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How could I register the files do not under the directories of Qt resource system

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  • S Offline
    S Offline
    stereomatching
    wrote on last edited by
    #5

    [quote author="SGaist" date="1371673807"]You need to keep the qrc in the ShaderEffect folder.

    Where do you load your shaders ? In the application or in the libs ?[/quote]

    In the application, the ShaderEffect folder is a collection of a bunch of
    shaders only, without any .pro, .hpp nor .cpp.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #6

      Then you only have to add the qrc in your application pro file and you should be good

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • S Offline
        S Offline
        stereomatching
        wrote on last edited by
        #7

        [quote author="SGaist" date="1371712668"]Then you only have to add the qrc in your application pro file and you should be good
        [/quote]

        I add it into my .pro already

        @RESOURCES +=
        qrc.qrc@

        the problem is the resource system of Qt
        do not accept the resources which do not under the folder.

        message of QtCreator when I intent to add the shaders

        The file /Users/Qt/program/libs/ShadersEffects/toGray.fsh is not in a subdirectory of the resource file. You now have the option to copy this file to a valid location.

        parent/libs/ShaderEffects -- the location of my shaders
        parent/apps/colorEnhance -- the location of my app, the .pro and the
        qrc are under this folder

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #8

          Then try to move the qrc in Shader effects and do

          @
          RESOURCES += ../ShaderEffects/qrc.qrc
          @

          You might also want to change the qrc name to shaders.qrc it would be cleaner

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • S Offline
            S Offline
            stereomatching
            wrote on last edited by
            #9

            Thanks for your help, as you suggested, change the qrc name would make the project easier to maintain.

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            • S Offline
              S Offline
              stereomatching
              wrote on last edited by
              #10

              I add the qrc as you suggested, but there area problem

              After I make my "main.qml" become a file in the qrc
              the program always complain it cannot find the directory

              .pro
              @
              RESOURCES +=
              ../../experiment_libs/qmlHelper/shaderSupport/support.qrc \
              qrc.qrc
              @

              main.cpp
              @
              #include <QtQuick/QQuickView>
              #include <QGuiApplication>
              #include <QtDeclarative/QDeclarativeEngine>
              #include <QQmlEngine>

              int main(int argc, char *argv[])
              {
              QGuiApplication app(argc, argv);

              QQuickView view;    
              view.setResizeMode(QQuickView::SizeRootObjectToView);
              view.setSource(QStringLiteral("qrc:/main.qml"));
              view.show();
              
              return app.exec();
              

              }

              @

              main.qml
              @
              import QtQuick 2.1

              import "../../commercial_libs/qmlHelper/shaderSupport"

              Rectangle {
              width: 100
              height: 62

              Image{
                  anchors.fill: parent
              
                  source: "file:///Users/et/Downloads/1360800908784.jpg"
              
                  ImageEffect{
                      source: parent            
                  }
              }
              

              }

              @

              error message

              qrc:/main.qml:3:1: "../../experiment_libs/qmlHelper/shaderSupport": no such directory

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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #11

                The folder where your application is started is not the same as your source folder.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                • S Offline
                  S Offline
                  stereomatching
                  wrote on last edited by
                  #12

                  [quote author="SGaist" date="1372248015"]The folder where your application is started is not the same as your source folder.
                  [/quote]
                  Yes, I do not put them in the same folder
                  because it should belongs to other module
                  if this is the limit of qrc, then I have to find another solution

                  ex :
                  1 : copy the files of other folder into my source folder
                  and add them into the qrc, could .pro handle this kind of jobs?
                  Or I have to write some script according to different platforms?
                  Maybe use Qt to write a simple app to handle the cross platform
                  issues would be a better solution

                  2: just wrapped those shader codes as .hpp and .cpp

                  The second solution

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                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    Wait: what do you want to import from that path ?

                    If it's the shaders, since you have them in your qrc get them from the qrc

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                    • S Offline
                      S Offline
                      stereomatching
                      wrote on last edited by
                      #14

                      Part of them are qrc, part of them are qml components
                      I was confuse by the error messages, looks like I could access
                      the shaders in qrc even it is not under my source folders

                      Now the problem is how could I access the qml do not under
                      my source folder(ImageEffect in main.qml)?

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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        qrc is meant for that, embed the file in your executable so your don't have to get them from your hard drive.

                        Note that it's not a "put in everything" solution. You can't take tones of megabytes and have them built in your executable (I am not saying it's your case, it's just a warning)

                        As for the qml side, I'm sorry but I have not yet any expertise with it. But IIRC there have been several post on the subject

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        • S Offline
                          S Offline
                          stereomatching
                          wrote on last edited by
                          #16

                          [quote author="SGaist" date="1372251293"]
                          As for the qml side, I'm sorry but I have not yet any expertise with it. But IIRC there have been several post on the subject[/quote]

                          Thanks for your replies, don't worry
                          I have no intent to make every thing become part of my
                          executeable, what I want to do is make sure the resource files
                          like shaders, icons and qml could be loaded without too much
                          headaches.

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