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QtQuick and C++ or QML + Javascript ?

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  • ? A Former User

    Hello,
    Personally, I would rather use QML and C++ than QML and JavaScript, because I originally am a C++ developper than a Web Developper.

    But, I guess the better way is use JavaScript for functions will not be often called and not very complexe, and C++ for heavy functions or others.

    To do that, I guess we should do something like that:

    • Create component in C++ by inherated from QObject. It could be an inheritance from QAbstractItemModel and register them to QML
    • Create all the GUI application in QML and use components created in C++.

    But it is only my opinion ^^.

    M Offline
    M Offline
    Marty
    wrote on last edited by
    #3

    Hello !

    Thank you for your suggestions.

    I am quite a noob in QML and i am a bit confused though

    @qnope said:

    To do that, I guess we should do something like that:

    • Create component in C++ by inherated from QObject. It could be an inheritance from QAbstractItemModel and register them to QML
    • Create all the GUI application in QML and use components created in C++.

    How would you do that !?

    Thanks a lot.

    1 Reply Last reply
    0
    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #4

      Hello ^^.
      I am not very convenient is QML as well.
      But,

      • Create component in C++ is easy : http://doc.qt.io/qt-5/qtqml-referenceexamples-adding-example.html
      • I made a little example using thread and use also QML and c++ here : https://forum.qt.io/topic/62073/qthread-qml

      Maybe it could help you :).

      1 Reply Last reply
      1
      • M Offline
        M Offline
        Marty
        wrote on last edited by Marty
        #5

        hello,

        thanks for your answer.

        I tried to bind c++ variables to QML using qmlRegisterType. I created a class Worker and declared a Q_PROPERTY (which seems to build) but i still don't understand how to access them from qml : when i use Worker in qml, it only shows me the access to the private variable but none of the public methods or slots.

        I don't understand the logic behind all of this.

        Maybe i should stick to QtWidgets for the moment.

        1 Reply Last reply
        1
        • ? Offline
          ? Offline
          A Former User
          wrote on last edited by
          #6

          Hello.
          Did you try to use Q_INVOKABLE like I did?

          1 Reply Last reply
          1
          • M Offline
            M Offline
            Marty
            wrote on last edited by Marty
            #7

            No.

            I thought Q_PROPERTY was the way to go but i can't make it to work.

            In fact, the problem is that even after reading the documentation on how to bind data between C++ and QML i don't get the logic behind the scene and i don't understand the specifics of each solutions (there seem to have several) and their purpose...

            well, i can understand C++ and QML separately, but i don't get the link between them...

            I also had a look to the "texteditor" example project which uses QML along with a C++ class. I can access certain methods from QML but i can't see any Q_INVOKABLE macro.

            I must be missing something

            main.cpp

            #include <QApplication>
            #include <QQmlApplicationEngine>
            #include <QtQml>
            #include "worker.h"
            
            int main(int argc, char *argv[])
            {
                QApplication app(argc, argv);
            
                //Register custom C++ class to use with QML
                qmlRegisterType<Worker>("Worker.Interface", 1,0, "Worker");
            
                QQmlApplicationEngine engine;
                engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
            
                return app.exec();
            }
            
            

            Worker.h

            #ifndef WORKER_H
            #define WORKER_H
            
            #include <QObject>
            
            class Worker : public QObject
            {
                Q_OBJECT
                Q_PROPERTY(bool bSurface READ surface WRITE setSurface)
            
            public:
                explicit Worker(QObject *parent = 0);
            
                bool surface();
                void setSurface(bool value);    
            
            signals:
            
            public slots:
            
            private:
            
                bool bSurface;
            
            };
            
            #endif // WORKER_H
            
            
            

            Worker.cpp

            #include "worker.h"
            
            Worker::Worker(QObject *parent) : QObject(parent)
            {
            
            }
            
            bool Worker::surface() {
                return bSurface;
            }
            
            void Worker::setSurface(bool value) {
               bSurface = value;
            }
            

            main.qml

            import QtQuick 2.3
            import QtQuick.Controls 1.2
            import Worker.Interface 1.0
            
            ApplicationWindow {
                visible: true
                width: 292
                height: 404
                title: qsTr("Mapping Abak") 
            
                menuBar: MenuBar {
                    Menu {
                        title: qsTr("File")
                        MenuItem {
                            text: qsTr("&Open")
                            onTriggered: console.log("Open action triggered");
                        }
                        MenuItem {
                            text: qsTr("Exit")
                            onTriggered: Qt.quit();
                        }
                    }
                }
            
                TextField {
                    id: pixelWidth
                    x: 10
                    y: 77
                    text: ""
                    readOnly: false
                    placeholderText: qsTr("largeur")
                }
            
                TextField {
                    id: pixelHeight
                    x: 180
                    y: 77
                    text: ""
                    readOnly: false
                    placeholderText: qsTr("hauteur")
                }
            
                GroupBox {
                    id: groupFormat
                    x: 10
                    y: 11
                    width: 270
                    height: 55
                    title: qsTr("FORMAT")
            
                Text {
                    id: x
                    x: 130
                    y: 79
                    width: 30
                    height: 18
                    text: qsTr("X")
                    horizontalAlignment: Text.AlignHCenter
                    verticalAlignment: Text.AlignVCenter
                    font.pixelSize: 12
                }
            
                ExclusiveGroup { id: calcGroup }
            
                Button {
                    id: buttonSurface
                    x: 10
                    y: 110
                    text: qsTr("Surface")
                    checked: false
                    checkable: true
                    exclusiveGroup: calcGroup
            
                    // this won't work
                    //onCheckedChanged: Worker.setSurface(true)
                }
            
                TextField {
                    id: imageWidth
                    x: 10
                    y: 229
                    readOnly: false
                    placeholderText: qsTr("")
                    //enabled : if (buttonSurface.checked) {false} else {true}
                }
            }
            
            
            
            jeremy_kJ 1 Reply Last reply
            1
            • ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #8

              Hello,
              Thanks to Q_INVOKABLE, you are able to call a function from C++.

              You can have example on the link I posted before (QML, QThreads), http://doc.qt.io/qt-5/qobject.html#Q_INVOKABLE (Qt Doc) and http://stackoverflow.com/questions/9341005/connecting-c-with-qml-using-q-invokable (Stack Overflow).

              1 Reply Last reply
              1
              • M Marty

                No.

                I thought Q_PROPERTY was the way to go but i can't make it to work.

                In fact, the problem is that even after reading the documentation on how to bind data between C++ and QML i don't get the logic behind the scene and i don't understand the specifics of each solutions (there seem to have several) and their purpose...

                well, i can understand C++ and QML separately, but i don't get the link between them...

                I also had a look to the "texteditor" example project which uses QML along with a C++ class. I can access certain methods from QML but i can't see any Q_INVOKABLE macro.

                I must be missing something

                main.cpp

                #include <QApplication>
                #include <QQmlApplicationEngine>
                #include <QtQml>
                #include "worker.h"
                
                int main(int argc, char *argv[])
                {
                    QApplication app(argc, argv);
                
                    //Register custom C++ class to use with QML
                    qmlRegisterType<Worker>("Worker.Interface", 1,0, "Worker");
                
                    QQmlApplicationEngine engine;
                    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                
                    return app.exec();
                }
                
                

                Worker.h

                #ifndef WORKER_H
                #define WORKER_H
                
                #include <QObject>
                
                class Worker : public QObject
                {
                    Q_OBJECT
                    Q_PROPERTY(bool bSurface READ surface WRITE setSurface)
                
                public:
                    explicit Worker(QObject *parent = 0);
                
                    bool surface();
                    void setSurface(bool value);    
                
                signals:
                
                public slots:
                
                private:
                
                    bool bSurface;
                
                };
                
                #endif // WORKER_H
                
                
                

                Worker.cpp

                #include "worker.h"
                
                Worker::Worker(QObject *parent) : QObject(parent)
                {
                
                }
                
                bool Worker::surface() {
                    return bSurface;
                }
                
                void Worker::setSurface(bool value) {
                   bSurface = value;
                }
                

                main.qml

                import QtQuick 2.3
                import QtQuick.Controls 1.2
                import Worker.Interface 1.0
                
                ApplicationWindow {
                    visible: true
                    width: 292
                    height: 404
                    title: qsTr("Mapping Abak") 
                
                    menuBar: MenuBar {
                        Menu {
                            title: qsTr("File")
                            MenuItem {
                                text: qsTr("&Open")
                                onTriggered: console.log("Open action triggered");
                            }
                            MenuItem {
                                text: qsTr("Exit")
                                onTriggered: Qt.quit();
                            }
                        }
                    }
                
                    TextField {
                        id: pixelWidth
                        x: 10
                        y: 77
                        text: ""
                        readOnly: false
                        placeholderText: qsTr("largeur")
                    }
                
                    TextField {
                        id: pixelHeight
                        x: 180
                        y: 77
                        text: ""
                        readOnly: false
                        placeholderText: qsTr("hauteur")
                    }
                
                    GroupBox {
                        id: groupFormat
                        x: 10
                        y: 11
                        width: 270
                        height: 55
                        title: qsTr("FORMAT")
                
                    Text {
                        id: x
                        x: 130
                        y: 79
                        width: 30
                        height: 18
                        text: qsTr("X")
                        horizontalAlignment: Text.AlignHCenter
                        verticalAlignment: Text.AlignVCenter
                        font.pixelSize: 12
                    }
                
                    ExclusiveGroup { id: calcGroup }
                
                    Button {
                        id: buttonSurface
                        x: 10
                        y: 110
                        text: qsTr("Surface")
                        checked: false
                        checkable: true
                        exclusiveGroup: calcGroup
                
                        // this won't work
                        //onCheckedChanged: Worker.setSurface(true)
                    }
                
                    TextField {
                        id: imageWidth
                        x: 10
                        y: 229
                        readOnly: false
                        placeholderText: qsTr("")
                        //enabled : if (buttonSurface.checked) {false} else {true}
                    }
                }
                
                
                
                jeremy_kJ Offline
                jeremy_kJ Offline
                jeremy_k
                wrote on last edited by
                #9

                @Marty said:

                I thought Q_PROPERTY was the way to go but i can't make it to work.

                In fact, the problem is that even after reading the documentation on how to bind data between C++ and QML i don't get the logic behind the scene and i don't understand the specifics of each solutions (there seem to have several) and their purpose...

                Properties expose a variable to QML that can have C++ defined behavior. Eg the property getter can return a value based on a calculation rather than directly passing a value stored in a C++ variable. A setter can validate the requested value before accepting or rejecting it. Acceptance of the passed value, or the use of another value is indicated by emitting the NOTIFY signal. Properties can inform a QML UI that the value has changed, perhaps due to external, asynchronous mechanisms. Properties can be on the left or right side of a binding.

                Q_INVOKABLE defines a function that can be called from QML/Javascript. The function can have parameters and return a value, but it can not indicate an asynchronous change. Q_INVOKABLES can only be on the right side of a binding.

                Class Type: public QObject {
                Q_PROPERTY(bool myProp READ getMyProp WRITE setMyProp NOTIFY myPropChanged)
                bool prop;
                
                Q_INVOKABLE int getValue()
                {
                    return 14;
                }
                
                bool getMyProp()
                {
                    return prop;
                }
                
                void setMyProp (bool value)
                {
                    if (value != prop) {
                        prop = value;
                        emit myPropChanged(prop);
                    }
                    // else - ignore the requested change
                }
                };
                
                    Type {
                        id: instanceOfType
                        myProp: true
                    }
                    property bool copy: instanceOfType.myProp
                    property int value: instanceOfType.getValue()
                

                Worker.h
                [...]
                Q_PROPERTY(bool bSurface READ surface WRITE setSurface)
                [...]

                bSurface is missing a NOTIFY signal. Without this, bindings using the property won't notice when the property's value changes. The documentation says that NOTIFY is optional, but all QML-facing properties should have either NOTIFY or CONSTANT. There's probably a warning emitted at runtime mentioning this.

                http://doc.qt.io/qt-5/properties.html

                main.qml

                [...]
                        // this won't work
                        //onCheckedChanged: Worker.setSurface(true)
                

                There are several issues here. Worker is registered as a regular type, not a singleton. The QML engine needs an instance of Worker to interact with.

                Worker::setSurface() is not Q_INVOKABLE. The property system knows about the function, but QML doesn't know how to invoke it directly.

                Asking a question about code? http://eel.is/iso-c++/testcase/

                1 Reply Last reply
                0
                • M Offline
                  M Offline
                  Marty
                  wrote on last edited by Marty
                  #10

                  Thanks a lot for the great explanation @jeremy_k !
                  You cast some light on several points, really useful

                  Now what i understand is when you do something like

                        Q_PROPERTY(int pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
                  

                  then using it in QML

                         text: Worker.pixelWidth  // this is calling the getter function
                  
                         onClicked: Worker.pixelWidth = 1920 // this is calling the setter function
                  
                  

                  Which is not obvious when you start using C++ bindings on QML

                  I then use Q_INVOKABLE to trig some functions to do some process or calculations.

                  One thing i still don't get : i can't use any C++ signal in QML
                  I thought when using NOTIFY keyword in Q_PROPERTY i could then use it in my QML like

                        onPixelWidthChanged: // make something
                  

                  which is not the case

                  You can find the updated code here : https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

                  thanks a lot

                  jeremy_kJ 1 Reply Last reply
                  0
                  • M Marty

                    Thanks a lot for the great explanation @jeremy_k !
                    You cast some light on several points, really useful

                    Now what i understand is when you do something like

                          Q_PROPERTY(int pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
                    

                    then using it in QML

                           text: Worker.pixelWidth  // this is calling the getter function
                    
                           onClicked: Worker.pixelWidth = 1920 // this is calling the setter function
                    
                    

                    Which is not obvious when you start using C++ bindings on QML

                    I then use Q_INVOKABLE to trig some functions to do some process or calculations.

                    One thing i still don't get : i can't use any C++ signal in QML
                    I thought when using NOTIFY keyword in Q_PROPERTY i could then use it in my QML like

                          onPixelWidthChanged: // make something
                    

                    which is not the case

                    You can find the updated code here : https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

                    thanks a lot

                    jeremy_kJ Offline
                    jeremy_kJ Offline
                    jeremy_k
                    wrote on last edited by
                    #11

                    It looks like the Worker code is missing an explicit emission of the pixelWidthChanged signal.

                    void Worker::setPixelWidth(int value) {
                        if (value != _pixelWidth) { // don't report unnecessary changes
                           _pixelWidth = value;
                           emit pixelWidthChanged(); // this enables: - reevaluation of existing bindings to pixelWidth
                                                     //               - onPixelWidthChanged signal handlers
                        }
                    }
                    

                    The guard for the value change is useful because it prevents extra work by the QML engine. Each emission of a change signal causes the corresponding READ function to be called, which may lead to needless reevaluation of bindings.

                    For properties declared in QML, the engine handles sending signals and filtering no-op writes. In C++, the developer has more control but also more responsibility.

                    Asking a question about code? http://eel.is/iso-c++/testcase/

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      Marty
                      wrote on last edited by
                      #12

                      I tried to emit the signal within the Worker::setPixelWidth() function

                      I tried again following your suggestion but still no luck

                      http://postimg.org/image/9z8rtkwin/

                      1 Reply Last reply
                      0
                      • jeremy_kJ Offline
                        jeremy_kJ Offline
                        jeremy_k
                        wrote on last edited by
                        #13

                        Bit of a topic jump, but if I understand correctly, the current issue is that Creator isn't offering autocompletion for the onPixelWidthChanged signal handler.

                        From the screenshot, it looks like the handler is being defined in a TextField, not a Worker. That doesn't work because Creator and the QML engine look for a matching signal from the scope of the object containing the handler. Two easy options for handling a signal from another object are:

                        Connections QML type:

                        Worker {
                            id: worker
                        }
                        
                        TextField {
                            id: textfield
                        }
                        
                        Connections {
                            target: worker
                            onPixelWidthChanged: textfield.text = "signal handled"
                        }
                        

                        Propagate from the source object:

                        Worker {
                            onPixelWidthChanged: textfield.text = "signal handled"
                        }
                        
                        TextField {
                            id: textfield
                        }
                        

                        Asking a question about code? http://eel.is/iso-c++/testcase/

                        1 Reply Last reply
                        0
                        • M Offline
                          M Offline
                          Marty
                          wrote on last edited by
                          #14

                          Ok. This makes sense... but nope !

                          The simple goal here is :

                          • i have multiple choices (video format) : radio buttons
                          • i have two textfields : one for the width and one for the height of the image in pixels
                          • if selected video format is 16/9 : if i change the image width, the height is automatically calculated. I i change the height, the width is calculated.

                          All this made me learn a lot about QML but i still miss something.

                          I can't even make a textfield display a value according to what is entered in another textfield...

                          1 Reply Last reply
                          0
                          • jeremy_kJ Offline
                            jeremy_kJ Offline
                            jeremy_k
                            wrote on last edited by
                            #15

                            Is the question at this point how to get one text input to depend on another and the reverse (without a binding loop)?

                            This demonstrates two text inputs, top and bottom. Type into top, click on bottom, and the text in bottom is changed. There are other mechanisms for deciding when to update the non-selected text input. onEditingFinished happens to make for a simple if imperfect example.

                            import QtQuick 2.3
                            import QtQuick.Window 2.2
                            
                            Window {
                                visible: true
                            
                                TextInput {
                                    id: top
                                    width: parent.width
                                    height: parent.height / 2 - 1
                                    onEditingFinished: bottom.text = "from top: " + text
                                }
                                Rectangle {
                                    height: 1
                                    width: parent.width
                                    anchors.centerIn: parent
                                    color: "black"
                                }
                                TextInput {
                                    id: bottom
                                    width: parent.width
                                    height: parent.height / 2 - 1
                                    anchors.bottom: parent.bottom
                                    onEditingFinished: top.text = "from bottom: " + text
                                }
                            }
                            

                            Asking a question about code? http://eel.is/iso-c++/testcase/

                            1 Reply Last reply
                            0
                            • M Offline
                              M Offline
                              Marty
                              wrote on last edited by Marty
                              #16

                              hello,

                              yes this works. It already did that way. But where i can't get it to work is when using c++ bindings

                              https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

                              1 Reply Last reply
                              0
                              • jeremy_kJ Offline
                                jeremy_kJ Offline
                                jeremy_k
                                wrote on last edited by
                                #17

                                Once the basic mechanisms of type registration and get/set/notify functions for a property are working, Qml versus C++ should not matter.

                                Have you tried producing a smaller example, eliminating everything unrelated to the issue? The process may make the issue obvious to you. It would certainly help me. I'm guessing that your expectation is that this line will result in param.pixelHeight being updated:

                                main.qml line 41: onEditingFinished: param.calcPixelHeight()
                                

                                What I'm missing is an attempt to change the value of param.pixelWidth. Editing the pixelWidth TextField will result in param.pixelHeight be recalculated with the default param.pixelWidth, not the content of the TextField.

                                Asking a question about code? http://eel.is/iso-c++/testcase/

                                1 Reply Last reply
                                0
                                • M Offline
                                  M Offline
                                  Marty
                                  wrote on last edited by
                                  #18

                                  Ok i updated the code with a simpler example.
                                  Where am i wrong ?

                                  thanks a lot

                                  1 Reply Last reply
                                  0
                                  • jeremy_kJ Offline
                                    jeremy_kJ Offline
                                    jeremy_k
                                    wrote on last edited by
                                    #19

                                    As a general rule, please post code examples to the forum, or at least to somewhere unlikely to change or disappear. It helps keep threads useful for future readers.

                                    The Worker pixelWidth property is uninitialized and the UI doesn't provide a way to set it. Triggering the pWidth onEditingFinished handler has undefined behavior in the process of updating pixelHeight. Presumably the goal is to have the TextInputs display pixelWidth and pixelHeight, in which case the text properties of each input should be bound to the respective worker properties. Changing the worker properties can be achieved by setting them using onEditingFinished instead of or prior to calling Worker::calcHeight()

                                    Asking a question about code? http://eel.is/iso-c++/testcase/

                                    1 Reply Last reply
                                    0
                                    • M Offline
                                      M Offline
                                      Marty
                                      wrote on last edited by
                                      #20

                                      Hello,

                                      Yes i know, but i find the code presentation on this forum very messy and difficult to read...

                                      Here what i have so far, which is working :

                                      Worker.h

                                      #ifndef WORKER_H
                                      #define WORKER_H
                                      
                                      #include <QObject>
                                      
                                      class Worker : public QObject
                                      {
                                          Q_OBJECT
                                      
                                          Q_PROPERTY(float pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
                                          Q_PROPERTY(float pixelHeight READ pixelHeight WRITE setPixelHeight NOTIFY pixelHeightChanged)
                                      public:
                                          explicit Worker(QObject *parent = 0);
                                      
                                          float pixelWidth();
                                          void setPixelWidth(float value);
                                      
                                          float pixelHeight();
                                          void setPixelHeight(float value);
                                      
                                          Q_INVOKABLE void calcHeight();
                                      
                                      signals:
                                          void pixelWidthChanged();
                                          void pixelHeightChanged();
                                      
                                      public slots:
                                      
                                      private:
                                          float _pixelHeight;
                                          float _pixelWidth;
                                      };
                                      
                                      #endif // WORKER_H
                                      

                                      Worker.cpp

                                      #include "worker.h"
                                      
                                      Worker::Worker(QObject *parent) : QObject(parent)
                                      {
                                          //_pixelWidth = 1920;
                                      }
                                      
                                      float Worker::pixelWidth() {
                                          return _pixelWidth;
                                      }
                                      
                                      void Worker::setPixelWidth(float value) {
                                          _pixelWidth = value;
                                          emit pixelWidthChanged();
                                      }
                                      
                                      float Worker::pixelHeight() {
                                          return _pixelHeight;
                                      }
                                      
                                      void Worker::setPixelHeight(float value) {
                                          _pixelHeight = value;
                                          emit pixelHeightChanged();
                                      }
                                      
                                      void Worker::calcHeight() {
                                          _pixelHeight = (_pixelWidth * 9) / 16;
                                          emit pixelHeightChanged();
                                      }
                                      
                                      

                                      main.cpp

                                      #include <QApplication>
                                      #include <QQmlApplicationEngine>
                                      #include <QtQml>
                                      #include "worker.h"
                                      
                                      int main(int argc, char *argv[])
                                      {
                                          QApplication app(argc, argv);
                                      
                                          qmlRegisterType<Worker>("Worker.interface", 1, 0, "Worker");
                                      
                                          QQmlApplicationEngine engine;
                                          engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                                      
                                          return app.exec();
                                      }
                                      
                                      
                                      

                                      main.qml

                                      import QtQuick 2.3
                                      import QtQuick.Controls 1.2
                                      import Worker.interface 1.0
                                      
                                      
                                      ApplicationWindow {
                                          visible: true
                                          width: 640
                                          height: 480
                                          title: qsTr("Hello World")
                                      
                                          Worker {
                                              id: worker
                                          }
                                      
                                          menuBar: MenuBar {
                                              Menu {
                                                  title: qsTr("File")
                                                  MenuItem {
                                                      text: qsTr("&Open")
                                                      onTriggered: console.log("Open action triggered");
                                                  }
                                                  MenuItem {
                                                      text: qsTr("Exit")
                                                      onTriggered: Qt.quit();
                                                  }
                                              }
                                          }
                                      
                                          TextInput {
                                              id: pWidth
                                              x: 210
                                              y: 118
                                              width: 230
                                              height: 43
                                              text: worker.pixelWidth
                                              font.pixelSize: 21
                                              onEditingFinished: {
                                                  worker.pixelWidth = text
                                                  worker.calcHeight()
                                              }
                                          }
                                      
                                          TextInput {
                                              id: pHeight
                                              x: 210
                                              y: 193
                                              width: 230
                                              height: 47
                                              text: worker.pixelHeight
                                              font.pixelSize: 21
                                          }
                                      }
                                      

                                      thanks a lot for your support

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                                      0
                                      • jeremy_kJ Offline
                                        jeremy_kJ Offline
                                        jeremy_k
                                        wrote on last edited by
                                        #21

                                        It looks like the basic mechanics of the problem have been worked out. Using C++ property READ and NOTIFY functions from Qml is demonstrated via binding pHeight.text to worker.pixelHeight. main.qml can be reformulated to use the pixelWidth WRITE with minor changes. Here's a quick modification:

                                        import QtQuick 2.3
                                        import QtQuick.Window 2.0
                                        import Worker.interface 1.0
                                        
                                        Window {
                                            visible: true
                                            width: 640
                                            height: 480
                                        
                                            Worker {
                                                id: worker
                                                pixelWidth: Number(pWidth.text) // prevent errors from empty or non-numeric input
                                                onPixelWidthChanged: calcHeight()
                                            }
                                        
                                            TextInput {
                                                id: pWidth
                                                x: 210
                                                y: 118
                                                width: 230
                                                height: 43
                                                text: "1920" // Initial value
                                            }
                                        
                                            TextInput {
                                                id: pHeight
                                                x: 210
                                                y: 193
                                                width: 230
                                                height: 47
                                                text: worker.pixelHeight
                                            }
                                        }
                                        

                                        Asking a question about code? http://eel.is/iso-c++/testcase/

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