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  4. QtMultimedia" is not installed in Qt 5.0.2 MinGW 32bit
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QtMultimedia" is not installed in Qt 5.0.2 MinGW 32bit

Scheduled Pinned Locked Moved QML and Qt Quick
qt quickqtmultimediamingw
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  • SGaistS SGaist

    Are you sure you don't have any pro file in the mytest folder ?

    vladinko0V Offline
    vladinko0V Offline
    vladinko0
    wrote on last edited by
    #7

    @SGaist Yes, I am sure. In these projects, pro files are never created.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #8

      Sorry, I've mixed it with QtQuick Application template.

      Just tested but with 5.4 and its working fine. So I'd advise to check the content of your lib folder to see if you have QtMultimedia installed.

      On a side note 5.0.2 is pretty old, are you locked to that version ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • vladinko0V Offline
        vladinko0V Offline
        vladinko0
        wrote on last edited by
        #9

        I've just installed version 5.3 (just MinGW 4.8.2 32 bit) but still it doesn't work. Should I also install Source components (Add-Ons and Essentials)? Because I didn't do it.

        In lib folder are libQt5MultimediaQuick_p.a, libQt5MultimediaQuick_pd.a, Qt5MultimediaQuick_p.prl and Qt5MultimediaQuick_prl.a files.

        I am using 5.0.2, because I want to create application usable for new and also for older systems, that don't have OpenGL.

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        • sierdzioS Offline
          sierdzioS Offline
          sierdzio
          Moderators
          wrote on last edited by
          #10

          @vladinko0 said:

          I am using 5.0.2, because I want to create application usable for new and also for older systems, that don't have OpenGL.

          OpenGL requirements in Qt 5.0.2 are the same as they are in the newest Qt 5.4. In both, QtQuick 2 requires at least OpenGL 2.0.

          (Z(:^

          vladinko0V 1 Reply Last reply
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          • sierdzioS sierdzio

            @vladinko0 said:

            I am using 5.0.2, because I want to create application usable for new and also for older systems, that don't have OpenGL.

            OpenGL requirements in Qt 5.0.2 are the same as they are in the newest Qt 5.4. In both, QtQuick 2 requires at least OpenGL 2.0.

            vladinko0V Offline
            vladinko0V Offline
            vladinko0
            wrote on last edited by vladinko0
            #11

            @sierdzio said:

            OpenGL requirements in Qt 5.0.2 are the same as they are in the newest Qt 5.4. In both, QtQuick 2 requires at least OpenGL 2.0.

            I am using QtQuick 1.1.

            As it is written in http://stackoverflow.com/questions/20530157/error-qopenglshader-could-not-create-shader-when-compiling-qtquick-applicati
            I thought lower Qt versions use ANGLE.

            In my computer I have that "QOpenGLShaderProgram: could not create shader program... etc." Also I don't want to force users to upgrade their graphical driver.
            Can you advice, what way to make application working also in old systems?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by SGaist
              #12

              Version older than 5.4 were compiled either with ANGLE or desktop OpenGL. Since 5.4 the backend is dynamically selected based on what is available on your OS.

              AFAIK, to ensure maximum compatibility you would need to use OpenGL.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              vladinko0V 1 Reply Last reply
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              • SGaistS SGaist

                Version older than 5.4 were compiled either with ANGLE or desktop OpenGL. Since 5.4 the backend is dynamically selected based on what is available on your OS.

                AFAIK, to ensure maximum compatibility you would need to use OpenGL.

                vladinko0V Offline
                vladinko0V Offline
                vladinko0
                wrote on last edited by
                #13

                @SGaist So why I can not run any project except for QtQuick 1.1?

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                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  That depends on your target available OpenGL implementation.

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  • sierdzioS Offline
                    sierdzioS Offline
                    sierdzio
                    Moderators
                    wrote on last edited by
                    #15

                    Hm, I thought QtQuick 1 does not require OpenGL... maybe the dependency "leaks" from QtGui?

                    (Z(:^

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @sierdzio AFAIK you're right, it doesn't since it uses the GraphicsView framework. However I don't remember if it completely bypasses it if Qt's built with OpenGL support.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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