Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. How to draw and correctly animate progress bar in QTableView?

How to draw and correctly animate progress bar in QTableView?

Scheduled Pinned Locked Moved General and Desktop
qtableviewqprogressbarprogress bar
23 Posts 4 Posters 17.2k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #10

    ok ?!?
    So even with this mini sample, trying to update from say a button, do not work ?
    or the QTimer hookup does nothing ?

    I must agree with you then. Something not right.
    I wish i had VC to test the other way around.

    H 1 Reply Last reply
    0
    • C Offline
      C Offline
      cincirin
      wrote on last edited by
      #11

      here is a complete example of how to use QProgressBar in item delegate

      H 1 Reply Last reply
      0
      • mrjjM mrjj

        ok ?!?
        So even with this mini sample, trying to update from say a button, do not work ?
        or the QTimer hookup does nothing ?

        I must agree with you then. Something not right.
        I wish i had VC to test the other way around.

        H Offline
        H Offline
        hamov
        wrote on last edited by
        #12

        @mrjj Thanks for helping.
        Yep, it didn't work even with button. There are no animation after button release(I'm connected button release() with QListView's update()). Only on mouse hover or resize.

        mrjjM 1 Reply Last reply
        0
        • C cincirin

          here is a complete example of how to use QProgressBar in item delegate

          H Offline
          H Offline
          hamov
          wrote on last edited by
          #13

          @cincirin Thanks, I know about that example, my code is same as in example. Problem is that the progress bar is not draw animation.

          1 Reply Last reply
          0
          • H hamov

            @mrjj Thanks for helping.
            Yep, it didn't work even with button. There are no animation after button release(I'm connected button release() with QListView's update()). Only on mouse hover or resize.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #14

            @hamov

            Just to be sure. By animation, you mean that the green part cover more/moves. as when moving the mouse over.

            Since it can draw , (when mouse move/over) it somehow must be the signal that get lost ?

            you did also try direct repaint ?

            void MainWin::on_toolButton_clicked()
            {
            m_table->repaint();
            }

            If that dont work then your Qt install must be funky somehow.

            H 1 Reply Last reply
            0
            • mrjjM mrjj

              @hamov

              Just to be sure. By animation, you mean that the green part cover more/moves. as when moving the mouse over.

              Since it can draw , (when mouse move/over) it somehow must be the signal that get lost ?

              you did also try direct repaint ?

              void MainWin::on_toolButton_clicked()
              {
              m_table->repaint();
              }

              If that dont work then your Qt install must be funky somehow.

              H Offline
              H Offline
              hamov
              wrote on last edited by hamov
              #15

              @mrjj
              Yes, that's right.
              Here is my code with timer and button:
              *.hpp

              class MainWindow : public QMainWindow
              {
                  Q_OBJECT
              
              public:
                  MainWindow(QWidget *parent = 0);
              private slots:
                  void buttonPressed();
              private:
                  void createList();
                  void startTimer();
              private:
                  QListView* m_list;
                  QStandardItemModel* m_model;
                  QPushButton* m_button;
                  QTimer* m_timer;
              };
              

              *.cpp

              class TestDelegate : public QStyledItemDelegate
              {
              public:
                  TestDelegate(QObject* parent = 0);
              
              public:
                  virtual void paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const;
              };
              
              TestDelegate::
              TestDelegate(QObject* parent)
                  : QStyledItemDelegate(parent)
              {
              
              }
              
              void TestDelegate::
              paint(QPainter *painter, const QStyleOptionViewItem &option, const QModelIndex &index) const
              {
                  static int cc = 0;
                  cc++;
              
                  QStyledItemDelegate::paint ( painter, option, index );
              
                  QStyleOptionProgressBar progressBarOption;
                  progressBarOption.rect = option.rect;
              
                  int progress = cc;
              
                  progressBarOption.minimum = 0;
                  progressBarOption.maximum = 100;
                  progressBarOption.textAlignment = Qt::AlignCenter;
                  progressBarOption.progress = progress;
                  progressBarOption.text = QString ( "%1%" ).arg ( progress );
                  progressBarOption.textVisible = true;
                  QApplication::style()->drawControl ( QStyle::CE_ProgressBar, &progressBarOption, painter );
              }
              
              MainWindow::
              MainWindow(QWidget *parent)
                  : QMainWindow(parent)
              {
                  createList();
                  startTimer();
              }
              
              void MainWindow::
              createList()
              {
                  m_model = new QStandardItemModel();
                  m_model->setRowCount(1);
                  m_model->setColumnCount(1);
              
                  TestDelegate* delegate = new TestDelegate(this);
              
                  m_list = new QListView(this);
                  m_list->setModel(m_model);
                  m_list->setItemDelegate(delegate);
              
                  m_button = new QPushButton("Paint!", this);
                  bool c = connect(m_button, SIGNAL(released()), this, SLOT(buttonPressed()));
                  assert(c);
              
                  QVBoxLayout* wLayout = new QVBoxLayout();
                  wLayout->addWidget(m_list);
                  wLayout->addWidget(m_button);
              
                  QWidget* cWidget = new QWidget(this);
                  cWidget->setLayout(wLayout);
              
                  setCentralWidget(cWidget);
              }
              
              void MainWindow::
              startTimer()
              {
                  m_timer = new QTimer(this);
                  bool c = connect(m_timer, SIGNAL(timeout()), m_list, SLOT(update()));
                  assert(c);
              
                  m_timer->start(2000);
              }
              
              void MainWindow::
              buttonPressed()
              {
                  m_list->repaint();
              }
              

              I also build the code using Qt 4.8.0 + VS2010, but result is same...no animation until move/resize. Don't know what to think...

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #16

                well, that does not work for me either.
                And im on mingw compiler :)

                So thats good news :)

                its 2 in night so will first have good look tomorrow.

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #17

                  Hi
                  Funny/strange thing was I got a project where it did work in.

                  I then try to recreate it (new project) and that DID not work.
                  Nearly drove me nuts so after
                  3 hours of comparing/removing, i found out the following:

                  if I set set a stylesheet

                  MainWindow::MainWindow ( QWidget *parent )
                      : QMainWindow ( parent )
                  {
                    createList();
                    startTimer();
                    setStyleSheet(QLatin1String("QFrame { border: 1px solid gray;margin-top 0px padding-top 0px}"));
                  }
                  

                  for main window,
                  It does work. (your code)

                  If I do not, it does not. Same result as you. no repaint on demand/timer.

                  So it seems to work if mainwin has a stylesheet ?!?

                  Im a bit excited to see if it works the same for you.

                  H 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    Hi
                    Funny/strange thing was I got a project where it did work in.

                    I then try to recreate it (new project) and that DID not work.
                    Nearly drove me nuts so after
                    3 hours of comparing/removing, i found out the following:

                    if I set set a stylesheet

                    MainWindow::MainWindow ( QWidget *parent )
                        : QMainWindow ( parent )
                    {
                      createList();
                      startTimer();
                      setStyleSheet(QLatin1String("QFrame { border: 1px solid gray;margin-top 0px padding-top 0px}"));
                    }
                    

                    for main window,
                    It does work. (your code)

                    If I do not, it does not. Same result as you. no repaint on demand/timer.

                    So it seems to work if mainwin has a stylesheet ?!?

                    Im a bit excited to see if it works the same for you.

                    H Offline
                    H Offline
                    hamov
                    wrote on last edited by
                    #18

                    @mrjj
                    Wow!...unbelievable...but setting stylesheet for main window works for me too... :-))) I would never have thought of it. :-)) Thanks a lot for helping, this can be a workaround. :-))
                    The only remaining question is how setting style sheet refers to repaint process??!... :-))

                    mrjjM 1 Reply Last reply
                    0
                    • H hamov

                      @mrjj
                      Wow!...unbelievable...but setting stylesheet for main window works for me too... :-))) I would never have thought of it. :-)) Thanks a lot for helping, this can be a workaround. :-))
                      The only remaining question is how setting style sheet refers to repaint process??!... :-))

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #19

                      @hamov

                      Yeah blew my mind too. Glad it at least worked for you.

                      The strange thing is that the stylesheet do not even alter QListView

                      I have no idea why setting a stylesheet on mainwindow makes it respond to ->repaint()

                      Looking at the source
                      https://github.com/Vitallium/qt5/blob/master/qtbase/src/widgets/itemviews/qlistview.cpp

                      There is nothing that (that i see) which could explain it.

                      Update:
                      After digging around more. I think the reason for ignoring update/repaint
                      is that we do not change the model.
                      so the view thinks it is fully updated.
                      So one has to emit datachanged() somehow.
                      Or actually change the data in the model.

                      H 1 Reply Last reply
                      1
                      • mrjjM mrjj

                        @hamov

                        Yeah blew my mind too. Glad it at least worked for you.

                        The strange thing is that the stylesheet do not even alter QListView

                        I have no idea why setting a stylesheet on mainwindow makes it respond to ->repaint()

                        Looking at the source
                        https://github.com/Vitallium/qt5/blob/master/qtbase/src/widgets/itemviews/qlistview.cpp

                        There is nothing that (that i see) which could explain it.

                        Update:
                        After digging around more. I think the reason for ignoring update/repaint
                        is that we do not change the model.
                        so the view thinks it is fully updated.
                        So one has to emit datachanged() somehow.
                        Or actually change the data in the model.

                        H Offline
                        H Offline
                        hamov
                        wrote on last edited by hamov
                        #20

                        @mrjj
                        You are absolutely right. I'm created a simple model class with function updateData() which calls beginResetData() and endResetData(). Also I've changed the timer, now it is QObject::startTimer() call and QObject::timerEvent() handler. In example I didn't call update()/repaint() at all. Delegate class can be taken from previous example.
                        *.hpp

                        class MainWindow : public QMainWindow
                        {
                            Q_OBJECT
                        
                        public:
                            MainWindow(QWidget *parent = 0);
                        private:
                            void createList();
                        protected:
                            virtual void timerEvent(QTimerEvent * event);
                        private:
                            QListView* m_list;
                            TestModel* m_model;
                            int m_timerId;
                        };
                        

                        *.cpp

                        class TestModel : public QStandardItemModel
                        {
                        public:
                            TestModel(QObject* parent = 0);
                        public:
                            void updateData();
                        };
                        
                        TestModel::
                        TestModel( QObject* parent)
                            : QStandardItemModel(parent)
                        {
                        }
                        
                        void TestModel::
                        updateData()
                        {
                            beginResetModel();
                            endResetModel();
                        }
                        
                        
                        MainWindow::
                        MainWindow(QWidget *parent)
                            : QMainWindow(parent)
                        {
                            createList();
                            m_timerId = startTimer(2000);
                        }
                        
                        void MainWindow::
                        createList()
                        {
                            m_model = new TestModel();
                            m_model->setRowCount(1);
                            m_model->setColumnCount(1);
                        
                            TestDelegate* delegate = new TestDelegate(this);
                        
                            m_list = new QListView(this);
                            m_list->setModel(m_model);
                            m_list->setItemDelegate(delegate);
                        
                            setCentralWidget(m_list);
                        }
                        
                        void MainWindow::
                        timerEvent( QTimerEvent * event )
                        {
                            m_model->updateData();
                        }
                        

                        And all works fine! I'm tested with Qt 4.8.0 but I'm sure this will work also for 5.4.2. The example works also for QTableView and QTreeView. But this isn't match my logic a bit. I think model data update and direct repaint should be independent since:

                        1. There are no data in my model which need to be updated.
                        2. update()/repaint() have no sense. It is enough to emit dataChanged() for repaint.

                        So the conclusion of all turns:

                        1. If you want to repaint view, you should update model data even if there are no data(or 'default' data).
                        2. QWidget's update()/repaint() functions doesn't make sense for any View.

                        Am I right?

                        1 Reply Last reply
                        1
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #21

                          @hamov said:

                          Also found out the same effect can happen by simply call
                          m_model->reset() from main window.
                          But that is bad for a tree since it resets all open states etc.

                          I think one is to use the

                          void	dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight, const QVector<int> & roles = QVector<int> ())
                          

                          From (inside?) the model for optimized redrawing.

                          I agree with you.
                          Repaint should still repaint even if model is not dirty. Also it redraws on mousemove even
                          model is not changed so a bit odd that it then ignores direct repaints .

                          You are right.
                          I guess we can add to the conclusion
                          that if you have no data/very static , the Item-based ListWidget might work better (?)

                          update:
                          ListWidget suffer the same. update/repaint does nothing.
                          So not sure how one would go about asking it to redraw.

                          H 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @hamov said:

                            Also found out the same effect can happen by simply call
                            m_model->reset() from main window.
                            But that is bad for a tree since it resets all open states etc.

                            I think one is to use the

                            void	dataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight, const QVector<int> & roles = QVector<int> ())
                            

                            From (inside?) the model for optimized redrawing.

                            I agree with you.
                            Repaint should still repaint even if model is not dirty. Also it redraws on mousemove even
                            model is not changed so a bit odd that it then ignores direct repaints .

                            You are right.
                            I guess we can add to the conclusion
                            that if you have no data/very static , the Item-based ListWidget might work better (?)

                            update:
                            ListWidget suffer the same. update/repaint does nothing.
                            So not sure how one would go about asking it to redraw.

                            H Offline
                            H Offline
                            hamov
                            wrote on last edited by
                            #22

                            @mrjj
                            I have tested that signal for treeview and all works fine. :-)
                            Seems update()/repaint() didn't work for any widget/view. Is it a Qt bug?...or such behavior of redraw was planned by developers?!

                            mrjjM 1 Reply Last reply
                            0
                            • H hamov

                              @mrjj
                              I have tested that signal for treeview and all works fine. :-)
                              Seems update()/repaint() didn't work for any widget/view. Is it a Qt bug?...or such behavior of redraw was planned by developers?!

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #23

                              @hamov

                              well digging around, I also found
                              m_list->viewport()->repaint();

                              which works for WidgetList. Did not test with model/view yet.

                              I think it is by design as it does redraw when data changes but we are not alone finding
                              it strange working if one google it

                              1 Reply Last reply
                              0

                              • Login

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • Users
                              • Groups
                              • Search
                              • Get Qt Extensions
                              • Unsolved