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How to draw and correctly animate progress bar in QTableView?

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi and welcome to devnet,

    Unless you need a lot of progress bars in parallel, why not simply use QProgressBar and set it on the right row/column using setIndexWidget ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    H 1 Reply Last reply
    0
    • SGaistS SGaist

      Hi and welcome to devnet,

      Unless you need a lot of progress bars in parallel, why not simply use QProgressBar and set it on the right row/column using setIndexWidget ?

      H Offline
      H Offline
      hamov
      wrote on last edited by
      #3

      @SGaist Hi, and thank you. :)

      The main reason, why I don't want to use QProgressBar is that for update progress I need to use signal/slot mechanism.
      So my object, which know about progress, should be QObject. I want to avoid making that object QObject since it is
      part of my library which I want to make independent from Qt.
      So I need something in Qt, which periodically called and which will update progress by calling function from my library. I supposed that QItemDelegate::paint() is what I need, but unfortunately it isn't work as I expected...

      mrjjM 1 Reply Last reply
      0
      • H hamov

        @SGaist Hi, and thank you. :)

        The main reason, why I don't want to use QProgressBar is that for update progress I need to use signal/slot mechanism.
        So my object, which know about progress, should be QObject. I want to avoid making that object QObject since it is
        part of my library which I want to make independent from Qt.
        So I need something in Qt, which periodically called and which will update progress by calling function from my library. I supposed that QItemDelegate::paint() is what I need, but unfortunately it isn't work as I expected...

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #4

        @hamov
        Your idea is good but the paint function is only called if the widget thinks it need to update/redraw.
        For test you could use a timer to force it to redraw

        QTimer *timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), YourQTableView, SLOT(update()));
        timer->start(1000);
        
        H 1 Reply Last reply
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        • mrjjM mrjj

          @hamov
          Your idea is good but the paint function is only called if the widget thinks it need to update/redraw.
          For test you could use a timer to force it to redraw

          QTimer *timer = new QTimer(this);
          connect(timer, SIGNAL(timeout()), YourQTableView, SLOT(update()));
          timer->start(1000);
          
          H Offline
          H Offline
          hamov
          wrote on last edited by hamov
          #5

          @mrjj
          Thanks for the idea with timer, it was supposed to work. Can't imagine why, but it isn't work... I'm tried to connect
          with QWidget::repaint() slot instead QWidget::update(), and have tried to update()/repaint() whole window which contain my table,
          but it is not help too.
          Besides that, I have tried to call update()/repaint() for table and window directly, from timerEvent() and it also didn't help.

              TrainThread* tThread = new TrainThread(this, m_prodLine, settings);
              bool c = connect(tThread, SIGNAL(finished()), tThread, SLOT(deleteLater()));
              assert(c);
          
              m_timer = new QTimer(m_table);
              c = connect(m_timer, SIGNAL(timeout()), m_table, SLOT(update()));
              assert(c);
              c = connect(tThread, SIGNAL(finished()), m_timer, SLOT(stop()));
              assert(c);
          
              tThread->start(QThread::InheritPriority);
              m_timer->start(2000);
          
          mrjjM 1 Reply Last reply
          0
          • H hamov

            @mrjj
            Thanks for the idea with timer, it was supposed to work. Can't imagine why, but it isn't work... I'm tried to connect
            with QWidget::repaint() slot instead QWidget::update(), and have tried to update()/repaint() whole window which contain my table,
            but it is not help too.
            Besides that, I have tried to call update()/repaint() for table and window directly, from timerEvent() and it also didn't help.

                TrainThread* tThread = new TrainThread(this, m_prodLine, settings);
                bool c = connect(tThread, SIGNAL(finished()), tThread, SLOT(deleteLater()));
                assert(c);
            
                m_timer = new QTimer(m_table);
                c = connect(m_timer, SIGNAL(timeout()), m_table, SLOT(update()));
                assert(c);
                c = connect(tThread, SIGNAL(finished()), m_timer, SLOT(stop()));
                assert(c);
            
                tThread->start(QThread::InheritPriority);
                m_timer->start(2000);
            
            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #6

            @hamov
            I would have bet my mom on that to work :)

            I assume you put break point to be really sure the update/repaint did not happen ?

            Just a sanity check, if you put a button in same window and call m_table->update, it does update right ?

            Hopefully I can find a QItemDelegate sample and play around with to get new ideas.

            update:
            Found a sample with QItemDelegate that draws button. button dont animate when pressed but it does
            happy update when asked.
            i will try with progressbar just to know :)

            update 2:
            you code works perfectly here. I added a static counter +the timer
            and it did/looked just a expected. (with your paint)

            my best best is that it is related to your threads somehow.
            (since i do not have a thread)

            H 1 Reply Last reply
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            • mrjjM mrjj

              @hamov
              I would have bet my mom on that to work :)

              I assume you put break point to be really sure the update/repaint did not happen ?

              Just a sanity check, if you put a button in same window and call m_table->update, it does update right ?

              Hopefully I can find a QItemDelegate sample and play around with to get new ideas.

              update:
              Found a sample with QItemDelegate that draws button. button dont animate when pressed but it does
              happy update when asked.
              i will try with progressbar just to know :)

              update 2:
              you code works perfectly here. I added a static counter +the timer
              and it did/looked just a expected. (with your paint)

              my best best is that it is related to your threads somehow.
              (since i do not have a thread)

              H Offline
              H Offline
              hamov
              wrote on last edited by
              #7

              @mrjj
              I'm too. :-)))

              I've create a clean example with window, table and delegate, without using threads, but to my surprise it didn't work too.
              Looks like something wrong with my Qt...
              I'm using Qt 5.4.2 64bit build from source package + VS2013 + Qt VS Addin 1.2.4

              mrjjM 1 Reply Last reply
              0
              • H hamov

                @mrjj
                I'm too. :-)))

                I've create a clean example with window, table and delegate, without using threads, but to my surprise it didn't work too.
                Looks like something wrong with my Qt...
                I'm using Qt 5.4.2 64bit build from source package + VS2013 + Qt VS Addin 1.2.4

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #8

                @hamov
                Oh, that sounds so strange.
                This is my mini test. Can you test that is not working either ? (if time)

                .h

                #include <QStyledItemDelegate>
                #include <QItemDelegate>
                #include <QStyle>
                
                class Order_ListViewDelegate : public QStyledItemDelegate {
                public:
                    Order_ListViewDelegate();
                protected:
                    void paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const;  
                };
                

                .cpp

                void Order_ListViewDelegate::paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const
                {
                	static int cc = 0;
                	cc++;
                
                	QStyledItemDelegate::paint ( painter, option, index );
                
                	QStyleOptionProgressBar progressBarOption;
                	progressBarOption.rect = option.rect;
                
                	int progress = cc;
                
                	progressBarOption.minimum = 0;
                	progressBarOption.maximum = 100;
                	progressBarOption.textAlignment = Qt::AlignCenter;
                	progressBarOption.progress = progress;
                	progressBarOption.text = QString ( "%1%" ).arg ( progress );
                	progressBarOption.textVisible = true;
                	QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
                }
                Order_ListViewDelegate::Order_ListViewDelegate(){ }
                

                in main
                ui->orderlist->setItemDelegate ( new Order_ListViewDelegate() );

                orderlist being a normal QListView

                H 1 Reply Last reply
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                • mrjjM mrjj

                  @hamov
                  Oh, that sounds so strange.
                  This is my mini test. Can you test that is not working either ? (if time)

                  .h

                  #include <QStyledItemDelegate>
                  #include <QItemDelegate>
                  #include <QStyle>
                  
                  class Order_ListViewDelegate : public QStyledItemDelegate {
                  public:
                      Order_ListViewDelegate();
                  protected:
                      void paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const;  
                  };
                  

                  .cpp

                  void Order_ListViewDelegate::paint ( QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index ) const
                  {
                  	static int cc = 0;
                  	cc++;
                  
                  	QStyledItemDelegate::paint ( painter, option, index );
                  
                  	QStyleOptionProgressBar progressBarOption;
                  	progressBarOption.rect = option.rect;
                  
                  	int progress = cc;
                  
                  	progressBarOption.minimum = 0;
                  	progressBarOption.maximum = 100;
                  	progressBarOption.textAlignment = Qt::AlignCenter;
                  	progressBarOption.progress = progress;
                  	progressBarOption.text = QString ( "%1%" ).arg ( progress );
                  	progressBarOption.textVisible = true;
                  	QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
                  }
                  Order_ListViewDelegate::Order_ListViewDelegate(){ }
                  

                  in main
                  ui->orderlist->setItemDelegate ( new Order_ListViewDelegate() );

                  orderlist being a normal QListView

                  H Offline
                  H Offline
                  hamov
                  wrote on last edited by
                  #9

                  @mrjj
                  Unfortunately, your example didn't work too... :(
                  The only difference is that the QTableView redraws progress on window resize/move/click, and QListView
                  redraws progress also when mouse enters in window.

                  1 Reply Last reply
                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #10

                    ok ?!?
                    So even with this mini sample, trying to update from say a button, do not work ?
                    or the QTimer hookup does nothing ?

                    I must agree with you then. Something not right.
                    I wish i had VC to test the other way around.

                    H 1 Reply Last reply
                    0
                    • C Offline
                      C Offline
                      cincirin
                      wrote on last edited by
                      #11

                      here is a complete example of how to use QProgressBar in item delegate

                      H 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        ok ?!?
                        So even with this mini sample, trying to update from say a button, do not work ?
                        or the QTimer hookup does nothing ?

                        I must agree with you then. Something not right.
                        I wish i had VC to test the other way around.

                        H Offline
                        H Offline
                        hamov
                        wrote on last edited by
                        #12

                        @mrjj Thanks for helping.
                        Yep, it didn't work even with button. There are no animation after button release(I'm connected button release() with QListView's update()). Only on mouse hover or resize.

                        mrjjM 1 Reply Last reply
                        0
                        • C cincirin

                          here is a complete example of how to use QProgressBar in item delegate

                          H Offline
                          H Offline
                          hamov
                          wrote on last edited by
                          #13

                          @cincirin Thanks, I know about that example, my code is same as in example. Problem is that the progress bar is not draw animation.

                          1 Reply Last reply
                          0
                          • H hamov

                            @mrjj Thanks for helping.
                            Yep, it didn't work even with button. There are no animation after button release(I'm connected button release() with QListView's update()). Only on mouse hover or resize.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #14

                            @hamov

                            Just to be sure. By animation, you mean that the green part cover more/moves. as when moving the mouse over.

                            Since it can draw , (when mouse move/over) it somehow must be the signal that get lost ?

                            you did also try direct repaint ?

                            void MainWin::on_toolButton_clicked()
                            {
                            m_table->repaint();
                            }

                            If that dont work then your Qt install must be funky somehow.

                            H 1 Reply Last reply
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                            • mrjjM mrjj

                              @hamov

                              Just to be sure. By animation, you mean that the green part cover more/moves. as when moving the mouse over.

                              Since it can draw , (when mouse move/over) it somehow must be the signal that get lost ?

                              you did also try direct repaint ?

                              void MainWin::on_toolButton_clicked()
                              {
                              m_table->repaint();
                              }

                              If that dont work then your Qt install must be funky somehow.

                              H Offline
                              H Offline
                              hamov
                              wrote on last edited by hamov
                              #15

                              @mrjj
                              Yes, that's right.
                              Here is my code with timer and button:
                              *.hpp

                              class MainWindow : public QMainWindow
                              {
                                  Q_OBJECT
                              
                              public:
                                  MainWindow(QWidget *parent = 0);
                              private slots:
                                  void buttonPressed();
                              private:
                                  void createList();
                                  void startTimer();
                              private:
                                  QListView* m_list;
                                  QStandardItemModel* m_model;
                                  QPushButton* m_button;
                                  QTimer* m_timer;
                              };
                              

                              *.cpp

                              class TestDelegate : public QStyledItemDelegate
                              {
                              public:
                                  TestDelegate(QObject* parent = 0);
                              
                              public:
                                  virtual void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
                              };
                              
                              TestDelegate::
                              TestDelegate(QObject* parent)
                                  : QStyledItemDelegate(parent)
                              {
                              
                              }
                              
                              void TestDelegate::
                              paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
                              {
                                  static int cc = 0;
                                  cc++;
                              
                                  QStyledItemDelegate::paint ( painter, option, index );
                              
                                  QStyleOptionProgressBar progressBarOption;
                                  progressBarOption.rect = option.rect;
                              
                                  int progress = cc;
                              
                                  progressBarOption.minimum = 0;
                                  progressBarOption.maximum = 100;
                                  progressBarOption.textAlignment = Qt::AlignCenter;
                                  progressBarOption.progress = progress;
                                  progressBarOption.text = QString ( "%1%" ).arg ( progress );
                                  progressBarOption.textVisible = true;
                                  QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
                              }
                              
                              MainWindow::
                              MainWindow(QWidget *parent)
                                  : QMainWindow(parent)
                              {
                                  createList();
                                  startTimer();
                              }
                              
                              void MainWindow::
                              createList()
                              {
                                  m_model = new QStandardItemModel();
                                  m_model->setRowCount(1);
                                  m_model->setColumnCount(1);
                              
                                  TestDelegate* delegate = new TestDelegate(this);
                              
                                  m_list = new QListView(this);
                                  m_list->setModel(m_model);
                                  m_list->setItemDelegate(delegate);
                              
                                  m_button = new QPushButton("Paint!", this);
                                  bool c = connect(m_button, SIGNAL(released()), this, SLOT(buttonPressed()));
                                  assert(c);
                              
                                  QVBoxLayout* wLayout = new QVBoxLayout();
                                  wLayout->addWidget(m_list);
                                  wLayout->addWidget(m_button);
                              
                                  QWidget* cWidget = new QWidget(this);
                                  cWidget->setLayout(wLayout);
                              
                                  setCentralWidget(cWidget);
                              }
                              
                              void MainWindow::
                              startTimer()
                              {
                                  m_timer = new QTimer(this);
                                  bool c = connect(m_timer, SIGNAL(timeout()), m_list, SLOT(update()));
                                  assert(c);
                              
                                  m_timer->start(2000);
                              }
                              
                              void MainWindow::
                              buttonPressed()
                              {
                                  m_list->repaint();
                              }
                              

                              I also build the code using Qt 4.8.0 + VS2010, but result is same...no animation until move/resize. Don't know what to think...

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #16

                                well, that does not work for me either.
                                And im on mingw compiler :)

                                So thats good news :)

                                its 2 in night so will first have good look tomorrow.

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #17

                                  Hi
                                  Funny/strange thing was I got a project where it did work in.

                                  I then try to recreate it (new project) and that DID not work.
                                  Nearly drove me nuts so after
                                  3 hours of comparing/removing, i found out the following:

                                  if I set set a stylesheet

                                  MainWindow::MainWindow ( QWidget *parent )
                                      : QMainWindow ( parent )
                                  {
                                    createList();
                                    startTimer();
                                    setStyleSheet(QLatin1String("QFrame { border: 1px solid gray;margin-top 0px padding-top 0px}"));
                                  }
                                  

                                  for main window,
                                  It does work. (your code)

                                  If I do not, it does not. Same result as you. no repaint on demand/timer.

                                  So it seems to work if mainwin has a stylesheet ?!?

                                  Im a bit excited to see if it works the same for you.

                                  H 1 Reply Last reply
                                  1
                                  • mrjjM mrjj

                                    Hi
                                    Funny/strange thing was I got a project where it did work in.

                                    I then try to recreate it (new project) and that DID not work.
                                    Nearly drove me nuts so after
                                    3 hours of comparing/removing, i found out the following:

                                    if I set set a stylesheet

                                    MainWindow::MainWindow ( QWidget *parent )
                                        : QMainWindow ( parent )
                                    {
                                      createList();
                                      startTimer();
                                      setStyleSheet(QLatin1String("QFrame { border: 1px solid gray;margin-top 0px padding-top 0px}"));
                                    }
                                    

                                    for main window,
                                    It does work. (your code)

                                    If I do not, it does not. Same result as you. no repaint on demand/timer.

                                    So it seems to work if mainwin has a stylesheet ?!?

                                    Im a bit excited to see if it works the same for you.

                                    H Offline
                                    H Offline
                                    hamov
                                    wrote on last edited by
                                    #18

                                    @mrjj
                                    Wow!...unbelievable...but setting stylesheet for main window works for me too... :-))) I would never have thought of it. :-)) Thanks a lot for helping, this can be a workaround. :-))
                                    The only remaining question is how setting style sheet refers to repaint process??!... :-))

                                    mrjjM 1 Reply Last reply
                                    0
                                    • H hamov

                                      @mrjj
                                      Wow!...unbelievable...but setting stylesheet for main window works for me too... :-))) I would never have thought of it. :-)) Thanks a lot for helping, this can be a workaround. :-))
                                      The only remaining question is how setting style sheet refers to repaint process??!... :-))

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by mrjj
                                      #19

                                      @hamov

                                      Yeah blew my mind too. Glad it at least worked for you.

                                      The strange thing is that the stylesheet do not even alter QListView

                                      I have no idea why setting a stylesheet on mainwindow makes it respond to ->repaint()

                                      Looking at the source
                                      https://github.com/Vitallium/qt5/blob/master/qtbase/src/widgets/itemviews/qlistview.cpp

                                      There is nothing that (that i see) which could explain it.

                                      Update:
                                      After digging around more. I think the reason for ignoring update/repaint
                                      is that we do not change the model.
                                      so the view thinks it is fully updated.
                                      So one has to emit datachanged() somehow.
                                      Or actually change the data in the model.

                                      H 1 Reply Last reply
                                      1
                                      • mrjjM mrjj

                                        @hamov

                                        Yeah blew my mind too. Glad it at least worked for you.

                                        The strange thing is that the stylesheet do not even alter QListView

                                        I have no idea why setting a stylesheet on mainwindow makes it respond to ->repaint()

                                        Looking at the source
                                        https://github.com/Vitallium/qt5/blob/master/qtbase/src/widgets/itemviews/qlistview.cpp

                                        There is nothing that (that i see) which could explain it.

                                        Update:
                                        After digging around more. I think the reason for ignoring update/repaint
                                        is that we do not change the model.
                                        so the view thinks it is fully updated.
                                        So one has to emit datachanged() somehow.
                                        Or actually change the data in the model.

                                        H Offline
                                        H Offline
                                        hamov
                                        wrote on last edited by hamov
                                        #20

                                        @mrjj
                                        You are absolutely right. I'm created a simple model class with function updateData() which calls beginResetData() and endResetData(). Also I've changed the timer, now it is QObject::startTimer() call and QObject::timerEvent() handler. In example I didn't call update()/repaint() at all. Delegate class can be taken from previous example.
                                        *.hpp

                                        class MainWindow : public QMainWindow
                                        {
                                            Q_OBJECT
                                        
                                        public:
                                            MainWindow(QWidget *parent = 0);
                                        private:
                                            void createList();
                                        protected:
                                            virtual void timerEvent(QTimerEvent * event);
                                        private:
                                            QListView* m_list;
                                            TestModel* m_model;
                                            int m_timerId;
                                        };
                                        

                                        *.cpp

                                        class TestModel : public QStandardItemModel
                                        {
                                        public:
                                            TestModel(QObject* parent = 0);
                                        public:
                                            void updateData();
                                        };
                                        
                                        TestModel::
                                        TestModel( QObject* parent)
                                            : QStandardItemModel(parent)
                                        {
                                        }
                                        
                                        void TestModel::
                                        updateData()
                                        {
                                            beginResetModel();
                                            endResetModel();
                                        }
                                        
                                        
                                        MainWindow::
                                        MainWindow(QWidget *parent)
                                            : QMainWindow(parent)
                                        {
                                            createList();
                                            m_timerId = startTimer(2000);
                                        }
                                        
                                        void MainWindow::
                                        createList()
                                        {
                                            m_model = new TestModel();
                                            m_model->setRowCount(1);
                                            m_model->setColumnCount(1);
                                        
                                            TestDelegate* delegate = new TestDelegate(this);
                                        
                                            m_list = new QListView(this);
                                            m_list->setModel(m_model);
                                            m_list->setItemDelegate(delegate);
                                        
                                            setCentralWidget(m_list);
                                        }
                                        
                                        void MainWindow::
                                        timerEvent( QTimerEvent * event )
                                        {
                                            m_model->updateData();
                                        }
                                        

                                        And all works fine! I'm tested with Qt 4.8.0 but I'm sure this will work also for 5.4.2. The example works also for QTableView and QTreeView. But this isn't match my logic a bit. I think model data update and direct repaint should be independent since:

                                        1. There are no data in my model which need to be updated.
                                        2. update()/repaint() have no sense. It is enough to emit dataChanged() for repaint.

                                        So the conclusion of all turns:

                                        1. If you want to repaint view, you should update model data even if there are no data(or 'default' data).
                                        2. QWidget's update()/repaint() functions doesn't make sense for any View.

                                        Am I right?

                                        1 Reply Last reply
                                        1
                                        • mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by mrjj
                                          #21

                                          @hamov said:

                                          Also found out the same effect can happen by simply call
                                          m_model->reset() from main window.
                                          But that is bad for a tree since it resets all open states etc.

                                          I think one is to use the

                                          void	dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight, const QVector<int> & roles = QVector<int> ())
                                          

                                          From (inside?) the model for optimized redrawing.

                                          I agree with you.
                                          Repaint should still repaint even if model is not dirty. Also it redraws on mousemove even
                                          model is not changed so a bit odd that it then ignores direct repaints .

                                          You are right.
                                          I guess we can add to the conclusion
                                          that if you have no data/very static , the Item-based ListWidget might work better (?)

                                          update:
                                          ListWidget suffer the same. update/repaint does nothing.
                                          So not sure how one would go about asking it to redraw.

                                          H 1 Reply Last reply
                                          0

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