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  4. [Solved] iOS Style Rearrange of Icons
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[Solved] iOS Style Rearrange of Icons

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  • X Offline
    X Offline
    xsacha
    wrote on last edited by
    #10

    Oh, I see.
    Not sure if the OP wants to replicate this effect exactly as it seems a bit silly and obvious copying if you used it.

    However, to do this, you would have to make use of States.

    @
    GridView {
    id: view
    ...
    states: [
    State {
    name: "normal";
    ...
    },
    State {
    name: "squiggle";
    ...
    },
    ]
    }
    @

    Inside the delegate you would use:
    @
    onPressAndHold: {
    // code mentioned above for reparenting item
    ...
    view.state="squiggle"
    }
    @

    Then you would have code within the delegate for the animation, as follows:
    @
    Image {
    id: icon;
    source: modelImageUrl // derived from model
    NumberAnimation on rotation {
    from: -40; to: 40; running: view.state=="squiggle"; loops: Animation.Infinite; duration: 400
    }
    }
    @

    I haven't tested that rotation out but I assume it loops -40, 40, -40. 400ms per side. Which is what you would want.

    • Sacha
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    0
    • K Offline
      K Offline
      kyleplattner
      wrote on last edited by
      #11

      So has anyone confirmed that rearranging an item in the grid view will cause the items to rearrange.

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      0
      • X Offline
        X Offline
        xsacha
        wrote on last edited by
        #12

        I can confirm this.

        Where your model is:
        @
        model: EventModel {id: listmodel}
        @
        You can remove the object from the grid using:
        @
        listmodel.remove(index)
        @
        Or simply move it to the end of the grid while you re-parent it and assign it to a new object:
        @
        listmodel.move(index, listmodel.count - 1, 1)
        @
        And the grid will automatically refit. Note: Use the onRemove signal to create a fancy animation to go with this. Or use Behaviour modifiers.

        You can also use "Flow":http://doc.qt.nokia.com/latest/qml-flow.html QML element as an alternative to GridView. It doesn't support model/delegate but rather Loader's and Qt.createObject's. As there is no predefined order, the order is created only from what appears. So you can remove objects from the view and have them realign depending on visibility/opacity and position.

        • Sacha
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        • K Offline
          K Offline
          kyleplattner
          wrote on last edited by
          #13

          I can't wait to try this on Monday morning.

          Here is another complexity: what if I have two different sizes of rectangles that need rearranging?

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          • B Offline
            B Offline
            baysmith
            wrote on last edited by
            #14

            [quote author="kyleplattner" date="1292095856"]Here is another complexity: what if I have two different sizes of rectangles that need rearranging?[/quote]

            The GridView will still be a grid of identically sized areas. You'd have space around the smaller ones.

            Nokia Certified Qt Specialist.

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            • X Offline
              X Offline
              xsacha
              wrote on last edited by
              #15

              They will certainly appear as different sizes. However, as Bradley says, the center of the rectangle will not change. There will just be more space around them.
              You can change the spacing of the GridView by using "cellHeight":http://doc.qt.nokia.com/4.7-snapshot/qml-gridview.html#cellHeight-prop and "cellWidth":http://doc.qt.nokia.com/4.7-snapshot/qml-gridview.html#cellWidth-prop properties.

              If you need variable spacing, perhaps you would prefer a Flow element.

              • Sacha
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              • K Offline
                K Offline
                kyleplattner
                wrote on last edited by
                #16

                I will have to apologize but I started poking around and I cannot figure out the reparenting code. Here is how I have things setup:

                @import Qt 4.7

                Rectangle {
                width: 640
                height: 480
                color: "#111111"

                    Component {
                           id: widgetmodel
                           Item {
                               width: grid.cellWidth; height: grid.cellHeight
                               Column {
                                   anchors.fill: parent
                                   Image { source: portrait; anchors.horizontalCenter: parent.horizontalCenter }
                                   
                               }
                           }
                       }
                
                       GridView {
                           id: grid
                           x: 0
                           y: 0
                           width: 640
                           height: 480
                           anchors.fill: parent
                           cellWidth: 80; cellHeight: 80
                
                           model: WidgetModel {}
                           delegate: widgetmodel
                           highlight: Rectangle { color: "lightsteelblue"; radius: 5 }
                           focus: true
                
                       }
                
                       MouseArea {
                           id: mouse_area1
                           x: 0
                           y: 0
                           width: grid.width
                           height: grid.height
                           onPressAndHold: {
                
                               widgetmodel.move(index, listmodel.count - 1, 1)
                           }
                       }
                

                }
                @

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                • K Offline
                  K Offline
                  kyleplattner
                  wrote on last edited by
                  #17

                  Also, if I use flow with a mousearea over it, how would I reparent each of the items in QML?

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                  • K Offline
                    K Offline
                    kyleplattner
                    wrote on last edited by
                    #18

                    So far this is my flow implementation and it runs and the icons squiggle but I cannot move the widgets around:

                    @import Qt 4.7

                    Rectangle {
                    width: 640
                    height: 480
                    color: "#000000"

                    Flow {
                        id:flowtest
                        x: 0
                        y: 0
                        anchors.rightMargin: 0
                        anchors.bottomMargin: 4
                        anchors.leftMargin: 8
                        anchors.topMargin: 4
                             anchors.fill: parent
                             anchors.margins: 4
                             spacing: 10
                    
                    
                            Image {
                                source: "Images/widget.png"
                                id: number1
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number1.x; to: number1.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number1.y; to: number1.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number2
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number2.x; to: number2.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number2.y; to: number2.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number3
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number3.x; to: number3.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number3.y; to: number3.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number4
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number4.x; to: number4.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number4.y; to: number4.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number5
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number5.x; to: number5.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number5.y; to: number5.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number6
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number6.x; to: number6.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number6.y; to: number6.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number7
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number7.x; to: number7.x - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number7.y; to: number7.y - 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                            Image {
                                source: "Images/widget.png"
                                id: number8
                                PropertyAnimation on x { running: number1.state=="squiggle"; from: number8.x; to: number8.x + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                                PropertyAnimation on y { running: number1.state=="squiggle"; from: number8.y; to: number8.y + 1; duration: 100; loops: Animation.Infinite; easing.type: Easing.OutInBounce }
                            }
                    
                    
                    
                                    Transition {
                                             NumberAnimation { properties: "x,y"; easing.type: Easing.InOutQuad }
                    
                                         }
                    
                    
                    }
                    
                    MouseArea {
                        id: mouse_area1
                        x: 0
                        y: 0
                        width: 640
                        height: 480
                        drag.target: number1
                        onPressAndHold:{
                    
                            if(number1.state != "squiggle")
                                {
                    
                            number1.state="squiggle"
                            number2.state="squiggle"
                            number3.state="squiggle"
                            number4.state="squiggle"
                            number5.state="squiggle"
                            number6.state="squiggle"
                            number7.state="squiggle"
                            number8.state="squiggle"
                    
                    
                            }
                    
                            else
                                {
                                number1.state="Base State"
                                number2.state="Base State"
                                number3.state="Base State"
                                number4.state="Base State"
                                number5.state="Base State"
                                number6.state="Base State"
                                number7.state="Base State"
                                number8.state="Base State"
                    
                            }
                    
                        }
                    }
                    

                    }
                    @

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                    • K Offline
                      K Offline
                      kyleplattner
                      wrote on last edited by
                      #19

                      I don't now that reparenting was the right word to use. I just want to move them and have them snap to a new location while the other icons fill in around it.

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                      • X Offline
                        X Offline
                        xsacha
                        wrote on last edited by
                        #20

                        This has been made in to a Wiki Entry: http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

                        • Sacha
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                        0
                        • B Offline
                          B Offline
                          baysmith
                          wrote on last edited by
                          #21

                          I've updated the above wiki entry with an alternate implementation.

                          Nokia Certified Qt Specialist.

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                          0
                          • C Offline
                            C Offline
                            coldmilk
                            wrote on last edited by
                            #22

                            I used the code in the following path, but when i added more list modle element in the list , i can't scroll the list if i want to move the last element in the end, what should i do ?

                            This has been made in to a Wiki Entry: http://developer.qt.nokia.com/wiki/Drag_and_Drop_within_a_GridView

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