Qt over game
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Radek,
thanks for your reply. So now I'm eager too that you test your new Creator! I only found things on having DirectX inside a Qt window. Doesn't help much. If your test works, it would be awsome.
If I find something else, I'll let you know.
Good luck too!
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Hi there!
I tried a bit yesterday evening.... can't seem to be able to dock a widget to another app...
Could anyone please enlighten me if one knows a way to do it....
Should I play at WINAPI-level? I can get the HWND of the app I want to dock my widget into but what next? I can't get wy widget to show on another app, even if it's not a directx renderer.Should I use SetParent() and then a collection of other functions to adjust my app? (I don't feel it good :s ).
Desperate thx :)
Edit: Found something interresting: QWinMigrate, maybe it could help me, I just built the ".pro", excluding the MFC part as explained int the reame
I'll try to achieve something tonight, stay tuned! :) -
Hi Radek,
Just to share my experience of managing 3D windows in Qt : it is really not straight forward... I wanted to include an OpenGL window (core profile) managed by an other lib (SDL) as QWidget and finally gave up... 3D windows are really managed in a special way by OS, especially direct3D (compared to OGL which seems relatively well managed by Qt API).
So if you wanted a fast and working soution, may be your problem is "ill posed" or I misunderstood what you wanted...
Hope that someone more skillful than me could unjam you!
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Hi tomato,
Thanks for the reply.
You misunderstood my problem I think. I don't want to embed a D3D window in my QT app, but the other way. I want to display my app as if it was included in the D3D window. Somehow dock it into the game.
The purpose is to have a tool when you're in fullscreen mode, to avoid alt-tabbing.I hope it's clearer this way. :-)
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Time for a summary of how things are going so far....
BAD! :(((Tomato, you understood well my problem in the first place.... yes I wanted a fast solution. And no it doesn't exist! -__-
After a gazillion hours of research on the internet, I finally (I'm a stubborn one :p ) came to the conclusion that it won't be easy game.
I might have found a guideline though.
For what I want to do (display something over a full-screen DirectX renderer), I need to go through DirectX itself, and use a technique known as hooking.... far from "piece of cake"!!! And then display an overlay on top of the game.
There are some available example apps that work like this: X-Fire, Steam, Mumble. The latter being opensource. (the overlay part of the source is scary!)Being a stubborn-one(sorry for repeating myself), and for the sake of science and public common knowledge, I won't give up. =)
First stage will be to manage to use directX in QtCreator.
I'll keep posting for each stage I accomplish that seems important to me.
Now back to work.
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Hello Radek,
It's funny I just (few minute ago) got to the same conclusion. I called a Qt consultants and they're not able to help me on that one. So there's no way I will make it work by myself since I'm not as experienced.
The only solution is to go through DirectX. On my side though I am thinking of developing the whole thing in VS with DirectX and get some help with it because I know 0 about it. Not sure yet. Anyways thanks for the information, I will keep an eye on this thread to see how are things and even encourage you!
Good luck!
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Hey Dobaz!
Thx for the encouragements, and good luck on your directx journey! May you find your way quickly! :-)
I've seen your thread on the forum, you can post updates too on your advancement, or some screenshot of your results if you have no time for writing ;)
I'm not in a hurry, so I can take the time to learn by myself (developping this for my pleasure).
Don't expect me to finish this in one week...there will be times with updates and times without a word, as the number of variables coming into account for my free time are numerous ;pCheers!
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Hi folks!
Time for a little heads-up as I got awesome news! (I'm a little excited actually)
After some Internet digging I managed to implement a custom widget derived from QWidget that displays a DirectX renderer, built with QtCreator and MingW! Hoorray! :-p
This opens the path to victory as I now have the possibility to use DirectX. The DX version used is now DX9 as it assures the best compatibility (WinXP to 7).
More details this week-end when I have some time to write a longer post. =)
Stay tuned!
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Hi @Radek i know it's a little bit old this topic, but hopefully you found a solution and can share it with us. I'm currently working on an overlay, but it does not work to be painted over an fullscreen game