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Libqpsd - Qt/C++ plugin for Photoshop Document (PSD/PSB )

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  • C Offline
    C Offline
    Code_ReaQtor
    wrote on last edited by
    #8

    [quote author="Jake007" date="1364647100"]This is gonna be an amazing plugin when it'll be finished.
    There will probably be a dozen different Photoshop versions being made, as they did with webkit and browsers :D .

    But for current project, I unfortunately need something that answers both of my questions with "yes".

    Keep up the good work! [/quote]

    Thanks!

    Please visit my open-source projects at https://github.com/Code-ReaQtor.

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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #9

      Hi,

      we just integrated libqpsd to our image viewer (http://www.nomacs.org) .... it's really easy to use, the images look very good and we were all surprised by the loading times - you are fast as hell :)

      Thanks for sharing this great piece of code with the community

      Greetings

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      • C Offline
        C Offline
        Code_ReaQtor
        wrote on last edited by
        #10

        [quote author="sfiel" date="1366267531"]Hi,

        we just integrated libqpsd to our image viewer (http://www.nomacs.org) .... it's really easy to use, the images look very good and we were all surprised by the loading times - you are fast as hell :)

        Thanks for sharing this great piece of code with the community

        Greetings [/quote]

        You're welcome!!! :D

        Update: I am already working on PSB (Photoshop Big / Large Document Format) support and my initial codes are a success. I just need more time to test the codes on other color modes of PSB.

        (I don't have much PSB files on my machine and I am still searching for sites/people/friends who can give me a copy of their PSD/PSB files that are NOT on RGB mode. Thanks!)

        Please visit my open-source projects at https://github.com/Code-ReaQtor.

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        • A Offline
          A Offline
          asgohtals
          wrote on last edited by
          #11

          hi,

          i have added some psbs to our ftp:
          "ftp://scruffy.caa.tuwien.ac.at/staff/diem/small-psb.zip":ftp://scruffy.caa.tuwien.ac.at/staff/diem/small-psb.zip
          "ftp://scruffy.caa.tuwien.ac.at/staff/diem/not-that-small-psb.zip":ftp://scruffy.caa.tuwien.ac.at/staff/diem/not-that-small-psb.zip
          the zips contain 3 images in Lab, CMYK and quadtone

          I hope they are of use for you.

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          • C Offline
            C Offline
            Code_ReaQtor
            wrote on last edited by
            #12

            Thank you!

            I will work on these, ASAP! :D

            Please visit my open-source projects at https://github.com/Code-ReaQtor.

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            • C Offline
              C Offline
              Code_ReaQtor
              wrote on last edited by
              #13

              [quote author="asgohtals" date="1366364540"]hi,

              i have added some psbs to our ftp:
              "ftp://scruffy.caa.tuwien.ac.at/staff/diem/small-psb.zip":ftp://scruffy.caa.tuwien.ac.at/staff/diem/small-psb.zip
              "ftp://scruffy.caa.tuwien.ac.at/staff/diem/not-that-small-psb.zip":ftp://scruffy.caa.tuwien.ac.at/staff/diem/not-that-small-psb.zip
              the zips contain 3 images in Lab, CMYK and quadtone

              I hope they are of use for you.

              [/quote]

              Thank you again for there images! They were all very nice and libqpsd were able to read them!

              However, there still a bug in the Lab to RGB conversion and several pixels in the "wall-small-Lab.psb" are MISCALCULATED. The conversion algorithm were contributed by Yuezhao and we still don't have a perfect reference for the method other than "EasyRGB.com":http://www.easyrgb.com/

              Morever, I will update the libqpsd repository tonight :) Feel free to check it.

              Please visit my open-source projects at https://github.com/Code-ReaQtor.

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              • A Offline
                A Offline
                asgohtals
                wrote on last edited by
                #14

                I have found a psd (CMYK) with wrong color conversions:
                "ftp://scruffy.caa.tuwien.ac.at/staff/diem/libpsd-cmyk.zip":ftp://scruffy.caa.tuwien.ac.at/staff/diem/libpsd-cmyk.zip
                we currently use the lipqpsd version from the ~17.04.2013 unfortunately, I cannot test it with the current github version as imageData.size() (qpsdhandler.cpp::730) is 0 for this image (did some interfaces change except for the refactoring?).

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                • C Offline
                  C Offline
                  Code_ReaQtor
                  wrote on last edited by
                  #15

                  [quote author="asgohtals" date="1368800361"]I have found a psd (CMYK) with wrong color conversions:
                  "ftp://scruffy.caa.tuwien.ac.at/staff/diem/libpsd-cmyk.zip":ftp://scruffy.caa.tuwien.ac.at/staff/diem/libpsd-cmyk.zip
                  we currently use the lipqpsd version from the ~17.04.2013 unfortunately, I cannot test it with the current github version as imageData.size() (qpsdhandler.cpp::730) is 0 for this image (did some interfaces change except for the refactoring?).
                  [/quote]

                  Thank you for the image file. I just found out that it has 5 channels: cyan, magenta, yellow, key, and alpha... which is not actually tested with a real psd file. The original code takes the image in the arrangement A-C-M-Y-K which is incorrect. It should be C-M-Y-K-A. I just updated it with the bug fix.

                  The new code should be working... to be sure try building it with the following lines uncommented:
                  @
                  qpsdhandler.cpp::25 //#include <QDebug>
                  qpsdhandler.cpp::372-382 //#verification
                  @

                  If possible, use it on Qt Creator to get the debug output (when opening a psd file) then send me those outputs. Thanks.

                  EDIT: Possible reason for imageData.size() becoming zero was that it falls under "Zip with/without prediction" type of compression. Currently, it ONLY supports Raw and RLE.

                  Please visit my open-source projects at https://github.com/Code-ReaQtor.

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                  • A Offline
                    A Offline
                    asgohtals
                    wrote on last edited by
                    #16

                    hi again,
                    you have added:
                    @if (format() == "psd") { // line 266...@

                    to distinguish between psd/psb. The problem is, that we provide QPsdHandler directly with a buffer. Hence, the format() returns an empty string. Then, the compression value is loaded wrongly since in qpsdhandler.cpp::269 the skipRawData command is not executed. -However, for some cases (e.g. file prefetching) it would be cool to be able to call QPsdHandler with (already) loaded buffers.-
                    EDIT: now that I have found how to set the 'format' properly, we can work with buffers & whatever we want...
                    The call that didn't work was something like that (without line 10):
                    @
                    bool DkBasicLoader::loadPSDFile(QFileInfo fileInfo) {

                    QFile file(fileInfo.absoluteFilePath());
                    file.open(QIODevice::ReadOnly);

                    QPsdHandler psdHandler;
                    psdHandler.setDevice(&file); // QFile is an IODevice

                    // EDIT: fixes the issues described:
                    psdHandler.setFormat(fileInfo.suffix().toLocal8Bit());

                    if (psdHandler.canRead(&file))
                    return psdHandler.read(&this->qImg);

                    return false;
                    }
                    @

                    by the way, thanks for the fast CMYKA fix : )

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                    • C Offline
                      C Offline
                      Code_ReaQtor
                      wrote on last edited by
                      #17

                      [quote author="asgohtals" date="1369139349"]hi again,
                      you have added:
                      @if (format() == "psd") { // line 266...@ [/quote]

                      Yeah, I added it since the "psb" update. There is a difference between "Layer and Mask Info Length" of PSD (4 bytes) and PSB (8 bytes) files. I can't find a workaround yet.... but I think the possible solution is to modify the "switch()" statement at line 186 into this:
                      @ //Line 186
                      switch (version) {
                      case 1: setFormat("psd");
                      break;
                      case 2: setFormat("psb");
                      break;
                      default: return false;
                      break;
                      }
                      @

                      I won't update the repository right away, but tell me if this solution works. Thanks!

                      Please visit my open-source projects at https://github.com/Code-ReaQtor.

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                      • A Offline
                        A Offline
                        asgohtals
                        wrote on last edited by
                        #18

                        I have just tested the modified switch statement - it works perfect (psd & psb). it would be cool if you could add it to the repository : )

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                        • C Offline
                          C Offline
                          Code_ReaQtor
                          wrote on last edited by
                          #19

                          I made some major bugfixes today:

                          Lab (w/alpha) to to RGB conversion. "Here":http://www.pixentral.com/show.php?picture=1sbw7IyUMILv6LmcbhxobqtjcQ5N1 is the link to the screenshot.

                          16-bit RGB(A) and CMYK(A) support

                          Used D50 reference (whitepoint) instead of D65.

                          Too bad the image (wall-small-lab.psb) is too big and loading is still very slow. What are the options to prevent the GUI from freezing for some time? QEventLoop? etc?

                          Please visit my open-source projects at https://github.com/Code-ReaQtor.

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                          • A Offline
                            A Offline
                            asgohtals
                            wrote on last edited by
                            #20

                            The new Lab conversion is very nice.
                            We simply load images in a thread in order to prevent the GUI from freezing:
                            @
                            void DkImageLoader::load(QFileInfo file, bool silent, int cacheState) {

                            // loadFile() does the real loading job
                            QMetaObject::invokeMethod(
                            this,
                            "loadFile",
                            Qt::QueuedConnection,
                            Q_ARG(QFileInfo, file),
                            Q_ARG(bool, silent),
                            Q_ARG(int, cacheState));
                            }
                            @

                            in order to get this working, the 'DkImageLoader' needs to be moved to a worker thread:
                            @
                            // part of the DkImageLoader constructor
                            qRegisterMetaType<QFileInfo>("QFileInfo");
                            loaderThread = new QThread;
                            loaderThread->start();
                            moveToThread(loaderThread);
                            @

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                            • C Offline
                              C Offline
                              Code_ReaQtor
                              wrote on last edited by
                              #21

                              Good day!

                              Almost all color modes (Bitmap, Indexed, Grayscale, RGB, CMYK, Multichannel, Lab) in the following bit depth are supported now: 1bpc, 8 bpc, 16 bpc.

                              All that is left is 32-bpc (HDRI, high-dynamic-range imaging). To render/convert it to 8 bpc (to QImage), it needs to be processed using "tone mapping":http://en.wikipedia.org/wiki/Tone_mapping

                              I don't have any experiences on this and I am out of ideas now, so maybe somebody can help in implementing it.

                              Thanks. I will appreciate any help. :D

                              Please visit my open-source projects at https://github.com/Code-ReaQtor.

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                              • ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #22

                                [quote author="Code_ReaQtor" date="1353719546"]Greetings!

                                I started coding a plugin for Photoshop Document (PSD/PSB).
                                This library is licensed under GNU LGPL.

                                Critiques, contributors, developers, etc. are all welcome to visit "libqpsd on GitHub":https://github.com/Code-ReaQtor/libqpsd
                                Thanks![/quote]

                                Good Works

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