Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. QML and Qt Quick
  4. [Solved] iOS Style Rearrange of Icons
QtWS25 Last Chance

[Solved] iOS Style Rearrange of Icons

Scheduled Pinned Locked Moved QML and Qt Quick
22 Posts 5 Posters 15.9k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • K Offline
    K Offline
    kyleplattner
    wrote on last edited by
    #1

    Lets say I have several rectangles on a page arranged in a grid. I want to implement the iPhone/iPad feature where a user can click and hold on a rectangle, signal to the user that he can move them (iOS does squiggly movement), and then allow him to rearrange the icons while the other icons fill in around his movement. He also needs a button on the interface to stop the rearrange mode. Does this make sense?

    How could I implement something like this in QML.

    1 Reply Last reply
    0
    • D Offline
      D Offline
      disperso
      wrote on last edited by
      #2

      What you are proposing is quite complicated to to begin with. I would start writing on paper a state machine of the basic states that are needed. The default state is easy, the "squiggly" state is entered when someone long-presses the MouseArea, and is the same but adds animations to the rectangles, and allows dragging of them, etc.

      The next one is probably the harder. I have no idea on how to do it, since I haven't played with dragging stuff.

      1 Reply Last reply
      0
      • K Offline
        K Offline
        kyleplattner
        wrote on last edited by
        #3

        Appreciate your help, really need to get my mind around the element drag rearrange code... mind blown

        1 Reply Last reply
        0
        • X Offline
          X Offline
          xsacha
          wrote on last edited by
          #4

          Isn't this exactly what a "GridView":http://doc.qt.nokia.com/latest/qml-gridview.html does?
          You can use an "onPressAndHold":http://doc.qt.nokia.com/latest/qml-mousearea.html#onPressAndHold-signal inside the delegate to wait for the users action and then reparent that item to move it.
          The other items will slide in to position (you can use "onRemove":http://doc.qt.nokia.com/latest/qml-gridview.html#onRemove-signal signal).

          • Sacha
          1 Reply Last reply
          0
          • B Offline
            B Offline
            baysmith
            wrote on last edited by
            #5

            Is onLongPress the same as onPressAndHold?

            Nokia Certified Qt Specialist.

            1 Reply Last reply
            0
            • X Offline
              X Offline
              xsacha
              wrote on last edited by
              #6

              Oh yes, it would be :) Thanks.

              • Sacha
              1 Reply Last reply
              0
              • B Offline
                B Offline
                baysmith
                wrote on last edited by
                #7

                I guess that would just leave animating the squiggly state, which I assume could be done in the delegate.

                xsacha, thanks for the update. And the links to the docs! :)

                Nokia Certified Qt Specialist.

                1 Reply Last reply
                0
                • X Offline
                  X Offline
                  xsacha
                  wrote on last edited by
                  #8

                  Not quite sure what you mean by a 'squiggle'. I assume you just mean some sort of animation related to 'loading' though.

                  I will show how I manage loading events. I use a rotating circle with different shades of black along the perimeter:

                  loading.png
                  http://goo.gl/SDG7T

                  Loading.qml
                  @
                  import QtQuick 1.0
                  Image {
                  id: loading; source: "images/loading.png"
                  NumberAnimation on rotation {
                  from: 0; to: 360; running: loading.visible == true; loops: Animation.Infinite; duration: 900
                  }
                  }@

                  You could just have the Loading item inside your delegate then:
                  @
                  Loading { id: squiggle; width:36; height:36; visible: false }
                  @

                  There are a few ways to enable/disable the Loading element. One way is to use the onPressed signal to make the Loading element visible (visible = true) and onReleased to make it invisible (visible = false).

                  @
                  onPressed: squiggle.visible = true
                  onReleased: squiggle.visible = false
                  @

                  You would also make it invisible when the onPressAndHold enters though, as it will be reparented as that stage and not part of the GridView. Makes sense I think :).

                  • Sacha
                  1 Reply Last reply
                  0
                  • B Offline
                    B Offline
                    baysmith
                    wrote on last edited by
                    #9

                    Squiggly refers to the slight rotation oscillation on the icons when in a moveable state. Here is a "video":http://www.youtube.com/watch?v=qnXoGnUU6uI

                    Nokia Certified Qt Specialist.

                    1 Reply Last reply
                    0
                    • X Offline
                      X Offline
                      xsacha
                      wrote on last edited by
                      #10

                      Oh, I see.
                      Not sure if the OP wants to replicate this effect exactly as it seems a bit silly and obvious copying if you used it.

                      However, to do this, you would have to make use of States.

                      @
                      GridView {
                      id: view
                      ...
                      states: [
                      State {
                      name: "normal";
                      ...
                      },
                      State {
                      name: "squiggle";
                      ...
                      },
                      ]
                      }
                      @

                      Inside the delegate you would use:
                      @
                      onPressAndHold: {
                      // code mentioned above for reparenting item
                      ...
                      view.state="squiggle"
                      }
                      @

                      Then you would have code within the delegate for the animation, as follows:
                      @
                      Image {
                      id: icon;
                      source: modelImageUrl // derived from model
                      NumberAnimation on rotation {
                      from: -40; to: 40; running: view.state=="squiggle"; loops: Animation.Infinite; duration: 400
                      }
                      }
                      @

                      I haven't tested that rotation out but I assume it loops -40, 40, -40. 400ms per side. Which is what you would want.

                      • Sacha
                      1 Reply Last reply
                      0
                      • K Offline
                        K Offline
                        kyleplattner
                        wrote on last edited by
                        #11

                        So has anyone confirmed that rearranging an item in the grid view will cause the items to rearrange.

                        1 Reply Last reply
                        0
                        • X Offline
                          X Offline
                          xsacha
                          wrote on last edited by
                          #12

                          I can confirm this.

                          Where your model is:
                          @
                          model: EventModel {id: listmodel}
                          @
                          You can remove the object from the grid using:
                          @
                          listmodel.remove(index)
                          @
                          Or simply move it to the end of the grid while you re-parent it and assign it to a new object:
                          @
                          listmodel.move(index, listmodel.count - 1, 1)
                          @
                          And the grid will automatically refit. Note: Use the onRemove signal to create a fancy animation to go with this. Or use Behaviour modifiers.

                          You can also use "Flow":http://doc.qt.nokia.com/latest/qml-flow.html QML element as an alternative to GridView. It doesn't support model/delegate but rather Loader's and Qt.createObject's. As there is no predefined order, the order is created only from what appears. So you can remove objects from the view and have them realign depending on visibility/opacity and position.

                          • Sacha
                          1 Reply Last reply
                          0
                          • K Offline
                            K Offline
                            kyleplattner
                            wrote on last edited by
                            #13

                            I can't wait to try this on Monday morning.

                            Here is another complexity: what if I have two different sizes of rectangles that need rearranging?

                            1 Reply Last reply
                            0
                            • B Offline
                              B Offline
                              baysmith
                              wrote on last edited by
                              #14

                              [quote author="kyleplattner" date="1292095856"]Here is another complexity: what if I have two different sizes of rectangles that need rearranging?[/quote]

                              The GridView will still be a grid of identically sized areas. You'd have space around the smaller ones.

                              Nokia Certified Qt Specialist.

                              1 Reply Last reply
                              0
                              • X Offline
                                X Offline
                                xsacha
                                wrote on last edited by
                                #15

                                They will certainly appear as different sizes. However, as Bradley says, the center of the rectangle will not change. There will just be more space around them.
                                You can change the spacing of the GridView by using "cellHeight":http://doc.qt.nokia.com/4.7-snapshot/qml-gridview.html#cellHeight-prop and "cellWidth":http://doc.qt.nokia.com/4.7-snapshot/qml-gridview.html#cellWidth-prop properties.

                                If you need variable spacing, perhaps you would prefer a Flow element.

                                • Sacha
                                1 Reply Last reply
                                0
                                • K Offline
                                  K Offline
                                  kyleplattner
                                  wrote on last edited by
                                  #16

                                  I will have to apologize but I started poking around and I cannot figure out the reparenting code. Here is how I have things setup:

                                  @import Qt 4.7

                                  Rectangle {
                                  width: 640
                                  height: 480
                                  color: "#111111"

                                      Component {
                                             id: widgetmodel
                                             Item {
                                                 width: grid.cellWidth; height: grid.cellHeight
                                                 Column {
                                                     anchors.fill: parent
                                                     Image { source: portrait; anchors.horizontalCenter: parent.horizontalCenter }
                                                     
                                                 }
                                             }
                                         }
                                  
                                         GridView {
                                             id: grid
                                             x: 0
                                             y: 0
                                             width: 640
                                             height: 480
                                             anchors.fill: parent
                                             cellWidth: 80; cellHeight: 80
                                  
                                             model: WidgetModel {}
                                             delegate: widgetmodel
                                             highlight: Rectangle { color: "lightsteelblue"; radius: 5 }
                                             focus: true
                                  
                                         }
                                  
                                         MouseArea {
                                             id: mouse_area1
                                             x: 0
                                             y: 0
                                             width: grid.width
                                             height: grid.height
                                             onPressAndHold: {
                                  
                                                 widgetmodel.move(index, listmodel.count - 1, 1)
                                             }
                                         }
                                  

                                  }
                                  @

                                  1 Reply Last reply
                                  0
                                  • K Offline
                                    K Offline
                                    kyleplattner
                                    wrote on last edited by
                                    #17

                                    Also, if I use flow with a mousearea over it, how would I reparent each of the items in QML?

                                    1 Reply Last reply
                                    0
                                    • K Offline
                                      K Offline
                                      kyleplattner
                                      wrote on last edited by
                                      #18

                                      So far this is my flow implementation and it runs and the icons squiggle but I cannot move the widgets around:

                                      @import Qt 4.7

                                      Rectangle {
                                      width: 640
                                      height: 480
                                      color: "#000000"

                                      Flow {
                                          id:flowtest
                                          x: 0
                                          y: 0
                                          anchors.rightMargin: 0
                                          anchors.bottomMargin: 4
                                          anchors.leftMargin: 8
                                          anchors.topMargin: 4
                                               anchors.fill: parent
                                               anchors.margins: 4
                                               spacing: 10
                                      
                                      
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number1
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number1.x; to: number1.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number1.y; to: number1.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number2
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number2.x; to: number2.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number2.y; to: number2.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number3
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number3.x; to: number3.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number3.y; to: number3.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number4
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number4.x; to: number4.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number4.y; to: number4.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number5
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number5.x; to: number5.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number5.y; to: number5.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number6
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number6.x; to: number6.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number6.y; to: number6.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number7
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number7.x; to: number7.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number7.y; to: number7.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                              Image {
                                                  source: "Images/widget.png"
                                                  id: number8
                                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number8.x; to: number8.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number8.y; to: number8.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                              }
                                      
                                      
                                      
                                                      Transition {
                                                               NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad }
                                      
                                                           }
                                      
                                      
                                      }
                                      
                                      MouseArea {
                                          id: mouse_area1
                                          x: 0
                                          y: 0
                                          width: 640
                                          height: 480
                                          drag.target: number1
                                          onPressAndHold:{
                                      
                                              if(number1.state != "squiggle")
                                                  {
                                      
                                              number1.state="squiggle"
                                              number2.state="squiggle"
                                              number3.state="squiggle"
                                              number4.state="squiggle"
                                              number5.state="squiggle"
                                              number6.state="squiggle"
                                              number7.state="squiggle"
                                              number8.state="squiggle"
                                      
                                      
                                              }
                                      
                                              else
                                                  {
                                                  number1.state="Base State"
                                                  number2.state="Base State"
                                                  number3.state="Base State"
                                                  number4.state="Base State"
                                                  number5.state="Base State"
                                                  number6.state="Base State"
                                                  number7.state="Base State"
                                                  number8.state="Base State"
                                      
                                              }
                                      
                                          }
                                      }
                                      

                                      }
                                      @

                                      1 Reply Last reply
                                      0
                                      • K Offline
                                        K Offline
                                        kyleplattner
                                        wrote on last edited by
                                        #19

                                        I don't now that reparenting was the right word to use. I just want to move them and have them snap to a new location while the other icons fill in around it.

                                        1 Reply Last reply
                                        0
                                        • X Offline
                                          X Offline
                                          xsacha
                                          wrote on last edited by
                                          #20

                                          This has been made in to a Wiki Entry: http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

                                          • Sacha
                                          1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved