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QtQuick and C++ or QML + Javascript ?

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  • Q Offline
    Q Offline
    qnope
    wrote on last edited by
    #8

    Hello,
    Thanks to Q_INVOKABLE, you are able to call a function from C++.

    You can have example on the link I posted before (QML, QThreads), http://doc.qt.io/qt-5/qobject.html#Q_INVOKABLE (Qt Doc) and http://stackoverflow.com/questions/9341005/connecting-c-with-qml-using-q-invokable (Stack Overflow).

    1 Reply Last reply
    1
    • M Marty

      No.

      I thought Q_PROPERTY was the way to go but i can't make it to work.

      In fact, the problem is that even after reading the documentation on how to bind data between C++ and QML i don't get the logic behind the scene and i don't understand the specifics of each solutions (there seem to have several) and their purpose...

      well, i can understand C++ and QML separately, but i don't get the link between them...

      I also had a look to the "texteditor" example project which uses QML along with a C++ class. I can access certain methods from QML but i can't see any Q_INVOKABLE macro.

      I must be missing something

      main.cpp

      #include <QApplication>
      #include <QQmlApplicationEngine>
      #include <QtQml>
      #include "worker.h"
      
      int main(int argc, char *argv[])
      {
          QApplication app(argc, argv);
      
          //Register custom C++ class to use with QML
          qmlRegisterType<Worker>("Worker.Interface", 1,0, "Worker");
      
          QQmlApplicationEngine engine;
          engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
      
          return app.exec();
      }
      
      

      Worker.h

      #ifndef WORKER_H
      #define WORKER_H
      
      #include <QObject>
      
      class Worker : public QObject
      {
          Q_OBJECT
          Q_PROPERTY(bool bSurface READ surface WRITE setSurface)
      
      public:
          explicit Worker(QObject *parent = 0);
      
          bool surface();
          void setSurface(bool value);    
      
      signals:
      
      public slots:
      
      private:
      
          bool bSurface;
      
      };
      
      #endif // WORKER_H
      
      
      

      Worker.cpp

      #include "worker.h"
      
      Worker::Worker(QObject *parent) : QObject(parent)
      {
      
      }
      
      bool Worker::surface() {
          return bSurface;
      }
      
      void Worker::setSurface(bool value) {
         bSurface = value;
      }
      

      main.qml

      import QtQuick 2.3
      import QtQuick.Controls 1.2
      import Worker.Interface 1.0
      
      ApplicationWindow {
          visible: true
          width: 292
          height: 404
          title: qsTr("Mapping Abak") 
      
          menuBar: MenuBar {
              Menu {
                  title: qsTr("File")
                  MenuItem {
                      text: qsTr("&Open")
                      onTriggered: console.log("Open action triggered");
                  }
                  MenuItem {
                      text: qsTr("Exit")
                      onTriggered: Qt.quit();
                  }
              }
          }
      
          TextField {
              id: pixelWidth
              x: 10
              y: 77
              text: ""
              readOnly: false
              placeholderText: qsTr("largeur")
          }
      
          TextField {
              id: pixelHeight
              x: 180
              y: 77
              text: ""
              readOnly: false
              placeholderText: qsTr("hauteur")
          }
      
          GroupBox {
              id: groupFormat
              x: 10
              y: 11
              width: 270
              height: 55
              title: qsTr("FORMAT")
      
          Text {
              id: x
              x: 130
              y: 79
              width: 30
              height: 18
              text: qsTr("X")
              horizontalAlignment: Text.AlignHCenter
              verticalAlignment: Text.AlignVCenter
              font.pixelSize: 12
          }
      
          ExclusiveGroup { id: calcGroup }
      
          Button {
              id: buttonSurface
              x: 10
              y: 110
              text: qsTr("Surface")
              checked: false
              checkable: true
              exclusiveGroup: calcGroup
      
              // this won't work
              //onCheckedChanged: Worker.setSurface(true)
          }
      
          TextField {
              id: imageWidth
              x: 10
              y: 229
              readOnly: false
              placeholderText: qsTr("")
              //enabled : if (buttonSurface.checked) {false} else {true}
          }
      }
      
      
      
      jeremy_kJ Offline
      jeremy_kJ Offline
      jeremy_k
      wrote on last edited by
      #9

      @Marty said:

      I thought Q_PROPERTY was the way to go but i can't make it to work.

      In fact, the problem is that even after reading the documentation on how to bind data between C++ and QML i don't get the logic behind the scene and i don't understand the specifics of each solutions (there seem to have several) and their purpose...

      Properties expose a variable to QML that can have C++ defined behavior. Eg the property getter can return a value based on a calculation rather than directly passing a value stored in a C++ variable. A setter can validate the requested value before accepting or rejecting it. Acceptance of the passed value, or the use of another value is indicated by emitting the NOTIFY signal. Properties can inform a QML UI that the value has changed, perhaps due to external, asynchronous mechanisms. Properties can be on the left or right side of a binding.

      Q_INVOKABLE defines a function that can be called from QML/Javascript. The function can have parameters and return a value, but it can not indicate an asynchronous change. Q_INVOKABLES can only be on the right side of a binding.

      Class Type: public QObject {
      Q_PROPERTY(bool myProp READ getMyProp WRITE setMyProp NOTIFY myPropChanged)
      bool prop;
      
      Q_INVOKABLE int getValue()
      {
          return 14;
      }
      
      bool getMyProp()
      {
          return prop;
      }
      
      void setMyProp (bool value)
      {
          if (value != prop) {
              prop = value;
              emit myPropChanged(prop);
          }
          // else - ignore the requested change
      }
      };
      
          Type {
              id: instanceOfType
              myProp: true
          }
          property bool copy: instanceOfType.myProp
          property int value: instanceOfType.getValue()
      

      Worker.h
      [...]
      Q_PROPERTY(bool bSurface READ surface WRITE setSurface)
      [...]

      bSurface is missing a NOTIFY signal. Without this, bindings using the property won't notice when the property's value changes. The documentation says that NOTIFY is optional, but all QML-facing properties should have either NOTIFY or CONSTANT. There's probably a warning emitted at runtime mentioning this.

      http://doc.qt.io/qt-5/properties.html

      main.qml

      [...]
              // this won't work
              //onCheckedChanged: Worker.setSurface(true)
      

      There are several issues here. Worker is registered as a regular type, not a singleton. The QML engine needs an instance of Worker to interact with.

      Worker::setSurface() is not Q_INVOKABLE. The property system knows about the function, but QML doesn't know how to invoke it directly.

      Asking a question about code? http://eel.is/iso-c++/testcase/

      1 Reply Last reply
      0
      • M Offline
        M Offline
        Marty
        wrote on last edited by Marty
        #10

        Thanks a lot for the great explanation @jeremy_k !
        You cast some light on several points, really useful

        Now what i understand is when you do something like

              Q_PROPERTY(int pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
        

        then using it in QML

               text: Worker.pixelWidth  // this is calling the getter function
        
               onClicked: Worker.pixelWidth = 1920 // this is calling the setter function
        
        

        Which is not obvious when you start using C++ bindings on QML

        I then use Q_INVOKABLE to trig some functions to do some process or calculations.

        One thing i still don't get : i can't use any C++ signal in QML
        I thought when using NOTIFY keyword in Q_PROPERTY i could then use it in my QML like

              onPixelWidthChanged: // make something
        

        which is not the case

        You can find the updated code here : https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

        thanks a lot

        jeremy_kJ 1 Reply Last reply
        0
        • M Marty

          Thanks a lot for the great explanation @jeremy_k !
          You cast some light on several points, really useful

          Now what i understand is when you do something like

                Q_PROPERTY(int pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
          

          then using it in QML

                 text: Worker.pixelWidth  // this is calling the getter function
          
                 onClicked: Worker.pixelWidth = 1920 // this is calling the setter function
          
          

          Which is not obvious when you start using C++ bindings on QML

          I then use Q_INVOKABLE to trig some functions to do some process or calculations.

          One thing i still don't get : i can't use any C++ signal in QML
          I thought when using NOTIFY keyword in Q_PROPERTY i could then use it in my QML like

                onPixelWidthChanged: // make something
          

          which is not the case

          You can find the updated code here : https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

          thanks a lot

          jeremy_kJ Offline
          jeremy_kJ Offline
          jeremy_k
          wrote on last edited by
          #11

          It looks like the Worker code is missing an explicit emission of the pixelWidthChanged signal.

          void Worker::setPixelWidth(int value) {
              if (value != _pixelWidth) { // don't report unnecessary changes
                 _pixelWidth = value;
                 emit pixelWidthChanged(); // this enables: - reevaluation of existing bindings to pixelWidth
                                           //               - onPixelWidthChanged signal handlers
              }
          }
          

          The guard for the value change is useful because it prevents extra work by the QML engine. Each emission of a change signal causes the corresponding READ function to be called, which may lead to needless reevaluation of bindings.

          For properties declared in QML, the engine handles sending signals and filtering no-op writes. In C++, the developer has more control but also more responsibility.

          Asking a question about code? http://eel.is/iso-c++/testcase/

          1 Reply Last reply
          0
          • M Offline
            M Offline
            Marty
            wrote on last edited by
            #12

            I tried to emit the signal within the Worker::setPixelWidth() function

            I tried again following your suggestion but still no luck

            http://postimg.org/image/9z8rtkwin/

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            0
            • jeremy_kJ Offline
              jeremy_kJ Offline
              jeremy_k
              wrote on last edited by
              #13

              Bit of a topic jump, but if I understand correctly, the current issue is that Creator isn't offering autocompletion for the onPixelWidthChanged signal handler.

              From the screenshot, it looks like the handler is being defined in a TextField, not a Worker. That doesn't work because Creator and the QML engine look for a matching signal from the scope of the object containing the handler. Two easy options for handling a signal from another object are:

              Connections QML type:

              Worker {
                  id: worker
              }
              
              TextField {
                  id: textfield
              }
              
              Connections {
                  target: worker
                  onPixelWidthChanged: textfield.text = "signal handled"
              }
              

              Propagate from the source object:

              Worker {
                  onPixelWidthChanged: textfield.text = "signal handled"
              }
              
              TextField {
                  id: textfield
              }
              

              Asking a question about code? http://eel.is/iso-c++/testcase/

              1 Reply Last reply
              0
              • M Offline
                M Offline
                Marty
                wrote on last edited by
                #14

                Ok. This makes sense... but nope !

                The simple goal here is :

                • i have multiple choices (video format) : radio buttons
                • i have two textfields : one for the width and one for the height of the image in pixels
                • if selected video format is 16/9 : if i change the image width, the height is automatically calculated. I i change the height, the width is calculated.

                All this made me learn a lot about QML but i still miss something.

                I can't even make a textfield display a value according to what is entered in another textfield...

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                0
                • jeremy_kJ Offline
                  jeremy_kJ Offline
                  jeremy_k
                  wrote on last edited by
                  #15

                  Is the question at this point how to get one text input to depend on another and the reverse (without a binding loop)?

                  This demonstrates two text inputs, top and bottom. Type into top, click on bottom, and the text in bottom is changed. There are other mechanisms for deciding when to update the non-selected text input. onEditingFinished happens to make for a simple if imperfect example.

                  import QtQuick 2.3
                  import QtQuick.Window 2.2
                  
                  Window {
                      visible: true
                  
                      TextInput {
                          id: top
                          width: parent.width
                          height: parent.height / 2 - 1
                          onEditingFinished: bottom.text = "from top: " + text
                      }
                      Rectangle {
                          height: 1
                          width: parent.width
                          anchors.centerIn: parent
                          color: "black"
                      }
                      TextInput {
                          id: bottom
                          width: parent.width
                          height: parent.height / 2 - 1
                          anchors.bottom: parent.bottom
                          onEditingFinished: top.text = "from bottom: " + text
                      }
                  }
                  

                  Asking a question about code? http://eel.is/iso-c++/testcase/

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    Marty
                    wrote on last edited by Marty
                    #16

                    hello,

                    yes this works. It already did that way. But where i can't get it to work is when using c++ bindings

                    https://gist.github.com/martialgallorini/66a486aea1f4ce884dc4

                    1 Reply Last reply
                    0
                    • jeremy_kJ Offline
                      jeremy_kJ Offline
                      jeremy_k
                      wrote on last edited by
                      #17

                      Once the basic mechanisms of type registration and get/set/notify functions for a property are working, Qml versus C++ should not matter.

                      Have you tried producing a smaller example, eliminating everything unrelated to the issue? The process may make the issue obvious to you. It would certainly help me. I'm guessing that your expectation is that this line will result in param.pixelHeight being updated:

                      main.qml line 41: onEditingFinished: param.calcPixelHeight()
                      

                      What I'm missing is an attempt to change the value of param.pixelWidth. Editing the pixelWidth TextField will result in param.pixelHeight be recalculated with the default param.pixelWidth, not the content of the TextField.

                      Asking a question about code? http://eel.is/iso-c++/testcase/

                      1 Reply Last reply
                      0
                      • M Offline
                        M Offline
                        Marty
                        wrote on last edited by
                        #18

                        Ok i updated the code with a simpler example.
                        Where am i wrong ?

                        thanks a lot

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                        0
                        • jeremy_kJ Offline
                          jeremy_kJ Offline
                          jeremy_k
                          wrote on last edited by
                          #19

                          As a general rule, please post code examples to the forum, or at least to somewhere unlikely to change or disappear. It helps keep threads useful for future readers.

                          The Worker pixelWidth property is uninitialized and the UI doesn't provide a way to set it. Triggering the pWidth onEditingFinished handler has undefined behavior in the process of updating pixelHeight. Presumably the goal is to have the TextInputs display pixelWidth and pixelHeight, in which case the text properties of each input should be bound to the respective worker properties. Changing the worker properties can be achieved by setting them using onEditingFinished instead of or prior to calling Worker::calcHeight()

                          Asking a question about code? http://eel.is/iso-c++/testcase/

                          1 Reply Last reply
                          0
                          • M Offline
                            M Offline
                            Marty
                            wrote on last edited by
                            #20

                            Hello,

                            Yes i know, but i find the code presentation on this forum very messy and difficult to read...

                            Here what i have so far, which is working :

                            Worker.h

                            #ifndef WORKER_H
                            #define WORKER_H
                            
                            #include <QObject>
                            
                            class Worker : public QObject
                            {
                                Q_OBJECT
                            
                                Q_PROPERTY(float pixelWidth READ pixelWidth WRITE setPixelWidth NOTIFY pixelWidthChanged)
                                Q_PROPERTY(float pixelHeight READ pixelHeight WRITE setPixelHeight NOTIFY pixelHeightChanged)
                            public:
                                explicit Worker(QObject *parent = 0);
                            
                                float pixelWidth();
                                void setPixelWidth(float value);
                            
                                float pixelHeight();
                                void setPixelHeight(float value);
                            
                                Q_INVOKABLE void calcHeight();
                            
                            signals:
                                void pixelWidthChanged();
                                void pixelHeightChanged();
                            
                            public slots:
                            
                            private:
                                float _pixelHeight;
                                float _pixelWidth;
                            };
                            
                            #endif // WORKER_H
                            

                            Worker.cpp

                            #include "worker.h"
                            
                            Worker::Worker(QObject *parent) : QObject(parent)
                            {
                                //_pixelWidth = 1920;
                            }
                            
                            float Worker::pixelWidth() {
                                return _pixelWidth;
                            }
                            
                            void Worker::setPixelWidth(float value) {
                                _pixelWidth = value;
                                emit pixelWidthChanged();
                            }
                            
                            float Worker::pixelHeight() {
                                return _pixelHeight;
                            }
                            
                            void Worker::setPixelHeight(float value) {
                                _pixelHeight = value;
                                emit pixelHeightChanged();
                            }
                            
                            void Worker::calcHeight() {
                                _pixelHeight = (_pixelWidth * 9) / 16;
                                emit pixelHeightChanged();
                            }
                            
                            

                            main.cpp

                            #include <QApplication>
                            #include <QQmlApplicationEngine>
                            #include <QtQml>
                            #include "worker.h"
                            
                            int main(int argc, char *argv[])
                            {
                                QApplication app(argc, argv);
                            
                                qmlRegisterType<Worker>("Worker.interface", 1, 0, "Worker");
                            
                                QQmlApplicationEngine engine;
                                engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
                            
                                return app.exec();
                            }
                            
                            
                            

                            main.qml

                            import QtQuick 2.3
                            import QtQuick.Controls 1.2
                            import Worker.interface 1.0
                            
                            
                            ApplicationWindow {
                                visible: true
                                width: 640
                                height: 480
                                title: qsTr("Hello World")
                            
                                Worker {
                                    id: worker
                                }
                            
                                menuBar: MenuBar {
                                    Menu {
                                        title: qsTr("File")
                                        MenuItem {
                                            text: qsTr("&Open")
                                            onTriggered: console.log("Open action triggered");
                                        }
                                        MenuItem {
                                            text: qsTr("Exit")
                                            onTriggered: Qt.quit();
                                        }
                                    }
                                }
                            
                                TextInput {
                                    id: pWidth
                                    x: 210
                                    y: 118
                                    width: 230
                                    height: 43
                                    text: worker.pixelWidth
                                    font.pixelSize: 21
                                    onEditingFinished: {
                                        worker.pixelWidth = text
                                        worker.calcHeight()
                                    }
                                }
                            
                                TextInput {
                                    id: pHeight
                                    x: 210
                                    y: 193
                                    width: 230
                                    height: 47
                                    text: worker.pixelHeight
                                    font.pixelSize: 21
                                }
                            }
                            

                            thanks a lot for your support

                            1 Reply Last reply
                            0
                            • jeremy_kJ Offline
                              jeremy_kJ Offline
                              jeremy_k
                              wrote on last edited by
                              #21

                              It looks like the basic mechanics of the problem have been worked out. Using C++ property READ and NOTIFY functions from Qml is demonstrated via binding pHeight.text to worker.pixelHeight. main.qml can be reformulated to use the pixelWidth WRITE with minor changes. Here's a quick modification:

                              import QtQuick 2.3
                              import QtQuick.Window 2.0
                              import Worker.interface 1.0
                              
                              Window {
                                  visible: true
                                  width: 640
                                  height: 480
                              
                                  Worker {
                                      id: worker
                                      pixelWidth: Number(pWidth.text) // prevent errors from empty or non-numeric input
                                      onPixelWidthChanged: calcHeight()
                                  }
                              
                                  TextInput {
                                      id: pWidth
                                      x: 210
                                      y: 118
                                      width: 230
                                      height: 43
                                      text: "1920" // Initial value
                                  }
                              
                                  TextInput {
                                      id: pHeight
                                      x: 210
                                      y: 193
                                      width: 230
                                      height: 47
                                      text: worker.pixelHeight
                                  }
                              }
                              

                              Asking a question about code? http://eel.is/iso-c++/testcase/

                              1 Reply Last reply
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