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[Solved] iOS Style Rearrange of Icons

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  • B Offline
    B Offline
    baysmith
    wrote on last edited by
    #9

    Squiggly refers to the slight rotation oscillation on the icons when in a moveable state. Here is a "video":http://www.youtube.com/watch?v=qnXoGnUU6uI

    Nokia Certified Qt Specialist.

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    0
    • X Offline
      X Offline
      xsacha
      wrote on last edited by
      #10

      Oh, I see.
      Not sure if the OP wants to replicate this effect exactly as it seems a bit silly and obvious copying if you used it.

      However, to do this, you would have to make use of States.

      @
      GridView {
      id: view
      ...
      states: [
      State {
      name: "normal";
      ...
      },
      State {
      name: "squiggle";
      ...
      },
      ]
      }
      @

      Inside the delegate you would use:
      @
      onPressAndHold: {
      // code mentioned above for reparenting item
      ...
      view.state="squiggle"
      }
      @

      Then you would have code within the delegate for the animation, as follows:
      @
      Image {
      id: icon;
      source: modelImageUrl // derived from model
      NumberAnimation on rotation {
      from: -40; to: 40; running: view.state=="squiggle"; loops: Animation.Infinite; duration: 400
      }
      }
      @

      I haven't tested that rotation out but I assume it loops -40, 40, -40. 400ms per side. Which is what you would want.

      • Sacha
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      0
      • K Offline
        K Offline
        kyleplattner
        wrote on last edited by
        #11

        So has anyone confirmed that rearranging an item in the grid view will cause the items to rearrange.

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        • X Offline
          X Offline
          xsacha
          wrote on last edited by
          #12

          I can confirm this.

          Where your model is:
          @
          model: EventModel {id: listmodel}
          @
          You can remove the object from the grid using:
          @
          listmodel.remove(index)
          @
          Or simply move it to the end of the grid while you re-parent it and assign it to a new object:
          @
          listmodel.move(index, listmodel.count - 1, 1)
          @
          And the grid will automatically refit. Note: Use the onRemove signal to create a fancy animation to go with this. Or use Behaviour modifiers.

          You can also use "Flow":http://doc.qt.nokia.com/latest/qml-flow.html QML element as an alternative to GridView. It doesn't support model/delegate but rather Loader's and Qt.createObject's. As there is no predefined order, the order is created only from what appears. So you can remove objects from the view and have them realign depending on visibility/opacity and position.

          • Sacha
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          • K Offline
            K Offline
            kyleplattner
            wrote on last edited by
            #13

            I can't wait to try this on Monday morning.

            Here is another complexity: what if I have two different sizes of rectangles that need rearranging?

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            • B Offline
              B Offline
              baysmith
              wrote on last edited by
              #14

              [quote author="kyleplattner" date="1292095856"]Here is another complexity: what if I have two different sizes of rectangles that need rearranging?[/quote]

              The GridView will still be a grid of identically sized areas. You'd have space around the smaller ones.

              Nokia Certified Qt Specialist.

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              • X Offline
                X Offline
                xsacha
                wrote on last edited by
                #15

                They will certainly appear as different sizes. However, as Bradley says, the center of the rectangle will not change. There will just be more space around them.
                You can change the spacing of the GridView by using "cellHeight":http://doc.qt.nokia.com/4.7-snapshot/qml-gridview.html#cellHeight-prop and "cellWidth":http://doc.qt.nokia.com/4.7-snapshot/qml-gridview.html#cellWidth-prop properties.

                If you need variable spacing, perhaps you would prefer a Flow element.

                • Sacha
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                • K Offline
                  K Offline
                  kyleplattner
                  wrote on last edited by
                  #16

                  I will have to apologize but I started poking around and I cannot figure out the reparenting code. Here is how I have things setup:

                  @import Qt 4.7

                  Rectangle {
                  width: 640
                  height: 480
                  color: "#111111"

                      Component {
                             id: widgetmodel
                             Item {
                                 width: grid.cellWidth; height: grid.cellHeight
                                 Column {
                                     anchors.fill: parent
                                     Image { source: portrait; anchors.horizontalCenter: parent.horizontalCenter }
                                     
                                 }
                             }
                         }
                  
                         GridView {
                             id: grid
                             x: 0
                             y: 0
                             width: 640
                             height: 480
                             anchors.fill: parent
                             cellWidth: 80; cellHeight: 80
                  
                             model: WidgetModel {}
                             delegate: widgetmodel
                             highlight: Rectangle { color: "lightsteelblue"; radius: 5 }
                             focus: true
                  
                         }
                  
                         MouseArea {
                             id: mouse_area1
                             x: 0
                             y: 0
                             width: grid.width
                             height: grid.height
                             onPressAndHold: {
                  
                                 widgetmodel.move(index, listmodel.count - 1, 1)
                             }
                         }
                  

                  }
                  @

                  1 Reply Last reply
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                  • K Offline
                    K Offline
                    kyleplattner
                    wrote on last edited by
                    #17

                    Also, if I use flow with a mousearea over it, how would I reparent each of the items in QML?

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                    0
                    • K Offline
                      K Offline
                      kyleplattner
                      wrote on last edited by
                      #18

                      So far this is my flow implementation and it runs and the icons squiggle but I cannot move the widgets around:

                      @import Qt 4.7

                      Rectangle {
                      width: 640
                      height: 480
                      color: "#000000"

                      Flow {
                          id:flowtest
                          x: 0
                          y: 0
                          anchors.rightMargin: 0
                          anchors.bottomMargin: 4
                          anchors.leftMargin: 8
                          anchors.topMargin: 4
                               anchors.fill: parent
                               anchors.margins: 4
                               spacing: 10
                      
                      
                              Image {
                                  source: "Images/widget.png"
                                  id: number1
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number1.x; to: number1.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number1.y; to: number1.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number2
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number2.x; to: number2.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number2.y; to: number2.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number3
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number3.x; to: number3.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number3.y; to: number3.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number4
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number4.x; to: number4.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number4.y; to: number4.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number5
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number5.x; to: number5.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number5.y; to: number5.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number6
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number6.x; to: number6.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number6.y; to: number6.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number7
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number7.x; to: number7.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number7.y; to: number7.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                              Image {
                                  source: "Images/widget.png"
                                  id: number8
                                  PropertyAnimation on x { running: number1.state=="squiggle"; from: number8.x; to: number8.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                  PropertyAnimation on y { running: number1.state=="squiggle"; from: number8.y; to: number8.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                              }
                      
                      
                      
                                      Transition {
                                               NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad }
                      
                                           }
                      
                      
                      }
                      
                      MouseArea {
                          id: mouse_area1
                          x: 0
                          y: 0
                          width: 640
                          height: 480
                          drag.target: number1
                          onPressAndHold:{
                      
                              if(number1.state != "squiggle")
                                  {
                      
                              number1.state="squiggle"
                              number2.state="squiggle"
                              number3.state="squiggle"
                              number4.state="squiggle"
                              number5.state="squiggle"
                              number6.state="squiggle"
                              number7.state="squiggle"
                              number8.state="squiggle"
                      
                      
                              }
                      
                              else
                                  {
                                  number1.state="Base State"
                                  number2.state="Base State"
                                  number3.state="Base State"
                                  number4.state="Base State"
                                  number5.state="Base State"
                                  number6.state="Base State"
                                  number7.state="Base State"
                                  number8.state="Base State"
                      
                              }
                      
                          }
                      }
                      

                      }
                      @

                      1 Reply Last reply
                      0
                      • K Offline
                        K Offline
                        kyleplattner
                        wrote on last edited by
                        #19

                        I don't now that reparenting was the right word to use. I just want to move them and have them snap to a new location while the other icons fill in around it.

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                        • X Offline
                          X Offline
                          xsacha
                          wrote on last edited by
                          #20

                          This has been made in to a Wiki Entry: http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

                          • Sacha
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                          • B Offline
                            B Offline
                            baysmith
                            wrote on last edited by
                            #21

                            I've updated the above wiki entry with an alternate implementation.

                            Nokia Certified Qt Specialist.

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                            • C Offline
                              C Offline
                              coldmilk
                              wrote on last edited by
                              #22

                              I used the code in the following path, but when i added more list modle element in the list , i can't scroll the list if i want to move the last element in the end, what should i do ?

                              This has been made in to a Wiki Entry: http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

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