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Failing qobject_cast

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  • F Offline
    F Offline
    Franzk
    wrote on last edited by
    #6

    Hmm, well spotted. I think you need to dig into the qobject_cast to see what's going wrong.

    "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

    http://www.catb.org/~esr/faqs/smart-questions.html

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    • G Offline
      G Offline
      goetz
      wrote on last edited by
      #7

      Is the Surface_mesh class based on QObject too?

      And what is the output of this snippet:

      @
      const QMetaObject *mo = model->metaObject();
      while(mo) {
      qDebug() << mo->className();
      mo = mo->superClass();
      }
      @

      http://www.catb.org/~esr/faqs/smart-questions.html

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      • T Offline
        T Offline
        tallia1
        wrote on last edited by
        #8

        I just spent my morning trying to figure it out. Indeed rcari
        is right, I didn't need to to qobject_cast. I was using it mostly
        because I wanted to use introspection to see whether I was
        doing something wrong...

        An important note is that the two classes are located in
        different dynamically loaded libraries... so I am not sure
        I can use the C++ dynamic_cast there...

        I will try what you suggest Volker.

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        • G Offline
          G Offline
          goetz
          wrote on last edited by
          #9

          qobject_cast should be safe over DLL boundaries - that's at least what the docs state. You did not answer whether the Surface_mesh class is based on QObject too?

          http://www.catb.org/~esr/faqs/smart-questions.html

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          • T Offline
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            tallia1
            wrote on last edited by
            #10

            Hi Volker,

            Indeed, that's why I was using qobject_cast at a certain point (and going back to it right now)

            And to answer your question, yes it is:
            @
            class SurfaceMeshModel : public Model, public Surface_mesh{
            Q_OBJECT
            Q_INTERFACES(Model)
            ...
            @

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            • G Offline
              G Offline
              goetz
              wrote on last edited by
              #11

              That was clear, SurfaceMeshModel inherits Model which eventually inherits QObject.

              The question is, does your second base class, Surface_mesh, inherit QObject too (directly or indirectly) - i.e. what's the class hierarchy for the Surface_mesh class?

              http://www.catb.org/~esr/faqs/smart-questions.html

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              • T Offline
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                tallia1
                wrote on last edited by
                #12

                Oh sorry, misunderstood your question. Surface_mesh is an external library and not Qt, so no, it doesn't know anything about Qt at all..

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                • G Offline
                  G Offline
                  goetz
                  wrote on last edited by
                  #13

                  Ok. That's good. It's not allowed to inherit QObject via two different paths.

                  So, what's the output of that little debug loop I pasted earlier?

                  http://www.catb.org/~esr/faqs/smart-questions.html

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                  • T Offline
                    T Offline
                    tallia1
                    wrote on last edited by
                    #14

                    And this is the output of this snippet:

                    @
                    const QMetaObject *mo = model->metaObject();
                    qDebug() << "Hierarchy: ";
                    while(mo) {
                    qDebug() << " " << mo->className();
                    mo = mo->superClass();
                    }
                    @

                    Output:
                    @
                    Hierarchy:
                    SurfaceMeshModel
                    Model
                    QObject
                    MASSIVE FAIL.. TERMINATING
                    @

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                    • G Offline
                      G Offline
                      goetz
                      wrote on last edited by
                      #15

                      This is really strange. Can you boil down the code to small, yet complete test case that demonstrates the error? I don't have any clue, whats going wrong here. BTW: what operating system are you on?

                      http://www.catb.org/~esr/faqs/smart-questions.html

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                      • T Offline
                        T Offline
                        tallia1
                        wrote on last edited by
                        #16

                        I am on OSX Lion. I isolated the problem even more. Look at the snippet below:

                        @
                        SurfaceMeshModel* model = new SurfaceMeshModel(path);

                        Model* retval = qobject_cast<Model*>(model);
                        qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");

                        SurfaceMeshModel* mesh = qobject_cast<SurfaceMeshModel*>(retval);
                        qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                        @

                        And the output is ...
                        @
                        Conversion Mesh=>Model: success
                        Conversion Model=>Mesh: failed
                        @

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                        • T Offline
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                          tallia1
                          wrote on last edited by
                          #17

                          And now I just replaced the qobject_cast with a dynamic cast. I get a "success, success" in the test above, but a fail when it goes across the DLL boundaries (the snipped above was within the boundaries of a single compiled element).

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                          • G Offline
                            G Offline
                            goetz
                            wrote on last edited by
                            #18

                            Just for curiosity, what's the output of

                            @
                            qDebug() << "model :" << model;
                            qDebug() << "retval:" << retval;
                            qDebug() << "mesh :" << mesh;
                            @

                            http://www.catb.org/~esr/faqs/smart-questions.html

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                            • T Offline
                              T Offline
                              tallia1
                              wrote on last edited by
                              #19

                              By using both qobject_cast:

                              @
                              Conversion Mesh=>Model: success
                              Conversion Model=>Mesh: failed
                              model : SurfaceMeshModel(0x1023b3fc0)
                              retval: SurfaceMeshModel(0x1023b3fc0)
                              mesh : QObject(0x0)
                              @

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                              • G Offline
                                G Offline
                                goetz
                                wrote on last edited by
                                #20

                                Weird. It's completely weird.

                                Just a another blind guess: may it be, that you happen to load two different versions of the Qt libs via the two libraries (resp. your app and library)? This may cause trouble too.

                                You can check this with the otool tool on the mac and some dyld debug settings:

                                @
                                export DYLD_PRINT_LIBRARIES=1
                                /path/to/your/Program.app/Contents/MacOS/Program 2>LOG-libraries.txt
                                unset DYLD_PRINT_LIBRARIES
                                @

                                Then check LOG-libraries.txt for the loaded Qt libraries:

                                @
                                grep Qt LOG-libraries.txt
                                @

                                It must not print libraries from different paths.

                                http://www.catb.org/~esr/faqs/smart-questions.html

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                                • T Offline
                                  T Offline
                                  tallia1
                                  wrote on last edited by
                                  #21

                                  I think I am approaching the esoteric here :)

                                  These two are defined in the same header that will compile into
                                  the same library:
                                  @
                                  class LOCSurfaceMeshModel : public Model, public Surface_mesh{
                                  Q_OBJECT
                                  Q_INTERFACES(Model)
                                  public:
                                  LOCSurfaceMeshModel(){}
                                  };

                                  class SurfaceMeshModel : public Model, public Surface_mesh{
                                  Q_OBJECT
                                  Q_INTERFACES(Model)
                                  ....
                                  };
                                  @

                                  Then this block is executed:

                                  @
                                  {
                                  LOCSurfaceMeshModel* mod = new LOCSurfaceMeshModel();
                                  Model* retval = qobject_cast<Model*>(mod);
                                  qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");
                                  LOCSurfaceMeshModel* mesh = qobject_cast<LOCSurfaceMeshModel*>(retval);
                                  qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                  }
                                  {
                                  SurfaceMeshModel* mod = new SurfaceMeshModel();
                                  Model* retval = qobject_cast<Model*>(mod);
                                  qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");
                                  SurfaceMeshModel* mesh = qobject_cast<SurfaceMeshModel*>(retval);
                                  qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                  }
                                  @

                                  And "OBVIOUSLY" the output is...
                                  @
                                  Conversion Mesh=>Model: success
                                  Conversion Model=>Mesh: success
                                  Conversion Mesh=>Model: success
                                  Conversion Model=>Mesh: failed
                                  @

                                  Complete NO-SENSE... Sigh.. I will go by elimination now..
                                  I will strip down the original class to the one that work..

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                                  • T Offline
                                    T Offline
                                    tallia1
                                    wrote on last edited by
                                    #22

                                    So by following the process above I found my error. It was this stray include lying in my runtime subsystem. (there was a time where I turned off the plugin system and did things locally)

                                    @
                                    #include "../lib_surfacemesh/SurfaceMeshModel.h" /// TO BE REMOVED
                                    @

                                    I wish I could offer more intuition on WHY it was causing the whole dynamic casting to fail.. But I seriously have no clue!

                                    NOTE: this fixed the cast/uncast ONLY when I was trying my test code. If an object is created from a plugin, casted to the interface object and casted back to the subclass in a second plugin... the cast still fails... triple sigh...

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                                    • T Offline
                                      T Offline
                                      tallia1
                                      wrote on last edited by
                                      #23

                                      Let me use a small diagram to describe what is happening:
                                      "Diagram":https://docs.google.com/drawings/d/1Jp-wpPuFTCvsC-3ovRmZXlRj93U0TfS7urxpfkLZPEc/edit

                                      The core runtime loads the plugins1/2

                                      Everything else is statically linked to Core Runtime

                                      Core runtime calls plugin1 to generate an instance of SurfaceMeshModel

                                      (note: plugin1 casts this instance to the more general Model which is the only thing runtime knows about as the diagram shows)

                                      Core runtime calls plugin2, which receives Model* and needs to cast it back down to SurfaceMeshModel <=== This is the failure point

                                      What I mentioned above is that now the cast/uncast of an object within a single plugin works well. But if I create an object and pass it to another plugin... that's where the casting fails...

                                      Do you see any fault with my design?

                                      Andrea

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                                      • R Offline
                                        R Offline
                                        rcari
                                        wrote on last edited by
                                        #24

                                        Your SurfaceMeshModel must be defined ONLY once in your application. If Plugin1 and Plugin2 need to know and use SurfaceMeshModel and even more pass instances of it, then you need an extra shared library that will offer it to the plugins. You must then link both your plugins to that library.
                                        If you compile the SurfaceMeshModel in each plugin, it will work locally in that plugin but not outside of the plugin boundaries using qobject_cast.
                                        The reason is that each plugin will have its own QMetaObject (because of the MOCed Q_OBJECT macro) for that SurfaceMeshModel class. And from a Qt standpoint two classes with different QMetaObject instances are not the same class, even if they have the exact same interface and all.
                                        However, I am sure it would work flawlessly with a static_cast as the compiler has generated the same code and memory layout in both plugins but this is not a good practice in general.
                                        You need an extra shared library (that your Core runtime does not need to know as far as it is concerned).

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                                        • T Offline
                                          T Offline
                                          tallia1
                                          wrote on last edited by
                                          #25

                                          Hey rcari, fact is.. I did create an extra shared library doing exactly what you say!
                                          I am building some example code to show you guys. But as you say, within both plugins I have a "pri" file that loads the SurfaceMeshModel class:

                                          @
                                          macx:POST_TARGETDEPS += $$SOURCE_ROOT/libraries/lib_surfacemesh.a
                                          macx:LIBS += -L$$SOURCE_ROOT/libraries -l_surfacemesh
                                          @

                                          And yes, the core library is unaware of this shared (static) library used by both plugins.
                                          Let me see if the static_cast will work, just for the heck of it :)

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