the pixelWidth TextField will result in param.pixelHeight be recalculated with the default param.pixelWidth, not the content of the TextField.

                  Asking a question about code? http://eel.is/iso-c++/testcase/

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                  • M Offline
                    M Offline
                    Marty
                    wrote on last edited by
                    #18

                    Ok i updated the code with a simpler example.
                    Where am i wrong ?

                    thanks a lot

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                    0
                    • jeremy_kJ Offline
                      jeremy_kJ Offline
                      jeremy_k
                      wrote on last edited by
                      #19

                      As a general rule, please post code examples to the forum, or at least to somewhere unlikely to change or disappear. It helps keep threads useful for future readers.

                      The Worker pixelWidth property is uninitialized and the UI doesn't provide a way to set it. Triggering the pWidth onEditingFinished handler has undefined behavior in the process of updating pixelHeight. Presumably the goal is to have the TextInputs display pixelWidth and pixelHeight, in which case the text properties of each input should be bound to the respective worker properties. Changing the worker properties can be achieved by setting them using onEditingFinished instead of or prior to calling Worker::calcHeight()

                      Asking a question about code? http://eel.is/iso-c++/testcase/

                      1 Reply Last reply
                      0
                      • M Offline
                        M Offline
                        Marty
                        wrote on last edited by
                        #20

                        Hello,

                        Yes i know, but i find the code presentation on this forum very messy and difficult to read...

                        Here what i have so far, which is working :

                        Worker.h

                        #ifndef WORKER_H
                        #define WORKER_H
                        
                        #include <QObject>
                        
                        class Worker : public QObject
                        {
                            Q_OBJECT
                        
                            Q_PROPERTY(float pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
                            Q_PROPERTY(float pixelHeight READ pixelHeight WRITE setPixelHeight NOTIFY pixelHeightChanged)
                        public:
                            explicit Worker(QObject *parent = 0);
                        
                            float pixelWidth();
                            void setPixelWidth(float value);
                        
                            float pixelHeight();
                            void setPixelHeight(float value);
                        
                            Q_INVOKABLE void calcHeight();
                        
                        signals:
                            void pixelWidthChanged();
                            void pixelHeightChanged();
                        
                        public slots:
                        
                        private:
                            float _pixelHeight;
                            float _pixelWidth;
                        };
                        
                        #endif // WORKER_H
                        

                        Worker.cpp

                        #include "worker.h"
                        
                        Worker::Worker(QObject *parent) : QObject(parent)
                        {
                            //_pixelWidth = 1920;
                        }
                        
                        float Worker::pixelWidth() {
                            return _pixelWidth;
                        }
                        
                        void Worker::setPixelWidth(float value) {
                            _pixelWidth = value;
                            emit pixelWidthChanged();
                        }
                        
                        float Worker::pixelHeight() {
                            return _pixelHeight;
                        }
                        
                        void Worker::setPixelHeight(float value) {
                            _pixelHeight = value;
                            emit pixelHeightChanged();
                        }
                        
                        void Worker::calcHeight() {
                            _pixelHeight = (_pixelWidth * 9) / 16;
                            emit pixelHeightChanged();
                        }
                        
                        

                        main.cpp

                        #include <QApplication>
                        #include <QQmlApplicationEngine>
                        #include <QtQml>
                        #include "worker.h"
                        
                        int main(int argc, char *argv[])
                        {
                            QApplication app(argc, argv);
                        
                            qmlRegisterType<Worker>("Worker.interface", 1, 0, "Worker");
                        
                            QQmlApplicationEngine engine;
                            engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                        
                            return app.exec();
                        }
                        
                        
                        

                        main.qml

                        import QtQuick 2.3
                        import QtQuick.Controls 1.2
                        import Worker.interface 1.0
                        
                        
                        ApplicationWindow {
                            visible: true
                            width: 640
                            height: 480
                            title: qsTr("Hello World")
                        
                            Worker {
                                id: worker
                            }
                        
                            menuBar: MenuBar {
                                Menu {
                                    title: qsTr("File")
                                    MenuItem {
                                        text: qsTr("&Open")
                                        onTriggered: console.log("Open action triggered");
                                    }
                                    MenuItem {
                                        text: qsTr("Exit")
                                        onTriggered: Qt.quit();
                                    }
                                }
                            }
                        
                            TextInput {
                                id: pWidth
                                x: 210
                                y: 118
                                width: 230
                                height: 43
                                text: worker.pixelWidth
                                font.pixelSize: 21
                                onEditingFinished: {
                                    worker.pixelWidth = text
                                    worker.calcHeight()
                                }
                            }
                        
                            TextInput {
                                id: pHeight
                                x: 210
                                y: 193
                                width: 230
                                height: 47
                                text: worker.pixelHeight
                                font.pixelSize: 21
                            }
                        }
                        

                        thanks a lot for your support

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                        • jeremy_kJ Offline
                          jeremy_kJ Offline
                          jeremy_k
                          wrote on last edited by
                          #21

                          It looks like the basic mechanics of the problem have been worked out. Using C++ property READ and NOTIFY functions from Qml is demonstrated via binding pHeight.text to worker.pixelHeight. main.qml can be reformulated to use the pixelWidth WRITE with minor changes. Here's a quick modification:

                          import QtQuick 2.3
                          import QtQuick.Window 2.0
                          import Worker.interface 1.0
                          
                          Window {
                              visible: true
                              width: 640
                              height: 480
                          
                              Worker {
                                  id: worker
                                  pixelWidth: Number(pWidth.text) // prevent errors from empty or non-numeric input
                                  onPixelWidthChanged: calcHeight()
                              }
                          
                              TextInput {
                                  id: pWidth
                                  x: 210
                                  y: 118
                                  width: 230
                                  height: 43
                                  text: "1920" // Initial value
                              }
                          
                              TextInput {
                                  id: pHeight
                                  x: 210
                                  y: 193
                                  width: 230
                                  height: 47
                                  text: worker.pixelHeight
                              }
                          }
                          

                          Asking a question about code? http://eel.is/iso-c++/testcase/

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