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Failing qobject_cast

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  • P Offline
    P Offline
    p-himik
    wrote on last edited by
    #4

    [quote author="Franzk" date="1319726749"]
    [quote author="rcari" date="1319722285"]I know this is a weird question but are you sure your model is not NULL in the first place ?[/quote]

    This is actually a good question.
    [/quote]

    I don't think so since tallia1 calls model->metaObject(). If model == 0 the app would crash at this point, not later.

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    • R Offline
      R Offline
      rcari
      wrote on last edited by
      #5

      That was my point however, some compiler magic could lead to cases where it wouldn't even lookup the vtable to place the call for metaObject(), thus not requiring to dereference the pointer... I agree that would be serious trickery...

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      • F Offline
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        Franzk
        wrote on last edited by
        #6

        Hmm, well spotted. I think you need to dig into the qobject_cast to see what's going wrong.

        "Horse sense is the thing a horse has which keeps it from betting on people." -- W.C. Fields

        http://www.catb.org/~esr/faqs/smart-questions.html

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        • G Offline
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          goetz
          wrote on last edited by
          #7

          Is the Surface_mesh class based on QObject too?

          And what is the output of this snippet:

          @
          const QMetaObject *mo = model->metaObject();
          while(mo) {
          qDebug() << mo->className();
          mo = mo->superClass();
          }
          @

          http://www.catb.org/~esr/faqs/smart-questions.html

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          • T Offline
            T Offline
            tallia1
            wrote on last edited by
            #8

            I just spent my morning trying to figure it out. Indeed rcari
            is right, I didn't need to to qobject_cast. I was using it mostly
            because I wanted to use introspection to see whether I was
            doing something wrong...

            An important note is that the two classes are located in
            different dynamically loaded libraries... so I am not sure
            I can use the C++ dynamic_cast there...

            I will try what you suggest Volker.

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            • G Offline
              G Offline
              goetz
              wrote on last edited by
              #9

              qobject_cast should be safe over DLL boundaries - that's at least what the docs state. You did not answer whether the Surface_mesh class is based on QObject too?

              http://www.catb.org/~esr/faqs/smart-questions.html

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              • T Offline
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                tallia1
                wrote on last edited by
                #10

                Hi Volker,

                Indeed, that's why I was using qobject_cast at a certain point (and going back to it right now)

                And to answer your question, yes it is:
                @
                class SurfaceMeshModel : public Model, public Surface_mesh{
                Q_OBJECT
                Q_INTERFACES(Model)
                ...
                @

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                • G Offline
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                  goetz
                  wrote on last edited by
                  #11

                  That was clear, SurfaceMeshModel inherits Model which eventually inherits QObject.

                  The question is, does your second base class, Surface_mesh, inherit QObject too (directly or indirectly) - i.e. what's the class hierarchy for the Surface_mesh class?

                  http://www.catb.org/~esr/faqs/smart-questions.html

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                  • T Offline
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                    tallia1
                    wrote on last edited by
                    #12

                    Oh sorry, misunderstood your question. Surface_mesh is an external library and not Qt, so no, it doesn't know anything about Qt at all..

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                    • G Offline
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                      goetz
                      wrote on last edited by
                      #13

                      Ok. That's good. It's not allowed to inherit QObject via two different paths.

                      So, what's the output of that little debug loop I pasted earlier?

                      http://www.catb.org/~esr/faqs/smart-questions.html

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                      • T Offline
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                        tallia1
                        wrote on last edited by
                        #14

                        And this is the output of this snippet:

                        @
                        const QMetaObject *mo = model->metaObject();
                        qDebug() << "Hierarchy: ";
                        while(mo) {
                        qDebug() << " " << mo->className();
                        mo = mo->superClass();
                        }
                        @

                        Output:
                        @
                        Hierarchy:
                        SurfaceMeshModel
                        Model
                        QObject
                        MASSIVE FAIL.. TERMINATING
                        @

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                        • G Offline
                          G Offline
                          goetz
                          wrote on last edited by
                          #15

                          This is really strange. Can you boil down the code to small, yet complete test case that demonstrates the error? I don't have any clue, whats going wrong here. BTW: what operating system are you on?

                          http://www.catb.org/~esr/faqs/smart-questions.html

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                          • T Offline
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                            tallia1
                            wrote on last edited by
                            #16

                            I am on OSX Lion. I isolated the problem even more. Look at the snippet below:

                            @
                            SurfaceMeshModel* model = new SurfaceMeshModel(path);

                            Model* retval = qobject_cast<Model*>(model);
                            qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");

                            SurfaceMeshModel* mesh = qobject_cast<SurfaceMeshModel*>(retval);
                            qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                            @

                            And the output is ...
                            @
                            Conversion Mesh=>Model: success
                            Conversion Model=>Mesh: failed
                            @

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                            • T Offline
                              T Offline
                              tallia1
                              wrote on last edited by
                              #17

                              And now I just replaced the qobject_cast with a dynamic cast. I get a "success, success" in the test above, but a fail when it goes across the DLL boundaries (the snipped above was within the boundaries of a single compiled element).

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                              • G Offline
                                G Offline
                                goetz
                                wrote on last edited by
                                #18

                                Just for curiosity, what's the output of

                                @
                                qDebug() << "model :" << model;
                                qDebug() << "retval:" << retval;
                                qDebug() << "mesh :" << mesh;
                                @

                                http://www.catb.org/~esr/faqs/smart-questions.html

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                                • T Offline
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                                  tallia1
                                  wrote on last edited by
                                  #19

                                  By using both qobject_cast:

                                  @
                                  Conversion Mesh=>Model: success
                                  Conversion Model=>Mesh: failed
                                  model : SurfaceMeshModel(0x1023b3fc0)
                                  retval: SurfaceMeshModel(0x1023b3fc0)
                                  mesh : QObject(0x0)
                                  @

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                                  • G Offline
                                    G Offline
                                    goetz
                                    wrote on last edited by
                                    #20

                                    Weird. It's completely weird.

                                    Just a another blind guess: may it be, that you happen to load two different versions of the Qt libs via the two libraries (resp. your app and library)? This may cause trouble too.

                                    You can check this with the otool tool on the mac and some dyld debug settings:

                                    @
                                    export DYLD_PRINT_LIBRARIES=1
                                    /path/to/your/Program.app/Contents/MacOS/Program 2>LOG-libraries.txt
                                    unset DYLD_PRINT_LIBRARIES
                                    @

                                    Then check LOG-libraries.txt for the loaded Qt libraries:

                                    @
                                    grep Qt LOG-libraries.txt
                                    @

                                    It must not print libraries from different paths.

                                    http://www.catb.org/~esr/faqs/smart-questions.html

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                                    • T Offline
                                      T Offline
                                      tallia1
                                      wrote on last edited by
                                      #21

                                      I think I am approaching the esoteric here :)

                                      These two are defined in the same header that will compile into
                                      the same library:
                                      @
                                      class LOCSurfaceMeshModel : public Model, public Surface_mesh{
                                      Q_OBJECT
                                      Q_INTERFACES(Model)
                                      public:
                                      LOCSurfaceMeshModel(){}
                                      };

                                      class SurfaceMeshModel : public Model, public Surface_mesh{
                                      Q_OBJECT
                                      Q_INTERFACES(Model)
                                      ....
                                      };
                                      @

                                      Then this block is executed:

                                      @
                                      {
                                      LOCSurfaceMeshModel* mod = new LOCSurfaceMeshModel();
                                      Model* retval = qobject_cast<Model*>(mod);
                                      qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");
                                      LOCSurfaceMeshModel* mesh = qobject_cast<LOCSurfaceMeshModel*>(retval);
                                      qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                      }
                                      {
                                      SurfaceMeshModel* mod = new SurfaceMeshModel();
                                      Model* retval = qobject_cast<Model*>(mod);
                                      qDebug() << "Conversion Mesh=>Model: " << (retval?"success":"failed");
                                      SurfaceMeshModel* mesh = qobject_cast<SurfaceMeshModel*>(retval);
                                      qDebug() << "Conversion Model=>Mesh: " << (mesh?"success":"failed");
                                      }
                                      @

                                      And "OBVIOUSLY" the output is...
                                      @
                                      Conversion Mesh=>Model: success
                                      Conversion Model=>Mesh: success
                                      Conversion Mesh=>Model: success
                                      Conversion Model=>Mesh: failed
                                      @

                                      Complete NO-SENSE... Sigh.. I will go by elimination now..
                                      I will strip down the original class to the one that work..

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                                      • T Offline
                                        T Offline
                                        tallia1
                                        wrote on last edited by
                                        #22

                                        So by following the process above I found my error. It was this stray include lying in my runtime subsystem. (there was a time where I turned off the plugin system and did things locally)

                                        @
                                        #include "../lib_surfacemesh/SurfaceMeshModel.h" /// TO BE REMOVED
                                        @

                                        I wish I could offer more intuition on WHY it was causing the whole dynamic casting to fail.. But I seriously have no clue!

                                        NOTE: this fixed the cast/uncast ONLY when I was trying my test code. If an object is created from a plugin, casted to the interface object and casted back to the subclass in a second plugin... the cast still fails... triple sigh...

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                                        • T Offline
                                          T Offline
                                          tallia1
                                          wrote on last edited by
                                          #23

                                          Let me use a small diagram to describe what is happening:
                                          "Diagram":https://docs.google.com/drawings/d/1Jp-wpPuFTCvsC-3ovRmZXlRj93U0TfS7urxpfkLZPEc/edit

                                          The core runtime loads the plugins1/2

                                          Everything else is statically linked to Core Runtime

                                          Core runtime calls plugin1 to generate an instance of SurfaceMeshModel

                                          (note: plugin1 casts this instance to the more general Model which is the only thing runtime knows about as the diagram shows)

                                          Core runtime calls plugin2, which receives Model* and needs to cast it back down to SurfaceMeshModel <=== This is the failure point

                                          What I mentioned above is that now the cast/uncast of an object within a single plugin works well. But if I create an object and pass it to another plugin... that's where the casting fails...

                                          Do you see any fault with my design?

                                          Andrea

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