Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Game Development
  4. Qt over game
Forum Updated to NodeBB v4.3 + New Features

Qt over game

Scheduled Pinned Locked Moved Game Development
16 Posts 6 Posters 10.7k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D Offline
    D Offline
    DOBAZ
    wrote on last edited by
    #4

    Hello Radek and Gerolf,

    I have quite a similar application I need to develop. Is it possible to display a QT window on top of a Windows game that uses DirectX?

    Have you got any results Radek?

    Thanks

    1 Reply Last reply
    0
    • R Offline
      R Offline
      Radek
      wrote on last edited by
      #5

      Hi Dobaz,

      Sorry, nothing so far, I just didn't have the time. I had to change my computer.
      There is hope I can test something soon, I just re-installed Qt on my new comp yesterday evening ;-)

      Can't wait to test the new Creator ^__^

      First step would be to grab the game's window handler to be able to paint over it (that's the way I'll begin testing).

      As I'm newbie in this matter I may be mistaken though.....will post as soon as I can.

      I'm still open for any advice/thoughts :)

      Good luck!

      There is no problem, there are only solutions. :)

      1 Reply Last reply
      0
      • D Offline
        D Offline
        DOBAZ
        wrote on last edited by
        #6

        Radek,

        thanks for your reply. So now I'm eager too that you test your new Creator! I only found things on having DirectX inside a Qt window. Doesn't help much. If your test works, it would be awsome.

        If I find something else, I'll let you know.

        Good luck too!

        1 Reply Last reply
        0
        • R Offline
          R Offline
          Radek
          wrote on last edited by
          #7

          ok!

          thanks man.

          Let's hope it turns out well ^__^

          There is no problem, there are only solutions. :)

          1 Reply Last reply
          0
          • R Offline
            R Offline
            Radek
            wrote on last edited by
            #8

            Hi there!

            I tried a bit yesterday evening.... can't seem to be able to dock a widget to another app...

            Could anyone please enlighten me if one knows a way to do it....
            Should I play at WINAPI-level? I can get the HWND of the app I want to dock my widget into but what next? I can't get wy widget to show on another app, even if it's not a directx renderer.

            Should I use SetParent() and then a collection of other functions to adjust my app? (I don't feel it good :s ).

            Desperate thx :)

            Edit: Found something interresting: QWinMigrate, maybe it could help me, I just built the ".pro", excluding the MFC part as explained int the reame
            I'll try to achieve something tonight, stay tuned! :)

            There is no problem, there are only solutions. :)

            1 Reply Last reply
            0
            • T Offline
              T Offline
              tomato
              wrote on last edited by
              #9

              Hi Radek,

              Just to share my experience of managing 3D windows in Qt : it is really not straight forward... I wanted to include an OpenGL window (core profile) managed by an other lib (SDL) as QWidget and finally gave up... 3D windows are really managed in a special way by OS, especially direct3D (compared to OGL which seems relatively well managed by Qt API).

              So if you wanted a fast and working soution, may be your problem is "ill posed" or I misunderstood what you wanted...

              Hope that someone more skillful than me could unjam you!

              お前はもう死んでいる

              1 Reply Last reply
              0
              • R Offline
                R Offline
                Radek
                wrote on last edited by
                #10

                Hi tomato,

                Thanks for the reply.
                You misunderstood my problem I think. I don't want to embed a D3D window in my QT app, but the other way. I want to display my app as if it was included in the D3D window. Somehow dock it into the game.
                The purpose is to have a tool when you're in fullscreen mode, to avoid alt-tabbing.

                I hope it's clearer this way. :-)

                There is no problem, there are only solutions. :)

                1 Reply Last reply
                0
                • R Offline
                  R Offline
                  Radek
                  wrote on last edited by
                  #11

                  Time for a summary of how things are going so far....
                  BAD! :(((

                  Tomato, you understood well my problem in the first place.... yes I wanted a fast solution. And no it doesn't exist! -__-

                  After a gazillion hours of research on the internet, I finally (I'm a stubborn one :p ) came to the conclusion that it won't be easy game.

                  I might have found a guideline though.
                  For what I want to do (display something over a full-screen DirectX renderer), I need to go through DirectX itself, and use a technique known as hooking.... far from "piece of cake"!!! And then display an overlay on top of the game.
                  There are some available example apps that work like this: X-Fire, Steam, Mumble. The latter being opensource. (the overlay part of the source is scary!)

                  Being a stubborn-one(sorry for repeating myself), and for the sake of science and public common knowledge, I won't give up. =)

                  First stage will be to manage to use directX in QtCreator.

                  I'll keep posting for each stage I accomplish that seems important to me.

                  Now back to work.

                  There is no problem, there are only solutions. :)

                  1 Reply Last reply
                  0
                  • D Offline
                    D Offline
                    DOBAZ
                    wrote on last edited by
                    #12

                    Hello Radek,

                    It's funny I just (few minute ago) got to the same conclusion. I called a Qt consultants and they're not able to help me on that one. So there's no way I will make it work by myself since I'm not as experienced.

                    The only solution is to go through DirectX. On my side though I am thinking of developing the whole thing in VS with DirectX and get some help with it because I know 0 about it. Not sure yet. Anyways thanks for the information, I will keep an eye on this thread to see how are things and even encourage you!

                    Good luck!

                    1 Reply Last reply
                    0
                    • R Offline
                      R Offline
                      Radek
                      wrote on last edited by
                      #13

                      Hey Dobaz!

                      Thx for the encouragements, and good luck on your directx journey! May you find your way quickly! :-)

                      I've seen your thread on the forum, you can post updates too on your advancement, or some screenshot of your results if you have no time for writing ;)

                      I'm not in a hurry, so I can take the time to learn by myself (developping this for my pleasure).
                      Don't expect me to finish this in one week...there will be times with updates and times without a word, as the number of variables coming into account for my free time are numerous ;p

                      Cheers!

                      There is no problem, there are only solutions. :)

                      1 Reply Last reply
                      0
                      • R Offline
                        R Offline
                        Radek
                        wrote on last edited by
                        #14

                        Hi folks!

                        Time for a little heads-up as I got awesome news! (I'm a little excited actually)

                        After some Internet digging I managed to implement a custom widget derived from QWidget that displays a DirectX renderer, built with QtCreator and MingW! Hoorray! :-p

                        This opens the path to victory as I now have the possibility to use DirectX. The DX version used is now DX9 as it assures the best compatibility (WinXP to 7).

                        More details this week-end when I have some time to write a longer post. =)

                        Stay tuned!

                        There is no problem, there are only solutions. :)

                        1 Reply Last reply
                        0
                        • R Offline
                          R Offline
                          Remolus
                          wrote on last edited by
                          #15

                          Hi Radek,

                          have you got your Problem solved?
                          Cause i am nearly at the same problem.
                          I also want to create an overlay like the Steam (shift + tab) one for my controller Widget.
                          And it would be nice to have some example on that. :)

                          Level design begins where the rubber hits the road.

                          1 Reply Last reply
                          0
                          • QT-static-prgmQ Offline
                            QT-static-prgmQ Offline
                            QT-static-prgm
                            wrote on last edited by
                            #16

                            Hi @Radek i know it's a little bit old this topic, but hopefully you found a solution and can share it with us. I'm currently working on an overlay, but it does not work to be painted over an fullscreen game

                            1 Reply Last reply
                            0

                            • Login

                            • Login or register to search.
                            • First post
                              Last post
                            0
                            • Categories
                            • Recent
                            • Tags
                            • Popular
                            • Users
                            • Groups
                            • Search
                            • Get Qt Extensions
                            • Unsolved