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  4. [SOLVED]How to delete an item from the treeview by droping an item to pushbutton or to an group box
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[SOLVED]How to delete an item from the treeview by droping an item to pushbutton or to an group box

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drag and droptreeview
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  • RatzzR Offline
    RatzzR Offline
    Ratzz
    wrote on last edited by Ratzz
    #1

    I have a treeview where the items are listed (say item 1 to item 10) and for each item (say item 1 )there are some subitem (say item11 to item 19) . I have a pushbutton "Delete items" which deletes the root item when psuhbutton is pressed (item1). Now i want to implement using drag and drop . Is it possible to drag item and drop the item to pushbutton "delete items" so that the root item deletes along with subitem ??
    Adjacent to treeview there is a group box (group box has lineedit ,combobox, label etc). Is it possible to drag item and drop the item to groupbox so that the root item deletes along with subitem ???

    --Alles ist gut.

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    • mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #2

      Hi
      Yeah that should be possible
      if you set setAcceptDrops(true);
      for your mainwind/dialog
      and then handle
      void Window::dragMoveEvent(QDragMoveEvent *event)
      and
      void Window::dropEvent(QDropEvent *event)

      I think if you set the action to move, the Tree will remove it when
      drop triggers but not sure.
      Else you just need to do when you do when button is clicked.

      Look here for info about drag/drop
      http://www.informit.com/articles/article.aspx?p=1405546

      Note: Entire window will be drop target so in DragMove event they seems to do
      if (event->answerRect().intersects(dropFrame->geometry()))
      to check if it was over the wanted area. In this case a frame but could be button.

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      • RatzzR Offline
        RatzzR Offline
        Ratzz
        wrote on last edited by Ratzz
        #3

        @mrjj
        Thanks for the reply .
        I have set setAcceptDrops(true); ui->treeView->setAcceptDrops(true);
        and created void Window::dragMoveEvent(QDragMoveEvent *event)
        and
        void Window::dropEvent(QDropEvent *event)

        void Window::dragMoveEvent(QDragMoveEvent *event)
        {
            Window *source = qobject_cast<Window *>(event->source());
            if (source && source != this) {
                event->setDropAction(Qt::MoveAction);
                event->accept();
            }
        }
        void Window::dropEvent(QDropEvent *event)
        {
            Window *source =qobject_cast<Window *>(event->source());
            if (source && source != this)
            {
                event->setDropAction(Qt::MoveAction);
                event->accept();
            }
        }
        

        I am unaware of how to set condition .

        --Alles ist gut.

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        • mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @Ratzz said:

          Hmm. Maybe I misunderstood you,

          You want to drag from the tree to outside. ?
          so ui->treeView->setAcceptDrops(true);
          tells treeview it can be drop target. ( dropped on)
          Should also tell you MainWindow
          so Window (which is your mainwindow ? )
          Normally it would be named MainWindow but if Window is you mainwin then all fine.

          "set condition " ?
          you mean
          if (event->answerRect().intersects(dropFrame->geometry()))
          or ?

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          • RatzzR Offline
            RatzzR Offline
            Ratzz
            wrote on last edited by
            #5

            @mrjj
            Yes , I want to drag the item from the tree to outside and to pushbutton "Delete item".
            I have to set setAcceptDrops(true); to pushbutton and groupbox area right?
            yes i meant if (event->answerRect().intersects(dropFrame->geometry()))

            --Alles ist gut.

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            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #6

              Ok so your mainwindow is the drop target
              and you should call etAcceptDrops(true); in constructor.

              and this line
              if (event->answerRect().intersects(dropFrame->geometry()))

              should be used to check its actually dropped on the button.
              dropFrame should just be the name of your delete button.
              It says if the Area for the drop is within the dropFrame Area.
              as it , "dropped on the frame"

              sosomething like

              void (Main?)Window::dropEvent(QDropEvent *event)
              {
                  Window *source =qobject_cast<Window *>(event->source());
                  if (source && source != this &&  
                   (event->answerRect().intersects(ui->ThatButton->geometry())))
                  {
                      event->setDropAction(Qt::MoveAction);
                      event->accept();
                  }
              

              All "Window" should be "MainWindow" in case its normal project. Unless you did
              rename name it to Window yourself :)

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              • RatzzR Offline
                RatzzR Offline
                Ratzz
                wrote on last edited by
                #7

                @mrjj
                Is the answerRect() member of QDropevnt(); ?
                Because i get error

                 error: 'class QDropEvent' has no member named 'answerRect'
                (event->answerRect().intersects(ui->pushButton_DeleteMinorFrame->geometry())))
                         ^

                --Alles ist gut.

                mrjjM 1 Reply Last reply
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                • RatzzR Ratzz

                  @mrjj
                  Is the answerRect() member of QDropevnt(); ?
                  Because i get error

                   error: 'class QDropEvent' has no member named 'answerRect'
                  (event->answerRect().intersects(ui->pushButton_DeleteMinorFrame->geometry())))
                           ^
                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #8

                  @Ratzz said:

                  event->answerRect()

                  Hi. sorry my bad. its part of QDragMoveEvent
                  so should check in ::dragMoveEvent instead.

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    Hi,

                    Wouldn't it be simpler to subclass QPushButton and add the drag'n'drop logic directly in it ?

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                    mrjjM RatzzR 2 Replies Last reply
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                    • SGaistS SGaist

                      Hi,

                      Wouldn't it be simpler to subclass QPushButton and add the drag'n'drop logic directly in it ?

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #10

                      @SGaist
                      Yeah that is also an option , but since normally you already have a QMainWindow
                      subclass, i thought it could be slightly faster to add
                      and would work with most widgets after.

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                      • RatzzR Offline
                        RatzzR Offline
                        Ratzz
                        wrote on last edited by Ratzz
                        #11

                        @mrjj
                        Adding event dragMoveEvent will work ??
                        Should not i add QDropevnt() ??

                        void MyWindow::dragMoveEvent(QDragMoveEvent *event)
                        {
                              MyWindow *source =qobject_cast<MyWindow *>(event->source());
                            if (source && source != this &&
                             (event->answerRect().intersects(ui->pushButton_Delete->geometry())))
                            {
                                event->setDropAction(Qt::MoveAction);
                                event->accept();
                            }
                        }
                        

                        I added the above but did not .

                        --Alles ist gut.

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                        • SGaistS SGaist

                          Hi,

                          Wouldn't it be simpler to subclass QPushButton and add the drag'n'drop logic directly in it ?

                          RatzzR Offline
                          RatzzR Offline
                          Ratzz
                          wrote on last edited by
                          #12

                          @SGaist
                          How to subclass QPushButton and add the drag'n'drop logic directly in it ??

                          --Alles ist gut.

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                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #13

                            The same you would any other widget. Take a look at the Drag And Drop chapter in Qt's documentation

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            RatzzR 1 Reply Last reply
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                            • SGaistS SGaist

                              The same you would any other widget. Take a look at the Drag And Drop chapter in Qt's documentation

                              RatzzR Offline
                              RatzzR Offline
                              Ratzz
                              wrote on last edited by
                              #14

                              @SGaist
                              As suggested by @mrjj should i add QDropevnt()??
                              how will the dragMoveEvent come to know that i have to delete ?? Just dragging to pushButton_Delete will work??
                              When to call slot of deleting items??

                              --Alles ist gut.

                              mrjjM 1 Reply Last reply
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                              • RatzzR Ratzz

                                @SGaist
                                As suggested by @mrjj should i add QDropevnt()??
                                how will the dragMoveEvent come to know that i have to delete ?? Just dragging to pushButton_Delete will work??
                                When to call slot of deleting items??

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #15

                                @Ratzz
                                Hi yes you would still need the DropEvent.

                                This works with ListWidget with dragDrop mode set to DragOnly.
                                Since the DropAction is "move", it did remove the item from the list.
                                Your result may vary.

                                #ifndef DROPBUTTON_H
                                #define DROPBUTTON_H
                                
                                #include <QPushButton>
                                #include <QDragMoveEvent>
                                
                                class DropButton : public QPushButton {
                                  Q_OBJECT
                                 public:
                                  explicit  DropButton(QWidget* parent = 0) : QPushButton(parent) {
                                    setAcceptDrops(true);
                                  }
                                 protected:
                                  void dragEnterEvent(QDragEnterEvent* event) {
                                    event->acceptProposedAction();
                                  }
                                
                                  void dropEvent(QDropEvent* event) {
                                    event->setDropAction(Qt::MoveAction);
                                    event->accept();
                                  }
                                };
                                
                                #endif // DROPBUTTON_H
                                
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                                • RatzzR Offline
                                  RatzzR Offline
                                  Ratzz
                                  wrote on last edited by Ratzz
                                  #16

                                  @mrjj
                                  I tried this

                                  #include <QDragMoveEvent>
                                  #include <QDropEvent>
                                  protected:
                                      void dragMoveEvent(QDragMoveEvent *event);
                                      void dropEvent(QDropEvent *event);
                                  
                                  ui->pushButton_DeleteMinorFrame->setAcceptDrops(true);
                                  
                                  void Window::dragMoveEvent(QDragMoveEvent *event)
                                  {
                                      Window *source =qobject_cast<Window *>(event->source());
                                      if (source && source != this &&
                                              (event->answerRect().intersects(ui->pushButton_DeleteMinorFrame->geometry())))
                                      {
                                          event->acceptProposedAction();
                                      }
                                  }
                                  
                                  void Window::dropEvent(QDropEvent *event)
                                  {
                                      event->setDropAction(Qt::MoveAction);
                                      event->accept();
                                  }
                                  

                                  But above does not work for me. Where did i miss??
                                  Control does not come to these function dragMoveEvent/dropEvent when i drag and drop

                                  --Alles ist gut.

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                                  • mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #17

                                    Hi you have to use the Dropbutton also.

                                    That is why I though using Mainwindow would be easier.

                                    Best way to do that is to use the promote feature.

                                    1. save the code in a file called dropbutton.h
                                      (just to be safe, also create dropbutton.cpp as empty)
                                    2. right click on your button you want to be a drop button.
                                      Select "Promote To..."
                                      In "Promoted classname" type
                                      DropButton
                                      (case Matters!)
                                      in
                                      header file : type
                                      dropbutton.h
                                      Then click "Add" and then Promote.
                                      Now when you run the program, the normal buttons becomes the DropButton.
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                                    • C Offline
                                      C Offline
                                      ClapCreative
                                      wrote on last edited by
                                      #18

                                      Thanks mates

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                                      • RatzzR Offline
                                        RatzzR Offline
                                        Ratzz
                                        wrote on last edited by
                                        #19

                                        @mrjj
                                        Yes, i Tried you code which turns out to be a Dropbutton. How to implement it in my code ?

                                        --Alles ist gut.

                                        mrjjM 1 Reply Last reply
                                        0
                                        • RatzzR Ratzz

                                          @mrjj
                                          Yes, i Tried you code which turns out to be a Dropbutton. How to implement it in my code ?

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #20

                                          @Ratzz
                                          As I wrote in answer ?
                                          Using the promote feature.
                                          Which will runtime replace a normal button with the DropButton.
                                          Or you can new a button you self
                                          Like
                                          Dropbutton *but=Dropbutton (this)
                                          and insert into your window/layout.

                                          RatzzR 1 Reply Last reply
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